From f558d784a87d7b56b2cacfc2f543f63237ad8183 Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 4 Jun 2015 23:15:09 -0500 Subject: EOL Windows->UNIX --- main.asm | 13366 ++++++++++++++++++++++++++++++------------------------------- 1 file changed, 6683 insertions(+), 6683 deletions(-) (limited to 'main.asm') diff --git a/main.asm b/main.asm index 401ee519..96b22a64 100755 --- a/main.asm +++ b/main.asm @@ -1,6684 +1,6684 @@ -INCLUDE "constants.asm" - -NPC_SPRITES_1 EQU $4 -NPC_SPRITES_2 EQU $5 - -GFX EQU $4 - -PICS_1 EQU $9 -PICS_2 EQU $A -PICS_3 EQU $B -PICS_4 EQU $C -PICS_5 EQU $D - - -INCLUDE "home.asm" - - -SECTION "bank1",ROMX,BANK[$1] - -INCLUDE "data/facing.asm" - -ResetStatusAndHalveMoneyOnBlackout:: -; Reset player status on blackout. - xor a - ld [wBattleResult], a - ld [wWalkBikeSurfState], a - ld [W_ISINBATTLE], a - ld [wMapPalOffset], a - ld [wNPCMovementScriptFunctionNum], a - ld [hJoyHeld], a - ld [wNPCMovementScriptPointerTableNum], a - ld [wFlags_0xcd60], a - - ld [$ff9f], a - ld [$ff9f + 1], a - ld [$ff9f + 2], a - call HasEnoughMoney - jr c, .lostmoney ; never happens - - ; Halve the player's money. - ld a, [wPlayerMoney] - ld [$ff9f], a - ld a, [wPlayerMoney + 1] - ld [$ff9f + 1], a - ld a, [wPlayerMoney + 2] - ld [$ff9f + 2], a - xor a - ld [$ffa2], a - ld [$ffa3], a - ld a, 2 - ld [$ffa4], a - predef DivideBCDPredef3 - ld a, [$ffa2] - ld [wPlayerMoney], a - ld a, [$ffa2 + 1] - ld [wPlayerMoney + 1], a - ld a, [$ffa2 + 2] - ld [wPlayerMoney + 2], a - -.lostmoney - ld hl, wd732 - set 2, [hl] - res 3, [hl] - set 6, [hl] - ld a, %11111111 - ld [wJoyIgnore], a - predef_jump HealParty - - -MewPicFront:: INCBIN "pic/bmon/mew.pic" -MewPicBack:: INCBIN "pic/monback/mewb.pic" -INCLUDE "data/baseStats/mew.asm" - -INCLUDE "engine/battle/safari_zone.asm" - -INCLUDE "engine/titlescreen.asm" - -NintenText: db "NINTEN@" -SonyText: db "SONY@" - - -LoadMonData_: -; Load monster [wWhichPokemon] from list [wcc49]: -; 0: partymon -; 1: enemymon -; 2: boxmon -; 3: daycaremon -; Return monster id at wcf91 and its data at wLoadedMon. -; Also load base stats at W_MONHDEXNUM for convenience. - - ld a, [wDayCareMonSpecies] - ld [wcf91], a - ld a, [wcc49] - cp 3 - jr z, .GetMonHeader - - ld a, [wWhichPokemon] - ld e, a - callab GetMonSpecies - -.GetMonHeader - ld a, [wcf91] - ld [wd0b5], a ; input for GetMonHeader - call GetMonHeader - - ld hl, wPartyMons - ld bc, wPartyMon2 - wPartyMon1 - ld a, [wcc49] - cp 1 - jr c, .getMonEntry - - ld hl, wEnemyMons - jr z, .getMonEntry - - cp 2 - ld hl, wBoxMons - ld bc, wBoxMon2 - wBoxMon1 - jr z, .getMonEntry - - ld hl, wDayCareMon - jr .copyMonData - -.getMonEntry - ld a, [wWhichPokemon] - call AddNTimes - -.copyMonData - ld de, wLoadedMon - ld bc, wPartyMon2 - wPartyMon1 - jp CopyData - - -INCLUDE "data/item_prices.asm" -INCLUDE "text/item_names.asm" - -UnusedNames: - db "かみなりバッヂ@" - db "かいがらバッヂ@" - db "おじぞうバッヂ@" - db "はやぶさバッヂ@" - db "ひんやりバッヂ@" - db "なかよしバッヂ@" - db "バラバッヂ@" - db "ひのたまバッヂ@" - db "ゴールドバッヂ@" - db "たまご@" - db "ひよこ@" - db "ブロンズ@" - db "シルバー@" - db "ゴールド@" - db "プチキャプテン@" - db "キャプテン@" - db "プチマスター@" - db "マスター@" - db "エクセレント" - -INCLUDE "engine/overworld/oam.asm" -INCLUDE "engine/oam_dma.asm" - -PrintWaitingText: - hlCoord 3, 10 - ld b, $1 - ld c, $b - ld a, [W_ISINBATTLE] - and a - jr z, .asm_4c17 - call TextBoxBorder - jr .asm_4c1a -.asm_4c17 - call CableClub_TextBoxBorder -.asm_4c1a - hlCoord 4, 11 - ld de, WaitingText - call PlaceString - ld c, 50 - jp DelayFrames - -WaitingText: - db "Waiting...!@" - - -_UpdateSprites: ; 4c34 (1:4c34) - ld h, $c1 - inc h - ld a, $e ; wSpriteStateData2 + $0e -.spriteLoop - ld l, a - sub $e - ld c, a - ld [H_CURRENTSPRITEOFFSET], a - ld a, [hl] - and a - jr z, .skipSprite ; tests $c2Xe - push hl - push de - push bc - call .updateCurrentSprite - pop bc - pop de - pop hl -.skipSprite - ld a, l - add $10 ; move to next sprite - cp $e ; test for overflow (back at $0e) - jr nz, .spriteLoop - ret -.updateCurrentSprite ; 4c54 (1:4c54) - cp $1 - jp nz, UpdateNonPlayerSprite - jp UpdatePlayerSprite - -UpdateNonPlayerSprite: - dec a - swap a - ld [$ff93], a ; $10 * sprite# - ld a, [wNPCMovementScriptSpriteOffset] ; some sprite offset? - ld b, a - ld a, [H_CURRENTSPRITEOFFSET] - cp b - jr nz, .unequal - jp Func_5236 -.unequal - jp Func_4ed1 - -; This detects if the current sprite (whose offset is at H_CURRENTSPRITEOFFSET) -; is going to collide with another sprite by looping over the other sprites. -; The current sprite's offset will be labelled with i (e.g. $c1i0). -; The loop sprite's offset will labelled with j (e.g. $c1j0). -; -; Note that the Y coordinate of the sprite (in [$c1k4]) is one of the following -; 9 values when the sprite is aligned with the grid: $fc, $0c, $1c, $2c, ..., $7c. -; The reason that 4 is added below to the coordinate is to make it align with a -; multiple of $10 to make comparisons easier. -DetectCollisionBetweenSprites: - nop - - ld h, wSpriteStateData1 / $100 - ld a, [H_CURRENTSPRITEOFFSET] - add wSpriteStateData1 % $100 - ld l, a - - ld a, [hl] ; a = [$c1i0] (picture) (0 if slot is unused) - and a ; is this sprite slot slot used? - ret z ; return if not used - - ld a, l - add 3 - ld l, a - - ld a, [hli] ; a = [$c1i3] (delta Y) (-1, 0, or 1) - call SetSpriteCollisionValues - - ld a, [hli] ; a = [$C1i4] (Y screen coordinate) - add 4 ; align with multiple of $10 - -; The effect of the following 3 lines is to -; add 7 to a if moving south or -; subtract 7 from a if moving north. - add b - and $f0 - or c - - ld [$ff90], a ; store Y coordinate adjusted for direction of movement - - ld a, [hli] ; a = [$c1i5] (delta X) (-1, 0, or 1) - call SetSpriteCollisionValues - ld a, [hl] ; a = [$C1i6] (X screen coordinate) - -; The effect of the following 3 lines is to -; add 7 to a if moving east or -; subtract 7 from a if moving west. - add b - and $f0 - or c - - ld [$ff91], a ; store X coordinate adjusted for direction of movement - - ld a, l - add 7 - ld l, a - - xor a - ld [hld], a ; zero [$c1id] XXX what's [$c1id] for? - ld [hld], a ; zero [$c1ic] (directions in which collisions occurred) - - ld a, [$ff91] - ld [hld], a ; [$c1ib] = adjusted X coordiate - ld a, [$ff90] - ld [hl], a ; [$c1ia] = adjusted Y coordinate - - xor a ; zero the loop counter - -.loop - ld [$ff8f], a ; store loop counter - swap a - ld e, a - ld a, [H_CURRENTSPRITEOFFSET] - cp e ; does the loop sprite match the current sprite? - jp z, .next ; go to the next sprite if they match - - ld d, h - ld a, [de] ; a = [$c1j0] (picture) (0 if slot is unused) - and a ; is this sprite slot slot used? - jp z, .next ; go the next sprite if not used - - inc e - inc e - ld a, [de] ; a = [$c1j2] ($ff means the sprite is offscreen) - inc a - jp z, .next ; go the next sprite if offscreen - - ld a, [H_CURRENTSPRITEOFFSET] - add 10 - ld l, a - - inc e - ld a, [de] ; a = [$c1j3] (delta Y) - call SetSpriteCollisionValues - - inc e - ld a, [de] ; a = [$C1j4] (Y screen coordinate) - add 4 ; align with multiple of $10 - -; The effect of the following 3 lines is to -; add 7 to a if moving south or -; subtract 7 from a if moving north. - add b - and $f0 - or c - - sub [hl] ; subtract the adjusted Y coordinate of sprite i ([$c1ia]) from that of sprite j - -; calculate the absolute value of the difference to get the distance - jr nc, .noCarry1 - cpl - inc a -.noCarry1 - ld [$ff90], a ; store the distance between the two sprites' adjusted Y values - -; Use the carry flag set by the above subtraction to determine which sprite's -; Y coordinate is larger. This information is used later to set [$c1ic], -; which stores which direction the collision occurred in. -; The following 5 lines set the lowest 2 bits of c, which are later shifted left by 2. -; If sprite i's Y is larger, set lowest 2 bits of c to 10. -; If sprite j's Y is larger or both are equal, set lowest 2 bits of c to 01. - push af - rl c - pop af - ccf - rl c - -; If sprite i's delta Y is 0, then b = 7, else b = 9. - ld b, 7 - ld a, [hl] ; a = [$c1ia] (adjusted Y coordinate) - and $f - jr z, .next1 - ld b, 9 - -.next1 - ld a, [$ff90] ; a = distance between adjusted Y coordinates - sub b - ld [$ff92], a ; store distance adjusted using sprite i's direction - ld a, b - ld [$ff90], a ; store 7 or 9 depending on sprite i's delta Y - jr c, .checkXDistance - -; If sprite j's delta Y is 0, then b = 7, else b = 9. - ld b, 7 - dec e - ld a, [de] ; a = [$c1j3] (delta Y) - inc e - and a - jr z, .next2 - ld b, 9 - -.next2 - ld a, [$ff92] ; a = distance adjusted using sprite i's direction - sub b ; adjust distance using sprite j's direction - jr z, .checkXDistance - jr nc, .next ; go to next sprite if distance is still positive after both adjustments - -.checkXDistance - inc e - inc l - ld a, [de] ; a = [$c1j5] (delta X) - - push bc - - call SetSpriteCollisionValues - inc e - ld a, [de] ; a = [$c1j6] (X screen coordinate) - -; The effect of the following 3 lines is to -; add 7 to a if moving east or -; subtract 7 from a if moving west. - add b - and $f0 - or c - - pop bc - - sub [hl] ; subtract the adjusted X coordinate of sprite i ([$c1ib]) from that of sprite j - -; calculate the absolute value of the difference to get the distance - jr nc, .noCarry2 - cpl - inc a -.noCarry2 - ld [$ff91], a ; store the distance between the two sprites' adjusted X values - -; Use the carry flag set by the above subtraction to determine which sprite's -; X coordinate is larger. This information is used later to set [$c1ic], -; which stores which direction the collision occurred in. -; The following 5 lines set the lowest 2 bits of c. -; If sprite i's X is larger, set lowest 2 bits of c to 10. -; If sprite j's X is larger or both are equal, set lowest 2 bits of c to 01. - push af - rl c - pop af - ccf - rl c - -; If sprite i's delta X is 0, then b = 7, else b = 9. - ld b, 7 - ld a, [hl] ; a = [$c1ib] (adjusted X coordinate) - and $f - jr z, .next3 - ld b, 9 - -.next3 - ld a, [$ff91] ; a = distance between adjusted X coordinates - sub b - ld [$ff92], a ; store distance adjusted using sprite i's direction - ld a, b - ld [$ff91], a ; store 7 or 9 depending on sprite i's delta X - jr c, .collision - -; If sprite j's delta X is 0, then b = 7, else b = 9. - ld b, 7 - dec e - ld a, [de] ; a = [$c1j5] (delta X) - inc e - and a - jr z, .next4 - ld b, 9 - -.next4 - ld a, [$ff92] ; a = distance adjusted using sprite i's direction - sub b ; adjust distance using sprite j's direction - jr z, .collision - jr nc, .next ; go to next sprite if distance is still positive after both adjustments - -.collision - ld a, [$ff91] ; a = 7 or 9 depending on sprite i's delta X - ld b, a - ld a, [$ff90] ; a = 7 or 9 depending on sprite i's delta Y - inc l - -; If delta X isn't 0 and delta Y is 0, then b = %0011, else b = %1100. -; (note that normally if delta X isn't 0, then delta Y must be 0 and vice versa) - cp b - jr c, .next5 - ld b, %1100 - jr .next6 -.next5 - ld b, %0011 - -.next6 - ld a, c ; c has 2 bits set (one of bits 0-1 is set for the X axis and one of bits 2-3 for the Y axis) - and b ; we select either the bit in bits 0-1 or bits 2-3 based on the calculation immediately above - or [hl] ; or with existing collision direction bits in [$c1ic] - ld [hl], a ; store new value - ld a, c ; useless code because a is overwritten before being used again - -; set bit in [$c1ie] or [$c1if] to indicate which sprite the collision occurred with - inc l - inc l - ld a, [$ff8f] ; a = loop counter - ld de, SpriteCollisionBitTable - add a - add e - ld e, a - jr nc, .noCarry3 - inc d -.noCarry3 - ld a, [de] - or [hl] - ld [hli], a - inc de - ld a, [de] - or [hl] - ld [hl], a - -.next - ld a, [$ff8f] ; a = loop counter - inc a - cp $10 - jp nz, .loop - ret - -; takes delta X or delta Y in a -; b = delta X/Y -; c = 0 if delta X/Y is 0 -; c = 7 if delta X/Y is 1 -; c = 9 if delta X/Y is -1 -SetSpriteCollisionValues: - and a - ld b, 0 - ld c, 0 - jr z, .done - ld c, 9 - cp -1 - jr z, .ok - ld c, 7 - ld a, 0 -.ok - ld b, a -.done - ret - -SpriteCollisionBitTable: - db %00000000,%00000001 - db %00000000,%00000010 - db %00000000,%00000100 - db %00000000,%00001000 - db %00000000,%00010000 - db %00000000,%00100000 - db %00000000,%01000000 - db %00000000,%10000000 - db %00000001,%00000000 - db %00000010,%00000000 - db %00000100,%00000000 - db %00001000,%00000000 - db %00010000,%00000000 - db %00100000,%00000000 - db %01000000,%00000000 - db %10000000,%00000000 - -TestBattle: - ret - -.loop - call GBPalNormal - - ; Don't mess around - ; with obedience. - ld a, %10000000 ; EARTHBADGE - ld [W_OBTAINEDBADGES], a - - ld hl, W_FLAGS_D733 - set 0, [hl] - - ; Reset the party. - ld hl, wPartyCount - xor a - ld [hli], a - dec a - ld [hl], a - - ; Give the player a - ; level 20 Rhydon. - ld a, RHYDON - ld [wcf91], a - ld a, 20 - ld [W_CURENEMYLVL], a - xor a - ld [wcc49], a - ld [W_CURMAP], a - call AddPartyMon - - ; Fight against a - ; level 20 Rhydon. - ld a, RHYDON - ld [W_CUROPPONENT], a - - predef InitOpponent - - ; When the battle ends, - ; do it all again. - ld a, 1 - ld [wUpdateSpritesEnabled], a - ld [H_AUTOBGTRANSFERENABLED], a - jr .loop - -INCLUDE "engine/overworld/item.asm" -INCLUDE "engine/overworld/movement.asm" - -INCLUDE "engine/cable_club.asm" - -LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6) - ld de, TrainerInfoTextBoxTileGraphics ; $7b98 - ld hl, vChars2 + $760 - ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09 - jp CopyVideoData - -INCLUDE "engine/menu/main_menu.asm" - -INCLUDE "engine/oak_speech.asm" - -SpecialWarpIn: ; 62ce (1:62ce) - call LoadSpecialWarpData - predef LoadTilesetHeader - ld hl,wd732 - bit 2,[hl] ; dungeon warp or fly warp? - res 2,[hl] - jr z,.next -; if dungeon warp or fly warp - ld a,[wDestinationMap] - jr .next2 -.next - bit 1,[hl] - jr z,.next3 - call EmptyFunc -.next3 - ld a,0 -.next2 - ld b,a - ld a,[wd72d] - and a - jr nz,.next4 - ld a,b -.next4 - ld hl,wd732 - bit 4,[hl] ; dungeon warp? - ret nz -; if not dungeon warp - ld [wLastMap],a - ret - -; gets the map ID, tile block map view pointer, tileset, and coordinates -LoadSpecialWarpData: ; 62ff (1:62ff) - ld a, [wd72d] - cp BATTLE_CENTER - jr nz, .notBattleCenter - ld hl, BattleCenterSpec1 - ld a, [hSerialConnectionStatus] - cp USING_INTERNAL_CLOCK ; which gameboy is clocking determines who is on the left and who is on the right - jr z, .copyWarpData - ld hl, BattleCenterSpec2 - jr .copyWarpData -.notBattleCenter - cp TRADE_CENTER - jr nz, .notTradeCenter - ld hl, TradeCenterSpec1 - ld a, [hSerialConnectionStatus] - cp USING_INTERNAL_CLOCK - jr z, .copyWarpData - ld hl, TradeCenterSpec2 - jr .copyWarpData -.notTradeCenter - ld a, [wd732] - bit 1, a - jr nz, .notFirstMap - bit 2, a - jr nz, .notFirstMap - ld hl, FirstMapSpec -.copyWarpData - ld de, W_CURMAP - ld c, $7 -.copyWarpDataLoop - ld a, [hli] - ld [de], a - inc de - dec c - jr nz, .copyWarpDataLoop - ld a, [hli] - ld [W_CURMAPTILESET], a - xor a - jr .done -.notFirstMap - ld a, [wLastMap] - ld hl, wd732 - bit 4, [hl] ; used dungeon warp (jumped down hole/waterfall)? - jr nz, .usedDunegonWarp - bit 6, [hl] ; return to last pokemon center (or player's house)? - res 6, [hl] - jr z, .otherDestination -; return to last pokemon center or player's house - ld a, [wLastBlackoutMap] - jr .usedFlyWarp -.usedDunegonWarp - ld hl, wd72d - res 4, [hl] - ld a, [wDungeonWarpDestinationMap] - ld b, a - ld [W_CURMAP], a - ld a, [wWhichDungeonWarp] - ld c, a - ld hl, DungeonWarpList - ld de, $0 - ld a, $6 - ld [wd12f], a -.dungeonWarpListLoop - ld a, [hli] - cp b - jr z, .matchedDungeonWarpDestinationMap - inc hl - jr .nextDungeonWarp -.matchedDungeonWarpDestinationMap - ld a, [hli] - cp c - jr z, .matchedDungeonWarpID -.nextDungeonWarp - ld a, [wd12f] - add e - ld e, a - jr .dungeonWarpListLoop -.matchedDungeonWarpID - ld hl, DungeonWarpData - add hl, de - jr .copyWarpData2 -.otherDestination - ld a, [wDestinationMap] -.usedFlyWarp - ld b, a - ld [W_CURMAP], a - ld hl, FlyWarpDataPtr -.flyWarpDataPtrLoop - ld a, [hli] - inc hl - cp b - jr z, .foundFlyWarpMatch - inc hl - inc hl - jr .flyWarpDataPtrLoop -.foundFlyWarpMatch - ld a, [hli] - ld h, [hl] - ld l, a -.copyWarpData2 - ld de, wCurrentTileBlockMapViewPointer - ld c, $6 -.copyWarpDataLoop2 - ld a, [hli] - ld [de], a - inc de - dec c - jr nz, .copyWarpDataLoop2 - xor a ; OVERWORLD - ld [W_CURMAPTILESET], a -.done - ld [wYOffsetSinceLastSpecialWarp], a - ld [wXOffsetSinceLastSpecialWarp], a - ld a, $ff ; the player's coordinates have already been updated using a special warp, so don't use any of the normal warps - ld [wDestinationWarpID], a - ret - -INCLUDE "data/special_warps.asm" - -; This function appears to never be used. -; It is likely a debugging feature to give the player Tsunekazu Ishihara's -; favorite Pokemon. This is indicated by the overpowered Exeggutor, which -; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC -; interview on February 8, 2000. -; "Exeggutor is my favorite. That's because I was always using this character -; while I was debugging the program." -; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript - -SetIshiharaTeam: ; 64ca (1:64ca) - ld de, IshiharaTeam -.loop - ld a, [de] - cp $ff - ret z - ld [wcf91], a - inc de - ld a, [de] - ld [W_CURENEMYLVL], a - inc de - call AddPartyMon - jr .loop - -IshiharaTeam: ; 64df (1:64df) - db EXEGGUTOR,90 - db MEW,20 - db JOLTEON,56 - db DUGTRIO,56 - db ARTICUNO,57 - db $FF - -EmptyFunc: ; 64ea (1:64ea) - ret - -INCLUDE "engine/menu/naming_screen.asm" - -INCLUDE "engine/oak_speech2.asm" - -; subtracts the amount the player paid from their money -; sets carry flag if there is enough money and unsets carry flag if not -SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21) - ld de,wPlayerMoney - ld hl,$ff9f ; total price of items - ld c,3 ; length of money in bytes - call StringCmp - ret c - ld de,wPlayerMoney + 2 - ld hl,$ffa1 ; total price of items - ld c,3 ; length of money in bytes - predef SubBCDPredef ; subtract total price from money - ld a,MONEY_BOX - ld [wTextBoxID],a - call DisplayTextBoxID ; redraw money text box - and a - ret - -HandleItemListSwapping: ; 6b44 (1:6b44) - ld a,[wListMenuID] - cp a,ITEMLISTMENU - jp nz,DisplayListMenuIDLoop ; only rearrange item list menus - push hl - ld hl,wList - ld a,[hli] - ld h,[hl] - ld l,a - inc hl ; hl = beginning of list entries - ld a,[wCurrentMenuItem] - ld b,a - ld a,[wListScrollOffset] - add b - add a - ld c,a - ld b,0 - add hl,bc ; hl = address of currently selected item entry - ld a,[hl] - pop hl - inc a - jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item - ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) - and a ; has the first item to swap already been chosen? - jr nz,.swapItems -; if not, set the currently selected item as the first item - ld a,[wCurrentMenuItem] - inc a - ld b,a - ld a,[wListScrollOffset] ; index of top (visible) menu item within the list - add b - ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1) - ld c,20 - call DelayFrames - jp DisplayListMenuIDLoop -.swapItems - ld a,[wCurrentMenuItem] - inc a - ld b,a - ld a,[wListScrollOffset] - add b - ld b,a - ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) - cp b ; is the currently selected item the same as the first item to swap? - jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself - dec a - ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1) - ld c,20 - call DelayFrames - push hl - push de - ld hl,wList - ld a,[hli] - ld h,[hl] - ld l,a - inc hl ; hl = beginning of list entries - ld d,h - ld e,l ; de = beginning of list entries - ld a,[wCurrentMenuItem] - ld b,a - ld a,[wListScrollOffset] - add b - add a - ld c,a - ld b,0 - add hl,bc ; hl = address of currently selected item entry - ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) - add a - add e - ld e,a - jr nc,.noCarry - inc d -.noCarry ; de = address of first item to swap - ld a,[de] - ld b,a - ld a,[hli] - cp b - jr z,.swapSameItemType -.swapDifferentItems - ld [$ff95],a ; [$ff95] = second item ID - ld a,[hld] - ld [$ff96],a ; [$ff96] = second item quantity - ld a,[de] - ld [hli],a ; put first item ID in second item slot - inc de - ld a,[de] - ld [hl],a ; put first item quantity in second item slot - ld a,[$ff96] - ld [de],a ; put second item quantity in first item slot - dec de - ld a,[$ff95] - ld [de],a ; put second item ID in first item slot - xor a - ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped - pop de - pop hl - jp DisplayListMenuIDLoop -.swapSameItemType - inc de - ld a,[hl] - ld b,a - ld a,[de] - add b ; a = sum of both item quantities - cp a,100 ; is the sum too big for one item slot? - jr c,.combineItemSlots -; swap enough items from the first slot to max out the second slot if they can't be combined - sub a,99 - ld [de],a - ld a,99 - ld [hl],a - jr .done -.combineItemSlots - ld [hl],a ; put the sum in the second item slot - ld hl,wList - ld a,[hli] - ld h,[hl] - ld l,a - dec [hl] ; decrease the number of items - ld a,[hl] - ld [wd12a],a ; update number of items variable - cp a,1 - jr nz,.skipSettingMaxMenuItemID - ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID -.skipSettingMaxMenuItemID - dec de - ld h,d - ld l,e - inc hl - inc hl ; hl = address of item after first item to swap -.moveItemsUpLoop ; erase the first item slot and move up all the following item slots to fill the gap - ld a,[hli] - ld [de],a - inc de - inc a ; reached the $ff terminator? - jr z,.afterMovingItemsUp - ld a,[hli] - ld [de],a - inc de - jr .moveItemsUpLoop -.afterMovingItemsUp - xor a - ld [wListScrollOffset],a - ld [wCurrentMenuItem],a -.done - xor a - ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped - pop de - pop hl - jp DisplayListMenuIDLoop - -INCLUDE "engine/overworld/pokemart.asm" - -INCLUDE "engine/learn_move.asm" - -INCLUDE "engine/overworld/pokecenter.asm" - -SetLastBlackoutMap: -; Set the map to return to when -; blacking out or using Teleport or Dig. -; Safari rest houses don't count. - - push hl - ld hl, SafariZoneRestHouses - ld a, [W_CURMAP] - ld b, a -.loop - ld a, [hli] - cp -1 - jr z, .notresthouse - cp b - jr nz, .loop - jr .done - -.notresthouse - ld a, [wLastMap] - ld [wLastBlackoutMap], a -.done - pop hl - ret - -SafariZoneRestHouses: - db SAFARI_ZONE_REST_HOUSE_2 - db SAFARI_ZONE_REST_HOUSE_3 - db SAFARI_ZONE_REST_HOUSE_4 - db -1 - -; function that performs initialization for DisplayTextID -DisplayTextIDInit: ; 7096 (1:7096) - xor a - ld [wListMenuID],a - ld a,[wAutoTextBoxDrawingControl] - bit 0,a - jr nz,.skipDrawingTextBoxBorder - ld a,[$ff8c] ; text ID (or sprite ID) - and a - jr nz,.notStartMenu -; if text ID is 0 (i.e. the start menu) -; Note that the start menu text border is also drawn in the function directly -; below this, so this seems unnecessary. - ld a,[wd74b] - bit 5,a ; does the player have the pokedex? -; start menu with pokedex - hlCoord 10, 0 - ld b,$0e - ld c,$08 - jr nz,.drawTextBoxBorder -; start menu without pokedex - hlCoord 10, 0 - ld b,$0c - ld c,$08 - jr .drawTextBoxBorder -; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box -.notStartMenu - hlCoord 0, 12 - ld b,$04 - ld c,$12 -.drawTextBoxBorder - call TextBoxBorder -.skipDrawingTextBoxBorder - ld hl,wFontLoaded - set 0,[hl] - ld hl,wFlags_0xcd60 - bit 4,[hl] - res 4,[hl] - jr nz,.skipMovingSprites - call UpdateSprites ; move sprites -.skipMovingSprites -; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite -; this is done because when you talk to an NPC, they turn to look your way -; the original direction they were facing must be restored after the dialogue is over - ld hl,wSpriteStateData1 + $19 - ld c,$0f - ld de,$0010 -.spriteFacingDirectionCopyLoop - ld a,[hl] - inc h - ld [hl],a - dec h - add hl,de - dec c - jr nz,.spriteFacingDirectionCopyLoop -; loop to force all the sprites in the middle of animation to stand still -; (so that they don't like they're frozen mid-step during the dialogue) - ld hl,wSpriteStateData1 + 2 - ld de,$0010 - ld c,e -.spriteStandStillLoop - ld a,[hl] - cp a,$ff ; is the sprite visible? - jr z,.nextSprite -; if it is visible - and a,$fc - ld [hl],a -.nextSprite - add hl,de - dec c - jr nz,.spriteStandStillLoop - ld b,$9c ; window background address - call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM - xor a - ld [hWY],a ; put the window on the screen - call LoadFontTilePatterns - ld a,$01 - ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank - ret - -; function that displays the start menu -DrawStartMenu: ; 710b (1:710b) - ld a,[wd74b] - bit 5,a ; does the player have the pokedex? -; menu with pokedex - hlCoord 10, 0 - ld b,$0e - ld c,$08 - jr nz,.drawTextBoxBorder -; shorter menu if the player doesn't have the pokedex - hlCoord 10, 0 - ld b,$0c - ld c,$08 -.drawTextBoxBorder - call TextBoxBorder - ld a,%11001011 ; bit mask for down, up, start, B, and A buttons - ld [wMenuWatchedKeys],a - ld a,$02 - ld [wTopMenuItemY],a ; Y position of first menu choice - ld a,$0b - ld [wTopMenuItemX],a ; X position of first menu choice - ld a,[wcc2d] ; remembered menu selection from last time - ld [wCurrentMenuItem],a - ld [wLastMenuItem],a - xor a - ld [wcc37],a - ld hl,wd730 - set 6,[hl] ; no pauses between printing each letter - hlCoord 12, 2 - ld a,[wd74b] - bit 5,a ; does the player have the pokedex? -; case for not having pokdex - ld a,$06 - jr z,.storeMenuItemCount -; case for having pokedex - ld de,StartMenuPokedexText - call PrintStartMenuItem - ld a,$07 -.storeMenuItemCount - ld [wMaxMenuItem],a ; number of menu items - ld de,StartMenuPokemonText - call PrintStartMenuItem - ld de,StartMenuItemText - call PrintStartMenuItem - ld de,wPlayerName ; player's name - call PrintStartMenuItem - ld a,[wd72e] - bit 6,a ; is the player using the link feature? -; case for not using link feature - ld de,StartMenuSaveText - jr z,.printSaveOrResetText -; case for using link feature - ld de,StartMenuResetText -.printSaveOrResetText - call PrintStartMenuItem - ld de,StartMenuOptionText - call PrintStartMenuItem - ld de,StartMenuExitText - call PlaceString - ld hl,wd730 - res 6,[hl] ; turn pauses between printing letters back on - ret - -StartMenuPokedexText: ; 718f (1:718f) - db "POKéDEX@" - -StartMenuPokemonText: ; 7197 (1:7197) - db "POKéMON@" - -StartMenuItemText: ; 719f (1:719f) - db "ITEM@" - -StartMenuSaveText: ; 71a4 (1:71a4) - db "SAVE@" - -StartMenuResetText: ; 71a9 (1:71a9) - db "RESET@" - -StartMenuExitText: ; 71af (1:71af) - db "EXIT@" - -StartMenuOptionText: ; 71b4 (1:71b4) - db "OPTION@" - -PrintStartMenuItem: ; 71bb (1:71bb) - push hl - call PlaceString - pop hl - ld de,$28 - add hl,de - ret - -INCLUDE "engine/overworld/cable_club_npc.asm" - -; function to draw various text boxes -DisplayTextBoxID_: ; 72ea (1:72ea) - ld a,[wTextBoxID] - cp a,TWO_OPTION_MENU - jp z,DisplayTwoOptionMenu - ld c,a - ld hl,TextBoxFunctionTable - ld de,3 - call SearchTextBoxTable - jr c,.functionTableMatch - ld hl,TextBoxCoordTable - ld de,5 - call SearchTextBoxTable - jr c,.coordTableMatch - ld hl,TextBoxTextAndCoordTable - ld de,9 - call SearchTextBoxTable - jr c,.textAndCoordTableMatch -.done - ret -.functionTableMatch - ld a,[hli] - ld h,[hl] - ld l,a ; hl = address of function - ld de,.done - push de - jp [hl] ; jump to the function -.coordTableMatch - call GetTextBoxIDCoords - call GetAddressOfScreenCoords - call TextBoxBorder - ret -.textAndCoordTableMatch - call GetTextBoxIDCoords - push hl - call GetAddressOfScreenCoords - call TextBoxBorder - pop hl - call GetTextBoxIDText - ld a,[wd730] - push af - ld a,[wd730] - set 6,a ; no pauses between printing each letter - ld [wd730],a - call PlaceString - pop af - ld [wd730],a - call UpdateSprites ; move sprites - ret - -; function to search a table terminated with $ff for a byte matching c in increments of de -; sets carry flag if a match is found and clears carry flag if not -SearchTextBoxTable: ; 734c (1:734c) - dec de -.loop - ld a,[hli] - cp a,$ff - jr z,.notFound - cp c - jr z,.found - add hl,de - jr .loop -.found - scf -.notFound - ret - -; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable -; INPUT: -; hl = address of coordinates -; OUTPUT: -; b = height -; c = width -; d = row of upper left corner -; e = column of upper left corner -GetTextBoxIDCoords: ; 735a (1:735a) - ld a,[hli] ; column of upper left corner - ld e,a - ld a,[hli] ; row of upper left corner - ld d,a - ld a,[hli] ; column of lower right corner - sub e - dec a - ld c,a ; c = width - ld a,[hli] ; row of lower right corner - sub d - dec a - ld b,a ; b = height - ret - -; function to load a text address and text coordinates from the TextBoxTextAndCoordTable -GetTextBoxIDText: ; 7367 (1:7367) - ld a,[hli] - ld e,a - ld a,[hli] - ld d,a ; de = address of text - push de ; save text address - ld a,[hli] - ld e,a ; column of upper left corner of text - ld a,[hl] - ld d,a ; row of upper left corner of text - call GetAddressOfScreenCoords - pop de ; restore text address - ret - -; function to point hl to the screen coordinates -; INPUT: -; d = row -; e = column -; OUTPUT: -; hl = address of upper left corner of text box -GetAddressOfScreenCoords: ; 7375 (1:7375) - push bc - ld hl,wTileMap - ld bc,20 -.loop ; loop to add d rows to the base address - ld a,d - and a - jr z,.addedRows - add hl,bc - dec d - jr .loop -.addedRows - pop bc - add hl,de - ret - -; Format: -; 00: text box ID -; 01-02: function address -TextBoxFunctionTable: ; 7387 (1:7387) - dbw MONEY_BOX, DisplayMoneyBox - dbw BUY_SELL_QUIT_MENU, DoBuySellQuitMenu - dbw FIELD_MOVE_MON_MENU, DisplayFieldMoveMonMenu - db $ff ; terminator - -; Format: -; 00: text box ID -; 01: column of upper left corner -; 02: row of upper left corner -; 03: column of lower right corner -; 04: row of lower right corner -TextBoxCoordTable: ; 7391 (1:7391) - db MESSAGE_BOX, 0, 12, 19, 17 - db $03, 0, 0, 19, 14 - db $07, 0, 0, 11, 6 - db LIST_MENU_BOX, 4, 2, 19, 12 - db $10, 7, 0, 19, 17 - db MON_SPRITE_POPUP, 6, 4, 14, 13 - db $ff ; terminator - -; Format: -; 00: text box ID -; 01: column of upper left corner -; 02: row of upper left corner -; 03: column of lower right corner -; 04: row of lower right corner -; 05-06: address of text -; 07: column of beginning of text -; 08: row of beginning of text -; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row] -TextBoxTextAndCoordTable: ; 73b0 (1:73b0) - db JP_MOCHIMONO_MENU_TEMPLATE - db 0,0,14,17 ; text box coordinates - dw JapaneseMochimonoText - db 3,0 ; text coordinates - - db USE_TOSS_MENU_TEMPLATE - db 13,10,19,14 ; text box coordinates - dw UseTossText - db 15,11 ; text coordinates - - db JP_SAVE_MESSAGE_MENU_TEMPLATE - db 0,0,7,5 ; text box coordinates - dw JapaneseSaveMessageText - db 2,2 ; text coordinates - - db JP_SPEED_OPTIONS_MENU_TEMPLATE - db 0,6,5,10 ; text box coordinates - dw JapaneseSpeedOptionsText - db 2,7 ; text coordinates - - db BATTLE_MENU_TEMPLATE - db 8,12,19,17 ; text box coordinates - dw BattleMenuText - db 10,14 ; text coordinates - - db SAFARI_BATTLE_MENU_TEMPLATE - db 0,12,19,17 ; text box coordinates - dw SafariZoneBattleMenuText - db 2,14 ; text coordinates - - db SWITCH_STATS_CANCEL_MENU_TEMPLATE - db 11,11,19,17 ; text box coordinates - dw SwitchStatsCancelText - db 13,12 ; text coordinates - - db BUY_SELL_QUIT_MENU_TEMPLATE - db 0,0,10,6 ; text box coordinates - dw BuySellQuitText - db 2,1 ; text coordinates - - db MONEY_BOX_TEMPLATE - db 11,0,19,2 ; text box coordinates - dw MoneyText - db 13,0 ; text coordinates - - db JP_AH_MENU_TEMPLATE - db 7,6,11,10 ; text box coordinates - dw JapaneseAhText - db 8,8 ; text coordinates - - db JP_POKEDEX_MENU_TEMPLATE - db 11,8,19,17 ; text box coordinates - dw JapanesePokedexMenu - db 12,10 ; text coordinates - -; note that there is no terminator - -BuySellQuitText: ; 7413 (1:7413) - db "BUY" - next "SELL" - next "QUIT@@" - -UseTossText: ; 7422 (1:7422) - db "USE" - next "TOSS@" - -JapaneseSaveMessageText: ; 742b (1:742b) - db "きろく" - next "メッセージ@" - -JapaneseSpeedOptionsText: ; 7435 (1:7435) - db "はやい" - next "おそい@" - -MoneyText: ; 743d (1:743d) - db "MONEY@" - -JapaneseMochimonoText: ; 7443 (1:7443) - db "もちもの@" - -JapaneseMainMenuText: ; 7448 (1:7448) - db "つづきから" - next "さいしょから@" - -BattleMenuText: ; 7455 (1:7455) - db "FIGHT ",$E1,$E2 - next "ITEM RUN@" - -SafariZoneBattleMenuText: ; 7468 (1:7468) - db "BALL× BAIT" - next "THROW ROCK RUN@" - -SwitchStatsCancelText: ; 7489 (1:7489) - db "SWITCH" - next "STATS" - next "CANCEL@" - -JapaneseAhText: ; 749d (1:749d) - db "アッ!@" - -JapanesePokedexMenu: ; 74a1 (1:74a1) - db "データをみる" - next "なきごえ" - next "ぶんぷをみる" - next "キャンセル@" - -DisplayMoneyBox: ; 74ba (1:74ba) - ld hl, wd730 - set 6, [hl] - ld a, MONEY_BOX_TEMPLATE - ld [wTextBoxID], a - call DisplayTextBoxID - hlCoord 13, 1 - ld b, $1 - ld c, $6 - call ClearScreenArea - hlCoord 12, 1 - ld de, wPlayerMoney - ld c, $a3 - call PrintBCDNumber - ld hl, wd730 - res 6, [hl] - ret - -CurrencyString: ; 74e2 (1:74e2) - db " ¥@" - -DoBuySellQuitMenu: ; 74ea (1:74ea) - ld a, [wd730] - set 6, a ; no printing delay - ld [wd730], a - xor a - ld [wd12d], a - ld a, BUY_SELL_QUIT_MENU_TEMPLATE - ld [wTextBoxID], a - call DisplayTextBoxID - ld a, A_BUTTON | B_BUTTON - ld [wMenuWatchedKeys], a - ld a, $2 - ld [wMaxMenuItem], a - ld a, $1 - ld [wTopMenuItemY], a - ld a, $1 - ld [wTopMenuItemX], a - xor a - ld [wCurrentMenuItem], a - ld [wLastMenuItem], a - ld [wcc37], a - ld a, [wd730] - res 6, a ; turn on the printing delay - ld [wd730], a - call HandleMenuInput - call PlaceUnfilledArrowMenuCursor - bit 0, a ; was A pressed? - jr nz, .pressedA - bit 1, a ; was B pressed? (always true since only A/B are watched) - jr z, .pressedA - ld a, $2 - ld [wd12e], a - jr .quit -.pressedA - ld a, $1 - ld [wd12e], a - ld a, [wCurrentMenuItem] - ld [wd12d], a - ld b, a - ld a, [wMaxMenuItem] - cp b - jr z, .quit - ret -.quit - ld a, $2 - ld [wd12e], a - ld a, [wCurrentMenuItem] - ld [wd12d], a - scf - ret - -; displays a menu with two options to choose from -; b = Y of upper left corner of text region -; c = X of upper left corner of text region -; hl = address where the text box border should be drawn -DisplayTwoOptionMenu: ; 7559 (1:7559) - push hl - ld a, [wd730] - set 6, a ; no printing delay - ld [wd730], a - xor a - ld [wd12d], a - ld [wd12e], a - ld a, A_BUTTON | B_BUTTON - ld [wMenuWatchedKeys], a - ld a, $1 - ld [wMaxMenuItem], a - ld a, b - ld [wTopMenuItemY], a - ld a, c - ld [wTopMenuItemX], a - xor a - ld [wLastMenuItem], a - ld [wcc37], a - push hl - ld hl, wTwoOptionMenuID - bit 7, [hl] ; select second menu item by default? - res 7, [hl] - jr z, .storeCurrentMenuItem - inc a -.storeCurrentMenuItem - ld [wCurrentMenuItem], a - pop hl - push hl - push hl - call TwoOptionMenu_SaveScreenTiles - ld a, [wTwoOptionMenuID] - ld hl, TwoOptionMenuStrings - ld e, a - ld d, $0 - ld a, $5 -.menuStringLoop - add hl, de - dec a - jr nz, .menuStringLoop - ld a, [hli] - ld c, a - ld a, [hli] - ld b, a - ld e, l - ld d, h - pop hl - push de - ld a, [wTwoOptionMenuID] - cp TRADE_CANCEL_MENU - jr nz, .notTradeCancelMenu - call CableClub_TextBoxBorder - jr .afterTextBoxBorder -.notTradeCancelMenu - call TextBoxBorder -.afterTextBoxBorder - call UpdateSprites - pop hl - ld a, [hli] - and a ; put blank line before first menu item? - ld bc, 20 + 2 - jr z, .noBlankLine - ld bc, 2 * 20 + 2 -.noBlankLine - ld a, [hli] - ld e, a - ld a, [hli] - ld d, a - pop hl - add hl, bc - call PlaceString - ld hl, wd730 - res 6, [hl] ; turn on the printing delay - ld a, [wTwoOptionMenuID] - cp NO_YES_MENU - jr nz, .notNoYesMenu -; No/Yes menu -; this menu type ignores the B button -; it only seems to be used when confirming the deletion of a save file - xor a - ld [wTwoOptionMenuID], a - ld a, [wFlags_0xcd60] - push af - push hl - ld hl, wFlags_0xcd60 - bit 5, [hl] - set 5, [hl] ; don't play sound when A or B is pressed in menu - pop hl -.noYesMenuInputLoop - call HandleMenuInput - bit 1, a ; A button pressed? - jr nz, .noYesMenuInputLoop ; try again if A was not pressed - pop af - pop hl - ld [wFlags_0xcd60], a - ld a, (SFX_02_40 - SFX_Headers_02) / 3 - call PlaySound - jr .pressedAButton -.notNoYesMenu - xor a - ld [wTwoOptionMenuID], a - call HandleMenuInput - pop hl - bit 1, a ; A button pressed? - jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed -.pressedAButton - ld a, [wCurrentMenuItem] - ld [wd12d], a - and a - jr nz, .choseSecondMenuItem -; chose first menu item - ld a, $1 - ld [wd12e], a - ld c, 15 - call DelayFrames - call TwoOptionMenu_RestoreScreenTiles - and a - ret -.choseSecondMenuItem - ld a, $1 - ld [wCurrentMenuItem], a - ld [wd12d], a - ld a, $2 - ld [wd12e], a - ld c, 15 - call DelayFrames - call TwoOptionMenu_RestoreScreenTiles - scf - ret - -; Some of the wider/taller two option menus will not have the screen areas -; they cover be fully saved/restored by the two functions below. -; The bottom and right edges of the menu may remain after the function returns. - -TwoOptionMenu_SaveScreenTiles: ; 763e (1:763e) - ld de, wHPBarMaxHP - ld bc, $506 -.asm_7644 - ld a, [hli] - ld [de], a - inc de - dec c - jr nz, .asm_7644 - push bc - ld bc, 14 - add hl, bc - pop bc - ld c, $6 - dec b - jr nz, .asm_7644 - ret - -TwoOptionMenu_RestoreScreenTiles: ; 7656 (1:7656) - ld de, wHPBarMaxHP - ld bc, $506 -.asm_765c - ld a, [de] - inc de - ld [hli], a - dec c - jr nz, .asm_765c - push bc - ld bc, $e - add hl, bc - pop bc - ld c, $6 - dec b - jr nz, .asm_765c - call UpdateSprites - ret - -; Format: -; 00: byte width -; 01: byte height -; 02: byte put blank line before first menu item -; 03: word text pointer -TwoOptionMenuStrings: ; 7671 (1:7671) - db 4,3,0 - dw .YesNoMenu - db 6,3,0 - dw .NorthWestMenu - db 6,3,0 - dw .SouthEastMenu - db 6,3,0 - dw .YesNoMenu - db 6,3,0 - dw .NorthEastMenu - db 7,3,0 - dw .TradeCancelMenu - db 7,4,1 - dw .HealCancelMenu - db 4,3,0 - dw .NoYesMenu - -.NoYesMenu ; 7699 (1:3699) - db "NO",$4E,"YES@" -.YesNoMenu ; 76a0 (1:36a0) - db "YES",$4E,"NO@" -.NorthWestMenu ; 76a7 (1:36a7) - db "NORTH",$4E,"WEST@" -.SouthEastMenu ; 76b2 (1:36b2) - db "SOUTH",$4E,"EAST@" -.NorthEastMenu ; 76bd (1:36bd) - db "NORTH",$4E,"EAST@" -.TradeCancelMenu ; 76c8 (1:36c8) - db "TRADE",$4E,"CANCEL@" -.HealCancelMenu ; 76d5 (1:36d5) - db "HEAL",$4E,"CANCEL@" - -DisplayFieldMoveMonMenu: ; 76e1 (1:36e1) - xor a - ld hl, wWhichTrade - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hl], $c - call GetMonFieldMoves - ld a, [wTrainerScreenX] - and a - jr nz, .asm_770f - hlCoord 11, 11 - ld b, $5 - ld c, $7 - call TextBoxBorder - call UpdateSprites - ld a, $c - ld [$fff7], a - hlCoord 13, 12 - ld de, PokemonMenuEntries - jp PlaceString -.asm_770f - push af - hlCoord 0, 11 - ld a, [wcd42] - dec a - ld e, a - ld d, $0 - add hl, de - ld b, $5 - ld a, $12 - sub e - ld c, a - pop af - ld de, $ffd8 -.asm_7725 - add hl, de - inc b - inc b - dec a - jr nz, .asm_7725 - ld de, $ffec - add hl, de - inc b - call TextBoxBorder - call UpdateSprites - hlCoord 0, 12 - ld a, [wcd42] - inc a - ld e, a - ld d, $0 - add hl, de - ld de, $ffd8 - ld a, [wTrainerScreenX] -.asm_7747 - add hl, de - dec a - jr nz, .asm_7747 - xor a - ld [wTrainerScreenX], a - ld de, wWhichTrade -.asm_7752 - push hl - ld hl, FieldMoveNames - ld a, [de] - and a - jr z, .asm_7776 - inc de - ld b, a -.asm_775c - dec b - jr z, .asm_7766 -.asm_775f - ld a, [hli] - cp $50 - jr nz, .asm_775f - jr .asm_775c -.asm_7766 - ld b, h - ld c, l - pop hl - push de - ld d, b - ld e, c - call PlaceString - ld bc, $28 - add hl, bc - pop de - jr .asm_7752 -.asm_7776 - pop hl - ld a, [wcd42] - ld [$fff7], a - hlCoord 0, 12 - ld a, [wcd42] - inc a - ld e, a - ld d, $0 - add hl, de - ld de, PokemonMenuEntries - jp PlaceString - -FieldMoveNames: ; 778d (1:778d) - db "CUT@" - db "FLY@" - db "@" - db "SURF@" - db "STRENGTH@" - db "FLASH@" - db "DIG@" - db "TELEPORT@" - db "SOFTBOILED@" - -PokemonMenuEntries: ; 77c2 (1:77c2) - db "STATS" - next "SWITCH" - next "CANCEL@" - -GetMonFieldMoves: ; 77d6 (1:77d6) - ld a, [wWhichPokemon] - ld hl, wPartyMon1Moves - ld bc, $2c - call AddNTimes - ld d, h - ld e, l - ld c, $5 - ld hl, wWhichTrade -.asm_77e9 - push hl -.asm_77ea - dec c - jr z, .asm_7821 - ld a, [de] ; de is RAM address of move - and a - jr z, .asm_7821 - ld b, a - inc de ; go to next move - ld hl, FieldMoveDisplayData -.asm_77f6 - ld a, [hli] - cp $ff - jr z, .asm_77ea - cp b - jr z, .asm_7802 - inc hl - inc hl - jr .asm_77f6 -.asm_7802 - ld a, b - ld [wcd43], a - ld a, [hli] - ld b, [hl] - pop hl - ld [hli], a - ld a, [wTrainerScreenX] - inc a - ld [wTrainerScreenX], a - ld a, [wcd42] - cp b - jr c, .asm_781b - ld a, b - ld [wcd42], a -.asm_781b - ld a, [wcd43] - ld b, a - jr .asm_77e9 -.asm_7821 - pop hl - ret - -; Format: [Move id], [list priority], [leftmost tile] -; Move id = id of move -; List priority = lower number means higher priority when field moves are displayed -; these priorities must be unique -; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed -; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C -FieldMoveDisplayData: ; 7823 (1:7823) - db CUT, $01, $0C - db FLY, $02, $0C - db $B4, $03, $0C ; unused field move - db SURF, $04, $0C - db STRENGTH, $05, $0A - db FLASH, $06, $0C - db DIG, $07, $0C - db TELEPORT, $08, $0A - db SOFTBOILED, $09, $08 - db $ff ; list terminator - - -INCLUDE "engine/battle/moveEffects/drain_hp_effect.asm" - -INCLUDE "engine/menu/players_pc.asm" - -_RemovePokemon: ; 7b68 (1:7b68) - ld hl, wPartyCount ; wPartyCount - ld a, [wcf95] - and a - jr z, .asm_7b74 - ld hl, W_NUMINBOX ; wda80 -.asm_7b74 - ld a, [hl] - dec a - ld [hli], a - ld a, [wWhichPokemon] ; wWhichPokemon - ld c, a - ld b, $0 - add hl, bc - ld e, l - ld d, h - inc de -.asm_7b81 - ld a, [de] - inc de - ld [hli], a - inc a - jr nz, .asm_7b81 - ld hl, wPartyMonOT ; wd273 - ld d, $5 - ld a, [wcf95] - and a - jr z, .asm_7b97 - ld hl, wBoxMonOT - ld d, $13 -.asm_7b97 - ld a, [wWhichPokemon] ; wWhichPokemon - call SkipFixedLengthTextEntries - ld a, [wWhichPokemon] ; wWhichPokemon - cp d - jr nz, .asm_7ba6 - ld [hl], $ff - ret -.asm_7ba6 - ld d, h - ld e, l - ld bc, $b - add hl, bc - ld bc, wPartyMonNicks ; wPartyMonNicks - ld a, [wcf95] - and a - jr z, .asm_7bb8 - ld bc, wBoxMonNicks -.asm_7bb8 - call CopyDataUntil - ld hl, wPartyMons - ld bc, wPartyMon2 - wPartyMon1 - ld a, [wcf95] - and a - jr z, .asm_7bcd - ld hl, wBoxMons - ld bc, wBoxMon2 - wBoxMon1 -.asm_7bcd - ld a, [wWhichPokemon] ; wWhichPokemon - call AddNTimes - ld d, h - ld e, l - ld a, [wcf95] - and a - jr z, .asm_7be4 - ld bc, wBoxMon2 - wBoxMon1 - add hl, bc - ld bc, wBoxMonOT - jr .asm_7beb -.asm_7be4 - ld bc, wPartyMon2 - wPartyMon1 - add hl, bc - ld bc, wPartyMonOT ; wd273 -.asm_7beb - call CopyDataUntil - ld hl, wPartyMonNicks ; wPartyMonNicks - ld a, [wcf95] - and a - jr z, .asm_7bfa - ld hl, wBoxMonNicks -.asm_7bfa - ld bc, $b - ld a, [wWhichPokemon] ; wWhichPokemon - call AddNTimes - ld d, h - ld e, l - ld bc, $b - add hl, bc - ld bc, wPokedexOwned ; wPokedexOwned - ld a, [wcf95] - and a - jr z, .asm_7c15 - ld bc, wBoxMonNicksEnd -.asm_7c15 - jp CopyDataUntil - -Func_7c18: ; 7c18 (1:7c18) - ld hl, wd730 - set 6, [hl] - predef ShowPokedexData - ld hl, wd730 - res 6, [hl] - call ReloadMapData - ld c, $a - call DelayFrames - predef IndexToPokedex - ld a, [wd11e] - dec a - ld c, a - ld b, $1 - ld hl, wPokedexSeen - predef FlagActionPredef - ld a, $1 - ld [wDoNotWaitForButtonPressAfterDisplayingText], a - ret - - -SECTION "bank3",ROMX,BANK[$3] - -INCLUDE "engine/joypad.asm" - -INCLUDE "data/map_songs.asm" - -INCLUDE "data/map_header_banks.asm" - -ClearVariablesAfterLoadingMapData: ; c335 (3:4335) - ld a, $90 - ld [hWY], a - ld [rWY], a - xor a - ld [H_AUTOBGTRANSFERENABLED], a - ld [wStepCounter], a - ld [W_LONEATTACKNO], a ; W_GYMLEADERNO - ld [hJoyPressed], a - ld [hJoyReleased], a - ld [hJoyHeld], a - ld [wcd6a], a - ld [wd5a3], a - ld hl, wCardKeyDoorY - ld [hli], a - ld [hl], a - ld hl, wWhichTrade - ld bc, $1e - call FillMemory - ret - -; only used for setting bit 2 of wd736 upon entering a new map -IsPlayerStandingOnWarp: ; c35f (3:435f) - ld a, [wNumberOfWarps] - and a - ret z - ld c, a - ld hl, wWarpEntries -.loop - ld a, [W_YCOORD] - cp [hl] - jr nz, .nextWarp1 - inc hl - ld a, [W_XCOORD] - cp [hl] - jr nz, .nextWarp2 - inc hl - ld a, [hli] ; target warp - ld [wDestinationWarpID], a - ld a, [hl] ; target map - ld [$ff8b], a - ld hl, wd736 - set 2, [hl] ; standing on warp flag - ret -.nextWarp1 - inc hl -.nextWarp2 - inc hl - inc hl - inc hl - dec c - jr nz, .loop - ret - -CheckForceBikeOrSurf: ; c38b (3:438b) - ld hl, wd732 - bit 5, [hl] - ret nz - ld hl, ForcedBikeOrSurfMaps - ld a, [W_YCOORD] - ld b, a - ld a, [W_XCOORD] - ld c, a - ld a, [W_CURMAP] - ld d, a -.loop - ld a, [hli] - cp $ff - ret z ;if we reach FF then it's not part of the list - cp d ;compare to current map - jr nz, .incorrectMap - ld a, [hli] - cp b ;compare y-coord - jr nz, .incorrectY - ld a, [hli] - cp c ;compare x-coord - jr nz, .loop ; incorrect x-coord, check next item - ld a, [W_CURMAP] - cp SEAFOAM_ISLANDS_4 - ld a, $2 - ld [W_SEAFOAMISLANDS4CURSCRIPT], a - jr z, .forceSurfing - ld a, [W_CURMAP] - cp SEAFOAM_ISLANDS_5 - ld a, $2 - ld [W_SEAFOAMISLANDS5CURSCRIPT], a - jr z, .forceSurfing - ;force bike riding - ld hl, wd732 - set 5, [hl] - ld a, $1 - ld [wWalkBikeSurfState], a - ld [wWalkBikeSurfStateCopy], a - jp ForceBikeOrSurf -.incorrectMap - inc hl -.incorrectY - inc hl - jr .loop -.forceSurfing - ld a, $2 - ld [wWalkBikeSurfState], a - ld [wWalkBikeSurfStateCopy], a - jp ForceBikeOrSurf - -INCLUDE "data/force_bike_surf.asm" - -IsPlayerFacingEdgeOfMap: ; c3ff (3:43ff) - push hl - push de - push bc - ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction - srl a - ld c, a - ld b, $0 - ld hl, .functionPointerTable - add hl, bc - ld a, [hli] - ld h, [hl] - ld l, a - ld a, [W_YCOORD] - ld b, a - ld a, [W_XCOORD] - ld c, a - ld de, .asm_c41e - push de - jp [hl] -.asm_c41e - pop bc - pop de - pop hl - ret - -.functionPointerTable - dw .facingDown - dw .facingUp - dw .facingLeft - dw .facingRight - -.facingDown - ld a, [W_CURMAPHEIGHT] - add a - dec a - cp b - jr z, .setCarry - jr .resetCarry - -.facingUp - ld a, b - and a - jr z, .setCarry - jr .resetCarry - -.facingLeft - ld a, c - and a - jr z, .setCarry - jr .resetCarry - -.facingRight - ld a, [W_CURMAPWIDTH] - add a - dec a - cp c - jr z, .setCarry - jr .resetCarry -.resetCarry - and a - ret -.setCarry - scf - ret - -IsWarpTileInFrontOfPlayer: ; c44e (3:444e) - push hl - push de - push bc - call _GetTileAndCoordsInFrontOfPlayer - ld a, [W_CURMAP] - cp SS_ANNE_5 - jr z, .ssAnne5 - ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction - srl a - ld c, a - ld b, 0 - ld hl, .warpTileListPointers - add hl, bc - ld a, [hli] - ld h, [hl] - ld l, a - ld a, [wTileInFrontOfPlayer] - ld de, $1 - call IsInArray -.done - pop bc - pop de - pop hl - ret - -.warpTileListPointers: ; c477 (3:4477) - dw .facingDownWarpTiles - dw .facingUpWarpTiles - dw .facingLeftWarpTiles - dw .facingRightWarpTiles - -.facingDownWarpTiles - db $01,$12,$17,$3D,$04,$18,$33,$FF - -.facingUpWarpTiles - db $01,$5C,$FF - -.facingLeftWarpTiles - db $1A,$4B,$FF - -.facingRightWarpTiles - db $0F,$4E,$FF - -.ssAnne5 - ld a, [wTileInFrontOfPlayer] - cp $15 - jr nz, .notSSAnne5Warp - scf - jr .done -.notSSAnne5Warp - and a - jr .done - -IsPlayerStandingOnDoorTileOrWarpTile: ; c49d (3:449d) - push hl - push de - push bc - callba IsPlayerStandingOnDoorTile - jr c, .done - ld a, [W_CURMAPTILESET] - add a - ld c, a - ld b, $0 - ld hl, WarpTileIDPointers - add hl, bc - ld a, [hli] - ld h, [hl] - ld l, a - ld de, $1 - aCoord 8, 9 - call IsInArray - jr nc, .done - ld hl, wd736 - res 2, [hl] -.done - pop bc - pop de - pop hl - ret - -INCLUDE "data/warp_tile_ids.asm" - -PrintSafariZoneSteps: ; c52f (3:452f) - ld a, [W_CURMAP] ; W_CURMAP - cp SAFARI_ZONE_EAST - ret c - cp UNKNOWN_DUNGEON_2 - ret nc - ld hl, wTileMap - ld b, $3 - ld c, $7 - call TextBoxBorder - hlCoord 1, 1 - ld de, wSafariSteps ; wd70d - ld bc, $203 - call PrintNumber - hlCoord 4, 1 - ld de, SafariSteps ; $4579 - call PlaceString - hlCoord 1, 3 - ld de, SafariBallText - call PlaceString - ld a, [W_NUMSAFARIBALLS] ; W_NUMSAFARIBALLS - cp $a - jr nc, .asm_c56d - hlCoord 5, 3 - ld a, $7f - ld [hl], a -.asm_c56d - hlCoord 6, 3 - ld de, W_NUMSAFARIBALLS ; W_NUMSAFARIBALLS - ld bc, $102 - jp PrintNumber - -SafariSteps: ; c579 (3:4579) - db "/500@" - -SafariBallText: ; c57e (3:457e) - db "BALL×× @" - -GetTileAndCoordsInFrontOfPlayer: ; c586 (3:4586) - call GetPredefRegisters - -_GetTileAndCoordsInFrontOfPlayer: ; c589 (3:4589) - ld a, [W_YCOORD] - ld d, a - ld a, [W_XCOORD] - ld e, a - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction - and a - jr nz, .notFacingDown -; facing down - aCoord 8, 11 - inc d - jr .storeTile -.notFacingDown - cp SPRITE_FACING_UP - jr nz, .notFacingUp -; facing up - aCoord 8, 7 - dec d - jr .storeTile -.notFacingUp - cp SPRITE_FACING_LEFT - jr nz, .notFacingLeft -; facing left - aCoord 6, 9 - dec e - jr .storeTile -.notFacingLeft - cp SPRITE_FACING_RIGHT - jr nz, .storeTile -; facing right - aCoord 10, 9 - inc e -.storeTile - ld c, a - ld [wTileInFrontOfPlayer], a - ret - -GetTileTwoStepsInFrontOfPlayer: ; c5be (3:45be) - xor a - ld [$ffdb], a - ld hl, W_YCOORD - ld a, [hli] - ld d, a - ld e, [hl] - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction - and a - jr nz, .notFacingDown -; facing down - ld hl, $ffdb - set 0, [hl] - aCoord 8, 13 - inc d - jr .storeTile -.notFacingDown - cp SPRITE_FACING_UP - jr nz, .notFacingUp -; facing up - ld hl, $ffdb - set 1, [hl] - aCoord 8, 5 - dec d - jr .storeTile -.notFacingUp - cp SPRITE_FACING_LEFT - jr nz, .notFacingLeft -; facing left - ld hl, $ffdb - set 2, [hl] - aCoord 4, 9 - dec e - jr .storeTile -.notFacingLeft - cp SPRITE_FACING_RIGHT - jr nz, .storeTile -; facing right - ld hl, $ffdb - set 3, [hl] - aCoord 12, 9 - inc e -.storeTile - ld c, a - ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a - ld [wTileInFrontOfPlayer], a - ret - -CheckForCollisionWhenPushingBoulder: ; c60b (3:460b) - call GetTileTwoStepsInFrontOfPlayer - ld hl, W_TILESETCOLLISIONPTR - ld a, [hli] - ld h, [hl] - ld l, a -.loop - ld a, [hli] - cp $ff - jr z, .done ; if the tile two steps ahead is not passable - cp c - jr nz, .loop - ld hl, TilePairCollisionsLand - call CheckForTilePairCollisions2 - ld a, $ff - jr c, .done ; if there is an elevation difference between the current tile and the one two steps ahead - ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult] - cp $15 ; stairs tile - ld a, $ff - jr z, .done ; if the tile two steps ahead is stairs - call CheckForBoulderCollisionWithSprites -.done - ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a - ret - -; sets a to $ff if there is a collision and $00 if there is no collision -CheckForBoulderCollisionWithSprites: ; c636 (3:4636) - ld a, [wBoulderSpriteIndex] - dec a - swap a - ld d, 0 - ld e, a - ld hl, wSpriteStateData2 + $14 - add hl, de - ld a, [hli] ; map Y position - ld [$ffdc], a - ld a, [hl] ; map X position - ld [$ffdd], a - ld a, [W_NUMSPRITES] - ld c, a - ld de, $f - ld hl, wSpriteStateData2 + $14 - ld a, [$ffdb] - and $3 ; facing up or down? - jr z, .pushingHorizontallyLoop -.pushingVerticallyLoop - inc hl - ld a, [$ffdd] - cp [hl] - jr nz, .nextSprite1 ; if X coordinates don't match - dec hl - ld a, [hli] - ld b, a - ld a, [$ffdb] - rrca - jr c, .pushingDown -; pushing up - ld a, [$ffdc] - dec a - jr .compareYCoords -.pushingDown - ld a, [$ffdc] - inc a -.compareYCoords - cp b - jr z, .failure -.nextSprite1 - dec c - jr z, .success - add hl, de - jr .pushingVerticallyLoop -.pushingHorizontallyLoop - ld a, [hli] - ld b, a - ld a, [$ffdc] - cp b - jr nz, .nextSprite2 - ld b, [hl] - ld a, [$ffdb] - bit 2, a - jr nz, .pushingLeft -; pushing right - ld a, [$ffdd] - inc a - jr .compareXCoords -.pushingLeft - ld a, [$ffdd] - dec a -.compareXCoords - cp b - jr z, .failure -.nextSprite2 - dec c - jr z, .success - add hl, de - jr .pushingHorizontallyLoop -.failure - ld a, $ff - ret -.success - xor a - ret - -ApplyOutOfBattlePoisonDamage: ; c69c (3:469c) - ld a, [wd730] - add a - jp c, .noBlackOut ; no black out if joypad states are being simulated - ld a, [wPartyCount] - and a - jp z, .noBlackOut - call IncrementDayCareMonExp - ld a, [wStepCounter] - and $3 ; is the counter a multiple of 4? - jp nz, .noBlackOut ; only apply poison damage every fourth step - ld [wWhichPokemon], a - ld hl, wPartyMon1Status - ld de, wPartySpecies -.applyDamageLoop - ld a, [hl] - and (1 << PSN) - jr z, .nextMon2 ; not poisoned - dec hl - dec hl - ld a, [hld] - ld b, a - ld a, [hli] - or b - jr z, .nextMon ; already fainted -; subtract 1 from HP - ld a, [hl] - dec a - ld [hld], a - inc a - jr nz, .noBorrow -; borrow 1 from upper byte of HP - dec [hl] - inc hl - jr .nextMon -.noBorrow - ld a, [hli] - or [hl] - jr nz, .nextMon ; didn't faint from damage -; the mon fainted from the damage - push hl - inc hl - inc hl - ld [hl], a - ld a, [de] - ld [wd11e], a - push de - ld a, [wWhichPokemon] - ld hl, wPartyMonNicks - call GetPartyMonName - xor a - ld [wJoyIgnore], a - call EnableAutoTextBoxDrawing - ld a, $d0 - ld [$ff8c], a - call DisplayTextID - pop de - pop hl -.nextMon - inc hl - inc hl -.nextMon2 - inc de - ld a, [de] - inc a - jr z, .applyDamageLoopDone - ld bc, wPartyMon2 - wPartyMon1 - add hl, bc - push hl - ld hl, wWhichPokemon - inc [hl] - pop hl - jr .applyDamageLoop -.applyDamageLoopDone - ld hl, wPartyMon1Status - ld a, [wPartyCount] - ld d, a - ld e, 0 -.countPoisonedLoop - ld a, [hl] - and (1 << PSN) - or e - ld e, a - ld bc, wPartyMon2 - wPartyMon1 - add hl, bc - dec d - jr nz, .countPoisonedLoop - ld a, e - and a ; are any party members poisoned? - jr z, .skipPoisonEffectAndSound - ld b, $2 - predef ChangeBGPalColor0_4Frames ; change BG white to dark grey for 4 frames - ld a, (SFX_02_43 - SFX_Headers_02) / 3 - call PlaySound -.skipPoisonEffectAndSound - predef AnyPartyAlive - ld a, d - and a - jr nz, .noBlackOut - call EnableAutoTextBoxDrawing - ld a, $d1 - ld [$ff8c], a - call DisplayTextID - ld hl, wd72e - set 5, [hl] - ld a, $ff - jr .done -.noBlackOut - xor a -.done - ld [wd12d], a - ret - -LoadTilesetHeader: ; c754 (3:4754) - call GetPredefRegisters - push hl - ld d, 0 - ld a, [W_CURMAPTILESET] - add a - add a - ld b, a - add a - add b ; a = tileset * 12 - jr nc, .noCarry - inc d -.noCarry - ld e, a - ld hl, Tilesets - add hl, de - ld de, W_TILESETBANK - ld c, $b -.copyTilesetHeaderLoop - ld a, [hli] - ld [de], a - inc de - dec c - jr nz, .copyTilesetHeaderLoop - ld a, [hl] - ld [hTilesetType], a - xor a - ld [$ffd8], a - pop hl - ld a, [W_CURMAPTILESET] - push hl - push de - ld hl, DungeonTilesets - ld de, $1 - call IsInArray - pop de - pop hl - jr c, .asm_c797 - ld a, [W_CURMAPTILESET] - ld b, a - ld a, [$ff8b] - cp b - jr z, .done -.asm_c797 - ld a, [wDestinationWarpID] - cp $ff - jr z, .done - call LoadDestinationWarpPosition - ld a, [W_YCOORD] - and $1 - ld [W_YBLOCKCOORD], a - ld a, [W_XCOORD] - and $1 - ld [W_XBLOCKCOORD], a -.done - ret - -INCLUDE "data/dungeon_tilesets.asm" - -INCLUDE "data/tileset_headers.asm" - -IncrementDayCareMonExp: ; c8de (3:48de) - ld a, [W_DAYCARE_IN_USE] - and a - ret z - ld hl, wDayCareMonExp + 2 - inc [hl] - ret nz - dec hl - inc [hl] - ret nz - dec hl - inc [hl] - ld a, [hl] - cp $50 - ret c - ld a, $50 - ld [hl], a - ret - -INCLUDE "data/hide_show_data.asm" - -PrintStrengthTxt: ; cd99 (3:4d99) - ld hl, wd728 - set 0, [hl] - ld hl, UsedStrengthText - call PrintText - ld hl, CanMoveBouldersText - jp PrintText - -UsedStrengthText: ; cdaa (3:4daa) - TX_FAR _UsedStrengthText - db $08 ; asm - ld a, [wcf91] - call PlayCry - call Delay3 - jp TextScriptEnd - -CanMoveBouldersText: ; cdbb (3:4dbb) - TX_FAR _CanMoveBouldersText - db "@" - -CheckForForcedBikeSurf: ; cdc0 (3:4dc0) - ld hl, wd728 - set 1, [hl] - ld a, [wd732] - bit 5, a - jr nz, .asm_cdec - ld a, [W_CURMAP] ; W_CURMAP - cp SEAFOAM_ISLANDS_5 - ret nz - ld a, [wd881] - and $3 - cp $3 - ret z - ld hl, CoordsData_cdf7 ; $4df7 - call ArePlayerCoordsInArray - ret nc - ld hl, wd728 - res 1, [hl] - ld hl, CurrentTooFastText - jp PrintText -.asm_cdec - ld hl, wd728 - res 1, [hl] - ld hl, CyclingIsFunText - jp PrintText - -CoordsData_cdf7: ; cdf7 (3:4df7) - db $0B,$07,$FF - -CurrentTooFastText: ; cdfa (3:4dfa) - TX_FAR _CurrentTooFastText - db "@" - -CyclingIsFunText: ; cdff (3:4dff) - TX_FAR _CyclingIsFunText - db "@" - -; function to add an item (in varying quantities) to the player's bag or PC box -; INPUT: -; hl = address of inventory (either wNumBagItems or wNumBoxItems) -; [wcf91] = item ID -; [wcf96] = item quantity -; sets carry flag if successful, unsets carry flag if unsuccessful -AddItemToInventory_: ; ce04 (3:4e04) - ld a,[wcf96] ; a = item quantity - push af - push bc - push de - push hl - push hl - ld d,50 ; PC box can hold 50 items - ld a,wNumBagItems & $FF - cp l - jr nz,.checkIfInventoryFull - ld a,wNumBagItems >> 8 - cp h - jr nz,.checkIfInventoryFull -; if the destination is the bag - ld d,20 ; bag can hold 20 items -.checkIfInventoryFull - ld a,[hl] - sub d - ld d,a - ld a,[hli] - and a - jr z,.addNewItem -.loop - ld a,[hli] - ld b,a ; b = ID of current item in table - ld a,[wcf91] ; a = ID of item being added - cp b ; does the current item in the table match the item being added? - jp z,.increaseItemQuantity ; if so, increase the item's quantity - inc hl - ld a,[hl] - cp a,$ff ; is it the end of the table? - jr nz,.loop -.addNewItem ; add an item not yet in the inventory - pop hl - ld a,d - and a ; is there room for a new item slot? - jr z,.done -; if there is room - inc [hl] ; increment the number of items in the inventory - ld a,[hl] ; the number of items will be the index of the new item - add a - dec a - ld c,a - ld b,0 - add hl,bc ; hl = address to store the item - ld a,[wcf91] - ld [hli],a ; store item ID - ld a,[wcf96] - ld [hli],a ; store item quantity - ld [hl],$ff ; store terminator - jp .success -.increaseItemQuantity ; increase the quantity of an item already in the inventory - ld a,[wcf96] - ld b,a ; b = quantity to add - ld a,[hl] ; a = existing item quantity - add b ; a = new item quantity - cp a,100 - jp c,.storeNewQuantity ; if the new quantity is less than 100, store it -; if the new quantity is greater than or equal to 100, -; try to max out the current slot and add the rest in a new slot - sub a,99 - ld [wcf96],a ; a = amount left over (to put in the new slot) - ld a,d - and a ; is there room for a new item slot? - jr z,.increaseItemQuantityFailed -; if so, store 99 in the current slot and store the rest in a new slot - ld a,99 - ld [hli],a - jp .loop -.increaseItemQuantityFailed - pop hl - and a - jr .done -.storeNewQuantity - ld [hl],a - pop hl -.success - scf -.done - pop hl - pop de - pop bc - pop bc - ld a,b - ld [wcf96],a ; restore the initial value from when the function was called - ret - -; function to remove an item (in varying quantities) from the player's bag or PC box -; INPUT: -; hl = address of inventory (either wNumBagItems or wNumBoxItems) -; [wWhichPokemon] = index (within the inventory) of the item to remove -; [wcf96] = quantity to remove -RemoveItemFromInventory_: ; ce74 (3:4e74) - push hl - inc hl - ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed - sla a - add l - ld l,a - jr nc,.noCarry - inc h -.noCarry - inc hl - ld a,[wcf96] ; quantity being removed - ld e,a - ld a,[hl] ; a = current quantity - sub e - ld [hld],a ; store new quantity - ld [wcf97],a - and a - jr nz,.skipMovingUpSlots -; if the remaining quantity is 0, -; remove the emptied item slot and move up all the following item slots -.moveSlotsUp - ld e,l - ld d,h - inc de - inc de ; de = address of the slot following the emptied one -.loop ; loop to move up the following slots - ld a,[de] - inc de - ld [hli],a - cp a,$ff - jr nz,.loop -; update menu info - xor a - ld [wListScrollOffset],a - ld [wCurrentMenuItem],a - ld [wcc2c],a - ld [wd07e],a - pop hl - ld a,[hl] ; a = number of items in inventory - dec a ; decrement the number of items - ld [hl],a ; store new number of items - ld [wd12a],a - cp a,2 - jr c,.done - ld [wMaxMenuItem],a - jr .done -.skipMovingUpSlots - pop hl -.done - ret - -; wild pokemon data: from 4EB8 to 55C7 - -LoadWildData: ; ceb8 (3:4eb8) - ld hl,WildDataPointers - ld a,[W_CURMAP] - - ; get wild data for current map - ld c,a - ld b,0 - add hl,bc - add hl,bc - ld a,[hli] - ld h,[hl] - ld l,a ; hl now points to wild data for current map - ld a,[hli] - ld [W_GRASSRATE],a - and a - jr z,.NoGrassData ; if no grass data, skip to surfing data - push hl - ld de,W_GRASSMONS ; otherwise, load grass data - ld bc,$0014 - call CopyData - pop hl - ld bc,$0014 - add hl,bc -.NoGrassData - ld a,[hli] - ld [W_WATERRATE],a - and a - ret z ; if no water data, we're done - ld de,W_WATERMONS ; otherwise, load surfing data - ld bc,$0014 - jp CopyData - -INCLUDE "data/wild_mons.asm" - -INCLUDE "engine/items/items.asm" - -DrawBadges: ; ea03 (3:6a03) -; Draw 4x2 gym leader faces, with the faces replaced by -; badges if they are owned. Used in the player status screen. - -; In Japanese versions, names are displayed above faces. -; Instead of removing relevant code, the name graphics were erased. - -; Tile ids for face/badge graphics. - ld de, wTrainerFacingDirection - ld hl, .FaceBadgeTiles - ld bc, 8 - call CopyData - -; Booleans for each badge. - ld hl, wcd49 - ld bc, 8 - xor a - call FillMemory - -; Alter these based on owned badges. - ld de, wcd49 - ld hl, wTrainerFacingDirection - ld a, [W_OBTAINEDBADGES] - ld b, a - ld c, 8 -.CheckBadge - srl b - jr nc, .NextBadge - ld a, [hl] - add 4 ; Badge graphics are after each face - ld [hl], a - ld a, 1 - ld [de], a -.NextBadge - inc hl - inc de - dec c - jr nz, .CheckBadge - -; Draw two rows of badges. - ld hl, wWhichTrade - ld a, $d8 ; [1] - ld [hli], a - ld [hl], $60 ; First name - - hlCoord 2, 11 - ld de, wcd49 - call .DrawBadgeRow - - hlCoord 2, 14 - ld de, wcd49 + 4 -; call .DrawBadgeRow -; ret - -.DrawBadgeRow ; ea4c (3:6a4c) -; Draw 4 badges. - - ld c, 4 -.DrawBadge - push de - push hl - -; Badge no. - ld a, [wWhichTrade] - ld [hli], a - inc a - ld [wWhichTrade], a - -; Names aren't printed if the badge is owned. - ld a, [de] - and a - ld a, [wTrainerEngageDistance] - jr nz, .SkipName - call .PlaceTiles - jr .PlaceBadge - -.SkipName - inc a - inc a - inc hl - -.PlaceBadge - ld [wTrainerEngageDistance], a - ld de, 20 - 1 - add hl, de - ld a, [wTrainerFacingDirection] - call .PlaceTiles - add hl, de - call .PlaceTiles - -; Shift badge array back one byte. - push bc - ld hl, wTrainerFacingDirection + 1 - ld de, wTrainerFacingDirection - ld bc, 8 - call CopyData - pop bc - - pop hl - ld de, 4 - add hl, de - - pop de - inc de - dec c - jr nz, .DrawBadge - ret - -.PlaceTiles - ld [hli], a - inc a - ld [hl], a - inc a - ret - -.FaceBadgeTiles - db $20, $28, $30, $38, $40, $48, $50, $58 - -GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e) - INCBIN "gfx/badges.2bpp" - -; replaces a tile block with the one specified in [wNewTileBlockID] -; and redraws the map view if necessary -; b = Y -; c = X -ReplaceTileBlock: ; ee9e (3:6e9e) - call GetPredefRegisters - ld hl, wOverworldMap - ld a, [W_CURMAPWIDTH] - add $6 - ld e, a - ld d, $0 - add hl, de - add hl, de - add hl, de - ld e, $3 - add hl, de - ld e, a - ld a, b - and a - jr z, .addX -; add width * Y -.addWidthYTimesLoop - add hl, de - dec b - jr nz, .addWidthYTimesLoop -.addX - add hl, bc ; add X - ld a, [wNewTileBlockID] - ld [hl], a - ld a, [wCurrentTileBlockMapViewPointer] - ld c, a - ld a, [wCurrentTileBlockMapViewPointer + 1] - ld b, a - call CompareHLWithBC - ret c ; return if the replaced tile block is below the map view in memory - push hl - ld l, e - ld h, $0 - ld e, $6 - ld d, h - add hl, hl - add hl, hl - add hl, de - add hl, bc - pop bc - call CompareHLWithBC - ret c ; return if the replaced tile block is above the map view in memory - -RedrawMapView: ; eedc (3:6edc) - ld a, [W_ISINBATTLE] ; W_ISINBATTLE - inc a - ret z - ld a, [H_AUTOBGTRANSFERENABLED] - push af - ld a, [hTilesetType] - push af - xor a - ld [H_AUTOBGTRANSFERENABLED], a - ld [hTilesetType], a ; no flower/water BG tile animations - call LoadCurrentMapView - call GoPAL_SET_CF1C - ld hl, wMapViewVRAMPointer - ld a, [hli] - ld h, [hl] - ld l, a - ld de, -2 * 32 - add hl, de - ld a, h - and $3 - or $98 - ld a, l - ld [wHPBarMaxHP], a - ld a, h - ld [wHPBarMaxHP + 1], a - ld a, 2 - ld [$ffbe], a - ld c, 9 ; number of rows of 2x2 tiles (this covers the whole screen) -.redrawRowLoop - push bc - push hl - push hl - ld hl, wTileMap - 2 * 20 - ld de, 20 - ld a, [$ffbe] -.asm_ef1a - add hl, de - dec a - jr nz, .asm_ef1a - call CopyToScreenEdgeTiles - pop hl - ld de, $20 - ld a, [$ffbe] - ld c, a -.asm_ef28 - add hl, de - ld a, h - and $3 - or $98 - dec c - jr nz, .asm_ef28 - ld [H_SCREENEDGEREDRAWADDR + 1], a - ld a, l - ld [H_SCREENEDGEREDRAWADDR], a - ld a, REDRAWROW - ld [H_SCREENEDGEREDRAW], a - call DelayFrame - ld hl, $ffbe - inc [hl] - inc [hl] - pop hl - pop bc - dec c - jr nz, .redrawRowLoop - pop af - ld [hTilesetType], a - pop af - ld [H_AUTOBGTRANSFERENABLED], a - ret - -CompareHLWithBC: ; ef4e (3:6f4e) - ld a, h - sub b - ret nz - ld a, l - sub c - ret - -INCLUDE "engine/overworld/cut.asm" - -MarkTownVisitedAndLoadMissableObjects: ; f113 (3:7113) - ld a, [W_CURMAP] - cp ROUTE_1 - jr nc, .notInTown - ld c, a - ld b, $1 - ld hl, W_TOWNVISITEDFLAG ; mark town as visited (for flying) - predef FlagActionPredef -.notInTown - ld hl, MapHSPointers - ld a, [W_CURMAP] - ld b, $0 - ld c, a - add hl, bc - add hl, bc - ld a, [hli] ; load missable objects pointer in hl - ld h, [hl] - ; fall through - -LoadMissableObjects: ; f132 (3:7132) - ld l, a - push hl - ld de, MapHS00 ; calculate difference between out pointer and the base pointer - ld a, l - sub e - jr nc, .asm_f13c - dec h -.asm_f13c - ld l, a - ld a, h - sub d - ld h, a - ld a, h - ld [H_DIVIDEND], a - ld a, l - ld [H_DIVIDEND+1], a - xor a - ld [H_DIVIDEND+2], a - ld [H_DIVIDEND+3], a - ld a, $3 - ld [H_DIVISOR], a - ld b, $2 - call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours) - ld a, [W_CURMAP] ; W_CURMAP - ld b, a - ld a, [H_DIVIDEND+3] - ld c, a ; store global offset in c - ld de, W_MISSABLEOBJECTLIST - pop hl -.writeMissableObjectsListLoop - ld a, [hli] - cp $ff - jr z, .done ; end of list - cp b - jr nz, .done ; not for current map anymore - ld a, [hli] - inc hl - ld [de], a ; write (map-local) sprite ID - inc de - ld a, c - inc c - ld [de], a ; write (global) missable object index - inc de - jr .writeMissableObjectsListLoop -.done - ld a, $ff - ld [de], a ; write sentinel - ret - -InitializeMissableObjectsFlags: ; f175 (3:7175) - ld hl, W_MISSABLEOBJECTFLAGS - ld bc, $20 - xor a - call FillMemory ; clear missable objects flags - ld hl, MapHS00 - xor a - ld [wd048], a -.missableObjectsLoop - ld a, [hli] - cp $ff ; end of list - ret z - push hl - inc hl - ld a, [hl] - cp Hide - jr nz, .asm_f19d - ld hl, W_MISSABLEOBJECTFLAGS - ld a, [wd048] - ld c, a - ld b, $1 - call MissableObjectFlagAction ; set flag iff Item is hidden -.asm_f19d - ld hl, wd048 - inc [hl] - pop hl - inc hl - inc hl - jr .missableObjectsLoop - -; tests if current sprite is a missable object that is hidden/has been removed -IsObjectHidden: ; f1a6 (3:71a6) - ld a, [H_CURRENTSPRITEOFFSET] - swap a - ld b, a - ld hl, W_MISSABLEOBJECTLIST -.loop - ld a, [hli] - cp $ff - jr z, .notHidden ; not missable -> not hidden - cp b - ld a, [hli] - jr nz, .loop - ld c, a - ld b, $2 - ld hl, W_MISSABLEOBJECTFLAGS - call MissableObjectFlagAction - ld a, c - and a - jr nz, .hidden -.notHidden - xor a -.hidden - ld [$ffe5], a - ret - -; adds missable object (items, leg. pokemon, etc.) to the map -; [wcc4d]: index of the missable object to be added (global index) -ShowObject: ; f1c8 (3:71c8) -ShowObject2: - ld hl, W_MISSABLEOBJECTFLAGS - ld a, [wcc4d] - ld c, a - ld b, $0 - call MissableObjectFlagAction ; reset "removed" flag - jp UpdateSprites - -; removes missable object (items, leg. pokemon, etc.) from the map -; [wcc4d]: index of the missable object to be removed (global index) -HideObject: ; f1d7 (3:71d7) - ld hl, W_MISSABLEOBJECTFLAGS - ld a, [wcc4d] - ld c, a - ld b, $1 - call MissableObjectFlagAction ; set "removed" flag - jp UpdateSprites - -MissableObjectFlagAction: -; identical to FlagAction - - push hl - push de - push bc - - ; bit - ld a, c - ld d, a - and 7 - ld e, a - - ; byte - ld a, d - srl a - srl a - srl a - add l - ld l, a - jr nc, .ok - inc h -.ok - - ; d = 1 << e (bitmask) - inc e - ld d, 1 -.shift - dec e - jr z, .shifted - sla d - jr .shift -.shifted - - ld a, b - and a - jr z, .reset - cp 2 - jr z, .read - -.set - ld a, [hl] - ld b, a - ld a, d - or b - ld [hl], a - jr .done - -.reset - ld a, [hl] - ld b, a - ld a, d - xor $ff - and b - ld [hl], a - jr .done - -.read - ld a, [hl] - ld b, a - ld a, d - and b - -.done - pop bc - pop de - pop hl - ld c, a - ret - -TryPushingBoulder: ; f225 (3:7225) - ld a, [wd728] - bit 0, a ; using Strength? - ret z - ld a, [wFlags_0xcd60] - bit 1, a ; has boulder dust animation from previous push played yet? - ret nz - xor a - ld [$ff8c], a - call IsSpriteInFrontOfPlayer - ld a, [$ff8c] - ld [wBoulderSpriteIndex], a - and a - jp z, ResetBoulderPushFlags - ld hl, wSpriteStateData1 + 1 - ld d, $0 - ld a, [$ff8c] - swap a - ld e, a - add hl, de - res 7, [hl] - call GetSpriteMovementByte2Pointer - ld a, [hl] - cp BOULDER_MOVEMENT_BYTE_2 - jp nz, ResetBoulderPushFlags - ld hl, wFlags_0xcd60 - bit 6, [hl] - set 6, [hl] ; indicate that the player has tried pushing - ret z ; the player must try pushing twice before the boulder will move - ld a, [hJoyHeld] - and $f0 - ret z - predef CheckForCollisionWhenPushingBoulder - ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult] - and a ; was there a collision? - jp nz, ResetBoulderPushFlags - ld a, [hJoyHeld] - ld b, a - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction - cp SPRITE_FACING_UP - jr z, .pushBoulderUp - cp SPRITE_FACING_LEFT - jr z, .pushBoulderLeft - cp SPRITE_FACING_RIGHT - jr z, .pushBoulderRight -.pushBoulderDown - bit 7, b - ret z - ld de, PushBoulderDownMovementData - jr .done -.pushBoulderUp - bit 6, b - ret z - ld de, PushBoulderUpMovementData - jr .done -.pushBoulderLeft - bit 5, b - ret z - ld de, PushBoulderLeftMovementData - jr .done -.pushBoulderRight - bit 4, b - ret z - ld de, PushBoulderRightMovementData -.done - call MoveSprite - ld a, (SFX_02_53 - SFX_Headers_02) / 3 - call PlaySound - ld hl, wFlags_0xcd60 - set 1, [hl] - ret - -PushBoulderUpMovementData: ; f2ad (3:72ad) - db NPC_MOVEMENT_UP,$FF - -PushBoulderDownMovementData: ; f2af (3:72af) - db NPC_MOVEMENT_DOWN,$FF - -PushBoulderLeftMovementData: ; f2b1 (3:72b1) - db NPC_MOVEMENT_LEFT,$FF - -PushBoulderRightMovementData: ; f2b3 (3:72b3) - db NPC_MOVEMENT_RIGHT,$FF - -DoBoulderDustAnimation: ; f2b5 (3:72b5) - ld a, [wd730] - bit 0, a - ret nz - callab AnimateBoulderDust - call DiscardButtonPresses - ld [wJoyIgnore], a - call ResetBoulderPushFlags - set 7, [hl] - ld a, [wBoulderSpriteIndex] - ld [H_SPRITEINDEX], a - call GetSpriteMovementByte2Pointer - ld [hl], $10 - ld a, (SFX_02_56 - SFX_Headers_02) / 3 - jp PlaySound - -ResetBoulderPushFlags: ; f2dd (3:72dd) - ld hl, wFlags_0xcd60 - res 1, [hl] - res 6, [hl] - ret - -_AddPartyMon: ; f2e5 (3:72e5) - ld de, wPartyCount ; wPartyCount - ld a, [wcc49] - and $f - jr z, .asm_f2f2 - ld de, wEnemyPartyCount ; wEnemyPartyCount -.asm_f2f2 - ld a, [de] - inc a - cp PARTY_LENGTH + 1 - ret nc - ld [de], a - ld a, [de] - ld [$ffe4], a - add e - ld e, a - jr nc, .asm_f300 - inc d -.asm_f300 - ld a, [wcf91] - ld [de], a - inc de - ld a, $ff - ld [de], a - ld hl, wPartyMonOT ; wd273 - ld a, [wcc49] - and $f - jr z, .asm_f315 - ld hl, wEnemyMonOT -.asm_f315 - ld a, [$ffe4] - dec a - call SkipFixedLengthTextEntries - ld d, h - ld e, l - ld hl, wPlayerName ; wd158 - ld bc, $b - call CopyData - ld a, [wcc49] - and a - jr nz, .asm_f33f - ld hl, wPartyMonNicks ; wPartyMonNicks - ld a, [$ffe4] - dec a - call SkipFixedLengthTextEntries - ld a, $2 - ld [wd07d], a - predef AskName -.asm_f33f - ld hl, wPartyMons - ld a, [wcc49] - and $f - jr z, .asm_f34c - ld hl, wEnemyMons -.asm_f34c - ld a, [$ffe4] - dec a - ld bc, wPartyMon2 - wPartyMon1 - call AddNTimes - ld e, l - ld d, h - push hl - ld a, [wcf91] - ld [wd0b5], a - call GetMonHeader - ld hl, W_MONHEADER - ld a, [hli] - ld [de], a - inc de - pop hl - push hl - ld a, [wcc49] - and $f - ld a, $98 ; set enemy trainer mon IVs to fixed average values - ld b, $88 - jr nz, .writeFreshMonData - ld a, [wcf91] - ld [wd11e], a - push de - predef IndexToPokedex - pop de - ld a, [wd11e] - dec a - ld c, a - ld b, $2 - ld hl, wPokedexOwned ; wPokedexOwned - call FlagAction - ld a, c - ld [wd153], a - ld a, [wd11e] - dec a - ld c, a - ld b, $1 - push bc - call FlagAction - pop bc - ld hl, wPokedexSeen ; wd30a - call FlagAction - pop hl - push hl - ld a, [W_ISINBATTLE] ; W_ISINBATTLE - and a - jr nz, .copyEnemyMonData - call Random ; generate random IVs - ld b, a - call Random -.writeFreshMonData ; f3b3 - push bc - ld bc, $1b - add hl, bc - pop bc - ld [hli], a - ld [hl], b ; write IVs - ld bc, $fff4 - add hl, bc - ld a, $1 - ld c, a - xor a - ld b, a - call CalcStat ; calc HP stat (set cur Hp to max HP) - ld a, [H_MULTIPLICAND+1] - ld [de], a - inc de - ld a, [H_MULTIPLICAND+2] - ld [de], a - inc de - xor a - ld [de], a ; level (?) - inc de - ld [de], a ; status ailments - inc de - jr .copyMonTypesAndMoves -.copyEnemyMonData - ld bc, $1b - add hl, bc - ld a, [wEnemyMonDVs] ; copy IVs from cur enemy mon - ld [hli], a - ld a, [wEnemyMonDVs + 1] - ld [hl], a - ld a, [wEnemyMonHP] ; copy HP from cur enemy mon - ld [de], a - inc de - ld a, [wEnemyMonHP+1] - ld [de], a - inc de - xor a - ld [de], a ; level (?) - inc de - ld a, [wEnemyMonStatus] ; copy status ailments from cur enemy mon - ld [de], a - inc de -.copyMonTypesAndMoves - ld hl, W_MONHTYPES - ld a, [hli] ; type 1 - ld [de], a - inc de - ld a, [hli] ; type 2 - ld [de], a - inc de - ld a, [hli] ; unused (?) - ld [de], a - ld hl, W_MONHMOVES - ld a, [hli] - inc de - push de - ld [de], a - ld a, [hli] - inc de - ld [de], a - ld a, [hli] - inc de - ld [de], a - ld a, [hli] - inc de - ld [de], a - push de - dec de - dec de - dec de - xor a - ld [wHPBarMaxHP], a - predef WriteMonMoves - pop de - ld a, [wPlayerID] ; set trainer ID to player ID - inc de - ld [de], a - ld a, [wPlayerID + 1] - inc de - ld [de], a - push de - ld a, [W_CURENEMYLVL] - ld d, a - callab CalcExperience - pop de - inc de - ld a, [H_MULTIPLICAND] ; write experience - ld [de], a - inc de - ld a, [H_MULTIPLICAND+1] - ld [de], a - inc de - ld a, [H_MULTIPLICAND+2] - ld [de], a - xor a - ld b, $a -.writeEVsLoop ; set all EVs to 0 - inc de - ld [de], a - dec b - jr nz, .writeEVsLoop - inc de - inc de - pop hl - call AddPartyMon_WriteMovePP - inc de - ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL - ld [de], a - inc de - ld a, [W_ISINBATTLE] ; W_ISINBATTLE - dec a - jr nz, .calcFreshStats - ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP - ld bc, $a - call CopyData ; copy stats of cur enemy mon - pop hl - jr .done -.calcFreshStats - pop hl - ld bc, $10 - add hl, bc - ld b, $0 - call CalcStats ; calculate fresh set of stats -.done - scf - ret - -LoadMovePPs: ; f473 (3:7473) - call GetPredefRegisters - ; fallthrough -AddPartyMon_WriteMovePP: ; f476 (3:7476) - ld b, $4 -.pploop - ld a, [hli] ; read move ID - and a - jr z, .empty - dec a - push hl - push de - push bc - ld hl, Moves - ld bc, $6 - call AddNTimes - ld de, wcd6d - ld a, BANK(Moves) - call FarCopyData - pop bc - pop de - pop hl - ld a, [wcd72] ; sixth move byte = pp -.empty - inc de - ld [de], a - dec b - jr nz, .pploop ; there are still moves to read - ret - -; adds enemy mon [wcf91] (at position [wWhichPokemon] in enemy list) to own party -; used in the cable club trade center -_AddEnemyMonToPlayerParty: ; f49d (3:749d) - ld hl, wPartyCount - ld a, [hl] - cp PARTY_LENGTH - scf - ret z ; party full, return failure - inc a - ld [hl], a ; add 1 to party members - ld c, a - ld b, $0 - add hl, bc - ld a, [wcf91] - ld [hli], a ; add mon as last list entry - ld [hl], $ff ; write new sentinel - ld hl, wPartyMons - ld a, [wPartyCount] - dec a - ld bc, wPartyMon2 - wPartyMon1 - call AddNTimes - ld e, l - ld d, h - ld hl, wLoadedMon - call CopyData ; write new mon's data (from wLoadedMon) - ld hl, wPartyMonOT - ld a, [wPartyCount] - dec a - call SkipFixedLengthTextEntries - ld d, h - ld e, l - ld hl, wEnemyMonOT - ld a, [wWhichPokemon] - call SkipFixedLengthTextEntries - ld bc, $000b - call CopyData ; write new mon's OT name (from an enemy mon) - ld hl, wPartyMonNicks - ld a, [wPartyCount] - dec a - call SkipFixedLengthTextEntries - ld d, h - ld e, l - ld hl, wEnemyMonNicks - ld a, [wWhichPokemon] - call SkipFixedLengthTextEntries - ld bc, $000b - call CopyData ; write new mon's nickname (from an enemy mon) - ld a, [wcf91] - ld [wd11e], a - predef IndexToPokedex - ld a, [wd11e] - dec a - ld c, a - ld b, $1 - ld hl, wPokedexOwned - push bc - call FlagAction ; add to owned pokemon - pop bc - ld hl, wPokedexSeen - call FlagAction ; add to seen pokemon - and a - ret ; return success - -Func_f51e: ; f51e (3:751e) - ld a, [wcf95] - and a - jr z, .checkPartyMonSlots - cp $2 - jr z, .checkPartyMonSlots - cp $3 - ld hl, wDayCareMon - jr z, .asm_f575 - ld hl, W_NUMINBOX ; wda80 - ld a, [hl] - cp MONS_PER_BOX - jr nz, .partyOrBoxNotFull - jr .boxFull -.checkPartyMonSlots - ld hl, wPartyCount ; wPartyCount - ld a, [hl] - cp PARTY_LENGTH - jr nz, .partyOrBoxNotFull -.boxFull - scf - ret -.partyOrBoxNotFull - inc a - ld [hl], a ; increment number of mons in party/box - ld c, a - ld b, $0 - add hl, bc - ld a, [wcf95] - cp $2 - ld a, [wDayCareMon] - jr z, .asm_f556 - ld a, [wcf91] -.asm_f556 - ld [hli], a ; write new mon ID - ld [hl], $ff ; write new sentinel - ld a, [wcf95] - dec a - ld hl, wPartyMons - ld bc, wPartyMon2 - wPartyMon1 ; $2c - ld a, [wPartyCount] ; wPartyCount - jr nz, .skipToNewMonEntry - ld hl, wBoxMons - ld bc, wBoxMon2 - wBoxMon1 ; $21 - ld a, [W_NUMINBOX] ; wda80 -.skipToNewMonEntry - dec a - call AddNTimes -.asm_f575 - push hl - ld e, l - ld d, h - ld a, [wcf95] - and a - ld hl, wBoxMons - ld bc, wBoxMon2 - wBoxMon1 ; $21 - jr z, .asm_f591 - cp $2 - ld hl, wDayCareMon - jr z, .asm_f597 - ld hl, wPartyMons - ld bc, wPartyMon2 - wPartyMon1 ; $2c -.asm_f591 - ld a, [wWhichPokemon] ; wWhichPokemon - call AddNTimes -.asm_f597 - push hl - push de - ld bc, wBoxMon2 - wBoxMon1 - call CopyData - pop de - pop hl - ld a, [wcf95] - and a - jr z, .asm_f5b4 - cp $2 - jr z, .asm_f5b4 - ld bc, wBoxMon2 - wBoxMon1 - add hl, bc - ld a, [hl] - inc de - inc de - inc de - ld [de], a -.asm_f5b4 - ld a, [wcf95] - cp $3 - ld de, W_DAYCAREMONOT - jr z, .asm_f5d3 - dec a - ld hl, wPartyMonOT ; wd273 - ld a, [wPartyCount] ; wPartyCount - jr nz, .asm_f5cd - ld hl, wBoxMonOT - ld a, [W_NUMINBOX] ; wda80 -.asm_f5cd - dec a - call SkipFixedLengthTextEntries - ld d, h - ld e, l -.asm_f5d3 - ld hl, wBoxMonOT - ld a, [wcf95] - and a - jr z, .asm_f5e6 - ld hl, W_DAYCAREMONOT - cp $2 - jr z, .asm_f5ec - ld hl, wPartyMonOT ; wd273 -.asm_f5e6 - ld a, [wWhichPokemon] ; wWhichPokemon - call SkipFixedLengthTextEntries -.asm_f5ec - ld bc, $b - call CopyData - ld a, [wcf95] - cp $3 - ld de, W_DAYCAREMONNAME - jr z, .asm_f611 - dec a - ld hl, wPartyMonNicks ; wPartyMonNicks - ld a, [wPartyCount] ; wPartyCount - jr nz, .asm_f60b - ld hl, wBoxMonNicks - ld a, [W_NUMINBOX] ; wda80 -.asm_f60b - dec a - call SkipFixedLengthTextEntries - ld d, h - ld e, l -.asm_f611 - ld hl, wBoxMonNicks - ld a, [wcf95] - and a - jr z, .asm_f624 - ld hl, W_DAYCAREMONNAME - cp $2 - jr z, .asm_f62a - ld hl, wPartyMonNicks ; wPartyMonNicks -.asm_f624 - ld a, [wWhichPokemon] ; wWhichPokemon - call SkipFixedLengthTextEntries -.asm_f62a - ld bc, $b - call CopyData - pop hl - ld a, [wcf95] - cp $1 - jr z, .asm_f664 - cp $3 - jr z, .asm_f664 - push hl - srl a - add $2 - ld [wcc49], a - call LoadMonData - callba CalcLevelFromExperience - ld a, d - ld [W_CURENEMYLVL], a ; W_CURENEMYLVL - pop hl - ld bc, wBoxMon2 - wBoxMon1 - add hl, bc - ld [hli], a - ld d, h - ld e, l - ld bc, $ffee - add hl, bc - ld b, $1 - call CalcStats -.asm_f664 - and a - ret - - -FlagActionPredef: - call GetPredefRegisters - -FlagAction: -; Perform action b on bit c -; in the bitfield at hl. -; 0: reset -; 1: set -; 2: read -; Return the result in c. - - push hl - push de - push bc - - ; bit - ld a, c - ld d, a - and 7 - ld e, a - - ; byte - ld a, d - srl a - srl a - srl a - add l - ld l, a - jr nc, .ok - inc h -.ok - - ; d = 1 << e (bitmask) - inc e - ld d, 1 -.shift - dec e - jr z, .shifted - sla d - jr .shift -.shifted - - ld a, b - and a - jr z, .reset - cp 2 - jr z, .read - -.set - ld b, [hl] - ld a, d - or b - ld [hl], a - jr .done - -.reset - ld b, [hl] - ld a, d - xor $ff - and b - ld [hl], a - jr .done - -.read - ld b, [hl] - ld a, d - and b -.done - pop bc - pop de - pop hl - ld c, a - ret - - -HealParty: -; Restore HP and PP. - - ld hl, wPartySpecies - ld de, wPartyMon1HP -.healmon - ld a, [hli] - cp $ff - jr z, .done - - push hl - push de - - ld hl, wPartyMon1Status - wPartyMon1HP - add hl, de - xor a - ld [hl], a - - push de - ld b, NUM_MOVES ; A Pokémon has 4 moves -.pp - ld hl, wPartyMon1Moves - wPartyMon1HP - add hl, de - - ld a, [hl] - and a - jr z, .nextmove - - dec a - ld hl, wPartyMon1PP - wPartyMon1HP - add hl, de - - push hl - push de - push bc - - ld hl, Moves - ld bc, $0006 - call AddNTimes - ld de, wcd6d - ld a, BANK(Moves) - call FarCopyData - ld a, [wcd72] ; default pp - - pop bc - pop de - pop hl - - inc de - push bc - ld b, a - ld a, [hl] - and $c0 - add b - ld [hl], a - pop bc - -.nextmove - dec b - jr nz, .pp - pop de - - ld hl, wPartyMon1MaxHP - wPartyMon1HP - add hl, de - ld a, [hli] - ld [de], a - inc de - ld a, [hl] - ld [de], a - - pop de - pop hl - - push hl - ld bc, wPartyMon2 - wPartyMon1 - ld h, d - ld l, e - add hl, bc - ld d, h - ld e, l - pop hl - jr .healmon - -.done - xor a - ld [wWhichPokemon], a - ld [wd11e], a - - ld a, [wPartyCount] - ld b, a -.ppup - push bc - call RestoreBonusPP - pop bc - ld hl, wWhichPokemon - inc [hl] - dec b - jr nz, .ppup - ret - - -DivideBCDPredef:: -DivideBCDPredef2:: -DivideBCDPredef3:: -DivideBCDPredef4:: - call GetPredefRegisters - -DivideBCD:: - xor a - ld [$ffa5], a - ld [$ffa6], a - ld [$ffa7], a - ld d, $1 -.asm_f72a - ld a, [$ffa2] - and $f0 - jr nz, .asm_f75b - inc d - ld a, [$ffa2] - swap a - and $f0 - ld b, a - ld a, [$ffa3] - swap a - ld [$ffa3], a - and $f - or b - ld [$ffa2], a - ld a, [$ffa3] - and $f0 - ld b, a - ld a, [$ffa4] - swap a - ld [$ffa4], a - and $f - or b - ld [$ffa3], a - ld a, [$ffa4] - and $f0 - ld [$ffa4], a - jr .asm_f72a -.asm_f75b - push de - push de - call Func_f800 - pop de - ld a, b - swap a - and $f0 - ld [$ffa5], a - dec d - jr z, .asm_f7bc - push de - call Func_f7d7 - call Func_f800 - pop de - ld a, [$ffa5] - or b - ld [$ffa5], a - dec d - jr z, .asm_f7bc - push de - call Func_f7d7 - call Func_f800 - pop de - ld a, b - swap a - and $f0 - ld [$ffa6], a - dec d - jr z, .asm_f7bc - push de - call Func_f7d7 - call Func_f800 - pop de - ld a, [$ffa6] - or b - ld [$ffa6], a - dec d - jr z, .asm_f7bc - push de - call Func_f7d7 - call Func_f800 - pop de - ld a, b - swap a - and $f0 - ld [$ffa7], a - dec d - jr z, .asm_f7bc - push de - call Func_f7d7 - call Func_f800 - pop de - ld a, [$ffa7] - or b - ld [$ffa7], a -.asm_f7bc - ld a, [$ffa5] - ld [$ffa2], a - ld a, [$ffa6] - ld [$ffa3], a - ld a, [$ffa7] - ld [$ffa4], a - pop de - ld a, $6 - sub d - and a - ret z -.asm_f7ce - push af - call Func_f7d7 - pop af - dec a - jr nz, .asm_f7ce - ret - -Func_f7d7: ; f7d7 (3:77d7) - ld a, [$ffa4] - swap a - and $f - ld b, a - ld a, [$ffa3] - swap a - ld [$ffa3], a - and $f0 - or b - ld [$ffa4], a - ld a, [$ffa3] - and $f - ld b, a - ld a, [$ffa2] - swap a - ld [$ffa2], a - and $f0 - or b - ld [$ffa3], a - ld a, [$ffa2] - and $f - ld [$ffa2], a - ret - -Func_f800: ; f800 (3:7800) - ld bc, $3 -.asm_f803 - ld de, $ff9f - ld hl, $ffa2 - push bc - call StringCmp - pop bc - ret c - inc b - ld de, $ffa1 - ld hl, $ffa4 - push bc - call SubBCD - pop bc - jr .asm_f803 - - -AddBCDPredef:: - call GetPredefRegisters - -AddBCD:: - and a - ld b, c -.add - ld a, [de] - adc [hl] - daa - ld [de], a - dec de - dec hl - dec c - jr nz, .add - jr nc, .done - ld a, $99 - inc de -.fill - ld [de], a - inc de - dec b - jr nz, .fill -.done - ret - - -SubBCDPredef:: - call GetPredefRegisters - -SubBCD:: - and a - ld b, c -.sub - ld a, [de] - sbc [hl] - daa - ld [de], a - dec de - dec hl - dec c - jr nz, .sub - jr nc, .done - ld a, $00 - inc de -.fill - ld [de], a - inc de - dec b - jr nz, .fill - scf -.done - ret - - -InitPlayerData: -InitPlayerData2: - - call Random - ld a, [hRandomSub] - ld [wPlayerID], a - - call Random - ld a, [hRandomAdd] - ld [wPlayerID + 1], a - - ld a, $ff - ld [wd71b], a ; XXX what's this? - - ld hl, wPartyCount - call InitializeEmptyList - ld hl, W_NUMINBOX - call InitializeEmptyList - ld hl, wNumBagItems - call InitializeEmptyList - ld hl, wNumBoxItems - call InitializeEmptyList - -START_MONEY EQU $3000 - ld hl, wPlayerMoney + 1 - ld a, START_MONEY / $100 - ld [hld], a - xor a - ld [hli], a - inc hl - ld [hl], a - - ld [wcc49], a - - ld hl, W_OBTAINEDBADGES - ld [hli], a - - ld [hl], a - - ld hl, wPlayerCoins - ld [hli], a - ld [hl], a - - ld hl, W_GAMEPROGRESSFLAGS - ld bc, $c8 - call FillMemory ; clear all game progress flags - - jp InitializeMissableObjectsFlags - -InitializeEmptyList: - xor a ; count - ld [hli], a - dec a ; terminator - ld [hl], a - ret - - -IsItemInBag_: ; f8a5 (3:78a5) - call GetPredefRegisters - ld hl, wNumBagItems ; wNumBagItems -.asm_f8ab - inc hl - ld a, [hli] - cp $ff - jr z, .asm_f8b7 - cp b - jr nz, .asm_f8ab - ld a, [hl] - ld b, a - ret -.asm_f8b7 - ld b, $0 - ret - -FindPathToPlayer: ; f8ba (3:78ba) - xor a - ld hl, $ff97 - ld [hli], a - ld [hli], a - ld [hli], a - ld [hl], a - ld hl, wNPCMovementDirections2 - ld de, $0 -.loop - ld a, [$ff99] - ld b, a - ld a, [$ff95] ; Y distance in steps - call CalcDifference - ld d, a - and a - jr nz, .asm_f8da - ld a, [$ff98] - set 0, a - ld [$ff98], a -.asm_f8da - ld a, [$ff9a] - ld b, a - ld a, [$ff96] ; X distance in steps - call CalcDifference - ld e, a - and a - jr nz, .asm_f8ec - ld a, [$ff98] - set 1, a - ld [$ff98], a -.asm_f8ec - ld a, [$ff98] - cp $3 - jr z, .done - ld a, e - cp d - jr c, .asm_f90a - ld a, [$ff9d] - bit 1, a - jr nz, .asm_f900 - ld d, NPC_MOVEMENT_RIGHT - jr .asm_f902 -.asm_f900 - ld d, NPC_MOVEMENT_LEFT -.asm_f902 - ld a, [$ff9a] - add $1 - ld [$ff9a], a - jr .asm_f91c -.asm_f90a - ld a, [$ff9d] - bit 0, a - jr nz, .asm_f914 - ld d, NPC_MOVEMENT_DOWN - jr .asm_f916 -.asm_f914 - ld d, NPC_MOVEMENT_UP -.asm_f916 - ld a, [$ff99] - add $1 - ld [$ff99], a -.asm_f91c - ld a, d - ld [hli], a - ld a, [$ff97] - inc a - ld [$ff97], a - jp .loop -.done - ld [hl], $ff - ret - -CalcPositionOfPlayerRelativeToNPC: ; f929 (3:7929) - xor a - ld [$ff9d], a - ld a, [wSpriteStateData1 + 4] ; player's sprite screen Y position in pixels - ld d, a - ld a, [wSpriteStateData1 + 6] ; player's sprite screen X position in pixels - ld e, a - ld hl, wSpriteStateData1 - ld a, [$ff95] ; sprite offset - add l - add $4 - ld l, a - jr nc, .noCarry - inc h -.noCarry - ld a, d - ld b, a - ld a, [hli] ; NPC sprite screen Y position in pixels - call CalcDifference - jr nc, .NPCSouthOfOrAlignedWithPlayer -.NPCNorthOfPlayer - push hl - ld hl, $ff9d - bit 0, [hl] - set 0, [hl] - pop hl - jr .divideYDistance -.NPCSouthOfOrAlignedWithPlayer - push hl - ld hl, $ff9d - bit 0, [hl] - res 0, [hl] - pop hl -.divideYDistance - push hl - ld hl, $ffe5 - ld [hli], a - ld a, 16 - ld [hli], a - call DivideBytes ; divide Y absolute distance by 16 - ld a, [hl] ; quotient - ld [$ff95], a - pop hl - inc hl - ld b, e - ld a, [hl] ; NPC sprite screen X position in pixels - call CalcDifference - jr nc, .NPCEastOfOrAlignedWithPlayer -.NPCWestOfPlayer - push hl - ld hl, $ff9d - bit 1, [hl] - set 1, [hl] - pop hl - jr .divideXDistance -.NPCEastOfOrAlignedWithPlayer - push hl - ld hl, $ff9d - bit 1, [hl] - res 1, [hl] - pop hl -.divideXDistance - ld [$ffe5], a - ld a, 16 - ld [$ffe6], a - call DivideBytes ; divide X absolute distance by 16 - ld a, [$ffe7] ; quotient - ld [$ff96], a - ld a, [$ff9b] - and a - ret z - ld a, [$ff9d] - cpl - and $3 - ld [$ff9d], a - ret - -ConvertNPCMovementDirectionsToJoypadMasks: ; f9a0 (3:79a0) - ld a, [$ff95] - ld [wNPCMovementDirections2Index], a - dec a - ld de, wSimulatedJoypadStatesEnd - ld hl, wNPCMovementDirections2 - add l - ld l, a - jr nc, .loop - inc h -.loop - ld a, [hld] - call ConvertNPCMovementDirectionToJoypadMask - ld [de], a - inc de - ld a, [$ff95] - dec a - ld [$ff95], a - jr nz, .loop - ret - -ConvertNPCMovementDirectionToJoypadMask: ; f9bf (3:79bf) - push hl - ld b, a - ld hl, NPCMovementDirectionsToJoypadMasksTable -.loop - ld a, [hli] - cp $ff - jr z, .done - cp b - jr z, .loadJoypadMask - inc hl - jr .loop -.loadJoypadMask - ld a, [hl] -.done - pop hl - ret - -NPCMovementDirectionsToJoypadMasksTable: ; f9d2 (3:79d2) - db NPC_MOVEMENT_UP, D_UP - db NPC_MOVEMENT_DOWN, D_DOWN - db NPC_MOVEMENT_LEFT, D_LEFT - db NPC_MOVEMENT_RIGHT, D_RIGHT - db $ff - -Func_f9db: ; f9db (3:79db) - ret - -INCLUDE "engine/hp_bar.asm" - -INCLUDE "engine/hidden_object_functions3.asm" - - -SECTION "NPC Sprites 1", ROMX, BANK[NPC_SPRITES_1] - -OakAideSprite: INCBIN "gfx/sprites/oak_aide.2bpp" -RockerSprite: INCBIN "gfx/sprites/rocker.2bpp" -SwimmerSprite: INCBIN "gfx/sprites/swimmer.2bpp" -WhitePlayerSprite: INCBIN "gfx/sprites/white_player.2bpp" -GymHelperSprite: INCBIN "gfx/sprites/gym_helper.2bpp" -OldPersonSprite: INCBIN "gfx/sprites/old_person.2bpp" -MartGuySprite: INCBIN "gfx/sprites/mart_guy.2bpp" -FisherSprite: INCBIN "gfx/sprites/fisher.2bpp" -OldMediumWomanSprite: INCBIN "gfx/sprites/old_medium_woman.2bpp" -NurseSprite: INCBIN "gfx/sprites/nurse.2bpp" -CableClubWomanSprite: INCBIN "gfx/sprites/cable_club_woman.2bpp" -MrMasterballSprite: INCBIN "gfx/sprites/mr_masterball.2bpp" -LaprasGiverSprite: INCBIN "gfx/sprites/lapras_giver.2bpp" -WardenSprite: INCBIN "gfx/sprites/warden.2bpp" -SsCaptainSprite: INCBIN "gfx/sprites/ss_captain.2bpp" -Fisher2Sprite: INCBIN "gfx/sprites/fisher2.2bpp" -BlackbeltSprite: INCBIN "gfx/sprites/blackbelt.2bpp" -GuardSprite: INCBIN "gfx/sprites/guard.2bpp" -BallSprite: INCBIN "gfx/sprites/ball.2bpp" -OmanyteSprite: INCBIN "gfx/sprites/omanyte.2bpp" -BoulderSprite: INCBIN "gfx/sprites/boulder.2bpp" -PaperSheetSprite: INCBIN "gfx/sprites/paper_sheet.2bpp" -BookMapDexSprite: INCBIN "gfx/sprites/book_map_dex.2bpp" -ClipboardSprite: INCBIN "gfx/sprites/clipboard.2bpp" -SnorlaxSprite: INCBIN "gfx/sprites/snorlax.2bpp" -OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp" -LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp" - - -SECTION "Graphics", ROMX, BANK[GFX] - -PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp" -FontGraphics: INCBIN "gfx/font.1bpp" -ABTiles: INCBIN "gfx/AB.2bpp" -HpBarAndStatusGraphics: INCBIN "gfx/hp_bar_and_status.2bpp" -BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp" -BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp" -BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp" -NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp" -GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp" -TextBoxGraphics: INCBIN "gfx/text_box.2bpp" -PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp" -WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp" -PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp" - - -SECTION "Battle (bank 4)", ROMX, BANK[$4] - -INCLUDE "engine/overworld/is_player_just_outside_map.asm" -INCLUDE "engine/menu/status_screen.asm" -INCLUDE "engine/menu/party_menu.asm" - -RedPicFront:: INCBIN "pic/trainer/red.pic" -ShrinkPic1:: INCBIN "pic/trainer/shrink1.pic" -ShrinkPic2:: INCBIN "pic/trainer/shrink2.pic" - -INCLUDE "engine/turn_sprite.asm" -INCLUDE "engine/menu/start_sub_menus.asm" -INCLUDE "engine/items/tms.asm" -INCLUDE "engine/battle/end_of_battle.asm" -INCLUDE "engine/battle/wild_encounters.asm" -INCLUDE "engine/battle/moveEffects/recoil_effect.asm" -INCLUDE "engine/battle/moveEffects/conversion_effect.asm" -INCLUDE "engine/battle/moveEffects/haze_effect.asm" -INCLUDE "engine/battle/get_trainer_name.asm" - - -SECTION "NPC Sprites 2", ROMX, BANK[NPC_SPRITES_2] - -RedCyclingSprite: INCBIN "gfx/sprites/cycling.2bpp" -RedSprite: INCBIN "gfx/sprites/red.2bpp" -BlueSprite: INCBIN "gfx/sprites/blue.2bpp" -OakSprite: INCBIN "gfx/sprites/oak.2bpp" -BugCatcherSprite: INCBIN "gfx/sprites/bug_catcher.2bpp" -SlowbroSprite: INCBIN "gfx/sprites/slowbro.2bpp" -LassSprite: INCBIN "gfx/sprites/lass.2bpp" -BlackHairBoy1Sprite: INCBIN "gfx/sprites/black_hair_boy_1.2bpp" -LittleGirlSprite: INCBIN "gfx/sprites/little_girl.2bpp" -BirdSprite: INCBIN "gfx/sprites/bird.2bpp" -FatBaldGuySprite: INCBIN "gfx/sprites/fat_bald_guy.2bpp" -GamblerSprite: INCBIN "gfx/sprites/gambler.2bpp" -BlackHairBoy2Sprite: INCBIN "gfx/sprites/black_hair_boy_2.2bpp" -GirlSprite: INCBIN "gfx/sprites/girl.2bpp" -HikerSprite: INCBIN "gfx/sprites/hiker.2bpp" -FoulardWomanSprite: INCBIN "gfx/sprites/foulard_woman.2bpp" -GentlemanSprite: INCBIN "gfx/sprites/gentleman.2bpp" -DaisySprite: INCBIN "gfx/sprites/daisy.2bpp" -BikerSprite: INCBIN "gfx/sprites/biker.2bpp" -SailorSprite: INCBIN "gfx/sprites/sailor.2bpp" -CookSprite: INCBIN "gfx/sprites/cook.2bpp" -BikeShopGuySprite: INCBIN "gfx/sprites/bike_shop_guy.2bpp" -MrFujiSprite: INCBIN "gfx/sprites/mr_fuji.2bpp" -GiovanniSprite: INCBIN "gfx/sprites/giovanni.2bpp" -RocketSprite: INCBIN "gfx/sprites/rocket.2bpp" -MediumSprite: INCBIN "gfx/sprites/medium.2bpp" -WaiterSprite: INCBIN "gfx/sprites/waiter.2bpp" -ErikaSprite: INCBIN "gfx/sprites/erika.2bpp" -MomGeishaSprite: INCBIN "gfx/sprites/mom_geisha.2bpp" -BrunetteGirlSprite: INCBIN "gfx/sprites/brunette_girl.2bpp" -LanceSprite: INCBIN "gfx/sprites/lance.2bpp" -MomSprite: INCBIN "gfx/sprites/mom.2bpp" -BaldingGuySprite: INCBIN "gfx/sprites/balding_guy.2bpp" -YoungBoySprite: INCBIN "gfx/sprites/young_boy.2bpp" -GameboyKidSprite: INCBIN "gfx/sprites/gameboy_kid.2bpp" -ClefairySprite: INCBIN "gfx/sprites/clefairy.2bpp" -AgathaSprite: INCBIN "gfx/sprites/agatha.2bpp" -BrunoSprite: INCBIN "gfx/sprites/bruno.2bpp" -LoreleiSprite: INCBIN "gfx/sprites/lorelei.2bpp" -SeelSprite: INCBIN "gfx/sprites/seel.2bpp" - - -SECTION "Battle (bank 5)", ROMX, BANK[$5] - -INCLUDE "engine/load_pokedex_tiles.asm" -INCLUDE "engine/overworld/map_sprites.asm" -INCLUDE "engine/overworld/emotion_bubbles.asm" -INCLUDE "engine/evolve_trade.asm" -INCLUDE "engine/battle/moveEffects/substitute_effect.asm" -INCLUDE "engine/menu/pc.asm" - - -SECTION "bank6",ROMX,BANK[$6] - -INCLUDE "data/mapHeaders/celadoncity.asm" -INCLUDE "data/mapObjects/celadoncity.asm" -CeladonCityBlocks: INCBIN "maps/celadoncity.blk" - -INCLUDE "data/mapHeaders/pallettown.asm" -INCLUDE "data/mapObjects/pallettown.asm" -PalletTownBlocks: INCBIN "maps/pallettown.blk" - -INCLUDE "data/mapHeaders/viridiancity.asm" -INCLUDE "data/mapObjects/viridiancity.asm" -ViridianCityBlocks: INCBIN "maps/viridiancity.blk" - -INCLUDE "data/mapHeaders/pewtercity.asm" -INCLUDE "data/mapObjects/pewtercity.asm" -PewterCityBlocks: INCBIN "maps/pewtercity.blk" - -INCLUDE "data/mapHeaders/ceruleancity.asm" -INCLUDE "data/mapObjects/ceruleancity.asm" -CeruleanCityBlocks: INCBIN "maps/ceruleancity.blk" - -INCLUDE "data/mapHeaders/vermilioncity.asm" -INCLUDE "data/mapObjects/vermilioncity.asm" -VermilionCityBlocks: INCBIN "maps/vermilioncity.blk" - -INCLUDE "data/mapHeaders/fuchsiacity.asm" -INCLUDE "data/mapObjects/fuchsiacity.asm" -FuchsiaCityBlocks: INCBIN "maps/fuchsiacity.blk" - -INCLUDE "engine/play_time.asm" - -INCLUDE "scripts/pallettown.asm" -INCLUDE "scripts/viridiancity.asm" -INCLUDE "scripts/pewtercity.asm" -INCLUDE "scripts/ceruleancity.asm" -INCLUDE "scripts/vermilioncity.asm" -INCLUDE "scripts/celadoncity.asm" -INCLUDE "scripts/fuchsiacity.asm" - -INCLUDE "data/mapHeaders/blueshouse.asm" -INCLUDE "scripts/blueshouse.asm" -INCLUDE "data/mapObjects/blueshouse.asm" -BluesHouseBlocks: INCBIN "maps/blueshouse.blk" - -INCLUDE "data/mapHeaders/vermilionhouse3.asm" -INCLUDE "scripts/vermilionhouse3.asm" -INCLUDE "data/mapObjects/vermilionhouse3.asm" -VermilionHouse3Blocks: INCBIN "maps/vermilionhouse3.blk" - -INCLUDE "data/mapHeaders/indigoplateaulobby.asm" -INCLUDE "scripts/indigoplateaulobby.asm" -INCLUDE "data/mapObjects/indigoplateaulobby.asm" -IndigoPlateauLobbyBlocks: INCBIN "maps/indigoplateaulobby.blk" - -INCLUDE "data/mapHeaders/silphco4.asm" -INCLUDE "scripts/silphco4.asm" -INCLUDE "data/mapObjects/silphco4.asm" -SilphCo4Blocks: INCBIN "maps/silphco4.blk" - -INCLUDE "data/mapHeaders/silphco5.asm" -INCLUDE "scripts/silphco5.asm" -INCLUDE "data/mapObjects/silphco5.asm" -SilphCo5Blocks: INCBIN "maps/silphco5.blk" - -INCLUDE "data/mapHeaders/silphco6.asm" -INCLUDE "scripts/silphco6.asm" -INCLUDE "data/mapObjects/silphco6.asm" -SilphCo6Blocks: INCBIN "maps/silphco6.blk" - -INCLUDE "engine/overworld/npc_movement.asm" -INCLUDE "engine/overworld/doors.asm" -INCLUDE "engine/overworld/ledges.asm" - - -SECTION "bank7",ROMX,BANK[$7] - -INCLUDE "data/mapHeaders/cinnabarisland.asm" -INCLUDE "data/mapObjects/cinnabarisland.asm" -CinnabarIslandBlocks: INCBIN "maps/cinnabarisland.blk" - -INCLUDE "data/mapHeaders/route1.asm" -INCLUDE "data/mapObjects/route1.asm" -Route1Blocks: INCBIN "maps/route1.blk" - -UndergroundPathEntranceRoute8Blocks: INCBIN "maps/undergroundpathentranceroute8.blk" - -OaksLabBlocks: INCBIN "maps/oakslab.blk" - -Route16HouseBlocks: -Route2HouseBlocks: -SaffronHouse1Blocks: -SaffronHouse2Blocks: -VermilionHouse1Blocks: -NameRaterBlocks: -LavenderHouse1Blocks: -LavenderHouse2Blocks: -CeruleanHouse1Blocks: -PewterHouse1Blocks: -PewterHouse2Blocks: -ViridianHouseBlocks: INCBIN "maps/viridianhouse.blk" - -CeladonMansion5Blocks: -SchoolBlocks: INCBIN "maps/school.blk" - -CeruleanHouseTrashedBlocks: INCBIN "maps/ceruleanhousetrashed.blk" - -DiglettsCaveEntranceRoute11Blocks: -DiglettsCaveRoute2Blocks: INCBIN "maps/diglettscaveroute2.blk" - -INCLUDE "text/monster_names.asm" - -INCLUDE "engine/clear_save.asm" - -INCLUDE "engine/predefs7.asm" - -INCLUDE "scripts/cinnabarisland.asm" - -INCLUDE "scripts/route1.asm" - -INCLUDE "data/mapHeaders/oakslab.asm" -INCLUDE "scripts/oakslab.asm" -INCLUDE "data/mapObjects/oakslab.asm" - -INCLUDE "data/mapHeaders/viridianmart.asm" -INCLUDE "scripts/viridianmart.asm" -INCLUDE "data/mapObjects/viridianmart.asm" -ViridianMartBlocks: INCBIN "maps/viridianmart.blk" - -INCLUDE "data/mapHeaders/school.asm" -INCLUDE "scripts/school.asm" -INCLUDE "data/mapObjects/school.asm" - -INCLUDE "data/mapHeaders/viridianhouse.asm" -INCLUDE "scripts/viridianhouse.asm" -INCLUDE "data/mapObjects/viridianhouse.asm" - -INCLUDE "data/mapHeaders/pewterhouse1.asm" -INCLUDE "scripts/pewterhouse1.asm" -INCLUDE "data/mapObjects/pewterhouse1.asm" - -INCLUDE "data/mapHeaders/pewterhouse2.asm" -INCLUDE "scripts/pewterhouse2.asm" -INCLUDE "data/mapObjects/pewterhouse2.asm" - -INCLUDE "data/mapHeaders/ceruleanhousetrashed.asm" -INCLUDE "scripts/ceruleanhousetrashed.asm" -INCLUDE "data/mapObjects/ceruleanhousetrashed.asm" - -INCLUDE "data/mapHeaders/ceruleanhouse1.asm" -INCLUDE "scripts/ceruleanhouse1.asm" -INCLUDE "data/mapObjects/ceruleanhouse1.asm" - -INCLUDE "data/mapHeaders/bikeshop.asm" -INCLUDE "scripts/bikeshop.asm" -INCLUDE "data/mapObjects/bikeshop.asm" -BikeShopBlocks: INCBIN "maps/bikeshop.blk" - -INCLUDE "data/mapHeaders/lavenderhouse1.asm" -INCLUDE "scripts/lavenderhouse1.asm" -INCLUDE "data/mapObjects/lavenderhouse1.asm" - -INCLUDE "data/mapHeaders/lavenderhouse2.asm" -INCLUDE "scripts/lavenderhouse2.asm" -INCLUDE "data/mapObjects/lavenderhouse2.asm" - -INCLUDE "data/mapHeaders/namerater.asm" -INCLUDE "scripts/namerater.asm" -INCLUDE "data/mapObjects/namerater.asm" - -INCLUDE "data/mapHeaders/vermilionhouse1.asm" -INCLUDE "scripts/vermilionhouse1.asm" -INCLUDE "data/mapObjects/vermilionhouse1.asm" - -INCLUDE "data/mapHeaders/vermiliondock.asm" -INCLUDE "scripts/vermiliondock.asm" -INCLUDE "data/mapObjects/vermiliondock.asm" -VermilionDockBlocks: INCBIN "maps/vermiliondock.blk" - -INCLUDE "data/mapHeaders/celadonmansion5.asm" -INCLUDE "scripts/celadonmansion5.asm" -INCLUDE "data/mapObjects/celadonmansion5.asm" - -INCLUDE "data/mapHeaders/fuchsiamart.asm" -INCLUDE "scripts/fuchsiamart.asm" -INCLUDE "data/mapObjects/fuchsiamart.asm" -FuchsiaMartBlocks: INCBIN "maps/fuchsiamart.blk" - -INCLUDE "data/mapHeaders/saffronhouse1.asm" -INCLUDE "scripts/saffronhouse1.asm" -INCLUDE "data/mapObjects/saffronhouse1.asm" - -INCLUDE "data/mapHeaders/saffronhouse2.asm" -INCLUDE "scripts/saffronhouse2.asm" -INCLUDE "data/mapObjects/saffronhouse2.asm" - -INCLUDE "data/mapHeaders/diglettscaveroute2.asm" -INCLUDE "scripts/diglettscaveroute2.asm" -INCLUDE "data/mapObjects/diglettscaveroute2.asm" - -INCLUDE "data/mapHeaders/route2house.asm" -INCLUDE "scripts/route2house.asm" -INCLUDE "data/mapObjects/route2house.asm" - -INCLUDE "data/mapHeaders/route5gate.asm" -INCLUDE "scripts/route5gate.asm" -INCLUDE "data/mapObjects/route5gate.asm" -Route5GateBlocks: INCBIN "maps/route5gate.blk" - -INCLUDE "data/mapHeaders/route6gate.asm" -INCLUDE "scripts/route6gate.asm" -INCLUDE "data/mapObjects/route6gate.asm" -Route6GateBlocks: INCBIN "maps/route6gate.blk" - -INCLUDE "data/mapHeaders/route7gate.asm" -INCLUDE "scripts/route7gate.asm" -INCLUDE "data/mapObjects/route7gate.asm" -Route7GateBlocks: INCBIN "maps/route7gate.blk" - -INCLUDE "data/mapHeaders/route8gate.asm" -INCLUDE "scripts/route8gate.asm" -INCLUDE "data/mapObjects/route8gate.asm" -Route8GateBlocks: INCBIN "maps/route8gate.blk" - -INCLUDE "data/mapHeaders/undergroundpathentranceroute8.asm" -INCLUDE "scripts/undergroundpathentranceroute8.asm" -INCLUDE "data/mapObjects/undergroundpathentranceroute8.asm" - -INCLUDE "data/mapHeaders/powerplant.asm" -INCLUDE "scripts/powerplant.asm" -INCLUDE "data/mapObjects/powerplant.asm" -PowerPlantBlocks: INCBIN "maps/powerplant.blk" - -INCLUDE "data/mapHeaders/diglettscaveroute11.asm" -INCLUDE "scripts/diglettscaveroute11.asm" -INCLUDE "data/mapObjects/diglettscaveroute11.asm" - -INCLUDE "data/mapHeaders/route16house.asm" -INCLUDE "scripts/route16house.asm" -INCLUDE "data/mapObjects/route16house.asm" - -INCLUDE "data/mapHeaders/route22gate.asm" -INCLUDE "scripts/route22gate.asm" -INCLUDE "data/mapObjects/route22gate.asm" -Route22GateBlocks: INCBIN "maps/route22gate.blk" - -INCLUDE "data/mapHeaders/billshouse.asm" -INCLUDE "scripts/billshouse.asm" -INCLUDE "data/mapObjects/billshouse.asm" -BillsHouseBlocks: INCBIN "maps/billshouse.blk" -IF DEF(_OPTION_BEACH_HOUSE) -INCLUDE "data/mapHeaders/beach_house.asm" -INCLUDE "scripts/beach_house.asm" -BeachHouseBlockdata: INCBIN "maps/beach_house.blk" -INCLUDE "data/mapObjects/beach_house.asm" -ENDC - -INCLUDE "engine/menu/oaks_pc.asm" - -INCLUDE "engine/hidden_object_functions7.asm" - - -SECTION "Pics 1", ROMX, BANK[PICS_1] - -RhydonPicFront:: INCBIN "pic/bmon/rhydon.pic" -RhydonPicBack:: INCBIN "pic/monback/rhydonb.pic" -KangaskhanPicFront:: INCBIN "pic/bmon/kangaskhan.pic" -KangaskhanPicBack:: INCBIN "pic/monback/kangaskhanb.pic" -NidoranMPicFront:: INCBIN "pic/bmon/nidoranm.pic" -NidoranMPicBack:: INCBIN "pic/monback/nidoranmb.pic" -ClefairyPicFront:: INCBIN "pic/bmon/clefairy.pic" -ClefairyPicBack:: INCBIN "pic/monback/clefairyb.pic" -SpearowPicFront:: INCBIN "pic/bmon/spearow.pic" -SpearowPicBack:: INCBIN "pic/monback/spearowb.pic" -VoltorbPicFront:: INCBIN "pic/bmon/voltorb.pic" -VoltorbPicBack:: INCBIN "pic/monback/voltorbb.pic" -NidokingPicFront:: INCBIN "pic/bmon/nidoking.pic" -NidokingPicBack:: INCBIN "pic/monback/nidokingb.pic" -SlowbroPicFront:: INCBIN "pic/bmon/slowbro.pic" -SlowbroPicBack:: INCBIN "pic/monback/slowbrob.pic" -IvysaurPicFront:: INCBIN "pic/bmon/ivysaur.pic" -IvysaurPicBack:: INCBIN "pic/monback/ivysaurb.pic" -ExeggutorPicFront:: INCBIN "pic/bmon/exeggutor.pic" -ExeggutorPicBack:: INCBIN "pic/monback/exeggutorb.pic" -LickitungPicFront:: INCBIN "pic/bmon/lickitung.pic" -LickitungPicBack:: INCBIN "pic/monback/lickitungb.pic" -ExeggcutePicFront:: INCBIN "pic/bmon/exeggcute.pic" -ExeggcutePicBack:: INCBIN "pic/monback/exeggcuteb.pic" -GrimerPicFront:: INCBIN "pic/bmon/grimer.pic" -GrimerPicBack:: INCBIN "pic/monback/grimerb.pic" -GengarPicFront:: INCBIN "pic/bmon/gengar.pic" -GengarPicBack:: INCBIN "pic/monback/gengarb.pic" -NidoranFPicFront:: INCBIN "pic/bmon/nidoranf.pic" -NidoranFPicBack:: INCBIN "pic/monback/nidoranfb.pic" -NidoqueenPicFront:: INCBIN "pic/bmon/nidoqueen.pic" -NidoqueenPicBack:: INCBIN "pic/monback/nidoqueenb.pic" -CubonePicFront:: INCBIN "pic/bmon/cubone.pic" -CubonePicBack:: INCBIN "pic/monback/cuboneb.pic" -RhyhornPicFront:: INCBIN "pic/bmon/rhyhorn.pic" -RhyhornPicBack:: INCBIN "pic/monback/rhyhornb.pic" -LaprasPicFront:: INCBIN "pic/bmon/lapras.pic" -LaprasPicBack:: INCBIN "pic/monback/laprasb.pic" -ArcaninePicFront:: INCBIN "pic/bmon/arcanine.pic" -ArcaninePicBack:: INCBIN "pic/monback/arcanineb.pic" -GyaradosPicFront:: INCBIN "pic/bmon/gyarados.pic" -GyaradosPicBack:: INCBIN "pic/monback/gyaradosb.pic" -ShellderPicFront:: INCBIN "pic/bmon/shellder.pic" -ShellderPicBack:: INCBIN "pic/monback/shellderb.pic" -TentacoolPicFront:: INCBIN "pic/bmon/tentacool.pic" -TentacoolPicBack:: INCBIN "pic/monback/tentacoolb.pic" -GastlyPicFront:: INCBIN "pic/bmon/gastly.pic" -GastlyPicBack:: INCBIN "pic/monback/gastlyb.pic" -ScytherPicFront:: INCBIN "pic/bmon/scyther.pic" -ScytherPicBack:: INCBIN "pic/monback/scytherb.pic" -StaryuPicFront:: INCBIN "pic/bmon/staryu.pic" -StaryuPicBack:: INCBIN "pic/monback/staryub.pic" -BlastoisePicFront:: INCBIN "pic/bmon/blastoise.pic" -BlastoisePicBack:: INCBIN "pic/monback/blastoiseb.pic" -PinsirPicFront:: INCBIN "pic/bmon/pinsir.pic" -PinsirPicBack:: INCBIN "pic/monback/pinsirb.pic" -TangelaPicFront:: INCBIN "pic/bmon/tangela.pic" -TangelaPicBack:: INCBIN "pic/monback/tangelab.pic" - - -SECTION "Battle (bank 9)", ROMX, BANK[$9] -INCLUDE "engine/battle/print_type.asm" -INCLUDE "engine/battle/save_trainer_name.asm" -INCLUDE "engine/battle/moveEffects/focus_energy_effect.asm" - - -SECTION "Pics 2", ROMX, BANK[PICS_2] - -GrowlithePicFront:: INCBIN "pic/bmon/growlithe.pic" -GrowlithePicBack:: INCBIN "pic/monback/growlitheb.pic" -OnixPicFront:: INCBIN "pic/bmon/onix.pic" -OnixPicBack:: INCBIN "pic/monback/onixb.pic" -FearowPicFront:: INCBIN "pic/bmon/fearow.pic" -FearowPicBack:: INCBIN "pic/monback/fearowb.pic" -PidgeyPicFront:: INCBIN "pic/bmon/pidgey.pic" -PidgeyPicBack:: INCBIN "pic/monback/pidgeyb.pic" -SlowpokePicFront:: INCBIN "pic/bmon/slowpoke.pic" -SlowpokePicBack:: INCBIN "pic/monback/slowpokeb.pic" -KadabraPicFront:: INCBIN "pic/bmon/kadabra.pic" -KadabraPicBack:: INCBIN "pic/monback/kadabrab.pic" -GravelerPicFront:: INCBIN "pic/bmon/graveler.pic" -GravelerPicBack:: INCBIN "pic/monback/gravelerb.pic" -ChanseyPicFront:: INCBIN "pic/bmon/chansey.pic" -ChanseyPicBack:: INCBIN "pic/monback/chanseyb.pic" -MachokePicFront:: INCBIN "pic/bmon/machoke.pic" -MachokePicBack:: INCBIN "pic/monback/machokeb.pic" -MrMimePicFront:: INCBIN "pic/bmon/mr.mime.pic" -MrMimePicBack:: INCBIN "pic/monback/mr.mimeb.pic" -HitmonleePicFront:: INCBIN "pic/bmon/hitmonlee.pic" -HitmonleePicBack:: INCBIN "pic/monback/hitmonleeb.pic" -HitmonchanPicFront:: INCBIN "pic/bmon/hitmonchan.pic" -HitmonchanPicBack:: INCBIN "pic/monback/hitmonchanb.pic" -ArbokPicFront:: INCBIN "pic/bmon/arbok.pic" -ArbokPicBack:: INCBIN "pic/monback/arbokb.pic" -ParasectPicFront:: INCBIN "pic/bmon/parasect.pic" -ParasectPicBack:: INCBIN "pic/monback/parasectb.pic" -PsyduckPicFront:: INCBIN "pic/bmon/psyduck.pic" -PsyduckPicBack:: INCBIN "pic/monback/psyduckb.pic" -DrowzeePicFront:: INCBIN "pic/bmon/drowzee.pic" -DrowzeePicBack:: INCBIN "pic/monback/drowzeeb.pic" -GolemPicFront:: INCBIN "pic/bmon/golem.pic" -GolemPicBack:: INCBIN "pic/monback/golemb.pic" -MagmarPicFront:: INCBIN "pic/bmon/magmar.pic" -MagmarPicBack:: INCBIN "pic/monback/magmarb.pic" -ElectabuzzPicFront:: INCBIN "pic/bmon/electabuzz.pic" -ElectabuzzPicBack:: INCBIN "pic/monback/electabuzzb.pic" -MagnetonPicFront:: INCBIN "pic/bmon/magneton.pic" -MagnetonPicBack:: INCBIN "pic/monback/magnetonb.pic" -KoffingPicFront:: INCBIN "pic/bmon/koffing.pic" -KoffingPicBack:: INCBIN "pic/monback/koffingb.pic" -MankeyPicFront:: INCBIN "pic/bmon/mankey.pic" -MankeyPicBack:: INCBIN "pic/monback/mankeyb.pic" -SeelPicFront:: INCBIN "pic/bmon/seel.pic" -SeelPicBack:: INCBIN "pic/monback/seelb.pic" -DiglettPicFront:: INCBIN "pic/bmon/diglett.pic" -DiglettPicBack:: INCBIN "pic/monback/diglettb.pic" -TaurosPicFront:: INCBIN "pic/bmon/tauros.pic" -TaurosPicBack:: INCBIN "pic/monback/taurosb.pic" -FarfetchdPicFront:: INCBIN "pic/bmon/farfetchd.pic" -FarfetchdPicBack:: INCBIN "pic/monback/farfetchdb.pic" -VenonatPicFront:: INCBIN "pic/bmon/venonat.pic" -VenonatPicBack:: INCBIN "pic/monback/venonatb.pic" -DragonitePicFront:: INCBIN "pic/bmon/dragonite.pic" -DragonitePicBack:: INCBIN "pic/monback/dragoniteb.pic" -DoduoPicFront:: INCBIN "pic/bmon/doduo.pic" -DoduoPicBack:: INCBIN "pic/monback/doduob.pic" -PoliwagPicFront:: INCBIN "pic/bmon/poliwag.pic" -PoliwagPicBack:: INCBIN "pic/monback/poliwagb.pic" -JynxPicFront:: INCBIN "pic/bmon/jynx.pic" -JynxPicBack:: INCBIN "pic/monback/jynxb.pic" -MoltresPicFront:: INCBIN "pic/bmon/moltres.pic" -MoltresPicBack:: INCBIN "pic/monback/moltresb.pic" - - -SECTION "Battle (bank A)", ROMX, BANK[$A] -INCLUDE "engine/battle/moveEffects/leech_seed_effect.asm" - - -SECTION "Pics 3", ROMX, BANK[PICS_3] - -ArticunoPicFront:: INCBIN "pic/bmon/articuno.pic" -ArticunoPicBack:: INCBIN "pic/monback/articunob.pic" -ZapdosPicFront:: INCBIN "pic/bmon/zapdos.pic" -ZapdosPicBack:: INCBIN "pic/monback/zapdosb.pic" -DittoPicFront:: INCBIN "pic/bmon/ditto.pic" -DittoPicBack:: INCBIN "pic/monback/dittob.pic" -MeowthPicFront:: INCBIN "pic/bmon/meowth.pic" -MeowthPicBack:: INCBIN "pic/monback/meowthb.pic" -KrabbyPicFront:: INCBIN "pic/bmon/krabby.pic" -KrabbyPicBack:: INCBIN "pic/monback/krabbyb.pic" -VulpixPicFront:: INCBIN "pic/bmon/vulpix.pic" -VulpixPicBack:: INCBIN "pic/monback/vulpixb.pic" -NinetalesPicFront:: INCBIN "pic/bmon/ninetales.pic" -NinetalesPicBack:: INCBIN "pic/monback/ninetalesb.pic" -PikachuPicFront:: INCBIN "pic/bmon/pikachu.pic" -PikachuPicBack:: INCBIN "pic/monback/pikachub.pic" -RaichuPicFront:: INCBIN "pic/bmon/raichu.pic" -RaichuPicBack:: INCBIN "pic/monback/raichub.pic" -DratiniPicFront:: INCBIN "pic/bmon/dratini.pic" -DratiniPicBack:: INCBIN "pic/monback/dratinib.pic" -DragonairPicFront:: INCBIN "pic/bmon/dragonair.pic" -DragonairPicBack:: INCBIN "pic/monback/dragonairb.pic" -KabutoPicFront:: INCBIN "pic/bmon/kabuto.pic" -KabutoPicBack:: INCBIN "pic/monback/kabutob.pic" -KabutopsPicFront:: INCBIN "pic/bmon/kabutops.pic" -KabutopsPicBack:: INCBIN "pic/monback/kabutopsb.pic" -HorseaPicFront:: INCBIN "pic/bmon/horsea.pic" -HorseaPicBack:: INCBIN "pic/monback/horseab.pic" -SeadraPicFront:: INCBIN "pic/bmon/seadra.pic" -SeadraPicBack:: INCBIN "pic/monback/seadrab.pic" -SandshrewPicFront:: INCBIN "pic/bmon/sandshrew.pic" -SandshrewPicBack:: INCBIN "pic/monback/sandshrewb.pic" -SandslashPicFront:: INCBIN "pic/bmon/sandslash.pic" -SandslashPicBack:: INCBIN "pic/monback/sandslashb.pic" -OmanytePicFront:: INCBIN "pic/bmon/omanyte.pic" -OmanytePicBack:: INCBIN "pic/monback/omanyteb.pic" -OmastarPicFront:: INCBIN "pic/bmon/omastar.pic" -OmastarPicBack:: INCBIN "pic/monback/omastarb.pic" -JigglypuffPicFront:: INCBIN "pic/bmon/jigglypuff.pic" -JigglypuffPicBack:: INCBIN "pic/monback/jigglypuffb.pic" -WigglytuffPicFront:: INCBIN "pic/bmon/wigglytuff.pic" -WigglytuffPicBack:: INCBIN "pic/monback/wigglytuffb.pic" -EeveePicFront:: INCBIN "pic/bmon/eevee.pic" -EeveePicBack:: INCBIN "pic/monback/eeveeb.pic" -FlareonPicFront:: INCBIN "pic/bmon/flareon.pic" -FlareonPicBack:: INCBIN "pic/monback/flareonb.pic" -JolteonPicFront:: INCBIN "pic/bmon/jolteon.pic" -JolteonPicBack:: INCBIN "pic/monback/jolteonb.pic" -VaporeonPicFront:: INCBIN "pic/bmon/vaporeon.pic" -VaporeonPicBack:: INCBIN "pic/monback/vaporeonb.pic" -MachopPicFront:: INCBIN "pic/bmon/machop.pic" -MachopPicBack:: INCBIN "pic/monback/machopb.pic" -ZubatPicFront:: INCBIN "pic/bmon/zubat.pic" -ZubatPicBack:: INCBIN "pic/monback/zubatb.pic" -EkansPicFront:: INCBIN "pic/bmon/ekans.pic" -EkansPicBack:: INCBIN "pic/monback/ekansb.pic" -ParasPicFront:: INCBIN "pic/bmon/paras.pic" -ParasPicBack:: INCBIN "pic/monback/parasb.pic" -PoliwhirlPicFront:: INCBIN "pic/bmon/poliwhirl.pic" -PoliwhirlPicBack:: INCBIN "pic/monback/poliwhirlb.pic" -PoliwrathPicFront:: INCBIN "pic/bmon/poliwrath.pic" -PoliwrathPicBack:: INCBIN "pic/monback/poliwrathb.pic" -WeedlePicFront:: INCBIN "pic/bmon/weedle.pic" -WeedlePicBack:: INCBIN "pic/monback/weedleb.pic" -KakunaPicFront:: INCBIN "pic/bmon/kakuna.pic" -KakunaPicBack:: INCBIN "pic/monback/kakunab.pic" -BeedrillPicFront:: INCBIN "pic/bmon/beedrill.pic" -BeedrillPicBack:: INCBIN "pic/monback/beedrillb.pic" - -FossilKabutopsPic:: INCBIN "pic/bmon/fossilkabutops.pic" - - -SECTION "Battle (bank B)", ROMX, BANK[$B] - -INCLUDE "engine/battle/display_effectiveness.asm" - -TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_info.2bpp" -BlankLeaderNames: INCBIN "gfx/blank_leader_names.2bpp" -CircleTile: INCBIN "gfx/circle_tile.2bpp" -BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp" - -INCLUDE "engine/items/tmhm.asm" -INCLUDE "engine/battle/scale_sprites.asm" -INCLUDE "engine/battle/moveEffects/pay_day_effect.asm" -INCLUDE "engine/game_corner_slots2.asm" - - -SECTION "Pics 4", ROMX, BANK[PICS_4] - -DodrioPicFront:: INCBIN "pic/bmon/dodrio.pic" -DodrioPicBack:: INCBIN "pic/monback/dodriob.pic" -PrimeapePicFront:: INCBIN "pic/bmon/primeape.pic" -PrimeapePicBack:: INCBIN "pic/monback/primeapeb.pic" -DugtrioPicFront:: INCBIN "pic/bmon/dugtrio.pic" -DugtrioPicBack:: INCBIN "pic/monback/dugtriob.pic" -VenomothPicFront:: INCBIN "pic/bmon/venomoth.pic" -VenomothPicBack:: INCBIN "pic/monback/venomothb.pic" -DewgongPicFront:: INCBIN "pic/bmon/dewgong.pic" -DewgongPicBack:: INCBIN "pic/monback/dewgongb.pic" -CaterpiePicFront:: INCBIN "pic/bmon/caterpie.pic" -CaterpiePicBack:: INCBIN "pic/monback/caterpieb.pic" -MetapodPicFront:: INCBIN "pic/bmon/metapod.pic" -MetapodPicBack:: INCBIN "pic/monback/metapodb.pic" -ButterfreePicFront:: INCBIN "pic/bmon/butterfree.pic" -ButterfreePicBack:: INCBIN "pic/monback/butterfreeb.pic" -MachampPicFront:: INCBIN "pic/bmon/machamp.pic" -MachampPicBack:: INCBIN "pic/monback/machampb.pic" -GolduckPicFront:: INCBIN "pic/bmon/golduck.pic" -GolduckPicBack:: INCBIN "pic/monback/golduckb.pic" -HypnoPicFront:: INCBIN "pic/bmon/hypno.pic" -HypnoPicBack:: INCBIN "pic/monback/hypnob.pic" -GolbatPicFront:: INCBIN "pic/bmon/golbat.pic" -GolbatPicBack:: INCBIN "pic/monback/golbatb.pic" -MewtwoPicFront:: INCBIN "pic/bmon/mewtwo.pic" -MewtwoPicBack:: INCBIN "pic/monback/mewtwob.pic" -SnorlaxPicFront:: INCBIN "pic/bmon/snorlax.pic" -SnorlaxPicBack:: INCBIN "pic/monback/snorlaxb.pic" -MagikarpPicFront:: INCBIN "pic/bmon/magikarp.pic" -MagikarpPicBack:: INCBIN "pic/monback/magikarpb.pic" -MukPicFront:: INCBIN "pic/bmon/muk.pic" -MukPicBack:: INCBIN "pic/monback/mukb.pic" -KinglerPicFront:: INCBIN "pic/bmon/kingler.pic" -KinglerPicBack:: INCBIN "pic/monback/kinglerb.pic" -CloysterPicFront:: INCBIN "pic/bmon/cloyster.pic" -CloysterPicBack:: INCBIN "pic/monback/cloysterb.pic" -ElectrodePicFront:: INCBIN "pic/bmon/electrode.pic" -ElectrodePicBack:: INCBIN "pic/monback/electrodeb.pic" -ClefablePicFront:: INCBIN "pic/bmon/clefable.pic" -ClefablePicBack:: INCBIN "pic/monback/clefableb.pic" -WeezingPicFront:: INCBIN "pic/bmon/weezing.pic" -WeezingPicBack:: INCBIN "pic/monback/weezingb.pic" -PersianPicFront:: INCBIN "pic/bmon/persian.pic" -PersianPicBack:: INCBIN "pic/monback/persianb.pic" -MarowakPicFront:: INCBIN "pic/bmon/marowak.pic" -MarowakPicBack:: INCBIN "pic/monback/marowakb.pic" -HaunterPicFront:: INCBIN "pic/bmon/haunter.pic" -HaunterPicBack:: INCBIN "pic/monback/haunterb.pic" -AbraPicFront:: INCBIN "pic/bmon/abra.pic" -AbraPicBack:: INCBIN "pic/monback/abrab.pic" -AlakazamPicFront:: INCBIN "pic/bmon/alakazam.pic" -AlakazamPicBack:: INCBIN "pic/monback/alakazamb.pic" -PidgeottoPicFront:: INCBIN "pic/bmon/pidgeotto.pic" -PidgeottoPicBack:: INCBIN "pic/monback/pidgeottob.pic" -PidgeotPicFront:: INCBIN "pic/bmon/pidgeot.pic" -PidgeotPicBack:: INCBIN "pic/monback/pidgeotb.pic" -StarmiePicFront:: INCBIN "pic/bmon/starmie.pic" -StarmiePicBack:: INCBIN "pic/monback/starmieb.pic" - -RedPicBack:: INCBIN "pic/trainer/redb.pic" -OldManPic:: INCBIN "pic/trainer/oldman.pic" - - -SECTION "Battle (bank C)", ROMX, BANK[$C] -INCLUDE "engine/battle/moveEffects/mist_effect.asm" -INCLUDE "engine/battle/moveEffects/one_hit_ko_effect.asm" - - -SECTION "Pics 5", ROMX, BANK[PICS_5] - -BulbasaurPicFront:: INCBIN "pic/bmon/bulbasaur.pic" -BulbasaurPicBack:: INCBIN "pic/monback/bulbasaurb.pic" -VenusaurPicFront:: INCBIN "pic/bmon/venusaur.pic" -VenusaurPicBack:: INCBIN "pic/monback/venusaurb.pic" -TentacruelPicFront:: INCBIN "pic/bmon/tentacruel.pic" -TentacruelPicBack:: INCBIN "pic/monback/tentacruelb.pic" -GoldeenPicFront:: INCBIN "pic/bmon/goldeen.pic" -GoldeenPicBack:: INCBIN "pic/monback/goldeenb.pic" -SeakingPicFront:: INCBIN "pic/bmon/seaking.pic" -SeakingPicBack:: INCBIN "pic/monback/seakingb.pic" -PonytaPicFront:: INCBIN "pic/bmon/ponyta.pic" -RapidashPicFront:: INCBIN "pic/bmon/rapidash.pic" -PonytaPicBack:: INCBIN "pic/monback/ponytab.pic" -RapidashPicBack:: INCBIN "pic/monback/rapidashb.pic" -RattataPicFront:: INCBIN "pic/bmon/rattata.pic" -RattataPicBack:: INCBIN "pic/monback/rattatab.pic" -RaticatePicFront:: INCBIN "pic/bmon/raticate.pic" -RaticatePicBack:: INCBIN "pic/monback/raticateb.pic" -NidorinoPicFront:: INCBIN "pic/bmon/nidorino.pic" -NidorinoPicBack:: INCBIN "pic/monback/nidorinob.pic" -NidorinaPicFront:: INCBIN "pic/bmon/nidorina.pic" -NidorinaPicBack:: INCBIN "pic/monback/nidorinab.pic" -GeodudePicFront:: INCBIN "pic/bmon/geodude.pic" -GeodudePicBack:: INCBIN "pic/monback/geodudeb.pic" -PorygonPicFront:: INCBIN "pic/bmon/porygon.pic" -PorygonPicBack:: INCBIN "pic/monback/porygonb.pic" -AerodactylPicFront:: INCBIN "pic/bmon/aerodactyl.pic" -AerodactylPicBack:: INCBIN "pic/monback/aerodactylb.pic" -MagnemitePicFront:: INCBIN "pic/bmon/magnemite.pic" -MagnemitePicBack:: INCBIN "pic/monback/magnemiteb.pic" -CharmanderPicFront:: INCBIN "pic/bmon/charmander.pic" -CharmanderPicBack:: INCBIN "pic/monback/charmanderb.pic" -SquirtlePicFront:: INCBIN "pic/bmon/squirtle.pic" -SquirtlePicBack:: INCBIN "pic/monback/squirtleb.pic" -CharmeleonPicFront:: INCBIN "pic/bmon/charmeleon.pic" -CharmeleonPicBack:: INCBIN "pic/monback/charmeleonb.pic" -WartortlePicFront:: INCBIN "pic/bmon/wartortle.pic" -WartortlePicBack:: INCBIN "pic/monback/wartortleb.pic" -CharizardPicFront:: INCBIN "pic/bmon/charizard.pic" -CharizardPicBack:: INCBIN "pic/monback/charizardb.pic" -FossilAerodactylPic:: INCBIN "pic/bmon/fossilaerodactyl.pic" -GhostPic:: INCBIN "pic/other/ghost.pic" -OddishPicFront:: INCBIN "pic/bmon/oddish.pic" -OddishPicBack:: INCBIN "pic/monback/oddishb.pic" -GloomPicFront:: INCBIN "pic/bmon/gloom.pic" -GloomPicBack:: INCBIN "pic/monback/gloomb.pic" -VileplumePicFront:: INCBIN "pic/bmon/vileplume.pic" -VileplumePicBack:: INCBIN "pic/monback/vileplumeb.pic" -BellsproutPicFront:: INCBIN "pic/bmon/bellsprout.pic" -BellsproutPicBack:: INCBIN "pic/monback/bellsproutb.pic" -WeepinbellPicFront:: INCBIN "pic/bmon/weepinbell.pic" -WeepinbellPicBack:: INCBIN "pic/monback/weepinbellb.pic" -VictreebelPicFront:: INCBIN "pic/bmon/victreebel.pic" -VictreebelPicBack:: INCBIN "pic/monback/victreebelb.pic" - - -SECTION "Battle (bank D)", ROMX, BANK[$D] - -INCLUDE "engine/titlescreen2.asm" -INCLUDE "engine/battle/link_battle_versus_text.asm" -INCLUDE "engine/slot_machine.asm" -INCLUDE "engine/overworld/pewter_guys.asm" -INCLUDE "engine/multiply_divide.asm" -INCLUDE "engine/game_corner_slots.asm" - - -SECTION "bankE",ROMX,BANK[$E] - -INCLUDE "data/moves.asm" -BaseStats: INCLUDE "data/base_stats.asm" -INCLUDE "data/cries.asm" -INCLUDE "engine/battle/unused_stats_functions.asm" -INCLUDE "engine/battle/scroll_draw_trainer_pic.asm" -INCLUDE "engine/battle/trainer_ai.asm" -INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm" - -TradingAnimationGraphics: - INCBIN "gfx/game_boy.norepeat.2bpp" - INCBIN "gfx/link_cable.2bpp" - -TradingAnimationGraphics2: -; Pokeball traveling through the link cable. - INCBIN "gfx/trade2.2bpp" - -INCLUDE "engine/evos_moves.asm" -INCLUDE "engine/battle/moveEffects/heal_effect.asm" -INCLUDE "engine/battle/moveEffects/transform_effect.asm" -INCLUDE "engine/battle/moveEffects/reflect_light_screen_effect.asm" - - -SECTION "bankF",ROMX,BANK[$F] - -INCLUDE "engine/battle/core.asm" - - -SECTION "bank10",ROMX,BANK[$10] - -INCLUDE "engine/menu/pokedex.asm" -INCLUDE "engine/trade.asm" -INCLUDE "engine/intro.asm" -INCLUDE "engine/trade2.asm" - - -SECTION "bank11",ROMX,BANK[$11] - -INCLUDE "data/mapHeaders/lavendertown.asm" -INCLUDE "data/mapObjects/lavendertown.asm" -LavenderTownBlocks: INCBIN "maps/lavendertown.blk" - -ViridianPokecenterBlocks: INCBIN "maps/viridianpokecenter.blk" - -SafariZoneRestHouse1Blocks: -SafariZoneRestHouse2Blocks: -SafariZoneRestHouse3Blocks: -SafariZoneRestHouse4Blocks: INCBIN "maps/safarizoneresthouse1.blk" - -INCLUDE "scripts/lavendertown.asm" - -INCLUDE "engine/pokedex_rating.asm" - -INCLUDE "data/mapHeaders/viridianpokecenter.asm" -INCLUDE "scripts/viridianpokecenter.asm" -INCLUDE "data/mapObjects/viridianpokecenter.asm" - -INCLUDE "data/mapHeaders/mansion1.asm" -INCLUDE "scripts/mansion1.asm" -INCLUDE "data/mapObjects/mansion1.asm" -Mansion1Blocks: INCBIN "maps/mansion1.blk" - -INCLUDE "data/mapHeaders/rocktunnel1.asm" -INCLUDE "scripts/rocktunnel1.asm" -INCLUDE "data/mapObjects/rocktunnel1.asm" -RockTunnel1Blocks: INCBIN "maps/rocktunnel1.blk" - -INCLUDE "data/mapHeaders/seafoamislands1.asm" -INCLUDE "scripts/seafoamislands1.asm" -INCLUDE "data/mapObjects/seafoamislands1.asm" -SeafoamIslands1Blocks: INCBIN "maps/seafoamislands1.blk" - -INCLUDE "data/mapHeaders/ssanne3.asm" -INCLUDE "scripts/ssanne3.asm" -INCLUDE "data/mapObjects/ssanne3.asm" -SSAnne3Blocks: INCBIN "maps/ssanne3.blk" - -INCLUDE "data/mapHeaders/victoryroad3.asm" -INCLUDE "scripts/victoryroad3.asm" -INCLUDE "data/mapObjects/victoryroad3.asm" -VictoryRoad3Blocks: INCBIN "maps/victoryroad3.blk" - -INCLUDE "data/mapHeaders/rockethideout1.asm" -INCLUDE "scripts/rockethideout1.asm" -INCLUDE "data/mapObjects/rockethideout1.asm" -RocketHideout1Blocks: INCBIN "maps/rockethideout1.blk" - -INCLUDE "data/mapHeaders/rockethideout2.asm" -INCLUDE "scripts/rockethideout2.asm" -INCLUDE "data/mapObjects/rockethideout2.asm" -RocketHideout2Blocks: INCBIN "maps/rockethideout2.blk" - -INCLUDE "data/mapHeaders/rockethideout3.asm" -INCLUDE "scripts/rockethideout3.asm" -INCLUDE "data/mapObjects/rockethideout3.asm" -RocketHideout3Blocks: INCBIN "maps/rockethideout3.blk" - -INCLUDE "data/mapHeaders/rockethideout4.asm" -INCLUDE "scripts/rockethideout4.asm" -INCLUDE "data/mapObjects/rockethideout4.asm" -RocketHideout4Blocks: INCBIN "maps/rockethideout4.blk" - -INCLUDE "data/mapHeaders/rockethideoutelevator.asm" -INCLUDE "scripts/rockethideoutelevator.asm" -INCLUDE "data/mapObjects/rockethideoutelevator.asm" -RocketHideoutElevatorBlocks: INCBIN "maps/rockethideoutelevator.blk" - -INCLUDE "data/mapHeaders/silphcoelevator.asm" -INCLUDE "scripts/silphcoelevator.asm" -INCLUDE "data/mapObjects/silphcoelevator.asm" -SilphCoElevatorBlocks: INCBIN "maps/silphcoelevator.blk" - -INCLUDE "data/mapHeaders/safarizoneeast.asm" -INCLUDE "scripts/safarizoneeast.asm" -INCLUDE "data/mapObjects/safarizoneeast.asm" -SafariZoneEastBlocks: INCBIN "maps/safarizoneeast.blk" - -INCLUDE "data/mapHeaders/safarizonenorth.asm" -INCLUDE "scripts/safarizonenorth.asm" -INCLUDE "data/mapObjects/safarizonenorth.asm" -SafariZoneNorthBlocks: INCBIN "maps/safarizonenorth.blk" - -INCLUDE "data/mapHeaders/safarizonecenter.asm" -INCLUDE "scripts/safarizonecenter.asm" -INCLUDE "data/mapObjects/safarizonecenter.asm" -SafariZoneCenterBlocks: INCBIN "maps/safarizonecenter.blk" - -INCLUDE "data/mapHeaders/safarizoneresthouse1.asm" -INCLUDE "scripts/safarizoneresthouse1.asm" -INCLUDE "data/mapObjects/safarizoneresthouse1.asm" - -INCLUDE "data/mapHeaders/safarizoneresthouse2.asm" -INCLUDE "scripts/safarizoneresthouse2.asm" -INCLUDE "data/mapObjects/safarizoneresthouse2.asm" - -INCLUDE "data/mapHeaders/safarizoneresthouse3.asm" -INCLUDE "scripts/safarizoneresthouse3.asm" -INCLUDE "data/mapObjects/safarizoneresthouse3.asm" - -INCLUDE "data/mapHeaders/safarizoneresthouse4.asm" -INCLUDE "scripts/safarizoneresthouse4.asm" -INCLUDE "data/mapObjects/safarizoneresthouse4.asm" - -INCLUDE "data/mapHeaders/unknowndungeon2.asm" -INCLUDE "scripts/unknowndungeon2.asm" -INCLUDE "data/mapObjects/unknowndungeon2.asm" -UnknownDungeon2Blocks: INCBIN "maps/unknowndungeon2.blk" - -INCLUDE "data/mapHeaders/unknowndungeon3.asm" -INCLUDE "scripts/unknowndungeon3.asm" -INCLUDE "data/mapObjects/unknowndungeon3.asm" -UnknownDungeon3Blocks: INCBIN "maps/unknowndungeon3.blk" - -INCLUDE "data/mapHeaders/rocktunnel2.asm" -INCLUDE "scripts/rocktunnel2.asm" -INCLUDE "data/mapObjects/rocktunnel2.asm" -RockTunnel2Blocks: INCBIN "maps/rocktunnel2.blk" - -INCLUDE "data/mapHeaders/seafoamislands2.asm" -INCLUDE "scripts/seafoamislands2.asm" -INCLUDE "data/mapObjects/seafoamislands2.asm" -SeafoamIslands2Blocks: INCBIN "maps/seafoamislands2.blk" - -INCLUDE "data/mapHeaders/seafoamislands3.asm" -INCLUDE "scripts/seafoamislands3.asm" -INCLUDE "data/mapObjects/seafoamislands3.asm" -SeafoamIslands3Blocks: INCBIN "maps/seafoamislands3.blk" - -INCLUDE "data/mapHeaders/seafoamislands4.asm" -INCLUDE "scripts/seafoamislands4.asm" -INCLUDE "data/mapObjects/seafoamislands4.asm" -SeafoamIslands4Blocks: INCBIN "maps/seafoamislands4.blk" - -INCLUDE "data/mapHeaders/seafoamislands5.asm" -INCLUDE "scripts/seafoamislands5.asm" -INCLUDE "data/mapObjects/seafoamislands5.asm" -SeafoamIslands5Blocks: INCBIN "maps/seafoamislands5.blk" - -INCLUDE "engine/overworld/hidden_objects.asm" - - -SECTION "bank12",ROMX,BANK[$12] - -INCLUDE "data/mapHeaders/route7.asm" -INCLUDE "data/mapObjects/route7.asm" -Route7Blocks: INCBIN "maps/route7.blk" - -CeladonPokecenterBlocks: -RockTunnelPokecenterBlocks: -MtMoonPokecenterBlocks: INCBIN "maps/mtmoonpokecenter.blk" - -Route18GateBlocks: -Route15GateBlocks: -Route11GateBlocks: INCBIN "maps/route11gate.blk" - -Route18GateUpstairsBlocks: -Route16GateUpstairsBlocks: -Route12GateUpstairsBlocks: -Route15GateUpstairsBlocks: -Route11GateUpstairsBlocks: INCBIN "maps/route11gateupstairs.blk" - -INCLUDE "engine/predefs12.asm" - -INCLUDE "scripts/route7.asm" - -INCLUDE "data/mapHeaders/redshouse1f.asm" -INCLUDE "scripts/redshouse1f.asm" -INCLUDE "data/mapObjects/redshouse1f.asm" -RedsHouse1FBlocks: INCBIN "maps/redshouse1f.blk" - -INCLUDE "data/mapHeaders/celadonmart3.asm" -INCLUDE "scripts/celadonmart3.asm" -INCLUDE "data/mapObjects/celadonmart3.asm" -CeladonMart3Blocks: INCBIN "maps/celadonmart3.blk" - -INCLUDE "data/mapHeaders/celadonmart4.asm" -INCLUDE "scripts/celadonmart4.asm" -INCLUDE "data/mapObjects/celadonmart4.asm" -CeladonMart4Blocks: INCBIN "maps/celadonmart4.blk" - -INCLUDE "data/mapHeaders/celadonmartroof.asm" -INCLUDE "scripts/celadonmartroof.asm" -INCLUDE "data/mapObjects/celadonmartroof.asm" -CeladonMartRoofBlocks: INCBIN "maps/celadonmartroof.blk" - -INCLUDE "data/mapHeaders/celadonmartelevator.asm" -INCLUDE "scripts/celadonmartelevator.asm" -INCLUDE "data/mapObjects/celadonmartelevator.asm" -CeladonMartElevatorBlocks: INCBIN "maps/celadonmartelevator.blk" - -INCLUDE "data/mapHeaders/celadonmansion1.asm" -INCLUDE "scripts/celadonmansion1.asm" -INCLUDE "data/mapObjects/celadonmansion1.asm" -CeladonMansion1Blocks: INCBIN "maps/celadonmansion1.blk" - -INCLUDE "data/mapHeaders/celadonmansion2.asm" -INCLUDE "scripts/celadonmansion2.asm" -INCLUDE "data/mapObjects/celadonmansion2.asm" -CeladonMansion2Blocks: INCBIN "maps/celadonmansion2.blk" - -INCLUDE "data/mapHeaders/celadonmansion3.asm" -INCLUDE "scripts/celadonmansion3.asm" -INCLUDE "data/mapObjects/celadonmansion3.asm" -CeladonMansion3Blocks: INCBIN "maps/celadonmansion3.blk" - -INCLUDE "data/mapHeaders/celadonmansion4.asm" -INCLUDE "scripts/celadonmansion4.asm" -INCLUDE "data/mapObjects/celadonmansion4.asm" -CeladonMansion4Blocks: INCBIN "maps/celadonmansion4.blk" - -INCLUDE "data/mapHeaders/celadonpokecenter.asm" -INCLUDE "scripts/celadonpokecenter.asm" -INCLUDE "data/mapObjects/celadonpokecenter.asm" - -INCLUDE "data/mapHeaders/celadongym.asm" -INCLUDE "scripts/celadongym.asm" -INCLUDE "data/mapObjects/celadongym.asm" -CeladonGymBlocks: INCBIN "maps/celadongym.blk" - -INCLUDE "data/mapHeaders/celadongamecorner.asm" -INCLUDE "scripts/celadongamecorner.asm" -INCLUDE "data/mapObjects/celadongamecorner.asm" -CeladonGameCornerBlocks: INCBIN "maps/celadongamecorner.blk" - -INCLUDE "data/mapHeaders/celadonmart5.asm" -INCLUDE "scripts/celadonmart5.asm" -INCLUDE "data/mapObjects/celadonmart5.asm" -CeladonMart5Blocks: INCBIN "maps/celadonmart5.blk" - -INCLUDE "data/mapHeaders/celadonprizeroom.asm" -INCLUDE "scripts/celadonprizeroom.asm" -INCLUDE "data/mapObjects/celadonprizeroom.asm" -CeladonPrizeRoomBlocks: INCBIN "maps/celadonprizeroom.blk" - -INCLUDE "data/mapHeaders/celadondiner.asm" -INCLUDE "scripts/celadondiner.asm" -INCLUDE "data/mapObjects/celadondiner.asm" -CeladonDinerBlocks: INCBIN "maps/celadondiner.blk" - -INCLUDE "data/mapHeaders/celadonhouse.asm" -INCLUDE "scripts/celadonhouse.asm" -INCLUDE "data/mapObjects/celadonhouse.asm" -CeladonHouseBlocks: INCBIN "maps/celadonhouse.blk" - -INCLUDE "data/mapHeaders/celadonhotel.asm" -INCLUDE "scripts/celadonhotel.asm" -INCLUDE "data/mapObjects/celadonhotel.asm" -CeladonHotelBlocks: INCBIN "maps/celadonhotel.blk" - -INCLUDE "data/mapHeaders/mtmoonpokecenter.asm" -INCLUDE "scripts/mtmoonpokecenter.asm" -INCLUDE "data/mapObjects/mtmoonpokecenter.asm" - -INCLUDE "data/mapHeaders/rocktunnelpokecenter.asm" -INCLUDE "scripts/rocktunnelpokecenter.asm" -INCLUDE "data/mapObjects/rocktunnelpokecenter.asm" - -INCLUDE "data/mapHeaders/route11gate.asm" -INCLUDE "scripts/route11gate.asm" -INCLUDE "data/mapObjects/route11gate.asm" - -INCLUDE "data/mapHeaders/route11gateupstairs.asm" -INCLUDE "scripts/route11gateupstairs.asm" -INCLUDE "data/mapObjects/route11gateupstairs.asm" - -INCLUDE "data/mapHeaders/route12gate.asm" -INCLUDE "scripts/route12gate.asm" -INCLUDE "data/mapObjects/route12gate.asm" -Route12GateBlocks: INCBIN "maps/route12gate.blk" - -INCLUDE "data/mapHeaders/route12gateupstairs.asm" -INCLUDE "scripts/route12gateupstairs.asm" -INCLUDE "data/mapObjects/route12gateupstairs.asm" - -INCLUDE "data/mapHeaders/route15gate.asm" -INCLUDE "scripts/route15gate.asm" -INCLUDE "data/mapObjects/route15gate.asm" - -INCLUDE "data/mapHeaders/route15gateupstairs.asm" -INCLUDE "scripts/route15gateupstairs.asm" -INCLUDE "data/mapObjects/route15gateupstairs.asm" - -INCLUDE "data/mapHeaders/route16gate.asm" -INCLUDE "scripts/route16gate.asm" -INCLUDE "data/mapObjects/route16gate.asm" -Route16GateBlocks: INCBIN "maps/route16gate.blk" - -INCLUDE "data/mapHeaders/route16gateupstairs.asm" -INCLUDE "scripts/route16gateupstairs.asm" -INCLUDE "data/mapObjects/route16gateupstairs.asm" - -INCLUDE "data/mapHeaders/route18gate.asm" -INCLUDE "scripts/route18gate.asm" -INCLUDE "data/mapObjects/route18gate.asm" - -INCLUDE "data/mapHeaders/route18gateupstairs.asm" -INCLUDE "scripts/route18gateupstairs.asm" -INCLUDE "data/mapObjects/route18gateupstairs.asm" - -INCLUDE "data/mapHeaders/mtmoon1.asm" -INCLUDE "scripts/mtmoon1.asm" -INCLUDE "data/mapObjects/mtmoon1.asm" -MtMoon1Blocks: INCBIN "maps/mtmoon1.blk" - -INCLUDE "data/mapHeaders/mtmoon3.asm" -INCLUDE "scripts/mtmoon3.asm" -INCLUDE "data/mapObjects/mtmoon3.asm" -MtMoon3Blocks: INCBIN "maps/mtmoon3.blk" - -INCLUDE "data/mapHeaders/safarizonewest.asm" -INCLUDE "scripts/safarizonewest.asm" -INCLUDE "data/mapObjects/safarizonewest.asm" -SafariZoneWestBlocks: INCBIN "maps/safarizonewest.blk" - -INCLUDE "data/mapHeaders/safarizonesecrethouse.asm" -INCLUDE "scripts/safarizonesecrethouse.asm" -INCLUDE "data/mapObjects/safarizonesecrethouse.asm" -SafariZoneSecretHouseBlocks: INCBIN "maps/safarizonesecrethouse.blk" - - -SECTION "bank13",ROMX,BANK[$13] - -TrainerPics:: -YoungsterPic:: INCBIN "pic/trainer/youngster.pic" -BugCatcherPic:: INCBIN "pic/trainer/bugcatcher.pic" -LassPic:: INCBIN "pic/trainer/lass.pic" -SailorPic:: INCBIN "pic/trainer/sailor.pic" -JrTrainerMPic:: INCBIN "pic/trainer/jr.trainerm.pic" -JrTrainerFPic:: INCBIN "pic/trainer/jr.trainerf.pic" -PokemaniacPic:: INCBIN "pic/trainer/pokemaniac.pic" -SuperNerdPic:: INCBIN "pic/trainer/supernerd.pic" -HikerPic:: INCBIN "pic/trainer/hiker.pic" -BikerPic:: INCBIN "pic/trainer/biker.pic" -BurglarPic:: INCBIN "pic/trainer/burglar.pic" -EngineerPic:: INCBIN "pic/trainer/engineer.pic" -FisherPic:: INCBIN "pic/trainer/fisher.pic" -SwimmerPic:: INCBIN "pic/trainer/swimmer.pic" -CueBallPic:: INCBIN "pic/trainer/cueball.pic" -GamblerPic:: INCBIN "pic/trainer/gambler.pic" -BeautyPic:: INCBIN "pic/trainer/beauty.pic" -PsychicPic:: INCBIN "pic/trainer/psychic.pic" -RockerPic:: INCBIN "pic/trainer/rocker.pic" -JugglerPic:: INCBIN "pic/trainer/juggler.pic" -TamerPic:: INCBIN "pic/trainer/tamer.pic" -BirdKeeperPic:: INCBIN "pic/trainer/birdkeeper.pic" -BlackbeltPic:: INCBIN "pic/trainer/blackbelt.pic" -Rival1Pic:: INCBIN "pic/trainer/rival1.pic" -ProfOakPic:: INCBIN "pic/trainer/prof.oak.pic" -ChiefPic:: -ScientistPic:: INCBIN "pic/trainer/scientist.pic" -GiovanniPic:: INCBIN "pic/trainer/giovanni.pic" -RocketPic:: INCBIN "pic/trainer/rocket.pic" -CooltrainerMPic:: INCBIN "pic/trainer/cooltrainerm.pic" -CooltrainerFPic:: INCBIN "pic/trainer/cooltrainerf.pic" -BrunoPic:: INCBIN "pic/trainer/bruno.pic" -BrockPic:: INCBIN "pic/trainer/brock.pic" -MistyPic:: INCBIN "pic/trainer/misty.pic" -LtSurgePic:: INCBIN "pic/trainer/lt.surge.pic" -ErikaPic:: INCBIN "pic/trainer/erika.pic" -KogaPic:: INCBIN "pic/trainer/koga.pic" -BlainePic:: INCBIN "pic/trainer/blaine.pic" -SabrinaPic:: INCBIN "pic/trainer/sabrina.pic" -GentlemanPic:: INCBIN "pic/trainer/gentleman.pic" -Rival2Pic:: INCBIN "pic/trainer/rival2.pic" -Rival3Pic:: INCBIN "pic/trainer/rival3.pic" -LoreleiPic:: INCBIN "pic/trainer/lorelei.pic" -ChannelerPic:: INCBIN "pic/trainer/channeler.pic" -AgathaPic:: INCBIN "pic/trainer/agatha.pic" -LancePic:: INCBIN "pic/trainer/lance.pic" - -INCLUDE "data/mapHeaders/battlecenterm.asm" -INCLUDE "scripts/battlecenterm.asm" -INCLUDE "data/mapObjects/battlecenterm.asm" -BattleCenterMBlocks: INCBIN "maps/battlecenterm.blk" - -INCLUDE "data/mapHeaders/tradecenterm.asm" -INCLUDE "scripts/tradecenterm.asm" -INCLUDE "data/mapObjects/tradecenterm.asm" -TradeCenterMBlocks: INCBIN "maps/tradecenterm.blk" - -INCLUDE "engine/give_pokemon.asm" - -INCLUDE "engine/predefs.asm" - - -SECTION "bank14",ROMX,BANK[$14] - -INCLUDE "data/mapHeaders/route22.asm" -INCLUDE "data/mapObjects/route22.asm" -Route22Blocks: INCBIN "maps/route22.blk" - -INCLUDE "data/mapHeaders/route20.asm" -INCLUDE "data/mapObjects/route20.asm" -Route20Blocks: INCBIN "maps/route20.blk" - -INCLUDE "data/mapHeaders/route23.asm" -INCLUDE "data/mapObjects/route23.asm" -Route23Blocks: INCBIN "maps/route23.blk" - -INCLUDE "data/mapHeaders/route24.asm" -INCLUDE "data/mapObjects/route24.asm" -Route24Blocks: INCBIN "maps/route24.blk" - -INCLUDE "data/mapHeaders/route25.asm" -INCLUDE "data/mapObjects/route25.asm" -Route25Blocks: INCBIN "maps/route25.blk" - -INCLUDE "data/mapHeaders/indigoplateau.asm" -INCLUDE "scripts/indigoplateau.asm" -INCLUDE "data/mapObjects/indigoplateau.asm" -IndigoPlateauBlocks: INCBIN "maps/indigoplateau.blk" - -INCLUDE "data/mapHeaders/saffroncity.asm" -INCLUDE "data/mapObjects/saffroncity.asm" -SaffronCityBlocks: INCBIN "maps/saffroncity.blk" -INCLUDE "scripts/saffroncity.asm" - -INCLUDE "scripts/route20.asm" -INCLUDE "scripts/route22.asm" -INCLUDE "scripts/route23.asm" -INCLUDE "scripts/route24.asm" -INCLUDE "scripts/route25.asm" - -INCLUDE "data/mapHeaders/victoryroad2.asm" -INCLUDE "scripts/victoryroad2.asm" -INCLUDE "data/mapObjects/victoryroad2.asm" -VictoryRoad2Blocks: INCBIN "maps/victoryroad2.blk" - -INCLUDE "data/mapHeaders/mtmoon2.asm" -INCLUDE "scripts/mtmoon2.asm" -INCLUDE "data/mapObjects/mtmoon2.asm" -MtMoon2Blocks: INCBIN "maps/mtmoon2.blk" - -INCLUDE "data/mapHeaders/silphco7.asm" -INCLUDE "scripts/silphco7.asm" -INCLUDE "data/mapObjects/silphco7.asm" -SilphCo7Blocks: INCBIN "maps/silphco7.blk" - -INCLUDE "data/mapHeaders/mansion2.asm" -INCLUDE "scripts/mansion2.asm" -INCLUDE "data/mapObjects/mansion2.asm" -Mansion2Blocks: INCBIN "maps/mansion2.blk" - -INCLUDE "data/mapHeaders/mansion3.asm" -INCLUDE "scripts/mansion3.asm" -INCLUDE "data/mapObjects/mansion3.asm" -Mansion3Blocks: INCBIN "maps/mansion3.blk" - -INCLUDE "data/mapHeaders/mansion4.asm" -INCLUDE "scripts/mansion4.asm" -INCLUDE "data/mapObjects/mansion4.asm" -Mansion4Blocks: INCBIN "maps/mansion4.blk" - -INCLUDE "engine/battle/init_battle_variables.asm" -INCLUDE "engine/battle/moveEffects/paralyze_effect.asm" - -INCLUDE "engine/overworld/card_key.asm" - -INCLUDE "engine/menu/prize_menu.asm" - -INCLUDE "engine/hidden_object_functions14.asm" - - -SECTION "bank15",ROMX,BANK[$15] - -INCLUDE "data/mapHeaders/route2.asm" -INCLUDE "data/mapObjects/route2.asm" -Route2Blocks: INCBIN "maps/route2.blk" - -INCLUDE "data/mapHeaders/route3.asm" -INCLUDE "data/mapObjects/route3.asm" -Route3Blocks: INCBIN "maps/route3.blk" - -INCLUDE "data/mapHeaders/route4.asm" -INCLUDE "data/mapObjects/route4.asm" -Route4Blocks: INCBIN "maps/route4.blk" - -INCLUDE "data/mapHeaders/route5.asm" -INCLUDE "data/mapObjects/route5.asm" -Route5Blocks: INCBIN "maps/route5.blk" - -INCLUDE "data/mapHeaders/route9.asm" -INCLUDE "data/mapObjects/route9.asm" -Route9Blocks: INCBIN "maps/route9.blk" - -INCLUDE "data/mapHeaders/route13.asm" -INCLUDE "data/mapObjects/route13.asm" -Route13Blocks: INCBIN "maps/route13.blk" - -INCLUDE "data/mapHeaders/route14.asm" -INCLUDE "data/mapObjects/route14.asm" -Route14Blocks: INCBIN "maps/route14.blk" - -INCLUDE "data/mapHeaders/route17.asm" -INCLUDE "data/mapObjects/route17.asm" -Route17Blocks: INCBIN "maps/route17.blk" - -INCLUDE "data/mapHeaders/route19.asm" -INCLUDE "data/mapObjects/route19.asm" -IF DEF(_OPTION_BEACH_HOUSE) -Route19Blocks: INCBIN "maps/route19-yellow.blk" -ELSE -Route19Blocks: INCBIN "maps/route19.blk" -ENDC - -INCLUDE "data/mapHeaders/route21.asm" -INCLUDE "data/mapObjects/route21.asm" -Route21Blocks: INCBIN "maps/route21.blk" - -VermilionHouse2Blocks: -Route12HouseBlocks: -DayCareMBlocks: INCBIN "maps/daycarem.blk" - -FuchsiaHouse3Blocks: INCBIN "maps/fuchsiahouse3.blk" - -INCLUDE "engine/battle/experience.asm" - -INCLUDE "scripts/route2.asm" -INCLUDE "scripts/route3.asm" -INCLUDE "scripts/route4.asm" -INCLUDE "scripts/route5.asm" -INCLUDE "scripts/route9.asm" -INCLUDE "scripts/route13.asm" -INCLUDE "scripts/route14.asm" -INCLUDE "scripts/route17.asm" -INCLUDE "scripts/route19.asm" -INCLUDE "scripts/route21.asm" - -INCLUDE "data/mapHeaders/vermilionhouse2.asm" -INCLUDE "scripts/vermilionhouse2.asm" -INCLUDE "data/mapObjects/vermilionhouse2.asm" - -INCLUDE "data/mapHeaders/celadonmart2.asm" -INCLUDE "scripts/celadonmart2.asm" -INCLUDE "data/mapObjects/celadonmart2.asm" -CeladonMart2Blocks: INCBIN "maps/celadonmart2.blk" - -INCLUDE "data/mapHeaders/fuchsiahouse3.asm" -INCLUDE "scripts/fuchsiahouse3.asm" -INCLUDE "data/mapObjects/fuchsiahouse3.asm" - -INCLUDE "data/mapHeaders/daycarem.asm" -INCLUDE "scripts/daycarem.asm" -INCLUDE "data/mapObjects/daycarem.asm" - -INCLUDE "data/mapHeaders/route12house.asm" -INCLUDE "scripts/route12house.asm" -INCLUDE "data/mapObjects/route12house.asm" - -INCLUDE "data/mapHeaders/silphco8.asm" -INCLUDE "scripts/silphco8.asm" -INCLUDE "data/mapObjects/silphco8.asm" -SilphCo8Blocks: INCBIN "maps/silphco8.blk" - -INCLUDE "engine/menu/diploma.asm" - -INCLUDE "engine/overworld/trainers.asm" - - -SECTION "bank16",ROMX,BANK[$16] - -INCLUDE "data/mapHeaders/route6.asm" -INCLUDE "data/mapObjects/route6.asm" -Route6Blocks: INCBIN "maps/route6.blk" - -INCLUDE "data/mapHeaders/route8.asm" -INCLUDE "data/mapObjects/route8.asm" -Route8Blocks: INCBIN "maps/route8.blk" - -INCLUDE "data/mapHeaders/route10.asm" -INCLUDE "data/mapObjects/route10.asm" -Route10Blocks: INCBIN "maps/route10.blk" - -INCLUDE "data/mapHeaders/route11.asm" -INCLUDE "data/mapObjects/route11.asm" -Route11Blocks: INCBIN "maps/route11.blk" - -INCLUDE "data/mapHeaders/route12.asm" -INCLUDE "data/mapObjects/route12.asm" -Route12Blocks: INCBIN "maps/route12.blk" - -INCLUDE "data/mapHeaders/route15.asm" -INCLUDE "data/mapObjects/route15.asm" -Route15Blocks: INCBIN "maps/route15.blk" - -INCLUDE "data/mapHeaders/route16.asm" -INCLUDE "data/mapObjects/route16.asm" -Route16Blocks: INCBIN "maps/route16.blk" - -INCLUDE "data/mapHeaders/route18.asm" -INCLUDE "data/mapObjects/route18.asm" -Route18Blocks: INCBIN "maps/route18.blk" - - INCBIN "maps/unusedblocks58d7d.blk" - -INCLUDE "engine/battle/common_text.asm" - -INCLUDE "engine/experience.asm" - -INCLUDE "engine/overworld/oaks_aide.asm" - -INCLUDE "scripts/route6.asm" -INCLUDE "scripts/route8.asm" -INCLUDE "scripts/route10.asm" -INCLUDE "scripts/route11.asm" -INCLUDE "scripts/route12.asm" -INCLUDE "scripts/route15.asm" -INCLUDE "scripts/route16.asm" -INCLUDE "scripts/route18.asm" - -INCLUDE "data/mapHeaders/fanclub.asm" -INCLUDE "scripts/fanclub.asm" -INCLUDE "data/mapObjects/fanclub.asm" -FanClubBlocks: - INCBIN "maps/fanclub.blk" - -INCLUDE "data/mapHeaders/silphco2.asm" -INCLUDE "scripts/silphco2.asm" -INCLUDE "data/mapObjects/silphco2.asm" -SilphCo2Blocks: - INCBIN "maps/silphco2.blk" - -INCLUDE "data/mapHeaders/silphco3.asm" -INCLUDE "scripts/silphco3.asm" -INCLUDE "data/mapObjects/silphco3.asm" -SilphCo3Blocks: - INCBIN "maps/silphco3.blk" - -INCLUDE "data/mapHeaders/silphco10.asm" -INCLUDE "scripts/silphco10.asm" -INCLUDE "data/mapObjects/silphco10.asm" -SilphCo10Blocks: - INCBIN "maps/silphco10.blk" - -INCLUDE "data/mapHeaders/lance.asm" -INCLUDE "scripts/lance.asm" -INCLUDE "data/mapObjects/lance.asm" -LanceBlocks: - INCBIN "maps/lance.blk" - -INCLUDE "data/mapHeaders/halloffameroom.asm" -INCLUDE "scripts/halloffameroom.asm" -INCLUDE "data/mapObjects/halloffameroom.asm" -HallofFameRoomBlocks: - INCBIN "maps/halloffameroom.blk" - -INCLUDE "engine/overworld/saffron_guards.asm" - - -SECTION "bank17",ROMX,BANK[$17] - -SaffronMartBlocks: -LavenderMartBlocks: -CeruleanMartBlocks: -VermilionMartBlocks: INCBIN "maps/vermilionmart.blk" - -CopycatsHouse2FBlocks: -RedsHouse2FBlocks: INCBIN "maps/redshouse2f.blk" - -Museum1FBlocks: INCBIN "maps/museum1f.blk" - -Museum2FBlocks: INCBIN "maps/museum2f.blk" - -SaffronPokecenterBlocks: -VermilionPokecenterBlocks: -LavenderPokecenterBlocks: -PewterPokecenterBlocks: INCBIN "maps/pewterpokecenter.blk" - -UndergroundPathEntranceRoute7Blocks: -UndergroundPathEntranceRoute7CopyBlocks: -UndergroundPathEntranceRoute6Blocks: -UndergroundPathEntranceRoute5Blocks: INCBIN "maps/undergroundpathentranceroute5.blk" - -Route2GateBlocks: -ViridianForestEntranceBlocks: -ViridianForestExitBlocks: INCBIN "maps/viridianforestexit.blk" - -INCLUDE "data/mapHeaders/redshouse2f.asm" -INCLUDE "scripts/redshouse2f.asm" -INCLUDE "data/mapObjects/redshouse2f.asm" - -INCLUDE "engine/predefs17.asm" - -INCLUDE "data/mapHeaders/museum1f.asm" -INCLUDE "scripts/museum1f.asm" -INCLUDE "data/mapObjects/museum1f.asm" - -INCLUDE "data/mapHeaders/museum2f.asm" -INCLUDE "scripts/museum2f.asm" -INCLUDE "data/mapObjects/museum2f.asm" - -INCLUDE "data/mapHeaders/pewtergym.asm" -INCLUDE "scripts/pewtergym.asm" -INCLUDE "data/mapObjects/pewtergym.asm" -PewterGymBlocks: INCBIN "maps/pewtergym.blk" - -INCLUDE "data/mapHeaders/pewterpokecenter.asm" -INCLUDE "scripts/pewterpokecenter.asm" -INCLUDE "data/mapObjects/pewterpokecenter.asm" - -INCLUDE "data/mapHeaders/ceruleanpokecenter.asm" -INCLUDE "scripts/ceruleanpokecenter.asm" -INCLUDE "data/mapObjects/ceruleanpokecenter.asm" -CeruleanPokecenterBlocks: INCBIN "maps/ceruleanpokecenter.blk" - -INCLUDE "data/mapHeaders/ceruleangym.asm" -INCLUDE "scripts/ceruleangym.asm" -INCLUDE "data/mapObjects/ceruleangym.asm" -CeruleanGymBlocks: INCBIN "maps/ceruleangym.blk" - -INCLUDE "data/mapHeaders/ceruleanmart.asm" -INCLUDE "scripts/ceruleanmart.asm" -INCLUDE "data/mapObjects/ceruleanmart.asm" - -INCLUDE "data/mapHeaders/lavenderpokecenter.asm" -INCLUDE "scripts/lavenderpokecenter.asm" -INCLUDE "data/mapObjects/lavenderpokecenter.asm" - -INCLUDE "data/mapHeaders/lavendermart.asm" -INCLUDE "scripts/lavendermart.asm" -INCLUDE "data/mapObjects/lavendermart.asm" - -INCLUDE "data/mapHeaders/vermilionpokecenter.asm" -INCLUDE "scripts/vermilionpokecenter.asm" -INCLUDE "data/mapObjects/vermilionpokecenter.asm" - -INCLUDE "data/mapHeaders/vermilionmart.asm" -INCLUDE "scripts/vermilionmart.asm" -INCLUDE "data/mapObjects/vermilionmart.asm" - -INCLUDE "data/mapHeaders/vermiliongym.asm" -INCLUDE "scripts/vermiliongym.asm" -INCLUDE "data/mapObjects/vermiliongym.asm" -VermilionGymBlocks: INCBIN "maps/vermiliongym.blk" - -INCLUDE "data/mapHeaders/copycatshouse2f.asm" -INCLUDE "scripts/copycatshouse2f.asm" -INCLUDE "data/mapObjects/copycatshouse2f.asm" - -INCLUDE "data/mapHeaders/fightingdojo.asm" -INCLUDE "scripts/fightingdojo.asm" -INCLUDE "data/mapObjects/fightingdojo.asm" -FightingDojoBlocks: INCBIN "maps/fightingdojo.blk" - -INCLUDE "data/mapHeaders/saffrongym.asm" -INCLUDE "scripts/saffrongym.asm" -INCLUDE "data/mapObjects/saffrongym.asm" -SaffronGymBlocks: INCBIN "maps/saffrongym.blk" - -INCLUDE "data/mapHeaders/saffronmart.asm" -INCLUDE "scripts/saffronmart.asm" -INCLUDE "data/mapObjects/saffronmart.asm" - -INCLUDE "data/mapHeaders/silphco1.asm" -INCLUDE "scripts/silphco1.asm" -INCLUDE "data/mapObjects/silphco1.asm" -SilphCo1Blocks: INCBIN "maps/silphco1.blk" - -INCLUDE "data/mapHeaders/saffronpokecenter.asm" -INCLUDE "scripts/saffronpokecenter.asm" -INCLUDE "data/mapObjects/saffronpokecenter.asm" - -INCLUDE "data/mapHeaders/viridianforestexit.asm" -INCLUDE "scripts/viridianforestexit.asm" -INCLUDE "data/mapObjects/viridianforestexit.asm" - -INCLUDE "data/mapHeaders/route2gate.asm" -INCLUDE "scripts/route2gate.asm" -INCLUDE "data/mapObjects/route2gate.asm" - -INCLUDE "data/mapHeaders/viridianforestentrance.asm" -INCLUDE "scripts/viridianforestentrance.asm" -INCLUDE "data/mapObjects/viridianforestentrance.asm" - -INCLUDE "data/mapHeaders/undergroundpathentranceroute5.asm" -INCLUDE "scripts/undergroundpathentranceroute5.asm" -INCLUDE "data/mapObjects/undergroundpathentranceroute5.asm" - -INCLUDE "data/mapHeaders/undergroundpathentranceroute6.asm" -INCLUDE "scripts/undergroundpathentranceroute6.asm" -INCLUDE "data/mapObjects/undergroundpathentranceroute6.asm" - -INCLUDE "data/mapHeaders/undergroundpathentranceroute7.asm" -INCLUDE "scripts/undergroundpathentranceroute7.asm" -INCLUDE "data/mapObjects/undergroundpathentranceroute7.asm" - -INCLUDE "data/mapHeaders/undergroundpathentranceroute7copy.asm" -INCLUDE "scripts/undergroundpathentranceroute7copy.asm" -INCLUDE "data/mapObjects/undergroundpathentranceroute7copy.asm" - -INCLUDE "data/mapHeaders/silphco9.asm" -INCLUDE "scripts/silphco9.asm" -INCLUDE "data/mapObjects/silphco9.asm" -SilphCo9Blocks: INCBIN "maps/silphco9.blk" - -INCLUDE "data/mapHeaders/victoryroad1.asm" -INCLUDE "scripts/victoryroad1.asm" -INCLUDE "data/mapObjects/victoryroad1.asm" -VictoryRoad1Blocks: INCBIN "maps/victoryroad1.blk" - -INCLUDE "engine/predefs17_2.asm" - -INCLUDE "engine/hidden_object_functions17.asm" - - -SECTION "bank18",ROMX,BANK[$18] - -ViridianForestBlocks: INCBIN "maps/viridianforest.blk" -UndergroundPathNSBlocks: INCBIN "maps/undergroundpathns.blk" -UndergroundPathWEBlocks: INCBIN "maps/undergroundpathwe.blk" - - INCBIN "maps/unusedblocks60258.blk" - -SSAnne10Blocks: -SSAnne9Blocks: INCBIN "maps/ssanne9.blk" - -INCLUDE "data/mapHeaders/pokemontower1.asm" -INCLUDE "scripts/pokemontower1.asm" -INCLUDE "data/mapObjects/pokemontower1.asm" -PokemonTower1Blocks: INCBIN "maps/pokemontower1.blk" - -INCLUDE "data/mapHeaders/pokemontower2.asm" -INCLUDE "scripts/pokemontower2.asm" -INCLUDE "data/mapObjects/pokemontower2.asm" -PokemonTower2Blocks: INCBIN "maps/pokemontower2.blk" - -INCLUDE "data/mapHeaders/pokemontower3.asm" -INCLUDE "scripts/pokemontower3.asm" -INCLUDE "data/mapObjects/pokemontower3.asm" -PokemonTower3Blocks: INCBIN "maps/pokemontower3.blk" - -INCLUDE "data/mapHeaders/pokemontower4.asm" -INCLUDE "scripts/pokemontower4.asm" -INCLUDE "data/mapObjects/pokemontower4.asm" -PokemonTower4Blocks: INCBIN "maps/pokemontower4.blk" - -INCLUDE "data/mapHeaders/pokemontower5.asm" -INCLUDE "scripts/pokemontower5.asm" -INCLUDE "data/mapObjects/pokemontower5.asm" -PokemonTower5Blocks: INCBIN "maps/pokemontower5.blk" - -INCLUDE "data/mapHeaders/pokemontower6.asm" -INCLUDE "scripts/pokemontower6.asm" -INCLUDE "data/mapObjects/pokemontower6.asm" -PokemonTower6Blocks: INCBIN "maps/pokemontower6.blk" - - INCBIN "maps/unusedblocks60cef.blk" - -INCLUDE "data/mapHeaders/pokemontower7.asm" -INCLUDE "scripts/pokemontower7.asm" -INCLUDE "data/mapObjects/pokemontower7.asm" -PokemonTower7Blocks: INCBIN "maps/pokemontower7.blk" - -INCLUDE "data/mapHeaders/celadonmart1.asm" -INCLUDE "scripts/celadonmart1.asm" -INCLUDE "data/mapObjects/celadonmart1.asm" -CeladonMart1Blocks: INCBIN "maps/celadonmart1.blk" - -INCLUDE "engine/overworld/cinnabar_lab.asm" - -INCLUDE "data/mapHeaders/viridianforest.asm" -INCLUDE "scripts/viridianforest.asm" -INCLUDE "data/mapObjects/viridianforest.asm" - -INCLUDE "data/mapHeaders/ssanne1.asm" -INCLUDE "scripts/ssanne1.asm" -INCLUDE "data/mapObjects/ssanne1.asm" -SSAnne1Blocks: INCBIN "maps/ssanne1.blk" - -INCLUDE "data/mapHeaders/ssanne2.asm" -INCLUDE "scripts/ssanne2.asm" -INCLUDE "data/mapObjects/ssanne2.asm" -SSAnne2Blocks: INCBIN "maps/ssanne2.blk" - -INCLUDE "data/mapHeaders/ssanne4.asm" -INCLUDE "scripts/ssanne4.asm" -INCLUDE "data/mapObjects/ssanne4.asm" -SSAnne4Blocks: INCBIN "maps/ssanne4.blk" - -INCLUDE "data/mapHeaders/ssanne5.asm" -INCLUDE "scripts/ssanne5.asm" -INCLUDE "data/mapObjects/ssanne5.asm" -SSAnne5Blocks: INCBIN "maps/ssanne5.blk" - -INCLUDE "data/mapHeaders/ssanne6.asm" -INCLUDE "scripts/ssanne6.asm" -INCLUDE "data/mapObjects/ssanne6.asm" -SSAnne6Blocks: INCBIN "maps/ssanne6.blk" - -INCLUDE "data/mapHeaders/ssanne7.asm" -INCLUDE "scripts/ssanne7.asm" -INCLUDE "data/mapObjects/ssanne7.asm" -SSAnne7Blocks: INCBIN "maps/ssanne7.blk" - -INCLUDE "data/mapHeaders/ssanne8.asm" -INCLUDE "scripts/ssanne8.asm" -INCLUDE "data/mapObjects/ssanne8.asm" -SSAnne8Blocks: INCBIN "maps/ssanne8.blk" - -INCLUDE "data/mapHeaders/ssanne9.asm" -INCLUDE "scripts/ssanne9.asm" -INCLUDE "data/mapObjects/ssanne9.asm" - -INCLUDE "data/mapHeaders/ssanne10.asm" -INCLUDE "scripts/ssanne10.asm" -INCLUDE "data/mapObjects/ssanne10.asm" - -INCLUDE "data/mapHeaders/undergroundpathns.asm" -INCLUDE "scripts/undergroundpathns.asm" -INCLUDE "data/mapObjects/undergroundpathns.asm" - -INCLUDE "data/mapHeaders/undergroundpathwe.asm" -INCLUDE "scripts/undergroundpathwe.asm" -INCLUDE "data/mapObjects/undergroundpathwe.asm" - -INCLUDE "data/mapHeaders/diglettscave.asm" -INCLUDE "scripts/diglettscave.asm" -INCLUDE "data/mapObjects/diglettscave.asm" -DiglettsCaveBlocks: INCBIN "maps/diglettscave.blk" - -INCLUDE "data/mapHeaders/silphco11.asm" -INCLUDE "scripts/silphco11.asm" -INCLUDE "data/mapObjects/silphco11.asm" -SilphCo11Blocks: INCBIN "maps/silphco11.blk" - -INCLUDE "engine/hidden_object_functions18.asm" - - -SECTION "bank19",ROMX,BANK[$19] - -Overworld_GFX: INCBIN "gfx/tilesets/overworld.t2.2bpp" -Overworld_Block: INCBIN "gfx/blocksets/overworld.bst" - -RedsHouse1_GFX: -RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.t7.2bpp" -RedsHouse1_Block: -RedsHouse2_Block: INCBIN "gfx/blocksets/reds_house.bst" - -House_GFX: INCBIN "gfx/tilesets/house.t2.2bpp" -House_Block: INCBIN "gfx/blocksets/house.bst" -Mansion_GFX: INCBIN "gfx/tilesets/mansion.t2.2bpp" -Mansion_Block: INCBIN "gfx/blocksets/mansion.bst" -ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.t2.2bpp" -ShipPort_Block: INCBIN "gfx/blocksets/ship_port.bst" -Interior_GFX: INCBIN "gfx/tilesets/interior.t1.2bpp" -Interior_Block: INCBIN "gfx/blocksets/interior.bst" -Plateau_GFX: INCBIN "gfx/tilesets/plateau.t10.2bpp" -Plateau_Block: INCBIN "gfx/blocksets/plateau.bst" - - -SECTION "bank1A",ROMX,BANK[$1A] - -INCLUDE "engine/battle/decrement_pp.asm" - -Version_GFX: -IF DEF(_RED) - INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles -ENDC -IF DEF(_BLUE) - INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles -ENDC - -Dojo_GFX: -Gym_GFX: INCBIN "gfx/tilesets/gym.2bpp" -Dojo_Block: -Gym_Block: INCBIN "gfx/blocksets/gym.bst" - -Mart_GFX: -Pokecenter_GFX: INCBIN "gfx/tilesets/pokecenter.2bpp" -Mart_Block: -Pokecenter_Block: INCBIN "gfx/blocksets/pokecenter.bst" - -ForestGate_GFX: -Museum_GFX: -Gate_GFX: INCBIN "gfx/tilesets/gate.t1.2bpp" -ForestGate_Block: -Museum_Block: -Gate_Block: INCBIN "gfx/blocksets/gate.bst" - -Forest_GFX: INCBIN "gfx/tilesets/forest.2bpp" -Forest_Block: INCBIN "gfx/blocksets/forest.bst" -Facility_GFX: INCBIN "gfx/tilesets/facility.2bpp" -Facility_Block: INCBIN "gfx/blocksets/facility.bst" - - -SECTION "bank1B",ROMX,BANK[$1B] - -Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp" -Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst" -Cavern_GFX: INCBIN "gfx/tilesets/cavern.t14.2bpp" -Cavern_Block: INCBIN "gfx/blocksets/cavern.bst" -Lobby_GFX: INCBIN "gfx/tilesets/lobby.t2.2bpp" -Lobby_Block: INCBIN "gfx/blocksets/lobby.bst" -Ship_GFX: INCBIN "gfx/tilesets/ship.t6.2bpp" -Ship_Block: INCBIN "gfx/blocksets/ship.bst" -Lab_GFX: INCBIN "gfx/tilesets/lab.t4.2bpp" -Lab_Block: INCBIN "gfx/blocksets/lab.bst" -Club_GFX: INCBIN "gfx/tilesets/club.t5.2bpp" -Club_Block: INCBIN "gfx/blocksets/club.bst" -Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp" -Underground_Block: INCBIN "gfx/blocksets/underground.bst" - - -SECTION "bank1C",ROMX,BANK[$1C] - -INCLUDE "engine/gamefreak.asm" -INCLUDE "engine/hall_of_fame.asm" -INCLUDE "engine/overworld/healing_machine.asm" -INCLUDE "engine/overworld/player_animations.asm" -INCLUDE "engine/battle/ghost_marowak_anim.asm" -INCLUDE "engine/battle/battle_transitions.asm" -INCLUDE "engine/town_map.asm" -INCLUDE "engine/mon_party_sprites.asm" -INCLUDE "engine/in_game_trades.asm" -INCLUDE "engine/palettes.asm" -INCLUDE "engine/save.asm" - - -SECTION "bank1D",ROMX,BANK[$1D] - -CopycatsHouse1FBlocks: INCBIN "maps/copycatshouse1f.blk" - -CinnabarMartBlocks: -PewterMartBlocks: INCBIN "maps/pewtermart.blk" - -FuchsiaHouse1Blocks: INCBIN "maps/fuchsiahouse1.blk" - -CinnabarPokecenterBlocks: -FuchsiaPokecenterBlocks: INCBIN "maps/fuchsiapokecenter.blk" - -CeruleanHouse2Blocks: INCBIN "maps/ceruleanhouse2.blk" - -INCLUDE "engine/HoF_room_pc.asm" - -INCLUDE "engine/status_ailments.asm" - -INCLUDE "engine/items/itemfinder.asm" - -INCLUDE "scripts/ceruleancity2.asm" - -INCLUDE "data/mapHeaders/viridiangym.asm" -INCLUDE "scripts/viridiangym.asm" -INCLUDE "data/mapObjects/viridiangym.asm" -ViridianGymBlocks: INCBIN "maps/viridiangym.blk" - -INCLUDE "data/mapHeaders/pewtermart.asm" -INCLUDE "scripts/pewtermart.asm" -INCLUDE "data/mapObjects/pewtermart.asm" - -INCLUDE "data/mapHeaders/unknowndungeon1.asm" -INCLUDE "scripts/unknowndungeon1.asm" -INCLUDE "data/mapObjects/unknowndungeon1.asm" -UnknownDungeon1Blocks: INCBIN "maps/unknowndungeon1.blk" - -INCLUDE "data/mapHeaders/ceruleanhouse2.asm" -INCLUDE "scripts/ceruleanhouse2.asm" -INCLUDE "data/mapObjects/ceruleanhouse2.asm" - -INCLUDE "engine/menu/vending_machine.asm" - -INCLUDE "data/mapHeaders/fuchsiahouse1.asm" -INCLUDE "scripts/fuchsiahouse1.asm" -INCLUDE "data/mapObjects/fuchsiahouse1.asm" - -INCLUDE "data/mapHeaders/fuchsiapokecenter.asm" -INCLUDE "scripts/fuchsiapokecenter.asm" -INCLUDE "data/mapObjects/fuchsiapokecenter.asm" - -INCLUDE "data/mapHeaders/fuchsiahouse2.asm" -INCLUDE "scripts/fuchsiahouse2.asm" -INCLUDE "data/mapObjects/fuchsiahouse2.asm" -FuchsiaHouse2Blocks: INCBIN "maps/fuchsiahouse2.blk" - -INCLUDE "data/mapHeaders/safarizoneentrance.asm" -INCLUDE "scripts/safarizoneentrance.asm" -INCLUDE "data/mapObjects/safarizoneentrance.asm" -SafariZoneEntranceBlocks: INCBIN "maps/safarizoneentrance.blk" - -INCLUDE "data/mapHeaders/fuchsiagym.asm" -INCLUDE "scripts/fuchsiagym.asm" -INCLUDE "data/mapObjects/fuchsiagym.asm" -FuchsiaGymBlocks: INCBIN "maps/fuchsiagym.blk" - -INCLUDE "data/mapHeaders/fuchsiameetingroom.asm" -INCLUDE "scripts/fuchsiameetingroom.asm" -INCLUDE "data/mapObjects/fuchsiameetingroom.asm" -FuchsiaMeetingRoomBlocks: INCBIN "maps/fuchsiameetingroom.blk" - -INCLUDE "data/mapHeaders/cinnabargym.asm" -INCLUDE "scripts/cinnabargym.asm" -INCLUDE "data/mapObjects/cinnabargym.asm" -CinnabarGymBlocks: INCBIN "maps/cinnabargym.blk" - -INCLUDE "data/mapHeaders/lab1.asm" -INCLUDE "scripts/lab1.asm" -INCLUDE "data/mapObjects/lab1.asm" -Lab1Blocks: INCBIN "maps/lab1.blk" - -INCLUDE "data/mapHeaders/lab2.asm" -INCLUDE "scripts/lab2.asm" -INCLUDE "data/mapObjects/lab2.asm" -Lab2Blocks: INCBIN "maps/lab2.blk" - -INCLUDE "data/mapHeaders/lab3.asm" -INCLUDE "scripts/lab3.asm" -INCLUDE "data/mapObjects/lab3.asm" -Lab3Blocks: INCBIN "maps/lab3.blk" - -INCLUDE "data/mapHeaders/lab4.asm" -INCLUDE "scripts/lab4.asm" -INCLUDE "data/mapObjects/lab4.asm" -Lab4Blocks: INCBIN "maps/lab4.blk" - -INCLUDE "data/mapHeaders/cinnabarpokecenter.asm" -INCLUDE "scripts/cinnabarpokecenter.asm" -INCLUDE "data/mapObjects/cinnabarpokecenter.asm" - -INCLUDE "data/mapHeaders/cinnabarmart.asm" -INCLUDE "scripts/cinnabarmart.asm" -INCLUDE "data/mapObjects/cinnabarmart.asm" - -INCLUDE "data/mapHeaders/copycatshouse1f.asm" -INCLUDE "scripts/copycatshouse1f.asm" -INCLUDE "data/mapObjects/copycatshouse1f.asm" - -INCLUDE "data/mapHeaders/gary.asm" -INCLUDE "scripts/gary.asm" -INCLUDE "data/mapObjects/gary.asm" -GaryBlocks: INCBIN "maps/gary.blk" - -INCLUDE "data/mapHeaders/lorelei.asm" -INCLUDE "scripts/lorelei.asm" -INCLUDE "data/mapObjects/lorelei.asm" -LoreleiBlocks: INCBIN "maps/lorelei.blk" - -INCLUDE "data/mapHeaders/bruno.asm" -INCLUDE "scripts/bruno.asm" -INCLUDE "data/mapObjects/bruno.asm" -BrunoBlocks: INCBIN "maps/bruno.blk" - -INCLUDE "data/mapHeaders/agatha.asm" -INCLUDE "scripts/agatha.asm" -INCLUDE "data/mapObjects/agatha.asm" -AgathaBlocks: INCBIN "maps/agatha.blk" - -INCLUDE "engine/menu/league_pc.asm" - -INCLUDE "engine/overworld/hidden_items.asm" - - -SECTION "bank1E",ROMX,BANK[$1E] - -INCLUDE "engine/battle/animations.asm" - -INCLUDE "engine/overworld/cut2.asm" - -INCLUDE "engine/overworld/ssanne.asm" - -RedFishingTilesFront: INCBIN "gfx/red_fishing_tile_front.2bpp" -RedFishingTilesBack: INCBIN "gfx/red_fishing_tile_back.2bpp" -RedFishingTilesSide: INCBIN "gfx/red_fishing_tile_side.2bpp" -RedFishingRodTiles: INCBIN "gfx/red_fishingrod_tiles.2bpp" - -INCLUDE "data/animations.asm" - -INCLUDE "engine/evolution.asm" - -INCLUDE "engine/overworld/elevator.asm" - -INCLUDE "engine/items/tm_prices.asm" - -SECTION "bank3c",ROMX,BANK[$3C] - -INCLUDE "yellow/bank3c/main.asm" - -SECTION "bank3d",ROMX,BANK[$3D] - -INCLUDE "yellow/bank3d/random.asm" - -SECTION "bank3e",ROMX,BANK[$3E] - -SECTION "bank3f",ROMX,BANK[$3F] - +INCLUDE "constants.asm" + +NPC_SPRITES_1 EQU $4 +NPC_SPRITES_2 EQU $5 + +GFX EQU $4 + +PICS_1 EQU $9 +PICS_2 EQU $A +PICS_3 EQU $B +PICS_4 EQU $C +PICS_5 EQU $D + + +INCLUDE "home.asm" + + +SECTION "bank1",ROMX,BANK[$1] + +INCLUDE "data/facing.asm" + +ResetStatusAndHalveMoneyOnBlackout:: +; Reset player status on blackout. + xor a + ld [wBattleResult], a + ld [wWalkBikeSurfState], a + ld [W_ISINBATTLE], a + ld [wMapPalOffset], a + ld [wNPCMovementScriptFunctionNum], a + ld [hJoyHeld], a + ld [wNPCMovementScriptPointerTableNum], a + ld [wFlags_0xcd60], a + + ld [$ff9f], a + ld [$ff9f + 1], a + ld [$ff9f + 2], a + call HasEnoughMoney + jr c, .lostmoney ; never happens + + ; Halve the player's money. + ld a, [wPlayerMoney] + ld [$ff9f], a + ld a, [wPlayerMoney + 1] + ld [$ff9f + 1], a + ld a, [wPlayerMoney + 2] + ld [$ff9f + 2], a + xor a + ld [$ffa2], a + ld [$ffa3], a + ld a, 2 + ld [$ffa4], a + predef DivideBCDPredef3 + ld a, [$ffa2] + ld [wPlayerMoney], a + ld a, [$ffa2 + 1] + ld [wPlayerMoney + 1], a + ld a, [$ffa2 + 2] + ld [wPlayerMoney + 2], a + +.lostmoney + ld hl, wd732 + set 2, [hl] + res 3, [hl] + set 6, [hl] + ld a, %11111111 + ld [wJoyIgnore], a + predef_jump HealParty + + +MewPicFront:: INCBIN "pic/bmon/mew.pic" +MewPicBack:: INCBIN "pic/monback/mewb.pic" +INCLUDE "data/baseStats/mew.asm" + +INCLUDE "engine/battle/safari_zone.asm" + +INCLUDE "engine/titlescreen.asm" + +NintenText: db "NINTEN@" +SonyText: db "SONY@" + + +LoadMonData_: +; Load monster [wWhichPokemon] from list [wcc49]: +; 0: partymon +; 1: enemymon +; 2: boxmon +; 3: daycaremon +; Return monster id at wcf91 and its data at wLoadedMon. +; Also load base stats at W_MONHDEXNUM for convenience. + + ld a, [wDayCareMonSpecies] + ld [wcf91], a + ld a, [wcc49] + cp 3 + jr z, .GetMonHeader + + ld a, [wWhichPokemon] + ld e, a + callab GetMonSpecies + +.GetMonHeader + ld a, [wcf91] + ld [wd0b5], a ; input for GetMonHeader + call GetMonHeader + + ld hl, wPartyMons + ld bc, wPartyMon2 - wPartyMon1 + ld a, [wcc49] + cp 1 + jr c, .getMonEntry + + ld hl, wEnemyMons + jr z, .getMonEntry + + cp 2 + ld hl, wBoxMons + ld bc, wBoxMon2 - wBoxMon1 + jr z, .getMonEntry + + ld hl, wDayCareMon + jr .copyMonData + +.getMonEntry + ld a, [wWhichPokemon] + call AddNTimes + +.copyMonData + ld de, wLoadedMon + ld bc, wPartyMon2 - wPartyMon1 + jp CopyData + + +INCLUDE "data/item_prices.asm" +INCLUDE "text/item_names.asm" + +UnusedNames: + db "かみなりバッヂ@" + db "かいがらバッヂ@" + db "おじぞうバッヂ@" + db "はやぶさバッヂ@" + db "ひんやりバッヂ@" + db "なかよしバッヂ@" + db "バラバッヂ@" + db "ひのたまバッヂ@" + db "ゴールドバッヂ@" + db "たまご@" + db "ひよこ@" + db "ブロンズ@" + db "シルバー@" + db "ゴールド@" + db "プチキャプテン@" + db "キャプテン@" + db "プチマスター@" + db "マスター@" + db "エクセレント" + +INCLUDE "engine/overworld/oam.asm" +INCLUDE "engine/oam_dma.asm" + +PrintWaitingText: + hlCoord 3, 10 + ld b, $1 + ld c, $b + ld a, [W_ISINBATTLE] + and a + jr z, .asm_4c17 + call TextBoxBorder + jr .asm_4c1a +.asm_4c17 + call CableClub_TextBoxBorder +.asm_4c1a + hlCoord 4, 11 + ld de, WaitingText + call PlaceString + ld c, 50 + jp DelayFrames + +WaitingText: + db "Waiting...!@" + + +_UpdateSprites: ; 4c34 (1:4c34) + ld h, $c1 + inc h + ld a, $e ; wSpriteStateData2 + $0e +.spriteLoop + ld l, a + sub $e + ld c, a + ld [H_CURRENTSPRITEOFFSET], a + ld a, [hl] + and a + jr z, .skipSprite ; tests $c2Xe + push hl + push de + push bc + call .updateCurrentSprite + pop bc + pop de + pop hl +.skipSprite + ld a, l + add $10 ; move to next sprite + cp $e ; test for overflow (back at $0e) + jr nz, .spriteLoop + ret +.updateCurrentSprite ; 4c54 (1:4c54) + cp $1 + jp nz, UpdateNonPlayerSprite + jp UpdatePlayerSprite + +UpdateNonPlayerSprite: + dec a + swap a + ld [$ff93], a ; $10 * sprite# + ld a, [wNPCMovementScriptSpriteOffset] ; some sprite offset? + ld b, a + ld a, [H_CURRENTSPRITEOFFSET] + cp b + jr nz, .unequal + jp Func_5236 +.unequal + jp Func_4ed1 + +; This detects if the current sprite (whose offset is at H_CURRENTSPRITEOFFSET) +; is going to collide with another sprite by looping over the other sprites. +; The current sprite's offset will be labelled with i (e.g. $c1i0). +; The loop sprite's offset will labelled with j (e.g. $c1j0). +; +; Note that the Y coordinate of the sprite (in [$c1k4]) is one of the following +; 9 values when the sprite is aligned with the grid: $fc, $0c, $1c, $2c, ..., $7c. +; The reason that 4 is added below to the coordinate is to make it align with a +; multiple of $10 to make comparisons easier. +DetectCollisionBetweenSprites: + nop + + ld h, wSpriteStateData1 / $100 + ld a, [H_CURRENTSPRITEOFFSET] + add wSpriteStateData1 % $100 + ld l, a + + ld a, [hl] ; a = [$c1i0] (picture) (0 if slot is unused) + and a ; is this sprite slot slot used? + ret z ; return if not used + + ld a, l + add 3 + ld l, a + + ld a, [hli] ; a = [$c1i3] (delta Y) (-1, 0, or 1) + call SetSpriteCollisionValues + + ld a, [hli] ; a = [$C1i4] (Y screen coordinate) + add 4 ; align with multiple of $10 + +; The effect of the following 3 lines is to +; add 7 to a if moving south or +; subtract 7 from a if moving north. + add b + and $f0 + or c + + ld [$ff90], a ; store Y coordinate adjusted for direction of movement + + ld a, [hli] ; a = [$c1i5] (delta X) (-1, 0, or 1) + call SetSpriteCollisionValues + ld a, [hl] ; a = [$C1i6] (X screen coordinate) + +; The effect of the following 3 lines is to +; add 7 to a if moving east or +; subtract 7 from a if moving west. + add b + and $f0 + or c + + ld [$ff91], a ; store X coordinate adjusted for direction of movement + + ld a, l + add 7 + ld l, a + + xor a + ld [hld], a ; zero [$c1id] XXX what's [$c1id] for? + ld [hld], a ; zero [$c1ic] (directions in which collisions occurred) + + ld a, [$ff91] + ld [hld], a ; [$c1ib] = adjusted X coordiate + ld a, [$ff90] + ld [hl], a ; [$c1ia] = adjusted Y coordinate + + xor a ; zero the loop counter + +.loop + ld [$ff8f], a ; store loop counter + swap a + ld e, a + ld a, [H_CURRENTSPRITEOFFSET] + cp e ; does the loop sprite match the current sprite? + jp z, .next ; go to the next sprite if they match + + ld d, h + ld a, [de] ; a = [$c1j0] (picture) (0 if slot is unused) + and a ; is this sprite slot slot used? + jp z, .next ; go the next sprite if not used + + inc e + inc e + ld a, [de] ; a = [$c1j2] ($ff means the sprite is offscreen) + inc a + jp z, .next ; go the next sprite if offscreen + + ld a, [H_CURRENTSPRITEOFFSET] + add 10 + ld l, a + + inc e + ld a, [de] ; a = [$c1j3] (delta Y) + call SetSpriteCollisionValues + + inc e + ld a, [de] ; a = [$C1j4] (Y screen coordinate) + add 4 ; align with multiple of $10 + +; The effect of the following 3 lines is to +; add 7 to a if moving south or +; subtract 7 from a if moving north. + add b + and $f0 + or c + + sub [hl] ; subtract the adjusted Y coordinate of sprite i ([$c1ia]) from that of sprite j + +; calculate the absolute value of the difference to get the distance + jr nc, .noCarry1 + cpl + inc a +.noCarry1 + ld [$ff90], a ; store the distance between the two sprites' adjusted Y values + +; Use the carry flag set by the above subtraction to determine which sprite's +; Y coordinate is larger. This information is used later to set [$c1ic], +; which stores which direction the collision occurred in. +; The following 5 lines set the lowest 2 bits of c, which are later shifted left by 2. +; If sprite i's Y is larger, set lowest 2 bits of c to 10. +; If sprite j's Y is larger or both are equal, set lowest 2 bits of c to 01. + push af + rl c + pop af + ccf + rl c + +; If sprite i's delta Y is 0, then b = 7, else b = 9. + ld b, 7 + ld a, [hl] ; a = [$c1ia] (adjusted Y coordinate) + and $f + jr z, .next1 + ld b, 9 + +.next1 + ld a, [$ff90] ; a = distance between adjusted Y coordinates + sub b + ld [$ff92], a ; store distance adjusted using sprite i's direction + ld a, b + ld [$ff90], a ; store 7 or 9 depending on sprite i's delta Y + jr c, .checkXDistance + +; If sprite j's delta Y is 0, then b = 7, else b = 9. + ld b, 7 + dec e + ld a, [de] ; a = [$c1j3] (delta Y) + inc e + and a + jr z, .next2 + ld b, 9 + +.next2 + ld a, [$ff92] ; a = distance adjusted using sprite i's direction + sub b ; adjust distance using sprite j's direction + jr z, .checkXDistance + jr nc, .next ; go to next sprite if distance is still positive after both adjustments + +.checkXDistance + inc e + inc l + ld a, [de] ; a = [$c1j5] (delta X) + + push bc + + call SetSpriteCollisionValues + inc e + ld a, [de] ; a = [$c1j6] (X screen coordinate) + +; The effect of the following 3 lines is to +; add 7 to a if moving east or +; subtract 7 from a if moving west. + add b + and $f0 + or c + + pop bc + + sub [hl] ; subtract the adjusted X coordinate of sprite i ([$c1ib]) from that of sprite j + +; calculate the absolute value of the difference to get the distance + jr nc, .noCarry2 + cpl + inc a +.noCarry2 + ld [$ff91], a ; store the distance between the two sprites' adjusted X values + +; Use the carry flag set by the above subtraction to determine which sprite's +; X coordinate is larger. This information is used later to set [$c1ic], +; which stores which direction the collision occurred in. +; The following 5 lines set the lowest 2 bits of c. +; If sprite i's X is larger, set lowest 2 bits of c to 10. +; If sprite j's X is larger or both are equal, set lowest 2 bits of c to 01. + push af + rl c + pop af + ccf + rl c + +; If sprite i's delta X is 0, then b = 7, else b = 9. + ld b, 7 + ld a, [hl] ; a = [$c1ib] (adjusted X coordinate) + and $f + jr z, .next3 + ld b, 9 + +.next3 + ld a, [$ff91] ; a = distance between adjusted X coordinates + sub b + ld [$ff92], a ; store distance adjusted using sprite i's direction + ld a, b + ld [$ff91], a ; store 7 or 9 depending on sprite i's delta X + jr c, .collision + +; If sprite j's delta X is 0, then b = 7, else b = 9. + ld b, 7 + dec e + ld a, [de] ; a = [$c1j5] (delta X) + inc e + and a + jr z, .next4 + ld b, 9 + +.next4 + ld a, [$ff92] ; a = distance adjusted using sprite i's direction + sub b ; adjust distance using sprite j's direction + jr z, .collision + jr nc, .next ; go to next sprite if distance is still positive after both adjustments + +.collision + ld a, [$ff91] ; a = 7 or 9 depending on sprite i's delta X + ld b, a + ld a, [$ff90] ; a = 7 or 9 depending on sprite i's delta Y + inc l + +; If delta X isn't 0 and delta Y is 0, then b = %0011, else b = %1100. +; (note that normally if delta X isn't 0, then delta Y must be 0 and vice versa) + cp b + jr c, .next5 + ld b, %1100 + jr .next6 +.next5 + ld b, %0011 + +.next6 + ld a, c ; c has 2 bits set (one of bits 0-1 is set for the X axis and one of bits 2-3 for the Y axis) + and b ; we select either the bit in bits 0-1 or bits 2-3 based on the calculation immediately above + or [hl] ; or with existing collision direction bits in [$c1ic] + ld [hl], a ; store new value + ld a, c ; useless code because a is overwritten before being used again + +; set bit in [$c1ie] or [$c1if] to indicate which sprite the collision occurred with + inc l + inc l + ld a, [$ff8f] ; a = loop counter + ld de, SpriteCollisionBitTable + add a + add e + ld e, a + jr nc, .noCarry3 + inc d +.noCarry3 + ld a, [de] + or [hl] + ld [hli], a + inc de + ld a, [de] + or [hl] + ld [hl], a + +.next + ld a, [$ff8f] ; a = loop counter + inc a + cp $10 + jp nz, .loop + ret + +; takes delta X or delta Y in a +; b = delta X/Y +; c = 0 if delta X/Y is 0 +; c = 7 if delta X/Y is 1 +; c = 9 if delta X/Y is -1 +SetSpriteCollisionValues: + and a + ld b, 0 + ld c, 0 + jr z, .done + ld c, 9 + cp -1 + jr z, .ok + ld c, 7 + ld a, 0 +.ok + ld b, a +.done + ret + +SpriteCollisionBitTable: + db %00000000,%00000001 + db %00000000,%00000010 + db %00000000,%00000100 + db %00000000,%00001000 + db %00000000,%00010000 + db %00000000,%00100000 + db %00000000,%01000000 + db %00000000,%10000000 + db %00000001,%00000000 + db %00000010,%00000000 + db %00000100,%00000000 + db %00001000,%00000000 + db %00010000,%00000000 + db %00100000,%00000000 + db %01000000,%00000000 + db %10000000,%00000000 + +TestBattle: + ret + +.loop + call GBPalNormal + + ; Don't mess around + ; with obedience. + ld a, %10000000 ; EARTHBADGE + ld [W_OBTAINEDBADGES], a + + ld hl, W_FLAGS_D733 + set 0, [hl] + + ; Reset the party. + ld hl, wPartyCount + xor a + ld [hli], a + dec a + ld [hl], a + + ; Give the player a + ; level 20 Rhydon. + ld a, RHYDON + ld [wcf91], a + ld a, 20 + ld [W_CURENEMYLVL], a + xor a + ld [wcc49], a + ld [W_CURMAP], a + call AddPartyMon + + ; Fight against a + ; level 20 Rhydon. + ld a, RHYDON + ld [W_CUROPPONENT], a + + predef InitOpponent + + ; When the battle ends, + ; do it all again. + ld a, 1 + ld [wUpdateSpritesEnabled], a + ld [H_AUTOBGTRANSFERENABLED], a + jr .loop + +INCLUDE "engine/overworld/item.asm" +INCLUDE "engine/overworld/movement.asm" + +INCLUDE "engine/cable_club.asm" + +LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6) + ld de, TrainerInfoTextBoxTileGraphics ; $7b98 + ld hl, vChars2 + $760 + ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09 + jp CopyVideoData + +INCLUDE "engine/menu/main_menu.asm" + +INCLUDE "engine/oak_speech.asm" + +SpecialWarpIn: ; 62ce (1:62ce) + call LoadSpecialWarpData + predef LoadTilesetHeader + ld hl,wd732 + bit 2,[hl] ; dungeon warp or fly warp? + res 2,[hl] + jr z,.next +; if dungeon warp or fly warp + ld a,[wDestinationMap] + jr .next2 +.next + bit 1,[hl] + jr z,.next3 + call EmptyFunc +.next3 + ld a,0 +.next2 + ld b,a + ld a,[wd72d] + and a + jr nz,.next4 + ld a,b +.next4 + ld hl,wd732 + bit 4,[hl] ; dungeon warp? + ret nz +; if not dungeon warp + ld [wLastMap],a + ret + +; gets the map ID, tile block map view pointer, tileset, and coordinates +LoadSpecialWarpData: ; 62ff (1:62ff) + ld a, [wd72d] + cp BATTLE_CENTER + jr nz, .notBattleCenter + ld hl, BattleCenterSpec1 + ld a, [hSerialConnectionStatus] + cp USING_INTERNAL_CLOCK ; which gameboy is clocking determines who is on the left and who is on the right + jr z, .copyWarpData + ld hl, BattleCenterSpec2 + jr .copyWarpData +.notBattleCenter + cp TRADE_CENTER + jr nz, .notTradeCenter + ld hl, TradeCenterSpec1 + ld a, [hSerialConnectionStatus] + cp USING_INTERNAL_CLOCK + jr z, .copyWarpData + ld hl, TradeCenterSpec2 + jr .copyWarpData +.notTradeCenter + ld a, [wd732] + bit 1, a + jr nz, .notFirstMap + bit 2, a + jr nz, .notFirstMap + ld hl, FirstMapSpec +.copyWarpData + ld de, W_CURMAP + ld c, $7 +.copyWarpDataLoop + ld a, [hli] + ld [de], a + inc de + dec c + jr nz, .copyWarpDataLoop + ld a, [hli] + ld [W_CURMAPTILESET], a + xor a + jr .done +.notFirstMap + ld a, [wLastMap] + ld hl, wd732 + bit 4, [hl] ; used dungeon warp (jumped down hole/waterfall)? + jr nz, .usedDunegonWarp + bit 6, [hl] ; return to last pokemon center (or player's house)? + res 6, [hl] + jr z, .otherDestination +; return to last pokemon center or player's house + ld a, [wLastBlackoutMap] + jr .usedFlyWarp +.usedDunegonWarp + ld hl, wd72d + res 4, [hl] + ld a, [wDungeonWarpDestinationMap] + ld b, a + ld [W_CURMAP], a + ld a, [wWhichDungeonWarp] + ld c, a + ld hl, DungeonWarpList + ld de, $0 + ld a, $6 + ld [wd12f], a +.dungeonWarpListLoop + ld a, [hli] + cp b + jr z, .matchedDungeonWarpDestinationMap + inc hl + jr .nextDungeonWarp +.matchedDungeonWarpDestinationMap + ld a, [hli] + cp c + jr z, .matchedDungeonWarpID +.nextDungeonWarp + ld a, [wd12f] + add e + ld e, a + jr .dungeonWarpListLoop +.matchedDungeonWarpID + ld hl, DungeonWarpData + add hl, de + jr .copyWarpData2 +.otherDestination + ld a, [wDestinationMap] +.usedFlyWarp + ld b, a + ld [W_CURMAP], a + ld hl, FlyWarpDataPtr +.flyWarpDataPtrLoop + ld a, [hli] + inc hl + cp b + jr z, .foundFlyWarpMatch + inc hl + inc hl + jr .flyWarpDataPtrLoop +.foundFlyWarpMatch + ld a, [hli] + ld h, [hl] + ld l, a +.copyWarpData2 + ld de, wCurrentTileBlockMapViewPointer + ld c, $6 +.copyWarpDataLoop2 + ld a, [hli] + ld [de], a + inc de + dec c + jr nz, .copyWarpDataLoop2 + xor a ; OVERWORLD + ld [W_CURMAPTILESET], a +.done + ld [wYOffsetSinceLastSpecialWarp], a + ld [wXOffsetSinceLastSpecialWarp], a + ld a, $ff ; the player's coordinates have already been updated using a special warp, so don't use any of the normal warps + ld [wDestinationWarpID], a + ret + +INCLUDE "data/special_warps.asm" + +; This function appears to never be used. +; It is likely a debugging feature to give the player Tsunekazu Ishihara's +; favorite Pokemon. This is indicated by the overpowered Exeggutor, which +; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC +; interview on February 8, 2000. +; "Exeggutor is my favorite. That's because I was always using this character +; while I was debugging the program." +; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript + +SetIshiharaTeam: ; 64ca (1:64ca) + ld de, IshiharaTeam +.loop + ld a, [de] + cp $ff + ret z + ld [wcf91], a + inc de + ld a, [de] + ld [W_CURENEMYLVL], a + inc de + call AddPartyMon + jr .loop + +IshiharaTeam: ; 64df (1:64df) + db EXEGGUTOR,90 + db MEW,20 + db JOLTEON,56 + db DUGTRIO,56 + db ARTICUNO,57 + db $FF + +EmptyFunc: ; 64ea (1:64ea) + ret + +INCLUDE "engine/menu/naming_screen.asm" + +INCLUDE "engine/oak_speech2.asm" + +; subtracts the amount the player paid from their money +; sets carry flag if there is enough money and unsets carry flag if not +SubtractAmountPaidFromMoney_: ; 6b21 (1:6b21) + ld de,wPlayerMoney + ld hl,$ff9f ; total price of items + ld c,3 ; length of money in bytes + call StringCmp + ret c + ld de,wPlayerMoney + 2 + ld hl,$ffa1 ; total price of items + ld c,3 ; length of money in bytes + predef SubBCDPredef ; subtract total price from money + ld a,MONEY_BOX + ld [wTextBoxID],a + call DisplayTextBoxID ; redraw money text box + and a + ret + +HandleItemListSwapping: ; 6b44 (1:6b44) + ld a,[wListMenuID] + cp a,ITEMLISTMENU + jp nz,DisplayListMenuIDLoop ; only rearrange item list menus + push hl + ld hl,wList + ld a,[hli] + ld h,[hl] + ld l,a + inc hl ; hl = beginning of list entries + ld a,[wCurrentMenuItem] + ld b,a + ld a,[wListScrollOffset] + add b + add a + ld c,a + ld b,0 + add hl,bc ; hl = address of currently selected item entry + ld a,[hl] + pop hl + inc a + jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item + ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) + and a ; has the first item to swap already been chosen? + jr nz,.swapItems +; if not, set the currently selected item as the first item + ld a,[wCurrentMenuItem] + inc a + ld b,a + ld a,[wListScrollOffset] ; index of top (visible) menu item within the list + add b + ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1) + ld c,20 + call DelayFrames + jp DisplayListMenuIDLoop +.swapItems + ld a,[wCurrentMenuItem] + inc a + ld b,a + ld a,[wListScrollOffset] + add b + ld b,a + ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) + cp b ; is the currently selected item the same as the first item to swap? + jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself + dec a + ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1) + ld c,20 + call DelayFrames + push hl + push de + ld hl,wList + ld a,[hli] + ld h,[hl] + ld l,a + inc hl ; hl = beginning of list entries + ld d,h + ld e,l ; de = beginning of list entries + ld a,[wCurrentMenuItem] + ld b,a + ld a,[wListScrollOffset] + add b + add a + ld c,a + ld b,0 + add hl,bc ; hl = address of currently selected item entry + ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) + add a + add e + ld e,a + jr nc,.noCarry + inc d +.noCarry ; de = address of first item to swap + ld a,[de] + ld b,a + ld a,[hli] + cp b + jr z,.swapSameItemType +.swapDifferentItems + ld [$ff95],a ; [$ff95] = second item ID + ld a,[hld] + ld [$ff96],a ; [$ff96] = second item quantity + ld a,[de] + ld [hli],a ; put first item ID in second item slot + inc de + ld a,[de] + ld [hl],a ; put first item quantity in second item slot + ld a,[$ff96] + ld [de],a ; put second item quantity in first item slot + dec de + ld a,[$ff95] + ld [de],a ; put second item ID in first item slot + xor a + ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped + pop de + pop hl + jp DisplayListMenuIDLoop +.swapSameItemType + inc de + ld a,[hl] + ld b,a + ld a,[de] + add b ; a = sum of both item quantities + cp a,100 ; is the sum too big for one item slot? + jr c,.combineItemSlots +; swap enough items from the first slot to max out the second slot if they can't be combined + sub a,99 + ld [de],a + ld a,99 + ld [hl],a + jr .done +.combineItemSlots + ld [hl],a ; put the sum in the second item slot + ld hl,wList + ld a,[hli] + ld h,[hl] + ld l,a + dec [hl] ; decrease the number of items + ld a,[hl] + ld [wd12a],a ; update number of items variable + cp a,1 + jr nz,.skipSettingMaxMenuItemID + ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID +.skipSettingMaxMenuItemID + dec de + ld h,d + ld l,e + inc hl + inc hl ; hl = address of item after first item to swap +.moveItemsUpLoop ; erase the first item slot and move up all the following item slots to fill the gap + ld a,[hli] + ld [de],a + inc de + inc a ; reached the $ff terminator? + jr z,.afterMovingItemsUp + ld a,[hli] + ld [de],a + inc de + jr .moveItemsUpLoop +.afterMovingItemsUp + xor a + ld [wListScrollOffset],a + ld [wCurrentMenuItem],a +.done + xor a + ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped + pop de + pop hl + jp DisplayListMenuIDLoop + +INCLUDE "engine/overworld/pokemart.asm" + +INCLUDE "engine/learn_move.asm" + +INCLUDE "engine/overworld/pokecenter.asm" + +SetLastBlackoutMap: +; Set the map to return to when +; blacking out or using Teleport or Dig. +; Safari rest houses don't count. + + push hl + ld hl, SafariZoneRestHouses + ld a, [W_CURMAP] + ld b, a +.loop + ld a, [hli] + cp -1 + jr z, .notresthouse + cp b + jr nz, .loop + jr .done + +.notresthouse + ld a, [wLastMap] + ld [wLastBlackoutMap], a +.done + pop hl + ret + +SafariZoneRestHouses: + db SAFARI_ZONE_REST_HOUSE_2 + db SAFARI_ZONE_REST_HOUSE_3 + db SAFARI_ZONE_REST_HOUSE_4 + db -1 + +; function that performs initialization for DisplayTextID +DisplayTextIDInit: ; 7096 (1:7096) + xor a + ld [wListMenuID],a + ld a,[wAutoTextBoxDrawingControl] + bit 0,a + jr nz,.skipDrawingTextBoxBorder + ld a,[$ff8c] ; text ID (or sprite ID) + and a + jr nz,.notStartMenu +; if text ID is 0 (i.e. the start menu) +; Note that the start menu text border is also drawn in the function directly +; below this, so this seems unnecessary. + ld a,[wd74b] + bit 5,a ; does the player have the pokedex? +; start menu with pokedex + hlCoord 10, 0 + ld b,$0e + ld c,$08 + jr nz,.drawTextBoxBorder +; start menu without pokedex + hlCoord 10, 0 + ld b,$0c + ld c,$08 + jr .drawTextBoxBorder +; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box +.notStartMenu + hlCoord 0, 12 + ld b,$04 + ld c,$12 +.drawTextBoxBorder + call TextBoxBorder +.skipDrawingTextBoxBorder + ld hl,wFontLoaded + set 0,[hl] + ld hl,wFlags_0xcd60 + bit 4,[hl] + res 4,[hl] + jr nz,.skipMovingSprites + call UpdateSprites ; move sprites +.skipMovingSprites +; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite +; this is done because when you talk to an NPC, they turn to look your way +; the original direction they were facing must be restored after the dialogue is over + ld hl,wSpriteStateData1 + $19 + ld c,$0f + ld de,$0010 +.spriteFacingDirectionCopyLoop + ld a,[hl] + inc h + ld [hl],a + dec h + add hl,de + dec c + jr nz,.spriteFacingDirectionCopyLoop +; loop to force all the sprites in the middle of animation to stand still +; (so that they don't like they're frozen mid-step during the dialogue) + ld hl,wSpriteStateData1 + 2 + ld de,$0010 + ld c,e +.spriteStandStillLoop + ld a,[hl] + cp a,$ff ; is the sprite visible? + jr z,.nextSprite +; if it is visible + and a,$fc + ld [hl],a +.nextSprite + add hl,de + dec c + jr nz,.spriteStandStillLoop + ld b,$9c ; window background address + call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM + xor a + ld [hWY],a ; put the window on the screen + call LoadFontTilePatterns + ld a,$01 + ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank + ret + +; function that displays the start menu +DrawStartMenu: ; 710b (1:710b) + ld a,[wd74b] + bit 5,a ; does the player have the pokedex? +; menu with pokedex + hlCoord 10, 0 + ld b,$0e + ld c,$08 + jr nz,.drawTextBoxBorder +; shorter menu if the player doesn't have the pokedex + hlCoord 10, 0 + ld b,$0c + ld c,$08 +.drawTextBoxBorder + call TextBoxBorder + ld a,%11001011 ; bit mask for down, up, start, B, and A buttons + ld [wMenuWatchedKeys],a + ld a,$02 + ld [wTopMenuItemY],a ; Y position of first menu choice + ld a,$0b + ld [wTopMenuItemX],a ; X position of first menu choice + ld a,[wcc2d] ; remembered menu selection from last time + ld [wCurrentMenuItem],a + ld [wLastMenuItem],a + xor a + ld [wcc37],a + ld hl,wd730 + set 6,[hl] ; no pauses between printing each letter + hlCoord 12, 2 + ld a,[wd74b] + bit 5,a ; does the player have the pokedex? +; case for not having pokdex + ld a,$06 + jr z,.storeMenuItemCount +; case for having pokedex + ld de,StartMenuPokedexText + call PrintStartMenuItem + ld a,$07 +.storeMenuItemCount + ld [wMaxMenuItem],a ; number of menu items + ld de,StartMenuPokemonText + call PrintStartMenuItem + ld de,StartMenuItemText + call PrintStartMenuItem + ld de,wPlayerName ; player's name + call PrintStartMenuItem + ld a,[wd72e] + bit 6,a ; is the player using the link feature? +; case for not using link feature + ld de,StartMenuSaveText + jr z,.printSaveOrResetText +; case for using link feature + ld de,StartMenuResetText +.printSaveOrResetText + call PrintStartMenuItem + ld de,StartMenuOptionText + call PrintStartMenuItem + ld de,StartMenuExitText + call PlaceString + ld hl,wd730 + res 6,[hl] ; turn pauses between printing letters back on + ret + +StartMenuPokedexText: ; 718f (1:718f) + db "POKéDEX@" + +StartMenuPokemonText: ; 7197 (1:7197) + db "POKéMON@" + +StartMenuItemText: ; 719f (1:719f) + db "ITEM@" + +StartMenuSaveText: ; 71a4 (1:71a4) + db "SAVE@" + +StartMenuResetText: ; 71a9 (1:71a9) + db "RESET@" + +StartMenuExitText: ; 71af (1:71af) + db "EXIT@" + +StartMenuOptionText: ; 71b4 (1:71b4) + db "OPTION@" + +PrintStartMenuItem: ; 71bb (1:71bb) + push hl + call PlaceString + pop hl + ld de,$28 + add hl,de + ret + +INCLUDE "engine/overworld/cable_club_npc.asm" + +; function to draw various text boxes +DisplayTextBoxID_: ; 72ea (1:72ea) + ld a,[wTextBoxID] + cp a,TWO_OPTION_MENU + jp z,DisplayTwoOptionMenu + ld c,a + ld hl,TextBoxFunctionTable + ld de,3 + call SearchTextBoxTable + jr c,.functionTableMatch + ld hl,TextBoxCoordTable + ld de,5 + call SearchTextBoxTable + jr c,.coordTableMatch + ld hl,TextBoxTextAndCoordTable + ld de,9 + call SearchTextBoxTable + jr c,.textAndCoordTableMatch +.done + ret +.functionTableMatch + ld a,[hli] + ld h,[hl] + ld l,a ; hl = address of function + ld de,.done + push de + jp [hl] ; jump to the function +.coordTableMatch + call GetTextBoxIDCoords + call GetAddressOfScreenCoords + call TextBoxBorder + ret +.textAndCoordTableMatch + call GetTextBoxIDCoords + push hl + call GetAddressOfScreenCoords + call TextBoxBorder + pop hl + call GetTextBoxIDText + ld a,[wd730] + push af + ld a,[wd730] + set 6,a ; no pauses between printing each letter + ld [wd730],a + call PlaceString + pop af + ld [wd730],a + call UpdateSprites ; move sprites + ret + +; function to search a table terminated with $ff for a byte matching c in increments of de +; sets carry flag if a match is found and clears carry flag if not +SearchTextBoxTable: ; 734c (1:734c) + dec de +.loop + ld a,[hli] + cp a,$ff + jr z,.notFound + cp c + jr z,.found + add hl,de + jr .loop +.found + scf +.notFound + ret + +; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable +; INPUT: +; hl = address of coordinates +; OUTPUT: +; b = height +; c = width +; d = row of upper left corner +; e = column of upper left corner +GetTextBoxIDCoords: ; 735a (1:735a) + ld a,[hli] ; column of upper left corner + ld e,a + ld a,[hli] ; row of upper left corner + ld d,a + ld a,[hli] ; column of lower right corner + sub e + dec a + ld c,a ; c = width + ld a,[hli] ; row of lower right corner + sub d + dec a + ld b,a ; b = height + ret + +; function to load a text address and text coordinates from the TextBoxTextAndCoordTable +GetTextBoxIDText: ; 7367 (1:7367) + ld a,[hli] + ld e,a + ld a,[hli] + ld d,a ; de = address of text + push de ; save text address + ld a,[hli] + ld e,a ; column of upper left corner of text + ld a,[hl] + ld d,a ; row of upper left corner of text + call GetAddressOfScreenCoords + pop de ; restore text address + ret + +; function to point hl to the screen coordinates +; INPUT: +; d = row +; e = column +; OUTPUT: +; hl = address of upper left corner of text box +GetAddressOfScreenCoords: ; 7375 (1:7375) + push bc + ld hl,wTileMap + ld bc,20 +.loop ; loop to add d rows to the base address + ld a,d + and a + jr z,.addedRows + add hl,bc + dec d + jr .loop +.addedRows + pop bc + add hl,de + ret + +; Format: +; 00: text box ID +; 01-02: function address +TextBoxFunctionTable: ; 7387 (1:7387) + dbw MONEY_BOX, DisplayMoneyBox + dbw BUY_SELL_QUIT_MENU, DoBuySellQuitMenu + dbw FIELD_MOVE_MON_MENU, DisplayFieldMoveMonMenu + db $ff ; terminator + +; Format: +; 00: text box ID +; 01: column of upper left corner +; 02: row of upper left corner +; 03: column of lower right corner +; 04: row of lower right corner +TextBoxCoordTable: ; 7391 (1:7391) + db MESSAGE_BOX, 0, 12, 19, 17 + db $03, 0, 0, 19, 14 + db $07, 0, 0, 11, 6 + db LIST_MENU_BOX, 4, 2, 19, 12 + db $10, 7, 0, 19, 17 + db MON_SPRITE_POPUP, 6, 4, 14, 13 + db $ff ; terminator + +; Format: +; 00: text box ID +; 01: column of upper left corner +; 02: row of upper left corner +; 03: column of lower right corner +; 04: row of lower right corner +; 05-06: address of text +; 07: column of beginning of text +; 08: row of beginning of text +; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row] +TextBoxTextAndCoordTable: ; 73b0 (1:73b0) + db JP_MOCHIMONO_MENU_TEMPLATE + db 0,0,14,17 ; text box coordinates + dw JapaneseMochimonoText + db 3,0 ; text coordinates + + db USE_TOSS_MENU_TEMPLATE + db 13,10,19,14 ; text box coordinates + dw UseTossText + db 15,11 ; text coordinates + + db JP_SAVE_MESSAGE_MENU_TEMPLATE + db 0,0,7,5 ; text box coordinates + dw JapaneseSaveMessageText + db 2,2 ; text coordinates + + db JP_SPEED_OPTIONS_MENU_TEMPLATE + db 0,6,5,10 ; text box coordinates + dw JapaneseSpeedOptionsText + db 2,7 ; text coordinates + + db BATTLE_MENU_TEMPLATE + db 8,12,19,17 ; text box coordinates + dw BattleMenuText + db 10,14 ; text coordinates + + db SAFARI_BATTLE_MENU_TEMPLATE + db 0,12,19,17 ; text box coordinates + dw SafariZoneBattleMenuText + db 2,14 ; text coordinates + + db SWITCH_STATS_CANCEL_MENU_TEMPLATE + db 11,11,19,17 ; text box coordinates + dw SwitchStatsCancelText + db 13,12 ; text coordinates + + db BUY_SELL_QUIT_MENU_TEMPLATE + db 0,0,10,6 ; text box coordinates + dw BuySellQuitText + db 2,1 ; text coordinates + + db MONEY_BOX_TEMPLATE + db 11,0,19,2 ; text box coordinates + dw MoneyText + db 13,0 ; text coordinates + + db JP_AH_MENU_TEMPLATE + db 7,6,11,10 ; text box coordinates + dw JapaneseAhText + db 8,8 ; text coordinates + + db JP_POKEDEX_MENU_TEMPLATE + db 11,8,19,17 ; text box coordinates + dw JapanesePokedexMenu + db 12,10 ; text coordinates + +; note that there is no terminator + +BuySellQuitText: ; 7413 (1:7413) + db "BUY" + next "SELL" + next "QUIT@@" + +UseTossText: ; 7422 (1:7422) + db "USE" + next "TOSS@" + +JapaneseSaveMessageText: ; 742b (1:742b) + db "きろく" + next "メッセージ@" + +JapaneseSpeedOptionsText: ; 7435 (1:7435) + db "はやい" + next "おそい@" + +MoneyText: ; 743d (1:743d) + db "MONEY@" + +JapaneseMochimonoText: ; 7443 (1:7443) + db "もちもの@" + +JapaneseMainMenuText: ; 7448 (1:7448) + db "つづきから" + next "さいしょから@" + +BattleMenuText: ; 7455 (1:7455) + db "FIGHT ",$E1,$E2 + next "ITEM RUN@" + +SafariZoneBattleMenuText: ; 7468 (1:7468) + db "BALL× BAIT" + next "THROW ROCK RUN@" + +SwitchStatsCancelText: ; 7489 (1:7489) + db "SWITCH" + next "STATS" + next "CANCEL@" + +JapaneseAhText: ; 749d (1:749d) + db "アッ!@" + +JapanesePokedexMenu: ; 74a1 (1:74a1) + db "データをみる" + next "なきごえ" + next "ぶんぷをみる" + next "キャンセル@" + +DisplayMoneyBox: ; 74ba (1:74ba) + ld hl, wd730 + set 6, [hl] + ld a, MONEY_BOX_TEMPLATE + ld [wTextBoxID], a + call DisplayTextBoxID + hlCoord 13, 1 + ld b, $1 + ld c, $6 + call ClearScreenArea + hlCoord 12, 1 + ld de, wPlayerMoney + ld c, $a3 + call PrintBCDNumber + ld hl, wd730 + res 6, [hl] + ret + +CurrencyString: ; 74e2 (1:74e2) + db " ¥@" + +DoBuySellQuitMenu: ; 74ea (1:74ea) + ld a, [wd730] + set 6, a ; no printing delay + ld [wd730], a + xor a + ld [wd12d], a + ld a, BUY_SELL_QUIT_MENU_TEMPLATE + ld [wTextBoxID], a + call DisplayTextBoxID + ld a, A_BUTTON | B_BUTTON + ld [wMenuWatchedKeys], a + ld a, $2 + ld [wMaxMenuItem], a + ld a, $1 + ld [wTopMenuItemY], a + ld a, $1 + ld [wTopMenuItemX], a + xor a + ld [wCurrentMenuItem], a + ld [wLastMenuItem], a + ld [wcc37], a + ld a, [wd730] + res 6, a ; turn on the printing delay + ld [wd730], a + call HandleMenuInput + call PlaceUnfilledArrowMenuCursor + bit 0, a ; was A pressed? + jr nz, .pressedA + bit 1, a ; was B pressed? (always true since only A/B are watched) + jr z, .pressedA + ld a, $2 + ld [wd12e], a + jr .quit +.pressedA + ld a, $1 + ld [wd12e], a + ld a, [wCurrentMenuItem] + ld [wd12d], a + ld b, a + ld a, [wMaxMenuItem] + cp b + jr z, .quit + ret +.quit + ld a, $2 + ld [wd12e], a + ld a, [wCurrentMenuItem] + ld [wd12d], a + scf + ret + +; displays a menu with two options to choose from +; b = Y of upper left corner of text region +; c = X of upper left corner of text region +; hl = address where the text box border should be drawn +DisplayTwoOptionMenu: ; 7559 (1:7559) + push hl + ld a, [wd730] + set 6, a ; no printing delay + ld [wd730], a + xor a + ld [wd12d], a + ld [wd12e], a + ld a, A_BUTTON | B_BUTTON + ld [wMenuWatchedKeys], a + ld a, $1 + ld [wMaxMenuItem], a + ld a, b + ld [wTopMenuItemY], a + ld a, c + ld [wTopMenuItemX], a + xor a + ld [wLastMenuItem], a + ld [wcc37], a + push hl + ld hl, wTwoOptionMenuID + bit 7, [hl] ; select second menu item by default? + res 7, [hl] + jr z, .storeCurrentMenuItem + inc a +.storeCurrentMenuItem + ld [wCurrentMenuItem], a + pop hl + push hl + push hl + call TwoOptionMenu_SaveScreenTiles + ld a, [wTwoOptionMenuID] + ld hl, TwoOptionMenuStrings + ld e, a + ld d, $0 + ld a, $5 +.menuStringLoop + add hl, de + dec a + jr nz, .menuStringLoop + ld a, [hli] + ld c, a + ld a, [hli] + ld b, a + ld e, l + ld d, h + pop hl + push de + ld a, [wTwoOptionMenuID] + cp TRADE_CANCEL_MENU + jr nz, .notTradeCancelMenu + call CableClub_TextBoxBorder + jr .afterTextBoxBorder +.notTradeCancelMenu + call TextBoxBorder +.afterTextBoxBorder + call UpdateSprites + pop hl + ld a, [hli] + and a ; put blank line before first menu item? + ld bc, 20 + 2 + jr z, .noBlankLine + ld bc, 2 * 20 + 2 +.noBlankLine + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + pop hl + add hl, bc + call PlaceString + ld hl, wd730 + res 6, [hl] ; turn on the printing delay + ld a, [wTwoOptionMenuID] + cp NO_YES_MENU + jr nz, .notNoYesMenu +; No/Yes menu +; this menu type ignores the B button +; it only seems to be used when confirming the deletion of a save file + xor a + ld [wTwoOptionMenuID], a + ld a, [wFlags_0xcd60] + push af + push hl + ld hl, wFlags_0xcd60 + bit 5, [hl] + set 5, [hl] ; don't play sound when A or B is pressed in menu + pop hl +.noYesMenuInputLoop + call HandleMenuInput + bit 1, a ; A button pressed? + jr nz, .noYesMenuInputLoop ; try again if A was not pressed + pop af + pop hl + ld [wFlags_0xcd60], a + ld a, (SFX_02_40 - SFX_Headers_02) / 3 + call PlaySound + jr .pressedAButton +.notNoYesMenu + xor a + ld [wTwoOptionMenuID], a + call HandleMenuInput + pop hl + bit 1, a ; A button pressed? + jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed +.pressedAButton + ld a, [wCurrentMenuItem] + ld [wd12d], a + and a + jr nz, .choseSecondMenuItem +; chose first menu item + ld a, $1 + ld [wd12e], a + ld c, 15 + call DelayFrames + call TwoOptionMenu_RestoreScreenTiles + and a + ret +.choseSecondMenuItem + ld a, $1 + ld [wCurrentMenuItem], a + ld [wd12d], a + ld a, $2 + ld [wd12e], a + ld c, 15 + call DelayFrames + call TwoOptionMenu_RestoreScreenTiles + scf + ret + +; Some of the wider/taller two option menus will not have the screen areas +; they cover be fully saved/restored by the two functions below. +; The bottom and right edges of the menu may remain after the function returns. + +TwoOptionMenu_SaveScreenTiles: ; 763e (1:763e) + ld de, wHPBarMaxHP + ld bc, $506 +.asm_7644 + ld a, [hli] + ld [de], a + inc de + dec c + jr nz, .asm_7644 + push bc + ld bc, 14 + add hl, bc + pop bc + ld c, $6 + dec b + jr nz, .asm_7644 + ret + +TwoOptionMenu_RestoreScreenTiles: ; 7656 (1:7656) + ld de, wHPBarMaxHP + ld bc, $506 +.asm_765c + ld a, [de] + inc de + ld [hli], a + dec c + jr nz, .asm_765c + push bc + ld bc, $e + add hl, bc + pop bc + ld c, $6 + dec b + jr nz, .asm_765c + call UpdateSprites + ret + +; Format: +; 00: byte width +; 01: byte height +; 02: byte put blank line before first menu item +; 03: word text pointer +TwoOptionMenuStrings: ; 7671 (1:7671) + db 4,3,0 + dw .YesNoMenu + db 6,3,0 + dw .NorthWestMenu + db 6,3,0 + dw .SouthEastMenu + db 6,3,0 + dw .YesNoMenu + db 6,3,0 + dw .NorthEastMenu + db 7,3,0 + dw .TradeCancelMenu + db 7,4,1 + dw .HealCancelMenu + db 4,3,0 + dw .NoYesMenu + +.NoYesMenu ; 7699 (1:3699) + db "NO",$4E,"YES@" +.YesNoMenu ; 76a0 (1:36a0) + db "YES",$4E,"NO@" +.NorthWestMenu ; 76a7 (1:36a7) + db "NORTH",$4E,"WEST@" +.SouthEastMenu ; 76b2 (1:36b2) + db "SOUTH",$4E,"EAST@" +.NorthEastMenu ; 76bd (1:36bd) + db "NORTH",$4E,"EAST@" +.TradeCancelMenu ; 76c8 (1:36c8) + db "TRADE",$4E,"CANCEL@" +.HealCancelMenu ; 76d5 (1:36d5) + db "HEAL",$4E,"CANCEL@" + +DisplayFieldMoveMonMenu: ; 76e1 (1:36e1) + xor a + ld hl, wWhichTrade + ld [hli], a + ld [hli], a + ld [hli], a + ld [hli], a + ld [hli], a + ld [hl], $c + call GetMonFieldMoves + ld a, [wTrainerScreenX] + and a + jr nz, .asm_770f + hlCoord 11, 11 + ld b, $5 + ld c, $7 + call TextBoxBorder + call UpdateSprites + ld a, $c + ld [$fff7], a + hlCoord 13, 12 + ld de, PokemonMenuEntries + jp PlaceString +.asm_770f + push af + hlCoord 0, 11 + ld a, [wcd42] + dec a + ld e, a + ld d, $0 + add hl, de + ld b, $5 + ld a, $12 + sub e + ld c, a + pop af + ld de, $ffd8 +.asm_7725 + add hl, de + inc b + inc b + dec a + jr nz, .asm_7725 + ld de, $ffec + add hl, de + inc b + call TextBoxBorder + call UpdateSprites + hlCoord 0, 12 + ld a, [wcd42] + inc a + ld e, a + ld d, $0 + add hl, de + ld de, $ffd8 + ld a, [wTrainerScreenX] +.asm_7747 + add hl, de + dec a + jr nz, .asm_7747 + xor a + ld [wTrainerScreenX], a + ld de, wWhichTrade +.asm_7752 + push hl + ld hl, FieldMoveNames + ld a, [de] + and a + jr z, .asm_7776 + inc de + ld b, a +.asm_775c + dec b + jr z, .asm_7766 +.asm_775f + ld a, [hli] + cp $50 + jr nz, .asm_775f + jr .asm_775c +.asm_7766 + ld b, h + ld c, l + pop hl + push de + ld d, b + ld e, c + call PlaceString + ld bc, $28 + add hl, bc + pop de + jr .asm_7752 +.asm_7776 + pop hl + ld a, [wcd42] + ld [$fff7], a + hlCoord 0, 12 + ld a, [wcd42] + inc a + ld e, a + ld d, $0 + add hl, de + ld de, PokemonMenuEntries + jp PlaceString + +FieldMoveNames: ; 778d (1:778d) + db "CUT@" + db "FLY@" + db "@" + db "SURF@" + db "STRENGTH@" + db "FLASH@" + db "DIG@" + db "TELEPORT@" + db "SOFTBOILED@" + +PokemonMenuEntries: ; 77c2 (1:77c2) + db "STATS" + next "SWITCH" + next "CANCEL@" + +GetMonFieldMoves: ; 77d6 (1:77d6) + ld a, [wWhichPokemon] + ld hl, wPartyMon1Moves + ld bc, $2c + call AddNTimes + ld d, h + ld e, l + ld c, $5 + ld hl, wWhichTrade +.asm_77e9 + push hl +.asm_77ea + dec c + jr z, .asm_7821 + ld a, [de] ; de is RAM address of move + and a + jr z, .asm_7821 + ld b, a + inc de ; go to next move + ld hl, FieldMoveDisplayData +.asm_77f6 + ld a, [hli] + cp $ff + jr z, .asm_77ea + cp b + jr z, .asm_7802 + inc hl + inc hl + jr .asm_77f6 +.asm_7802 + ld a, b + ld [wcd43], a + ld a, [hli] + ld b, [hl] + pop hl + ld [hli], a + ld a, [wTrainerScreenX] + inc a + ld [wTrainerScreenX], a + ld a, [wcd42] + cp b + jr c, .asm_781b + ld a, b + ld [wcd42], a +.asm_781b + ld a, [wcd43] + ld b, a + jr .asm_77e9 +.asm_7821 + pop hl + ret + +; Format: [Move id], [list priority], [leftmost tile] +; Move id = id of move +; List priority = lower number means higher priority when field moves are displayed +; these priorities must be unique +; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed +; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C +FieldMoveDisplayData: ; 7823 (1:7823) + db CUT, $01, $0C + db FLY, $02, $0C + db $B4, $03, $0C ; unused field move + db SURF, $04, $0C + db STRENGTH, $05, $0A + db FLASH, $06, $0C + db DIG, $07, $0C + db TELEPORT, $08, $0A + db SOFTBOILED, $09, $08 + db $ff ; list terminator + + +INCLUDE "engine/battle/moveEffects/drain_hp_effect.asm" + +INCLUDE "engine/menu/players_pc.asm" + +_RemovePokemon: ; 7b68 (1:7b68) + ld hl, wPartyCount ; wPartyCount + ld a, [wcf95] + and a + jr z, .asm_7b74 + ld hl, W_NUMINBOX ; wda80 +.asm_7b74 + ld a, [hl] + dec a + ld [hli], a + ld a, [wWhichPokemon] ; wWhichPokemon + ld c, a + ld b, $0 + add hl, bc + ld e, l + ld d, h + inc de +.asm_7b81 + ld a, [de] + inc de + ld [hli], a + inc a + jr nz, .asm_7b81 + ld hl, wPartyMonOT ; wd273 + ld d, $5 + ld a, [wcf95] + and a + jr z, .asm_7b97 + ld hl, wBoxMonOT + ld d, $13 +.asm_7b97 + ld a, [wWhichPokemon] ; wWhichPokemon + call SkipFixedLengthTextEntries + ld a, [wWhichPokemon] ; wWhichPokemon + cp d + jr nz, .asm_7ba6 + ld [hl], $ff + ret +.asm_7ba6 + ld d, h + ld e, l + ld bc, $b + add hl, bc + ld bc, wPartyMonNicks ; wPartyMonNicks + ld a, [wcf95] + and a + jr z, .asm_7bb8 + ld bc, wBoxMonNicks +.asm_7bb8 + call CopyDataUntil + ld hl, wPartyMons + ld bc, wPartyMon2 - wPartyMon1 + ld a, [wcf95] + and a + jr z, .asm_7bcd + ld hl, wBoxMons + ld bc, wBoxMon2 - wBoxMon1 +.asm_7bcd + ld a, [wWhichPokemon] ; wWhichPokemon + call AddNTimes + ld d, h + ld e, l + ld a, [wcf95] + and a + jr z, .asm_7be4 + ld bc, wBoxMon2 - wBoxMon1 + add hl, bc + ld bc, wBoxMonOT + jr .asm_7beb +.asm_7be4 + ld bc, wPartyMon2 - wPartyMon1 + add hl, bc + ld bc, wPartyMonOT ; wd273 +.asm_7beb + call CopyDataUntil + ld hl, wPartyMonNicks ; wPartyMonNicks + ld a, [wcf95] + and a + jr z, .asm_7bfa + ld hl, wBoxMonNicks +.asm_7bfa + ld bc, $b + ld a, [wWhichPokemon] ; wWhichPokemon + call AddNTimes + ld d, h + ld e, l + ld bc, $b + add hl, bc + ld bc, wPokedexOwned ; wPokedexOwned + ld a, [wcf95] + and a + jr z, .asm_7c15 + ld bc, wBoxMonNicksEnd +.asm_7c15 + jp CopyDataUntil + +Func_7c18: ; 7c18 (1:7c18) + ld hl, wd730 + set 6, [hl] + predef ShowPokedexData + ld hl, wd730 + res 6, [hl] + call ReloadMapData + ld c, $a + call DelayFrames + predef IndexToPokedex + ld a, [wd11e] + dec a + ld c, a + ld b, $1 + ld hl, wPokedexSeen + predef FlagActionPredef + ld a, $1 + ld [wDoNotWaitForButtonPressAfterDisplayingText], a + ret + + +SECTION "bank3",ROMX,BANK[$3] + +INCLUDE "engine/joypad.asm" + +INCLUDE "data/map_songs.asm" + +INCLUDE "data/map_header_banks.asm" + +ClearVariablesAfterLoadingMapData: ; c335 (3:4335) + ld a, $90 + ld [hWY], a + ld [rWY], a + xor a + ld [H_AUTOBGTRANSFERENABLED], a + ld [wStepCounter], a + ld [W_LONEATTACKNO], a ; W_GYMLEADERNO + ld [hJoyPressed], a + ld [hJoyReleased], a + ld [hJoyHeld], a + ld [wcd6a], a + ld [wd5a3], a + ld hl, wCardKeyDoorY + ld [hli], a + ld [hl], a + ld hl, wWhichTrade + ld bc, $1e + call FillMemory + ret + +; only used for setting bit 2 of wd736 upon entering a new map +IsPlayerStandingOnWarp: ; c35f (3:435f) + ld a, [wNumberOfWarps] + and a + ret z + ld c, a + ld hl, wWarpEntries +.loop + ld a, [W_YCOORD] + cp [hl] + jr nz, .nextWarp1 + inc hl + ld a, [W_XCOORD] + cp [hl] + jr nz, .nextWarp2 + inc hl + ld a, [hli] ; target warp + ld [wDestinationWarpID], a + ld a, [hl] ; target map + ld [$ff8b], a + ld hl, wd736 + set 2, [hl] ; standing on warp flag + ret +.nextWarp1 + inc hl +.nextWarp2 + inc hl + inc hl + inc hl + dec c + jr nz, .loop + ret + +CheckForceBikeOrSurf: ; c38b (3:438b) + ld hl, wd732 + bit 5, [hl] + ret nz + ld hl, ForcedBikeOrSurfMaps + ld a, [W_YCOORD] + ld b, a + ld a, [W_XCOORD] + ld c, a + ld a, [W_CURMAP] + ld d, a +.loop + ld a, [hli] + cp $ff + ret z ;if we reach FF then it's not part of the list + cp d ;compare to current map + jr nz, .incorrectMap + ld a, [hli] + cp b ;compare y-coord + jr nz, .incorrectY + ld a, [hli] + cp c ;compare x-coord + jr nz, .loop ; incorrect x-coord, check next item + ld a, [W_CURMAP] + cp SEAFOAM_ISLANDS_4 + ld a, $2 + ld [W_SEAFOAMISLANDS4CURSCRIPT], a + jr z, .forceSurfing + ld a, [W_CURMAP] + cp SEAFOAM_ISLANDS_5 + ld a, $2 + ld [W_SEAFOAMISLANDS5CURSCRIPT], a + jr z, .forceSurfing + ;force bike riding + ld hl, wd732 + set 5, [hl] + ld a, $1 + ld [wWalkBikeSurfState], a + ld [wWalkBikeSurfStateCopy], a + jp ForceBikeOrSurf +.incorrectMap + inc hl +.incorrectY + inc hl + jr .loop +.forceSurfing + ld a, $2 + ld [wWalkBikeSurfState], a + ld [wWalkBikeSurfStateCopy], a + jp ForceBikeOrSurf + +INCLUDE "data/force_bike_surf.asm" + +IsPlayerFacingEdgeOfMap: ; c3ff (3:43ff) + push hl + push de + push bc + ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction + srl a + ld c, a + ld b, $0 + ld hl, .functionPointerTable + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [W_YCOORD] + ld b, a + ld a, [W_XCOORD] + ld c, a + ld de, .asm_c41e + push de + jp [hl] +.asm_c41e + pop bc + pop de + pop hl + ret + +.functionPointerTable + dw .facingDown + dw .facingUp + dw .facingLeft + dw .facingRight + +.facingDown + ld a, [W_CURMAPHEIGHT] + add a + dec a + cp b + jr z, .setCarry + jr .resetCarry + +.facingUp + ld a, b + and a + jr z, .setCarry + jr .resetCarry + +.facingLeft + ld a, c + and a + jr z, .setCarry + jr .resetCarry + +.facingRight + ld a, [W_CURMAPWIDTH] + add a + dec a + cp c + jr z, .setCarry + jr .resetCarry +.resetCarry + and a + ret +.setCarry + scf + ret + +IsWarpTileInFrontOfPlayer: ; c44e (3:444e) + push hl + push de + push bc + call _GetTileAndCoordsInFrontOfPlayer + ld a, [W_CURMAP] + cp SS_ANNE_5 + jr z, .ssAnne5 + ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction + srl a + ld c, a + ld b, 0 + ld hl, .warpTileListPointers + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [wTileInFrontOfPlayer] + ld de, $1 + call IsInArray +.done + pop bc + pop de + pop hl + ret + +.warpTileListPointers: ; c477 (3:4477) + dw .facingDownWarpTiles + dw .facingUpWarpTiles + dw .facingLeftWarpTiles + dw .facingRightWarpTiles + +.facingDownWarpTiles + db $01,$12,$17,$3D,$04,$18,$33,$FF + +.facingUpWarpTiles + db $01,$5C,$FF + +.facingLeftWarpTiles + db $1A,$4B,$FF + +.facingRightWarpTiles + db $0F,$4E,$FF + +.ssAnne5 + ld a, [wTileInFrontOfPlayer] + cp $15 + jr nz, .notSSAnne5Warp + scf + jr .done +.notSSAnne5Warp + and a + jr .done + +IsPlayerStandingOnDoorTileOrWarpTile: ; c49d (3:449d) + push hl + push de + push bc + callba IsPlayerStandingOnDoorTile + jr c, .done + ld a, [W_CURMAPTILESET] + add a + ld c, a + ld b, $0 + ld hl, WarpTileIDPointers + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + ld de, $1 + aCoord 8, 9 + call IsInArray + jr nc, .done + ld hl, wd736 + res 2, [hl] +.done + pop bc + pop de + pop hl + ret + +INCLUDE "data/warp_tile_ids.asm" + +PrintSafariZoneSteps: ; c52f (3:452f) + ld a, [W_CURMAP] ; W_CURMAP + cp SAFARI_ZONE_EAST + ret c + cp UNKNOWN_DUNGEON_2 + ret nc + ld hl, wTileMap + ld b, $3 + ld c, $7 + call TextBoxBorder + hlCoord 1, 1 + ld de, wSafariSteps ; wd70d + ld bc, $203 + call PrintNumber + hlCoord 4, 1 + ld de, SafariSteps ; $4579 + call PlaceString + hlCoord 1, 3 + ld de, SafariBallText + call PlaceString + ld a, [W_NUMSAFARIBALLS] ; W_NUMSAFARIBALLS + cp $a + jr nc, .asm_c56d + hlCoord 5, 3 + ld a, $7f + ld [hl], a +.asm_c56d + hlCoord 6, 3 + ld de, W_NUMSAFARIBALLS ; W_NUMSAFARIBALLS + ld bc, $102 + jp PrintNumber + +SafariSteps: ; c579 (3:4579) + db "/500@" + +SafariBallText: ; c57e (3:457e) + db "BALL×× @" + +GetTileAndCoordsInFrontOfPlayer: ; c586 (3:4586) + call GetPredefRegisters + +_GetTileAndCoordsInFrontOfPlayer: ; c589 (3:4589) + ld a, [W_YCOORD] + ld d, a + ld a, [W_XCOORD] + ld e, a + ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + and a + jr nz, .notFacingDown +; facing down + aCoord 8, 11 + inc d + jr .storeTile +.notFacingDown + cp SPRITE_FACING_UP + jr nz, .notFacingUp +; facing up + aCoord 8, 7 + dec d + jr .storeTile +.notFacingUp + cp SPRITE_FACING_LEFT + jr nz, .notFacingLeft +; facing left + aCoord 6, 9 + dec e + jr .storeTile +.notFacingLeft + cp SPRITE_FACING_RIGHT + jr nz, .storeTile +; facing right + aCoord 10, 9 + inc e +.storeTile + ld c, a + ld [wTileInFrontOfPlayer], a + ret + +GetTileTwoStepsInFrontOfPlayer: ; c5be (3:45be) + xor a + ld [$ffdb], a + ld hl, W_YCOORD + ld a, [hli] + ld d, a + ld e, [hl] + ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + and a + jr nz, .notFacingDown +; facing down + ld hl, $ffdb + set 0, [hl] + aCoord 8, 13 + inc d + jr .storeTile +.notFacingDown + cp SPRITE_FACING_UP + jr nz, .notFacingUp +; facing up + ld hl, $ffdb + set 1, [hl] + aCoord 8, 5 + dec d + jr .storeTile +.notFacingUp + cp SPRITE_FACING_LEFT + jr nz, .notFacingLeft +; facing left + ld hl, $ffdb + set 2, [hl] + aCoord 4, 9 + dec e + jr .storeTile +.notFacingLeft + cp SPRITE_FACING_RIGHT + jr nz, .storeTile +; facing right + ld hl, $ffdb + set 3, [hl] + aCoord 12, 9 + inc e +.storeTile + ld c, a + ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a + ld [wTileInFrontOfPlayer], a + ret + +CheckForCollisionWhenPushingBoulder: ; c60b (3:460b) + call GetTileTwoStepsInFrontOfPlayer + ld hl, W_TILESETCOLLISIONPTR + ld a, [hli] + ld h, [hl] + ld l, a +.loop + ld a, [hli] + cp $ff + jr z, .done ; if the tile two steps ahead is not passable + cp c + jr nz, .loop + ld hl, TilePairCollisionsLand + call CheckForTilePairCollisions2 + ld a, $ff + jr c, .done ; if there is an elevation difference between the current tile and the one two steps ahead + ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult] + cp $15 ; stairs tile + ld a, $ff + jr z, .done ; if the tile two steps ahead is stairs + call CheckForBoulderCollisionWithSprites +.done + ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a + ret + +; sets a to $ff if there is a collision and $00 if there is no collision +CheckForBoulderCollisionWithSprites: ; c636 (3:4636) + ld a, [wBoulderSpriteIndex] + dec a + swap a + ld d, 0 + ld e, a + ld hl, wSpriteStateData2 + $14 + add hl, de + ld a, [hli] ; map Y position + ld [$ffdc], a + ld a, [hl] ; map X position + ld [$ffdd], a + ld a, [W_NUMSPRITES] + ld c, a + ld de, $f + ld hl, wSpriteStateData2 + $14 + ld a, [$ffdb] + and $3 ; facing up or down? + jr z, .pushingHorizontallyLoop +.pushingVerticallyLoop + inc hl + ld a, [$ffdd] + cp [hl] + jr nz, .nextSprite1 ; if X coordinates don't match + dec hl + ld a, [hli] + ld b, a + ld a, [$ffdb] + rrca + jr c, .pushingDown +; pushing up + ld a, [$ffdc] + dec a + jr .compareYCoords +.pushingDown + ld a, [$ffdc] + inc a +.compareYCoords + cp b + jr z, .failure +.nextSprite1 + dec c + jr z, .success + add hl, de + jr .pushingVerticallyLoop +.pushingHorizontallyLoop + ld a, [hli] + ld b, a + ld a, [$ffdc] + cp b + jr nz, .nextSprite2 + ld b, [hl] + ld a, [$ffdb] + bit 2, a + jr nz, .pushingLeft +; pushing right + ld a, [$ffdd] + inc a + jr .compareXCoords +.pushingLeft + ld a, [$ffdd] + dec a +.compareXCoords + cp b + jr z, .failure +.nextSprite2 + dec c + jr z, .success + add hl, de + jr .pushingHorizontallyLoop +.failure + ld a, $ff + ret +.success + xor a + ret + +ApplyOutOfBattlePoisonDamage: ; c69c (3:469c) + ld a, [wd730] + add a + jp c, .noBlackOut ; no black out if joypad states are being simulated + ld a, [wPartyCount] + and a + jp z, .noBlackOut + call IncrementDayCareMonExp + ld a, [wStepCounter] + and $3 ; is the counter a multiple of 4? + jp nz, .noBlackOut ; only apply poison damage every fourth step + ld [wWhichPokemon], a + ld hl, wPartyMon1Status + ld de, wPartySpecies +.applyDamageLoop + ld a, [hl] + and (1 << PSN) + jr z, .nextMon2 ; not poisoned + dec hl + dec hl + ld a, [hld] + ld b, a + ld a, [hli] + or b + jr z, .nextMon ; already fainted +; subtract 1 from HP + ld a, [hl] + dec a + ld [hld], a + inc a + jr nz, .noBorrow +; borrow 1 from upper byte of HP + dec [hl] + inc hl + jr .nextMon +.noBorrow + ld a, [hli] + or [hl] + jr nz, .nextMon ; didn't faint from damage +; the mon fainted from the damage + push hl + inc hl + inc hl + ld [hl], a + ld a, [de] + ld [wd11e], a + push de + ld a, [wWhichPokemon] + ld hl, wPartyMonNicks + call GetPartyMonName + xor a + ld [wJoyIgnore], a + call EnableAutoTextBoxDrawing + ld a, $d0 + ld [$ff8c], a + call DisplayTextID + pop de + pop hl +.nextMon + inc hl + inc hl +.nextMon2 + inc de + ld a, [de] + inc a + jr z, .applyDamageLoopDone + ld bc, wPartyMon2 - wPartyMon1 + add hl, bc + push hl + ld hl, wWhichPokemon + inc [hl] + pop hl + jr .applyDamageLoop +.applyDamageLoopDone + ld hl, wPartyMon1Status + ld a, [wPartyCount] + ld d, a + ld e, 0 +.countPoisonedLoop + ld a, [hl] + and (1 << PSN) + or e + ld e, a + ld bc, wPartyMon2 - wPartyMon1 + add hl, bc + dec d + jr nz, .countPoisonedLoop + ld a, e + and a ; are any party members poisoned? + jr z, .skipPoisonEffectAndSound + ld b, $2 + predef ChangeBGPalColor0_4Frames ; change BG white to dark grey for 4 frames + ld a, (SFX_02_43 - SFX_Headers_02) / 3 + call PlaySound +.skipPoisonEffectAndSound + predef AnyPartyAlive + ld a, d + and a + jr nz, .noBlackOut + call EnableAutoTextBoxDrawing + ld a, $d1 + ld [$ff8c], a + call DisplayTextID + ld hl, wd72e + set 5, [hl] + ld a, $ff + jr .done +.noBlackOut + xor a +.done + ld [wd12d], a + ret + +LoadTilesetHeader: ; c754 (3:4754) + call GetPredefRegisters + push hl + ld d, 0 + ld a, [W_CURMAPTILESET] + add a + add a + ld b, a + add a + add b ; a = tileset * 12 + jr nc, .noCarry + inc d +.noCarry + ld e, a + ld hl, Tilesets + add hl, de + ld de, W_TILESETBANK + ld c, $b +.copyTilesetHeaderLoop + ld a, [hli] + ld [de], a + inc de + dec c + jr nz, .copyTilesetHeaderLoop + ld a, [hl] + ld [hTilesetType], a + xor a + ld [$ffd8], a + pop hl + ld a, [W_CURMAPTILESET] + push hl + push de + ld hl, DungeonTilesets + ld de, $1 + call IsInArray + pop de + pop hl + jr c, .asm_c797 + ld a, [W_CURMAPTILESET] + ld b, a + ld a, [$ff8b] + cp b + jr z, .done +.asm_c797 + ld a, [wDestinationWarpID] + cp $ff + jr z, .done + call LoadDestinationWarpPosition + ld a, [W_YCOORD] + and $1 + ld [W_YBLOCKCOORD], a + ld a, [W_XCOORD] + and $1 + ld [W_XBLOCKCOORD], a +.done + ret + +INCLUDE "data/dungeon_tilesets.asm" + +INCLUDE "data/tileset_headers.asm" + +IncrementDayCareMonExp: ; c8de (3:48de) + ld a, [W_DAYCARE_IN_USE] + and a + ret z + ld hl, wDayCareMonExp + 2 + inc [hl] + ret nz + dec hl + inc [hl] + ret nz + dec hl + inc [hl] + ld a, [hl] + cp $50 + ret c + ld a, $50 + ld [hl], a + ret + +INCLUDE "data/hide_show_data.asm" + +PrintStrengthTxt: ; cd99 (3:4d99) + ld hl, wd728 + set 0, [hl] + ld hl, UsedStrengthText + call PrintText + ld hl, CanMoveBouldersText + jp PrintText + +UsedStrengthText: ; cdaa (3:4daa) + TX_FAR _UsedStrengthText + db $08 ; asm + ld a, [wcf91] + call PlayCry + call Delay3 + jp TextScriptEnd + +CanMoveBouldersText: ; cdbb (3:4dbb) + TX_FAR _CanMoveBouldersText + db "@" + +CheckForForcedBikeSurf: ; cdc0 (3:4dc0) + ld hl, wd728 + set 1, [hl] + ld a, [wd732] + bit 5, a + jr nz, .asm_cdec + ld a, [W_CURMAP] ; W_CURMAP + cp SEAFOAM_ISLANDS_5 + ret nz + ld a, [wd881] + and $3 + cp $3 + ret z + ld hl, CoordsData_cdf7 ; $4df7 + call ArePlayerCoordsInArray + ret nc + ld hl, wd728 + res 1, [hl] + ld hl, CurrentTooFastText + jp PrintText +.asm_cdec + ld hl, wd728 + res 1, [hl] + ld hl, CyclingIsFunText + jp PrintText + +CoordsData_cdf7: ; cdf7 (3:4df7) + db $0B,$07,$FF + +CurrentTooFastText: ; cdfa (3:4dfa) + TX_FAR _CurrentTooFastText + db "@" + +CyclingIsFunText: ; cdff (3:4dff) + TX_FAR _CyclingIsFunText + db "@" + +; function to add an item (in varying quantities) to the player's bag or PC box +; INPUT: +; hl = address of inventory (either wNumBagItems or wNumBoxItems) +; [wcf91] = item ID +; [wcf96] = item quantity +; sets carry flag if successful, unsets carry flag if unsuccessful +AddItemToInventory_: ; ce04 (3:4e04) + ld a,[wcf96] ; a = item quantity + push af + push bc + push de + push hl + push hl + ld d,50 ; PC box can hold 50 items + ld a,wNumBagItems & $FF + cp l + jr nz,.checkIfInventoryFull + ld a,wNumBagItems >> 8 + cp h + jr nz,.checkIfInventoryFull +; if the destination is the bag + ld d,20 ; bag can hold 20 items +.checkIfInventoryFull + ld a,[hl] + sub d + ld d,a + ld a,[hli] + and a + jr z,.addNewItem +.loop + ld a,[hli] + ld b,a ; b = ID of current item in table + ld a,[wcf91] ; a = ID of item being added + cp b ; does the current item in the table match the item being added? + jp z,.increaseItemQuantity ; if so, increase the item's quantity + inc hl + ld a,[hl] + cp a,$ff ; is it the end of the table? + jr nz,.loop +.addNewItem ; add an item not yet in the inventory + pop hl + ld a,d + and a ; is there room for a new item slot? + jr z,.done +; if there is room + inc [hl] ; increment the number of items in the inventory + ld a,[hl] ; the number of items will be the index of the new item + add a + dec a + ld c,a + ld b,0 + add hl,bc ; hl = address to store the item + ld a,[wcf91] + ld [hli],a ; store item ID + ld a,[wcf96] + ld [hli],a ; store item quantity + ld [hl],$ff ; store terminator + jp .success +.increaseItemQuantity ; increase the quantity of an item already in the inventory + ld a,[wcf96] + ld b,a ; b = quantity to add + ld a,[hl] ; a = existing item quantity + add b ; a = new item quantity + cp a,100 + jp c,.storeNewQuantity ; if the new quantity is less than 100, store it +; if the new quantity is greater than or equal to 100, +; try to max out the current slot and add the rest in a new slot + sub a,99 + ld [wcf96],a ; a = amount left over (to put in the new slot) + ld a,d + and a ; is there room for a new item slot? + jr z,.increaseItemQuantityFailed +; if so, store 99 in the current slot and store the rest in a new slot + ld a,99 + ld [hli],a + jp .loop +.increaseItemQuantityFailed + pop hl + and a + jr .done +.storeNewQuantity + ld [hl],a + pop hl +.success + scf +.done + pop hl + pop de + pop bc + pop bc + ld a,b + ld [wcf96],a ; restore the initial value from when the function was called + ret + +; function to remove an item (in varying quantities) from the player's bag or PC box +; INPUT: +; hl = address of inventory (either wNumBagItems or wNumBoxItems) +; [wWhichPokemon] = index (within the inventory) of the item to remove +; [wcf96] = quantity to remove +RemoveItemFromInventory_: ; ce74 (3:4e74) + push hl + inc hl + ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed + sla a + add l + ld l,a + jr nc,.noCarry + inc h +.noCarry + inc hl + ld a,[wcf96] ; quantity being removed + ld e,a + ld a,[hl] ; a = current quantity + sub e + ld [hld],a ; store new quantity + ld [wcf97],a + and a + jr nz,.skipMovingUpSlots +; if the remaining quantity is 0, +; remove the emptied item slot and move up all the following item slots +.moveSlotsUp + ld e,l + ld d,h + inc de + inc de ; de = address of the slot following the emptied one +.loop ; loop to move up the following slots + ld a,[de] + inc de + ld [hli],a + cp a,$ff + jr nz,.loop +; update menu info + xor a + ld [wListScrollOffset],a + ld [wCurrentMenuItem],a + ld [wcc2c],a + ld [wd07e],a + pop hl + ld a,[hl] ; a = number of items in inventory + dec a ; decrement the number of items + ld [hl],a ; store new number of items + ld [wd12a],a + cp a,2 + jr c,.done + ld [wMaxMenuItem],a + jr .done +.skipMovingUpSlots + pop hl +.done + ret + +; wild pokemon data: from 4EB8 to 55C7 + +LoadWildData: ; ceb8 (3:4eb8) + ld hl,WildDataPointers + ld a,[W_CURMAP] + + ; get wild data for current map + ld c,a + ld b,0 + add hl,bc + add hl,bc + ld a,[hli] + ld h,[hl] + ld l,a ; hl now points to wild data for current map + ld a,[hli] + ld [W_GRASSRATE],a + and a + jr z,.NoGrassData ; if no grass data, skip to surfing data + push hl + ld de,W_GRASSMONS ; otherwise, load grass data + ld bc,$0014 + call CopyData + pop hl + ld bc,$0014 + add hl,bc +.NoGrassData + ld a,[hli] + ld [W_WATERRATE],a + and a + ret z ; if no water data, we're done + ld de,W_WATERMONS ; otherwise, load surfing data + ld bc,$0014 + jp CopyData + +INCLUDE "data/wild_mons.asm" + +INCLUDE "engine/items/items.asm" + +DrawBadges: ; ea03 (3:6a03) +; Draw 4x2 gym leader faces, with the faces replaced by +; badges if they are owned. Used in the player status screen. + +; In Japanese versions, names are displayed above faces. +; Instead of removing relevant code, the name graphics were erased. + +; Tile ids for face/badge graphics. + ld de, wTrainerFacingDirection + ld hl, .FaceBadgeTiles + ld bc, 8 + call CopyData + +; Booleans for each badge. + ld hl, wcd49 + ld bc, 8 + xor a + call FillMemory + +; Alter these based on owned badges. + ld de, wcd49 + ld hl, wTrainerFacingDirection + ld a, [W_OBTAINEDBADGES] + ld b, a + ld c, 8 +.CheckBadge + srl b + jr nc, .NextBadge + ld a, [hl] + add 4 ; Badge graphics are after each face + ld [hl], a + ld a, 1 + ld [de], a +.NextBadge + inc hl + inc de + dec c + jr nz, .CheckBadge + +; Draw two rows of badges. + ld hl, wWhichTrade + ld a, $d8 ; [1] + ld [hli], a + ld [hl], $60 ; First name + + hlCoord 2, 11 + ld de, wcd49 + call .DrawBadgeRow + + hlCoord 2, 14 + ld de, wcd49 + 4 +; call .DrawBadgeRow +; ret + +.DrawBadgeRow ; ea4c (3:6a4c) +; Draw 4 badges. + + ld c, 4 +.DrawBadge + push de + push hl + +; Badge no. + ld a, [wWhichTrade] + ld [hli], a + inc a + ld [wWhichTrade], a + +; Names aren't printed if the badge is owned. + ld a, [de] + and a + ld a, [wTrainerEngageDistance] + jr nz, .SkipName + call .PlaceTiles + jr .PlaceBadge + +.SkipName + inc a + inc a + inc hl + +.PlaceBadge + ld [wTrainerEngageDistance], a + ld de, 20 - 1 + add hl, de + ld a, [wTrainerFacingDirection] + call .PlaceTiles + add hl, de + call .PlaceTiles + +; Shift badge array back one byte. + push bc + ld hl, wTrainerFacingDirection + 1 + ld de, wTrainerFacingDirection + ld bc, 8 + call CopyData + pop bc + + pop hl + ld de, 4 + add hl, de + + pop de + inc de + dec c + jr nz, .DrawBadge + ret + +.PlaceTiles + ld [hli], a + inc a + ld [hl], a + inc a + ret + +.FaceBadgeTiles + db $20, $28, $30, $38, $40, $48, $50, $58 + +GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e) + INCBIN "gfx/badges.2bpp" + +; replaces a tile block with the one specified in [wNewTileBlockID] +; and redraws the map view if necessary +; b = Y +; c = X +ReplaceTileBlock: ; ee9e (3:6e9e) + call GetPredefRegisters + ld hl, wOverworldMap + ld a, [W_CURMAPWIDTH] + add $6 + ld e, a + ld d, $0 + add hl, de + add hl, de + add hl, de + ld e, $3 + add hl, de + ld e, a + ld a, b + and a + jr z, .addX +; add width * Y +.addWidthYTimesLoop + add hl, de + dec b + jr nz, .addWidthYTimesLoop +.addX + add hl, bc ; add X + ld a, [wNewTileBlockID] + ld [hl], a + ld a, [wCurrentTileBlockMapViewPointer] + ld c, a + ld a, [wCurrentTileBlockMapViewPointer + 1] + ld b, a + call CompareHLWithBC + ret c ; return if the replaced tile block is below the map view in memory + push hl + ld l, e + ld h, $0 + ld e, $6 + ld d, h + add hl, hl + add hl, hl + add hl, de + add hl, bc + pop bc + call CompareHLWithBC + ret c ; return if the replaced tile block is above the map view in memory + +RedrawMapView: ; eedc (3:6edc) + ld a, [W_ISINBATTLE] ; W_ISINBATTLE + inc a + ret z + ld a, [H_AUTOBGTRANSFERENABLED] + push af + ld a, [hTilesetType] + push af + xor a + ld [H_AUTOBGTRANSFERENABLED], a + ld [hTilesetType], a ; no flower/water BG tile animations + call LoadCurrentMapView + call GoPAL_SET_CF1C + ld hl, wMapViewVRAMPointer + ld a, [hli] + ld h, [hl] + ld l, a + ld de, -2 * 32 + add hl, de + ld a, h + and $3 + or $98 + ld a, l + ld [wHPBarMaxHP], a + ld a, h + ld [wHPBarMaxHP + 1], a + ld a, 2 + ld [$ffbe], a + ld c, 9 ; number of rows of 2x2 tiles (this covers the whole screen) +.redrawRowLoop + push bc + push hl + push hl + ld hl, wTileMap - 2 * 20 + ld de, 20 + ld a, [$ffbe] +.asm_ef1a + add hl, de + dec a + jr nz, .asm_ef1a + call CopyToScreenEdgeTiles + pop hl + ld de, $20 + ld a, [$ffbe] + ld c, a +.asm_ef28 + add hl, de + ld a, h + and $3 + or $98 + dec c + jr nz, .asm_ef28 + ld [H_SCREENEDGEREDRAWADDR + 1], a + ld a, l + ld [H_SCREENEDGEREDRAWADDR], a + ld a, REDRAWROW + ld [H_SCREENEDGEREDRAW], a + call DelayFrame + ld hl, $ffbe + inc [hl] + inc [hl] + pop hl + pop bc + dec c + jr nz, .redrawRowLoop + pop af + ld [hTilesetType], a + pop af + ld [H_AUTOBGTRANSFERENABLED], a + ret + +CompareHLWithBC: ; ef4e (3:6f4e) + ld a, h + sub b + ret nz + ld a, l + sub c + ret + +INCLUDE "engine/overworld/cut.asm" + +MarkTownVisitedAndLoadMissableObjects: ; f113 (3:7113) + ld a, [W_CURMAP] + cp ROUTE_1 + jr nc, .notInTown + ld c, a + ld b, $1 + ld hl, W_TOWNVISITEDFLAG ; mark town as visited (for flying) + predef FlagActionPredef +.notInTown + ld hl, MapHSPointers + ld a, [W_CURMAP] + ld b, $0 + ld c, a + add hl, bc + add hl, bc + ld a, [hli] ; load missable objects pointer in hl + ld h, [hl] + ; fall through + +LoadMissableObjects: ; f132 (3:7132) + ld l, a + push hl + ld de, MapHS00 ; calculate difference between out pointer and the base pointer + ld a, l + sub e + jr nc, .asm_f13c + dec h +.asm_f13c + ld l, a + ld a, h + sub d + ld h, a + ld a, h + ld [H_DIVIDEND], a + ld a, l + ld [H_DIVIDEND+1], a + xor a + ld [H_DIVIDEND+2], a + ld [H_DIVIDEND+3], a + ld a, $3 + ld [H_DIVISOR], a + ld b, $2 + call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours) + ld a, [W_CURMAP] ; W_CURMAP + ld b, a + ld a, [H_DIVIDEND+3] + ld c, a ; store global offset in c + ld de, W_MISSABLEOBJECTLIST + pop hl +.writeMissableObjectsListLoop + ld a, [hli] + cp $ff + jr z, .done ; end of list + cp b + jr nz, .done ; not for current map anymore + ld a, [hli] + inc hl + ld [de], a ; write (map-local) sprite ID + inc de + ld a, c + inc c + ld [de], a ; write (global) missable object index + inc de + jr .writeMissableObjectsListLoop +.done + ld a, $ff + ld [de], a ; write sentinel + ret + +InitializeMissableObjectsFlags: ; f175 (3:7175) + ld hl, W_MISSABLEOBJECTFLAGS + ld bc, $20 + xor a + call FillMemory ; clear missable objects flags + ld hl, MapHS00 + xor a + ld [wd048], a +.missableObjectsLoop + ld a, [hli] + cp $ff ; end of list + ret z + push hl + inc hl + ld a, [hl] + cp Hide + jr nz, .asm_f19d + ld hl, W_MISSABLEOBJECTFLAGS + ld a, [wd048] + ld c, a + ld b, $1 + call MissableObjectFlagAction ; set flag iff Item is hidden +.asm_f19d + ld hl, wd048 + inc [hl] + pop hl + inc hl + inc hl + jr .missableObjectsLoop + +; tests if current sprite is a missable object that is hidden/has been removed +IsObjectHidden: ; f1a6 (3:71a6) + ld a, [H_CURRENTSPRITEOFFSET] + swap a + ld b, a + ld hl, W_MISSABLEOBJECTLIST +.loop + ld a, [hli] + cp $ff + jr z, .notHidden ; not missable -> not hidden + cp b + ld a, [hli] + jr nz, .loop + ld c, a + ld b, $2 + ld hl, W_MISSABLEOBJECTFLAGS + call MissableObjectFlagAction + ld a, c + and a + jr nz, .hidden +.notHidden + xor a +.hidden + ld [$ffe5], a + ret + +; adds missable object (items, leg. pokemon, etc.) to the map +; [wcc4d]: index of the missable object to be added (global index) +ShowObject: ; f1c8 (3:71c8) +ShowObject2: + ld hl, W_MISSABLEOBJECTFLAGS + ld a, [wcc4d] + ld c, a + ld b, $0 + call MissableObjectFlagAction ; reset "removed" flag + jp UpdateSprites + +; removes missable object (items, leg. pokemon, etc.) from the map +; [wcc4d]: index of the missable object to be removed (global index) +HideObject: ; f1d7 (3:71d7) + ld hl, W_MISSABLEOBJECTFLAGS + ld a, [wcc4d] + ld c, a + ld b, $1 + call MissableObjectFlagAction ; set "removed" flag + jp UpdateSprites + +MissableObjectFlagAction: +; identical to FlagAction + + push hl + push de + push bc + + ; bit + ld a, c + ld d, a + and 7 + ld e, a + + ; byte + ld a, d + srl a + srl a + srl a + add l + ld l, a + jr nc, .ok + inc h +.ok + + ; d = 1 << e (bitmask) + inc e + ld d, 1 +.shift + dec e + jr z, .shifted + sla d + jr .shift +.shifted + + ld a, b + and a + jr z, .reset + cp 2 + jr z, .read + +.set + ld a, [hl] + ld b, a + ld a, d + or b + ld [hl], a + jr .done + +.reset + ld a, [hl] + ld b, a + ld a, d + xor $ff + and b + ld [hl], a + jr .done + +.read + ld a, [hl] + ld b, a + ld a, d + and b + +.done + pop bc + pop de + pop hl + ld c, a + ret + +TryPushingBoulder: ; f225 (3:7225) + ld a, [wd728] + bit 0, a ; using Strength? + ret z + ld a, [wFlags_0xcd60] + bit 1, a ; has boulder dust animation from previous push played yet? + ret nz + xor a + ld [$ff8c], a + call IsSpriteInFrontOfPlayer + ld a, [$ff8c] + ld [wBoulderSpriteIndex], a + and a + jp z, ResetBoulderPushFlags + ld hl, wSpriteStateData1 + 1 + ld d, $0 + ld a, [$ff8c] + swap a + ld e, a + add hl, de + res 7, [hl] + call GetSpriteMovementByte2Pointer + ld a, [hl] + cp BOULDER_MOVEMENT_BYTE_2 + jp nz, ResetBoulderPushFlags + ld hl, wFlags_0xcd60 + bit 6, [hl] + set 6, [hl] ; indicate that the player has tried pushing + ret z ; the player must try pushing twice before the boulder will move + ld a, [hJoyHeld] + and $f0 + ret z + predef CheckForCollisionWhenPushingBoulder + ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult] + and a ; was there a collision? + jp nz, ResetBoulderPushFlags + ld a, [hJoyHeld] + ld b, a + ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + cp SPRITE_FACING_UP + jr z, .pushBoulderUp + cp SPRITE_FACING_LEFT + jr z, .pushBoulderLeft + cp SPRITE_FACING_RIGHT + jr z, .pushBoulderRight +.pushBoulderDown + bit 7, b + ret z + ld de, PushBoulderDownMovementData + jr .done +.pushBoulderUp + bit 6, b + ret z + ld de, PushBoulderUpMovementData + jr .done +.pushBoulderLeft + bit 5, b + ret z + ld de, PushBoulderLeftMovementData + jr .done +.pushBoulderRight + bit 4, b + ret z + ld de, PushBoulderRightMovementData +.done + call MoveSprite + ld a, (SFX_02_53 - SFX_Headers_02) / 3 + call PlaySound + ld hl, wFlags_0xcd60 + set 1, [hl] + ret + +PushBoulderUpMovementData: ; f2ad (3:72ad) + db NPC_MOVEMENT_UP,$FF + +PushBoulderDownMovementData: ; f2af (3:72af) + db NPC_MOVEMENT_DOWN,$FF + +PushBoulderLeftMovementData: ; f2b1 (3:72b1) + db NPC_MOVEMENT_LEFT,$FF + +PushBoulderRightMovementData: ; f2b3 (3:72b3) + db NPC_MOVEMENT_RIGHT,$FF + +DoBoulderDustAnimation: ; f2b5 (3:72b5) + ld a, [wd730] + bit 0, a + ret nz + callab AnimateBoulderDust + call DiscardButtonPresses + ld [wJoyIgnore], a + call ResetBoulderPushFlags + set 7, [hl] + ld a, [wBoulderSpriteIndex] + ld [H_SPRITEINDEX], a + call GetSpriteMovementByte2Pointer + ld [hl], $10 + ld a, (SFX_02_56 - SFX_Headers_02) / 3 + jp PlaySound + +ResetBoulderPushFlags: ; f2dd (3:72dd) + ld hl, wFlags_0xcd60 + res 1, [hl] + res 6, [hl] + ret + +_AddPartyMon: ; f2e5 (3:72e5) + ld de, wPartyCount ; wPartyCount + ld a, [wcc49] + and $f + jr z, .asm_f2f2 + ld de, wEnemyPartyCount ; wEnemyPartyCount +.asm_f2f2 + ld a, [de] + inc a + cp PARTY_LENGTH + 1 + ret nc + ld [de], a + ld a, [de] + ld [$ffe4], a + add e + ld e, a + jr nc, .asm_f300 + inc d +.asm_f300 + ld a, [wcf91] + ld [de], a + inc de + ld a, $ff + ld [de], a + ld hl, wPartyMonOT ; wd273 + ld a, [wcc49] + and $f + jr z, .asm_f315 + ld hl, wEnemyMonOT +.asm_f315 + ld a, [$ffe4] + dec a + call SkipFixedLengthTextEntries + ld d, h + ld e, l + ld hl, wPlayerName ; wd158 + ld bc, $b + call CopyData + ld a, [wcc49] + and a + jr nz, .asm_f33f + ld hl, wPartyMonNicks ; wPartyMonNicks + ld a, [$ffe4] + dec a + call SkipFixedLengthTextEntries + ld a, $2 + ld [wd07d], a + predef AskName +.asm_f33f + ld hl, wPartyMons + ld a, [wcc49] + and $f + jr z, .asm_f34c + ld hl, wEnemyMons +.asm_f34c + ld a, [$ffe4] + dec a + ld bc, wPartyMon2 - wPartyMon1 + call AddNTimes + ld e, l + ld d, h + push hl + ld a, [wcf91] + ld [wd0b5], a + call GetMonHeader + ld hl, W_MONHEADER + ld a, [hli] + ld [de], a + inc de + pop hl + push hl + ld a, [wcc49] + and $f + ld a, $98 ; set enemy trainer mon IVs to fixed average values + ld b, $88 + jr nz, .writeFreshMonData + ld a, [wcf91] + ld [wd11e], a + push de + predef IndexToPokedex + pop de + ld a, [wd11e] + dec a + ld c, a + ld b, $2 + ld hl, wPokedexOwned ; wPokedexOwned + call FlagAction + ld a, c + ld [wd153], a + ld a, [wd11e] + dec a + ld c, a + ld b, $1 + push bc + call FlagAction + pop bc + ld hl, wPokedexSeen ; wd30a + call FlagAction + pop hl + push hl + ld a, [W_ISINBATTLE] ; W_ISINBATTLE + and a + jr nz, .copyEnemyMonData + call Random ; generate random IVs + ld b, a + call Random +.writeFreshMonData ; f3b3 + push bc + ld bc, $1b + add hl, bc + pop bc + ld [hli], a + ld [hl], b ; write IVs + ld bc, $fff4 + add hl, bc + ld a, $1 + ld c, a + xor a + ld b, a + call CalcStat ; calc HP stat (set cur Hp to max HP) + ld a, [H_MULTIPLICAND+1] + ld [de], a + inc de + ld a, [H_MULTIPLICAND+2] + ld [de], a + inc de + xor a + ld [de], a ; level (?) + inc de + ld [de], a ; status ailments + inc de + jr .copyMonTypesAndMoves +.copyEnemyMonData + ld bc, $1b + add hl, bc + ld a, [wEnemyMonDVs] ; copy IVs from cur enemy mon + ld [hli], a + ld a, [wEnemyMonDVs + 1] + ld [hl], a + ld a, [wEnemyMonHP] ; copy HP from cur enemy mon + ld [de], a + inc de + ld a, [wEnemyMonHP+1] + ld [de], a + inc de + xor a + ld [de], a ; level (?) + inc de + ld a, [wEnemyMonStatus] ; copy status ailments from cur enemy mon + ld [de], a + inc de +.copyMonTypesAndMoves + ld hl, W_MONHTYPES + ld a, [hli] ; type 1 + ld [de], a + inc de + ld a, [hli] ; type 2 + ld [de], a + inc de + ld a, [hli] ; unused (?) + ld [de], a + ld hl, W_MONHMOVES + ld a, [hli] + inc de + push de + ld [de], a + ld a, [hli] + inc de + ld [de], a + ld a, [hli] + inc de + ld [de], a + ld a, [hli] + inc de + ld [de], a + push de + dec de + dec de + dec de + xor a + ld [wHPBarMaxHP], a + predef WriteMonMoves + pop de + ld a, [wPlayerID] ; set trainer ID to player ID + inc de + ld [de], a + ld a, [wPlayerID + 1] + inc de + ld [de], a + push de + ld a, [W_CURENEMYLVL] + ld d, a + callab CalcExperience + pop de + inc de + ld a, [H_MULTIPLICAND] ; write experience + ld [de], a + inc de + ld a, [H_MULTIPLICAND+1] + ld [de], a + inc de + ld a, [H_MULTIPLICAND+2] + ld [de], a + xor a + ld b, $a +.writeEVsLoop ; set all EVs to 0 + inc de + ld [de], a + dec b + jr nz, .writeEVsLoop + inc de + inc de + pop hl + call AddPartyMon_WriteMovePP + inc de + ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL + ld [de], a + inc de + ld a, [W_ISINBATTLE] ; W_ISINBATTLE + dec a + jr nz, .calcFreshStats + ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP + ld bc, $a + call CopyData ; copy stats of cur enemy mon + pop hl + jr .done +.calcFreshStats + pop hl + ld bc, $10 + add hl, bc + ld b, $0 + call CalcStats ; calculate fresh set of stats +.done + scf + ret + +LoadMovePPs: ; f473 (3:7473) + call GetPredefRegisters + ; fallthrough +AddPartyMon_WriteMovePP: ; f476 (3:7476) + ld b, $4 +.pploop + ld a, [hli] ; read move ID + and a + jr z, .empty + dec a + push hl + push de + push bc + ld hl, Moves + ld bc, $6 + call AddNTimes + ld de, wcd6d + ld a, BANK(Moves) + call FarCopyData + pop bc + pop de + pop hl + ld a, [wcd72] ; sixth move byte = pp +.empty + inc de + ld [de], a + dec b + jr nz, .pploop ; there are still moves to read + ret + +; adds enemy mon [wcf91] (at position [wWhichPokemon] in enemy list) to own party +; used in the cable club trade center +_AddEnemyMonToPlayerParty: ; f49d (3:749d) + ld hl, wPartyCount + ld a, [hl] + cp PARTY_LENGTH + scf + ret z ; party full, return failure + inc a + ld [hl], a ; add 1 to party members + ld c, a + ld b, $0 + add hl, bc + ld a, [wcf91] + ld [hli], a ; add mon as last list entry + ld [hl], $ff ; write new sentinel + ld hl, wPartyMons + ld a, [wPartyCount] + dec a + ld bc, wPartyMon2 - wPartyMon1 + call AddNTimes + ld e, l + ld d, h + ld hl, wLoadedMon + call CopyData ; write new mon's data (from wLoadedMon) + ld hl, wPartyMonOT + ld a, [wPartyCount] + dec a + call SkipFixedLengthTextEntries + ld d, h + ld e, l + ld hl, wEnemyMonOT + ld a, [wWhichPokemon] + call SkipFixedLengthTextEntries + ld bc, $000b + call CopyData ; write new mon's OT name (from an enemy mon) + ld hl, wPartyMonNicks + ld a, [wPartyCount] + dec a + call SkipFixedLengthTextEntries + ld d, h + ld e, l + ld hl, wEnemyMonNicks + ld a, [wWhichPokemon] + call SkipFixedLengthTextEntries + ld bc, $000b + call CopyData ; write new mon's nickname (from an enemy mon) + ld a, [wcf91] + ld [wd11e], a + predef IndexToPokedex + ld a, [wd11e] + dec a + ld c, a + ld b, $1 + ld hl, wPokedexOwned + push bc + call FlagAction ; add to owned pokemon + pop bc + ld hl, wPokedexSeen + call FlagAction ; add to seen pokemon + and a + ret ; return success + +Func_f51e: ; f51e (3:751e) + ld a, [wcf95] + and a + jr z, .checkPartyMonSlots + cp $2 + jr z, .checkPartyMonSlots + cp $3 + ld hl, wDayCareMon + jr z, .asm_f575 + ld hl, W_NUMINBOX ; wda80 + ld a, [hl] + cp MONS_PER_BOX + jr nz, .partyOrBoxNotFull + jr .boxFull +.checkPartyMonSlots + ld hl, wPartyCount ; wPartyCount + ld a, [hl] + cp PARTY_LENGTH + jr nz, .partyOrBoxNotFull +.boxFull + scf + ret +.partyOrBoxNotFull + inc a + ld [hl], a ; increment number of mons in party/box + ld c, a + ld b, $0 + add hl, bc + ld a, [wcf95] + cp $2 + ld a, [wDayCareMon] + jr z, .asm_f556 + ld a, [wcf91] +.asm_f556 + ld [hli], a ; write new mon ID + ld [hl], $ff ; write new sentinel + ld a, [wcf95] + dec a + ld hl, wPartyMons + ld bc, wPartyMon2 - wPartyMon1 ; $2c + ld a, [wPartyCount] ; wPartyCount + jr nz, .skipToNewMonEntry + ld hl, wBoxMons + ld bc, wBoxMon2 - wBoxMon1 ; $21 + ld a, [W_NUMINBOX] ; wda80 +.skipToNewMonEntry + dec a + call AddNTimes +.asm_f575 + push hl + ld e, l + ld d, h + ld a, [wcf95] + and a + ld hl, wBoxMons + ld bc, wBoxMon2 - wBoxMon1 ; $21 + jr z, .asm_f591 + cp $2 + ld hl, wDayCareMon + jr z, .asm_f597 + ld hl, wPartyMons + ld bc, wPartyMon2 - wPartyMon1 ; $2c +.asm_f591 + ld a, [wWhichPokemon] ; wWhichPokemon + call AddNTimes +.asm_f597 + push hl + push de + ld bc, wBoxMon2 - wBoxMon1 + call CopyData + pop de + pop hl + ld a, [wcf95] + and a + jr z, .asm_f5b4 + cp $2 + jr z, .asm_f5b4 + ld bc, wBoxMon2 - wBoxMon1 + add hl, bc + ld a, [hl] + inc de + inc de + inc de + ld [de], a +.asm_f5b4 + ld a, [wcf95] + cp $3 + ld de, W_DAYCAREMONOT + jr z, .asm_f5d3 + dec a + ld hl, wPartyMonOT ; wd273 + ld a, [wPartyCount] ; wPartyCount + jr nz, .asm_f5cd + ld hl, wBoxMonOT + ld a, [W_NUMINBOX] ; wda80 +.asm_f5cd + dec a + call SkipFixedLengthTextEntries + ld d, h + ld e, l +.asm_f5d3 + ld hl, wBoxMonOT + ld a, [wcf95] + and a + jr z, .asm_f5e6 + ld hl, W_DAYCAREMONOT + cp $2 + jr z, .asm_f5ec + ld hl, wPartyMonOT ; wd273 +.asm_f5e6 + ld a, [wWhichPokemon] ; wWhichPokemon + call SkipFixedLengthTextEntries +.asm_f5ec + ld bc, $b + call CopyData + ld a, [wcf95] + cp $3 + ld de, W_DAYCAREMONNAME + jr z, .asm_f611 + dec a + ld hl, wPartyMonNicks ; wPartyMonNicks + ld a, [wPartyCount] ; wPartyCount + jr nz, .asm_f60b + ld hl, wBoxMonNicks + ld a, [W_NUMINBOX] ; wda80 +.asm_f60b + dec a + call SkipFixedLengthTextEntries + ld d, h + ld e, l +.asm_f611 + ld hl, wBoxMonNicks + ld a, [wcf95] + and a + jr z, .asm_f624 + ld hl, W_DAYCAREMONNAME + cp $2 + jr z, .asm_f62a + ld hl, wPartyMonNicks ; wPartyMonNicks +.asm_f624 + ld a, [wWhichPokemon] ; wWhichPokemon + call SkipFixedLengthTextEntries +.asm_f62a + ld bc, $b + call CopyData + pop hl + ld a, [wcf95] + cp $1 + jr z, .asm_f664 + cp $3 + jr z, .asm_f664 + push hl + srl a + add $2 + ld [wcc49], a + call LoadMonData + callba CalcLevelFromExperience + ld a, d + ld [W_CURENEMYLVL], a ; W_CURENEMYLVL + pop hl + ld bc, wBoxMon2 - wBoxMon1 + add hl, bc + ld [hli], a + ld d, h + ld e, l + ld bc, $ffee + add hl, bc + ld b, $1 + call CalcStats +.asm_f664 + and a + ret + + +FlagActionPredef: + call GetPredefRegisters + +FlagAction: +; Perform action b on bit c +; in the bitfield at hl. +; 0: reset +; 1: set +; 2: read +; Return the result in c. + + push hl + push de + push bc + + ; bit + ld a, c + ld d, a + and 7 + ld e, a + + ; byte + ld a, d + srl a + srl a + srl a + add l + ld l, a + jr nc, .ok + inc h +.ok + + ; d = 1 << e (bitmask) + inc e + ld d, 1 +.shift + dec e + jr z, .shifted + sla d + jr .shift +.shifted + + ld a, b + and a + jr z, .reset + cp 2 + jr z, .read + +.set + ld b, [hl] + ld a, d + or b + ld [hl], a + jr .done + +.reset + ld b, [hl] + ld a, d + xor $ff + and b + ld [hl], a + jr .done + +.read + ld b, [hl] + ld a, d + and b +.done + pop bc + pop de + pop hl + ld c, a + ret + + +HealParty: +; Restore HP and PP. + + ld hl, wPartySpecies + ld de, wPartyMon1HP +.healmon + ld a, [hli] + cp $ff + jr z, .done + + push hl + push de + + ld hl, wPartyMon1Status - wPartyMon1HP + add hl, de + xor a + ld [hl], a + + push de + ld b, NUM_MOVES ; A Pokémon has 4 moves +.pp + ld hl, wPartyMon1Moves - wPartyMon1HP + add hl, de + + ld a, [hl] + and a + jr z, .nextmove + + dec a + ld hl, wPartyMon1PP - wPartyMon1HP + add hl, de + + push hl + push de + push bc + + ld hl, Moves + ld bc, $0006 + call AddNTimes + ld de, wcd6d + ld a, BANK(Moves) + call FarCopyData + ld a, [wcd72] ; default pp + + pop bc + pop de + pop hl + + inc de + push bc + ld b, a + ld a, [hl] + and $c0 + add b + ld [hl], a + pop bc + +.nextmove + dec b + jr nz, .pp + pop de + + ld hl, wPartyMon1MaxHP - wPartyMon1HP + add hl, de + ld a, [hli] + ld [de], a + inc de + ld a, [hl] + ld [de], a + + pop de + pop hl + + push hl + ld bc, wPartyMon2 - wPartyMon1 + ld h, d + ld l, e + add hl, bc + ld d, h + ld e, l + pop hl + jr .healmon + +.done + xor a + ld [wWhichPokemon], a + ld [wd11e], a + + ld a, [wPartyCount] + ld b, a +.ppup + push bc + call RestoreBonusPP + pop bc + ld hl, wWhichPokemon + inc [hl] + dec b + jr nz, .ppup + ret + + +DivideBCDPredef:: +DivideBCDPredef2:: +DivideBCDPredef3:: +DivideBCDPredef4:: + call GetPredefRegisters + +DivideBCD:: + xor a + ld [$ffa5], a + ld [$ffa6], a + ld [$ffa7], a + ld d, $1 +.asm_f72a + ld a, [$ffa2] + and $f0 + jr nz, .asm_f75b + inc d + ld a, [$ffa2] + swap a + and $f0 + ld b, a + ld a, [$ffa3] + swap a + ld [$ffa3], a + and $f + or b + ld [$ffa2], a + ld a, [$ffa3] + and $f0 + ld b, a + ld a, [$ffa4] + swap a + ld [$ffa4], a + and $f + or b + ld [$ffa3], a + ld a, [$ffa4] + and $f0 + ld [$ffa4], a + jr .asm_f72a +.asm_f75b + push de + push de + call Func_f800 + pop de + ld a, b + swap a + and $f0 + ld [$ffa5], a + dec d + jr z, .asm_f7bc + push de + call Func_f7d7 + call Func_f800 + pop de + ld a, [$ffa5] + or b + ld [$ffa5], a + dec d + jr z, .asm_f7bc + push de + call Func_f7d7 + call Func_f800 + pop de + ld a, b + swap a + and $f0 + ld [$ffa6], a + dec d + jr z, .asm_f7bc + push de + call Func_f7d7 + call Func_f800 + pop de + ld a, [$ffa6] + or b + ld [$ffa6], a + dec d + jr z, .asm_f7bc + push de + call Func_f7d7 + call Func_f800 + pop de + ld a, b + swap a + and $f0 + ld [$ffa7], a + dec d + jr z, .asm_f7bc + push de + call Func_f7d7 + call Func_f800 + pop de + ld a, [$ffa7] + or b + ld [$ffa7], a +.asm_f7bc + ld a, [$ffa5] + ld [$ffa2], a + ld a, [$ffa6] + ld [$ffa3], a + ld a, [$ffa7] + ld [$ffa4], a + pop de + ld a, $6 + sub d + and a + ret z +.asm_f7ce + push af + call Func_f7d7 + pop af + dec a + jr nz, .asm_f7ce + ret + +Func_f7d7: ; f7d7 (3:77d7) + ld a, [$ffa4] + swap a + and $f + ld b, a + ld a, [$ffa3] + swap a + ld [$ffa3], a + and $f0 + or b + ld [$ffa4], a + ld a, [$ffa3] + and $f + ld b, a + ld a, [$ffa2] + swap a + ld [$ffa2], a + and $f0 + or b + ld [$ffa3], a + ld a, [$ffa2] + and $f + ld [$ffa2], a + ret + +Func_f800: ; f800 (3:7800) + ld bc, $3 +.asm_f803 + ld de, $ff9f + ld hl, $ffa2 + push bc + call StringCmp + pop bc + ret c + inc b + ld de, $ffa1 + ld hl, $ffa4 + push bc + call SubBCD + pop bc + jr .asm_f803 + + +AddBCDPredef:: + call GetPredefRegisters + +AddBCD:: + and a + ld b, c +.add + ld a, [de] + adc [hl] + daa + ld [de], a + dec de + dec hl + dec c + jr nz, .add + jr nc, .done + ld a, $99 + inc de +.fill + ld [de], a + inc de + dec b + jr nz, .fill +.done + ret + + +SubBCDPredef:: + call GetPredefRegisters + +SubBCD:: + and a + ld b, c +.sub + ld a, [de] + sbc [hl] + daa + ld [de], a + dec de + dec hl + dec c + jr nz, .sub + jr nc, .done + ld a, $00 + inc de +.fill + ld [de], a + inc de + dec b + jr nz, .fill + scf +.done + ret + + +InitPlayerData: +InitPlayerData2: + + call Random + ld a, [hRandomSub] + ld [wPlayerID], a + + call Random + ld a, [hRandomAdd] + ld [wPlayerID + 1], a + + ld a, $ff + ld [wd71b], a ; XXX what's this? + + ld hl, wPartyCount + call InitializeEmptyList + ld hl, W_NUMINBOX + call InitializeEmptyList + ld hl, wNumBagItems + call InitializeEmptyList + ld hl, wNumBoxItems + call InitializeEmptyList + +START_MONEY EQU $3000 + ld hl, wPlayerMoney + 1 + ld a, START_MONEY / $100 + ld [hld], a + xor a + ld [hli], a + inc hl + ld [hl], a + + ld [wcc49], a + + ld hl, W_OBTAINEDBADGES + ld [hli], a + + ld [hl], a + + ld hl, wPlayerCoins + ld [hli], a + ld [hl], a + + ld hl, W_GAMEPROGRESSFLAGS + ld bc, $c8 + call FillMemory ; clear all game progress flags + + jp InitializeMissableObjectsFlags + +InitializeEmptyList: + xor a ; count + ld [hli], a + dec a ; terminator + ld [hl], a + ret + + +IsItemInBag_: ; f8a5 (3:78a5) + call GetPredefRegisters + ld hl, wNumBagItems ; wNumBagItems +.asm_f8ab + inc hl + ld a, [hli] + cp $ff + jr z, .asm_f8b7 + cp b + jr nz, .asm_f8ab + ld a, [hl] + ld b, a + ret +.asm_f8b7 + ld b, $0 + ret + +FindPathToPlayer: ; f8ba (3:78ba) + xor a + ld hl, $ff97 + ld [hli], a + ld [hli], a + ld [hli], a + ld [hl], a + ld hl, wNPCMovementDirections2 + ld de, $0 +.loop + ld a, [$ff99] + ld b, a + ld a, [$ff95] ; Y distance in steps + call CalcDifference + ld d, a + and a + jr nz, .asm_f8da + ld a, [$ff98] + set 0, a + ld [$ff98], a +.asm_f8da + ld a, [$ff9a] + ld b, a + ld a, [$ff96] ; X distance in steps + call CalcDifference + ld e, a + and a + jr nz, .asm_f8ec + ld a, [$ff98] + set 1, a + ld [$ff98], a +.asm_f8ec + ld a, [$ff98] + cp $3 + jr z, .done + ld a, e + cp d + jr c, .asm_f90a + ld a, [$ff9d] + bit 1, a + jr nz, .asm_f900 + ld d, NPC_MOVEMENT_RIGHT + jr .asm_f902 +.asm_f900 + ld d, NPC_MOVEMENT_LEFT +.asm_f902 + ld a, [$ff9a] + add $1 + ld [$ff9a], a + jr .asm_f91c +.asm_f90a + ld a, [$ff9d] + bit 0, a + jr nz, .asm_f914 + ld d, NPC_MOVEMENT_DOWN + jr .asm_f916 +.asm_f914 + ld d, NPC_MOVEMENT_UP +.asm_f916 + ld a, [$ff99] + add $1 + ld [$ff99], a +.asm_f91c + ld a, d + ld [hli], a + ld a, [$ff97] + inc a + ld [$ff97], a + jp .loop +.done + ld [hl], $ff + ret + +CalcPositionOfPlayerRelativeToNPC: ; f929 (3:7929) + xor a + ld [$ff9d], a + ld a, [wSpriteStateData1 + 4] ; player's sprite screen Y position in pixels + ld d, a + ld a, [wSpriteStateData1 + 6] ; player's sprite screen X position in pixels + ld e, a + ld hl, wSpriteStateData1 + ld a, [$ff95] ; sprite offset + add l + add $4 + ld l, a + jr nc, .noCarry + inc h +.noCarry + ld a, d + ld b, a + ld a, [hli] ; NPC sprite screen Y position in pixels + call CalcDifference + jr nc, .NPCSouthOfOrAlignedWithPlayer +.NPCNorthOfPlayer + push hl + ld hl, $ff9d + bit 0, [hl] + set 0, [hl] + pop hl + jr .divideYDistance +.NPCSouthOfOrAlignedWithPlayer + push hl + ld hl, $ff9d + bit 0, [hl] + res 0, [hl] + pop hl +.divideYDistance + push hl + ld hl, $ffe5 + ld [hli], a + ld a, 16 + ld [hli], a + call DivideBytes ; divide Y absolute distance by 16 + ld a, [hl] ; quotient + ld [$ff95], a + pop hl + inc hl + ld b, e + ld a, [hl] ; NPC sprite screen X position in pixels + call CalcDifference + jr nc, .NPCEastOfOrAlignedWithPlayer +.NPCWestOfPlayer + push hl + ld hl, $ff9d + bit 1, [hl] + set 1, [hl] + pop hl + jr .divideXDistance +.NPCEastOfOrAlignedWithPlayer + push hl + ld hl, $ff9d + bit 1, [hl] + res 1, [hl] + pop hl +.divideXDistance + ld [$ffe5], a + ld a, 16 + ld [$ffe6], a + call DivideBytes ; divide X absolute distance by 16 + ld a, [$ffe7] ; quotient + ld [$ff96], a + ld a, [$ff9b] + and a + ret z + ld a, [$ff9d] + cpl + and $3 + ld [$ff9d], a + ret + +ConvertNPCMovementDirectionsToJoypadMasks: ; f9a0 (3:79a0) + ld a, [$ff95] + ld [wNPCMovementDirections2Index], a + dec a + ld de, wSimulatedJoypadStatesEnd + ld hl, wNPCMovementDirections2 + add l + ld l, a + jr nc, .loop + inc h +.loop + ld a, [hld] + call ConvertNPCMovementDirectionToJoypadMask + ld [de], a + inc de + ld a, [$ff95] + dec a + ld [$ff95], a + jr nz, .loop + ret + +ConvertNPCMovementDirectionToJoypadMask: ; f9bf (3:79bf) + push hl + ld b, a + ld hl, NPCMovementDirectionsToJoypadMasksTable +.loop + ld a, [hli] + cp $ff + jr z, .done + cp b + jr z, .loadJoypadMask + inc hl + jr .loop +.loadJoypadMask + ld a, [hl] +.done + pop hl + ret + +NPCMovementDirectionsToJoypadMasksTable: ; f9d2 (3:79d2) + db NPC_MOVEMENT_UP, D_UP + db NPC_MOVEMENT_DOWN, D_DOWN + db NPC_MOVEMENT_LEFT, D_LEFT + db NPC_MOVEMENT_RIGHT, D_RIGHT + db $ff + +Func_f9db: ; f9db (3:79db) + ret + +INCLUDE "engine/hp_bar.asm" + +INCLUDE "engine/hidden_object_functions3.asm" + + +SECTION "NPC Sprites 1", ROMX, BANK[NPC_SPRITES_1] + +OakAideSprite: INCBIN "gfx/sprites/oak_aide.2bpp" +RockerSprite: INCBIN "gfx/sprites/rocker.2bpp" +SwimmerSprite: INCBIN "gfx/sprites/swimmer.2bpp" +WhitePlayerSprite: INCBIN "gfx/sprites/white_player.2bpp" +GymHelperSprite: INCBIN "gfx/sprites/gym_helper.2bpp" +OldPersonSprite: INCBIN "gfx/sprites/old_person.2bpp" +MartGuySprite: INCBIN "gfx/sprites/mart_guy.2bpp" +FisherSprite: INCBIN "gfx/sprites/fisher.2bpp" +OldMediumWomanSprite: INCBIN "gfx/sprites/old_medium_woman.2bpp" +NurseSprite: INCBIN "gfx/sprites/nurse.2bpp" +CableClubWomanSprite: INCBIN "gfx/sprites/cable_club_woman.2bpp" +MrMasterballSprite: INCBIN "gfx/sprites/mr_masterball.2bpp" +LaprasGiverSprite: INCBIN "gfx/sprites/lapras_giver.2bpp" +WardenSprite: INCBIN "gfx/sprites/warden.2bpp" +SsCaptainSprite: INCBIN "gfx/sprites/ss_captain.2bpp" +Fisher2Sprite: INCBIN "gfx/sprites/fisher2.2bpp" +BlackbeltSprite: INCBIN "gfx/sprites/blackbelt.2bpp" +GuardSprite: INCBIN "gfx/sprites/guard.2bpp" +BallSprite: INCBIN "gfx/sprites/ball.2bpp" +OmanyteSprite: INCBIN "gfx/sprites/omanyte.2bpp" +BoulderSprite: INCBIN "gfx/sprites/boulder.2bpp" +PaperSheetSprite: INCBIN "gfx/sprites/paper_sheet.2bpp" +BookMapDexSprite: INCBIN "gfx/sprites/book_map_dex.2bpp" +ClipboardSprite: INCBIN "gfx/sprites/clipboard.2bpp" +SnorlaxSprite: INCBIN "gfx/sprites/snorlax.2bpp" +OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp" +LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp" + + +SECTION "Graphics", ROMX, BANK[GFX] + +PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp" +FontGraphics: INCBIN "gfx/font.1bpp" +ABTiles: INCBIN "gfx/AB.2bpp" +HpBarAndStatusGraphics: INCBIN "gfx/hp_bar_and_status.2bpp" +BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp" +BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp" +BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp" +NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp" +GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp" +TextBoxGraphics: INCBIN "gfx/text_box.2bpp" +PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp" +WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp" +PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp" + + +SECTION "Battle (bank 4)", ROMX, BANK[$4] + +INCLUDE "engine/overworld/is_player_just_outside_map.asm" +INCLUDE "engine/menu/status_screen.asm" +INCLUDE "engine/menu/party_menu.asm" + +RedPicFront:: INCBIN "pic/trainer/red.pic" +ShrinkPic1:: INCBIN "pic/trainer/shrink1.pic" +ShrinkPic2:: INCBIN "pic/trainer/shrink2.pic" + +INCLUDE "engine/turn_sprite.asm" +INCLUDE "engine/menu/start_sub_menus.asm" +INCLUDE "engine/items/tms.asm" +INCLUDE "engine/battle/end_of_battle.asm" +INCLUDE "engine/battle/wild_encounters.asm" +INCLUDE "engine/battle/moveEffects/recoil_effect.asm" +INCLUDE "engine/battle/moveEffects/conversion_effect.asm" +INCLUDE "engine/battle/moveEffects/haze_effect.asm" +INCLUDE "engine/battle/get_trainer_name.asm" + + +SECTION "NPC Sprites 2", ROMX, BANK[NPC_SPRITES_2] + +RedCyclingSprite: INCBIN "gfx/sprites/cycling.2bpp" +RedSprite: INCBIN "gfx/sprites/red.2bpp" +BlueSprite: INCBIN "gfx/sprites/blue.2bpp" +OakSprite: INCBIN "gfx/sprites/oak.2bpp" +BugCatcherSprite: INCBIN "gfx/sprites/bug_catcher.2bpp" +SlowbroSprite: INCBIN "gfx/sprites/slowbro.2bpp" +LassSprite: INCBIN "gfx/sprites/lass.2bpp" +BlackHairBoy1Sprite: INCBIN "gfx/sprites/black_hair_boy_1.2bpp" +LittleGirlSprite: INCBIN "gfx/sprites/little_girl.2bpp" +BirdSprite: INCBIN "gfx/sprites/bird.2bpp" +FatBaldGuySprite: INCBIN "gfx/sprites/fat_bald_guy.2bpp" +GamblerSprite: INCBIN "gfx/sprites/gambler.2bpp" +BlackHairBoy2Sprite: INCBIN "gfx/sprites/black_hair_boy_2.2bpp" +GirlSprite: INCBIN "gfx/sprites/girl.2bpp" +HikerSprite: INCBIN "gfx/sprites/hiker.2bpp" +FoulardWomanSprite: INCBIN "gfx/sprites/foulard_woman.2bpp" +GentlemanSprite: INCBIN "gfx/sprites/gentleman.2bpp" +DaisySprite: INCBIN "gfx/sprites/daisy.2bpp" +BikerSprite: INCBIN "gfx/sprites/biker.2bpp" +SailorSprite: INCBIN "gfx/sprites/sailor.2bpp" +CookSprite: INCBIN "gfx/sprites/cook.2bpp" +BikeShopGuySprite: INCBIN "gfx/sprites/bike_shop_guy.2bpp" +MrFujiSprite: INCBIN "gfx/sprites/mr_fuji.2bpp" +GiovanniSprite: INCBIN "gfx/sprites/giovanni.2bpp" +RocketSprite: INCBIN "gfx/sprites/rocket.2bpp" +MediumSprite: INCBIN "gfx/sprites/medium.2bpp" +WaiterSprite: INCBIN "gfx/sprites/waiter.2bpp" +ErikaSprite: INCBIN "gfx/sprites/erika.2bpp" +MomGeishaSprite: INCBIN "gfx/sprites/mom_geisha.2bpp" +BrunetteGirlSprite: INCBIN "gfx/sprites/brunette_girl.2bpp" +LanceSprite: INCBIN "gfx/sprites/lance.2bpp" +MomSprite: INCBIN "gfx/sprites/mom.2bpp" +BaldingGuySprite: INCBIN "gfx/sprites/balding_guy.2bpp" +YoungBoySprite: INCBIN "gfx/sprites/young_boy.2bpp" +GameboyKidSprite: INCBIN "gfx/sprites/gameboy_kid.2bpp" +ClefairySprite: INCBIN "gfx/sprites/clefairy.2bpp" +AgathaSprite: INCBIN "gfx/sprites/agatha.2bpp" +BrunoSprite: INCBIN "gfx/sprites/bruno.2bpp" +LoreleiSprite: INCBIN "gfx/sprites/lorelei.2bpp" +SeelSprite: INCBIN "gfx/sprites/seel.2bpp" + + +SECTION "Battle (bank 5)", ROMX, BANK[$5] + +INCLUDE "engine/load_pokedex_tiles.asm" +INCLUDE "engine/overworld/map_sprites.asm" +INCLUDE "engine/overworld/emotion_bubbles.asm" +INCLUDE "engine/evolve_trade.asm" +INCLUDE "engine/battle/moveEffects/substitute_effect.asm" +INCLUDE "engine/menu/pc.asm" + + +SECTION "bank6",ROMX,BANK[$6] + +INCLUDE "data/mapHeaders/celadoncity.asm" +INCLUDE "data/mapObjects/celadoncity.asm" +CeladonCityBlocks: INCBIN "maps/celadoncity.blk" + +INCLUDE "data/mapHeaders/pallettown.asm" +INCLUDE "data/mapObjects/pallettown.asm" +PalletTownBlocks: INCBIN "maps/pallettown.blk" + +INCLUDE "data/mapHeaders/viridiancity.asm" +INCLUDE "data/mapObjects/viridiancity.asm" +ViridianCityBlocks: INCBIN "maps/viridiancity.blk" + +INCLUDE "data/mapHeaders/pewtercity.asm" +INCLUDE "data/mapObjects/pewtercity.asm" +PewterCityBlocks: INCBIN "maps/pewtercity.blk" + +INCLUDE "data/mapHeaders/ceruleancity.asm" +INCLUDE "data/mapObjects/ceruleancity.asm" +CeruleanCityBlocks: INCBIN "maps/ceruleancity.blk" + +INCLUDE "data/mapHeaders/vermilioncity.asm" +INCLUDE "data/mapObjects/vermilioncity.asm" +VermilionCityBlocks: INCBIN "maps/vermilioncity.blk" + +INCLUDE "data/mapHeaders/fuchsiacity.asm" +INCLUDE "data/mapObjects/fuchsiacity.asm" +FuchsiaCityBlocks: INCBIN "maps/fuchsiacity.blk" + +INCLUDE "engine/play_time.asm" + +INCLUDE "scripts/pallettown.asm" +INCLUDE "scripts/viridiancity.asm" +INCLUDE "scripts/pewtercity.asm" +INCLUDE "scripts/ceruleancity.asm" +INCLUDE "scripts/vermilioncity.asm" +INCLUDE "scripts/celadoncity.asm" +INCLUDE "scripts/fuchsiacity.asm" + +INCLUDE "data/mapHeaders/blueshouse.asm" +INCLUDE "scripts/blueshouse.asm" +INCLUDE "data/mapObjects/blueshouse.asm" +BluesHouseBlocks: INCBIN "maps/blueshouse.blk" + +INCLUDE "data/mapHeaders/vermilionhouse3.asm" +INCLUDE "scripts/vermilionhouse3.asm" +INCLUDE "data/mapObjects/vermilionhouse3.asm" +VermilionHouse3Blocks: INCBIN "maps/vermilionhouse3.blk" + +INCLUDE "data/mapHeaders/indigoplateaulobby.asm" +INCLUDE "scripts/indigoplateaulobby.asm" +INCLUDE "data/mapObjects/indigoplateaulobby.asm" +IndigoPlateauLobbyBlocks: INCBIN "maps/indigoplateaulobby.blk" + +INCLUDE "data/mapHeaders/silphco4.asm" +INCLUDE "scripts/silphco4.asm" +INCLUDE "data/mapObjects/silphco4.asm" +SilphCo4Blocks: INCBIN "maps/silphco4.blk" + +INCLUDE "data/mapHeaders/silphco5.asm" +INCLUDE "scripts/silphco5.asm" +INCLUDE "data/mapObjects/silphco5.asm" +SilphCo5Blocks: INCBIN "maps/silphco5.blk" + +INCLUDE "data/mapHeaders/silphco6.asm" +INCLUDE "scripts/silphco6.asm" +INCLUDE "data/mapObjects/silphco6.asm" +SilphCo6Blocks: INCBIN "maps/silphco6.blk" + +INCLUDE "engine/overworld/npc_movement.asm" +INCLUDE "engine/overworld/doors.asm" +INCLUDE "engine/overworld/ledges.asm" + + +SECTION "bank7",ROMX,BANK[$7] + +INCLUDE "data/mapHeaders/cinnabarisland.asm" +INCLUDE "data/mapObjects/cinnabarisland.asm" +CinnabarIslandBlocks: INCBIN "maps/cinnabarisland.blk" + +INCLUDE "data/mapHeaders/route1.asm" +INCLUDE "data/mapObjects/route1.asm" +Route1Blocks: INCBIN "maps/route1.blk" + +UndergroundPathEntranceRoute8Blocks: INCBIN "maps/undergroundpathentranceroute8.blk" + +OaksLabBlocks: INCBIN "maps/oakslab.blk" + +Route16HouseBlocks: +Route2HouseBlocks: +SaffronHouse1Blocks: +SaffronHouse2Blocks: +VermilionHouse1Blocks: +NameRaterBlocks: +LavenderHouse1Blocks: +LavenderHouse2Blocks: +CeruleanHouse1Blocks: +PewterHouse1Blocks: +PewterHouse2Blocks: +ViridianHouseBlocks: INCBIN "maps/viridianhouse.blk" + +CeladonMansion5Blocks: +SchoolBlocks: INCBIN "maps/school.blk" + +CeruleanHouseTrashedBlocks: INCBIN "maps/ceruleanhousetrashed.blk" + +DiglettsCaveEntranceRoute11Blocks: +DiglettsCaveRoute2Blocks: INCBIN "maps/diglettscaveroute2.blk" + +INCLUDE "text/monster_names.asm" + +INCLUDE "engine/clear_save.asm" + +INCLUDE "engine/predefs7.asm" + +INCLUDE "scripts/cinnabarisland.asm" + +INCLUDE "scripts/route1.asm" + +INCLUDE "data/mapHeaders/oakslab.asm" +INCLUDE "scripts/oakslab.asm" +INCLUDE "data/mapObjects/oakslab.asm" + +INCLUDE "data/mapHeaders/viridianmart.asm" +INCLUDE "scripts/viridianmart.asm" +INCLUDE "data/mapObjects/viridianmart.asm" +ViridianMartBlocks: INCBIN "maps/viridianmart.blk" + +INCLUDE "data/mapHeaders/school.asm" +INCLUDE "scripts/school.asm" +INCLUDE "data/mapObjects/school.asm" + +INCLUDE "data/mapHeaders/viridianhouse.asm" +INCLUDE "scripts/viridianhouse.asm" +INCLUDE "data/mapObjects/viridianhouse.asm" + +INCLUDE "data/mapHeaders/pewterhouse1.asm" +INCLUDE "scripts/pewterhouse1.asm" +INCLUDE "data/mapObjects/pewterhouse1.asm" + +INCLUDE "data/mapHeaders/pewterhouse2.asm" +INCLUDE "scripts/pewterhouse2.asm" +INCLUDE "data/mapObjects/pewterhouse2.asm" + +INCLUDE "data/mapHeaders/ceruleanhousetrashed.asm" +INCLUDE "scripts/ceruleanhousetrashed.asm" +INCLUDE "data/mapObjects/ceruleanhousetrashed.asm" + +INCLUDE "data/mapHeaders/ceruleanhouse1.asm" +INCLUDE "scripts/ceruleanhouse1.asm" +INCLUDE "data/mapObjects/ceruleanhouse1.asm" + +INCLUDE "data/mapHeaders/bikeshop.asm" +INCLUDE "scripts/bikeshop.asm" +INCLUDE "data/mapObjects/bikeshop.asm" +BikeShopBlocks: INCBIN "maps/bikeshop.blk" + +INCLUDE "data/mapHeaders/lavenderhouse1.asm" +INCLUDE "scripts/lavenderhouse1.asm" +INCLUDE "data/mapObjects/lavenderhouse1.asm" + +INCLUDE "data/mapHeaders/lavenderhouse2.asm" +INCLUDE "scripts/lavenderhouse2.asm" +INCLUDE "data/mapObjects/lavenderhouse2.asm" + +INCLUDE "data/mapHeaders/namerater.asm" +INCLUDE "scripts/namerater.asm" +INCLUDE "data/mapObjects/namerater.asm" + +INCLUDE "data/mapHeaders/vermilionhouse1.asm" +INCLUDE "scripts/vermilionhouse1.asm" +INCLUDE "data/mapObjects/vermilionhouse1.asm" + +INCLUDE "data/mapHeaders/vermiliondock.asm" +INCLUDE "scripts/vermiliondock.asm" +INCLUDE "data/mapObjects/vermiliondock.asm" +VermilionDockBlocks: INCBIN "maps/vermiliondock.blk" + +INCLUDE "data/mapHeaders/celadonmansion5.asm" +INCLUDE "scripts/celadonmansion5.asm" +INCLUDE "data/mapObjects/celadonmansion5.asm" + +INCLUDE "data/mapHeaders/fuchsiamart.asm" +INCLUDE "scripts/fuchsiamart.asm" +INCLUDE "data/mapObjects/fuchsiamart.asm" +FuchsiaMartBlocks: INCBIN "maps/fuchsiamart.blk" + +INCLUDE "data/mapHeaders/saffronhouse1.asm" +INCLUDE "scripts/saffronhouse1.asm" +INCLUDE "data/mapObjects/saffronhouse1.asm" + +INCLUDE "data/mapHeaders/saffronhouse2.asm" +INCLUDE "scripts/saffronhouse2.asm" +INCLUDE "data/mapObjects/saffronhouse2.asm" + +INCLUDE "data/mapHeaders/diglettscaveroute2.asm" +INCLUDE "scripts/diglettscaveroute2.asm" +INCLUDE "data/mapObjects/diglettscaveroute2.asm" + +INCLUDE "data/mapHeaders/route2house.asm" +INCLUDE "scripts/route2house.asm" +INCLUDE "data/mapObjects/route2house.asm" + +INCLUDE "data/mapHeaders/route5gate.asm" +INCLUDE "scripts/route5gate.asm" +INCLUDE "data/mapObjects/route5gate.asm" +Route5GateBlocks: INCBIN "maps/route5gate.blk" + +INCLUDE "data/mapHeaders/route6gate.asm" +INCLUDE "scripts/route6gate.asm" +INCLUDE "data/mapObjects/route6gate.asm" +Route6GateBlocks: INCBIN "maps/route6gate.blk" + +INCLUDE "data/mapHeaders/route7gate.asm" +INCLUDE "scripts/route7gate.asm" +INCLUDE "data/mapObjects/route7gate.asm" +Route7GateBlocks: INCBIN "maps/route7gate.blk" + +INCLUDE "data/mapHeaders/route8gate.asm" +INCLUDE "scripts/route8gate.asm" +INCLUDE "data/mapObjects/route8gate.asm" +Route8GateBlocks: INCBIN "maps/route8gate.blk" + +INCLUDE "data/mapHeaders/undergroundpathentranceroute8.asm" +INCLUDE "scripts/undergroundpathentranceroute8.asm" +INCLUDE "data/mapObjects/undergroundpathentranceroute8.asm" + +INCLUDE "data/mapHeaders/powerplant.asm" +INCLUDE "scripts/powerplant.asm" +INCLUDE "data/mapObjects/powerplant.asm" +PowerPlantBlocks: INCBIN "maps/powerplant.blk" + +INCLUDE "data/mapHeaders/diglettscaveroute11.asm" +INCLUDE "scripts/diglettscaveroute11.asm" +INCLUDE "data/mapObjects/diglettscaveroute11.asm" + +INCLUDE "data/mapHeaders/route16house.asm" +INCLUDE "scripts/route16house.asm" +INCLUDE "data/mapObjects/route16house.asm" + +INCLUDE "data/mapHeaders/route22gate.asm" +INCLUDE "scripts/route22gate.asm" +INCLUDE "data/mapObjects/route22gate.asm" +Route22GateBlocks: INCBIN "maps/route22gate.blk" + +INCLUDE "data/mapHeaders/billshouse.asm" +INCLUDE "scripts/billshouse.asm" +INCLUDE "data/mapObjects/billshouse.asm" +BillsHouseBlocks: INCBIN "maps/billshouse.blk" +IF DEF(_OPTION_BEACH_HOUSE) +INCLUDE "data/mapHeaders/beach_house.asm" +INCLUDE "scripts/beach_house.asm" +BeachHouseBlockdata: INCBIN "maps/beach_house.blk" +INCLUDE "data/mapObjects/beach_house.asm" +ENDC + +INCLUDE "engine/menu/oaks_pc.asm" + +INCLUDE "engine/hidden_object_functions7.asm" + + +SECTION "Pics 1", ROMX, BANK[PICS_1] + +RhydonPicFront:: INCBIN "pic/bmon/rhydon.pic" +RhydonPicBack:: INCBIN "pic/monback/rhydonb.pic" +KangaskhanPicFront:: INCBIN "pic/bmon/kangaskhan.pic" +KangaskhanPicBack:: INCBIN "pic/monback/kangaskhanb.pic" +NidoranMPicFront:: INCBIN "pic/bmon/nidoranm.pic" +NidoranMPicBack:: INCBIN "pic/monback/nidoranmb.pic" +ClefairyPicFront:: INCBIN "pic/bmon/clefairy.pic" +ClefairyPicBack:: INCBIN "pic/monback/clefairyb.pic" +SpearowPicFront:: INCBIN "pic/bmon/spearow.pic" +SpearowPicBack:: INCBIN "pic/monback/spearowb.pic" +VoltorbPicFront:: INCBIN "pic/bmon/voltorb.pic" +VoltorbPicBack:: INCBIN "pic/monback/voltorbb.pic" +NidokingPicFront:: INCBIN "pic/bmon/nidoking.pic" +NidokingPicBack:: INCBIN "pic/monback/nidokingb.pic" +SlowbroPicFront:: INCBIN "pic/bmon/slowbro.pic" +SlowbroPicBack:: INCBIN "pic/monback/slowbrob.pic" +IvysaurPicFront:: INCBIN "pic/bmon/ivysaur.pic" +IvysaurPicBack:: INCBIN "pic/monback/ivysaurb.pic" +ExeggutorPicFront:: INCBIN "pic/bmon/exeggutor.pic" +ExeggutorPicBack:: INCBIN "pic/monback/exeggutorb.pic" +LickitungPicFront:: INCBIN "pic/bmon/lickitung.pic" +LickitungPicBack:: INCBIN "pic/monback/lickitungb.pic" +ExeggcutePicFront:: INCBIN "pic/bmon/exeggcute.pic" +ExeggcutePicBack:: INCBIN "pic/monback/exeggcuteb.pic" +GrimerPicFront:: INCBIN "pic/bmon/grimer.pic" +GrimerPicBack:: INCBIN "pic/monback/grimerb.pic" +GengarPicFront:: INCBIN "pic/bmon/gengar.pic" +GengarPicBack:: INCBIN "pic/monback/gengarb.pic" +NidoranFPicFront:: INCBIN "pic/bmon/nidoranf.pic" +NidoranFPicBack:: INCBIN "pic/monback/nidoranfb.pic" +NidoqueenPicFront:: INCBIN "pic/bmon/nidoqueen.pic" +NidoqueenPicBack:: INCBIN "pic/monback/nidoqueenb.pic" +CubonePicFront:: INCBIN "pic/bmon/cubone.pic" +CubonePicBack:: INCBIN "pic/monback/cuboneb.pic" +RhyhornPicFront:: INCBIN "pic/bmon/rhyhorn.pic" +RhyhornPicBack:: INCBIN "pic/monback/rhyhornb.pic" +LaprasPicFront:: INCBIN "pic/bmon/lapras.pic" +LaprasPicBack:: INCBIN "pic/monback/laprasb.pic" +ArcaninePicFront:: INCBIN "pic/bmon/arcanine.pic" +ArcaninePicBack:: INCBIN "pic/monback/arcanineb.pic" +GyaradosPicFront:: INCBIN "pic/bmon/gyarados.pic" +GyaradosPicBack:: INCBIN "pic/monback/gyaradosb.pic" +ShellderPicFront:: INCBIN "pic/bmon/shellder.pic" +ShellderPicBack:: INCBIN "pic/monback/shellderb.pic" +TentacoolPicFront:: INCBIN "pic/bmon/tentacool.pic" +TentacoolPicBack:: INCBIN "pic/monback/tentacoolb.pic" +GastlyPicFront:: INCBIN "pic/bmon/gastly.pic" +GastlyPicBack:: INCBIN "pic/monback/gastlyb.pic" +ScytherPicFront:: INCBIN "pic/bmon/scyther.pic" +ScytherPicBack:: INCBIN "pic/monback/scytherb.pic" +StaryuPicFront:: INCBIN "pic/bmon/staryu.pic" +StaryuPicBack:: INCBIN "pic/monback/staryub.pic" +BlastoisePicFront:: INCBIN "pic/bmon/blastoise.pic" +BlastoisePicBack:: INCBIN "pic/monback/blastoiseb.pic" +PinsirPicFront:: INCBIN "pic/bmon/pinsir.pic" +PinsirPicBack:: INCBIN "pic/monback/pinsirb.pic" +TangelaPicFront:: INCBIN "pic/bmon/tangela.pic" +TangelaPicBack:: INCBIN "pic/monback/tangelab.pic" + + +SECTION "Battle (bank 9)", ROMX, BANK[$9] +INCLUDE "engine/battle/print_type.asm" +INCLUDE "engine/battle/save_trainer_name.asm" +INCLUDE "engine/battle/moveEffects/focus_energy_effect.asm" + + +SECTION "Pics 2", ROMX, BANK[PICS_2] + +GrowlithePicFront:: INCBIN "pic/bmon/growlithe.pic" +GrowlithePicBack:: INCBIN "pic/monback/growlitheb.pic" +OnixPicFront:: INCBIN "pic/bmon/onix.pic" +OnixPicBack:: INCBIN "pic/monback/onixb.pic" +FearowPicFront:: INCBIN "pic/bmon/fearow.pic" +FearowPicBack:: INCBIN "pic/monback/fearowb.pic" +PidgeyPicFront:: INCBIN "pic/bmon/pidgey.pic" +PidgeyPicBack:: INCBIN "pic/monback/pidgeyb.pic" +SlowpokePicFront:: INCBIN "pic/bmon/slowpoke.pic" +SlowpokePicBack:: INCBIN "pic/monback/slowpokeb.pic" +KadabraPicFront:: INCBIN "pic/bmon/kadabra.pic" +KadabraPicBack:: INCBIN "pic/monback/kadabrab.pic" +GravelerPicFront:: INCBIN "pic/bmon/graveler.pic" +GravelerPicBack:: INCBIN "pic/monback/gravelerb.pic" +ChanseyPicFront:: INCBIN "pic/bmon/chansey.pic" +ChanseyPicBack:: INCBIN "pic/monback/chanseyb.pic" +MachokePicFront:: INCBIN "pic/bmon/machoke.pic" +MachokePicBack:: INCBIN "pic/monback/machokeb.pic" +MrMimePicFront:: INCBIN "pic/bmon/mr.mime.pic" +MrMimePicBack:: INCBIN "pic/monback/mr.mimeb.pic" +HitmonleePicFront:: INCBIN "pic/bmon/hitmonlee.pic" +HitmonleePicBack:: INCBIN "pic/monback/hitmonleeb.pic" +HitmonchanPicFront:: INCBIN "pic/bmon/hitmonchan.pic" +HitmonchanPicBack:: INCBIN "pic/monback/hitmonchanb.pic" +ArbokPicFront:: INCBIN "pic/bmon/arbok.pic" +ArbokPicBack:: INCBIN "pic/monback/arbokb.pic" +ParasectPicFront:: INCBIN "pic/bmon/parasect.pic" +ParasectPicBack:: INCBIN "pic/monback/parasectb.pic" +PsyduckPicFront:: INCBIN "pic/bmon/psyduck.pic" +PsyduckPicBack:: INCBIN "pic/monback/psyduckb.pic" +DrowzeePicFront:: INCBIN "pic/bmon/drowzee.pic" +DrowzeePicBack:: INCBIN "pic/monback/drowzeeb.pic" +GolemPicFront:: INCBIN "pic/bmon/golem.pic" +GolemPicBack:: INCBIN "pic/monback/golemb.pic" +MagmarPicFront:: INCBIN "pic/bmon/magmar.pic" +MagmarPicBack:: INCBIN "pic/monback/magmarb.pic" +ElectabuzzPicFront:: INCBIN "pic/bmon/electabuzz.pic" +ElectabuzzPicBack:: INCBIN "pic/monback/electabuzzb.pic" +MagnetonPicFront:: INCBIN "pic/bmon/magneton.pic" +MagnetonPicBack:: INCBIN "pic/monback/magnetonb.pic" +KoffingPicFront:: INCBIN "pic/bmon/koffing.pic" +KoffingPicBack:: INCBIN "pic/monback/koffingb.pic" +MankeyPicFront:: INCBIN "pic/bmon/mankey.pic" +MankeyPicBack:: INCBIN "pic/monback/mankeyb.pic" +SeelPicFront:: INCBIN "pic/bmon/seel.pic" +SeelPicBack:: INCBIN "pic/monback/seelb.pic" +DiglettPicFront:: INCBIN "pic/bmon/diglett.pic" +DiglettPicBack:: INCBIN "pic/monback/diglettb.pic" +TaurosPicFront:: INCBIN "pic/bmon/tauros.pic" +TaurosPicBack:: INCBIN "pic/monback/taurosb.pic" +FarfetchdPicFront:: INCBIN "pic/bmon/farfetchd.pic" +FarfetchdPicBack:: INCBIN "pic/monback/farfetchdb.pic" +VenonatPicFront:: INCBIN "pic/bmon/venonat.pic" +VenonatPicBack:: INCBIN "pic/monback/venonatb.pic" +DragonitePicFront:: INCBIN "pic/bmon/dragonite.pic" +DragonitePicBack:: INCBIN "pic/monback/dragoniteb.pic" +DoduoPicFront:: INCBIN "pic/bmon/doduo.pic" +DoduoPicBack:: INCBIN "pic/monback/doduob.pic" +PoliwagPicFront:: INCBIN "pic/bmon/poliwag.pic" +PoliwagPicBack:: INCBIN "pic/monback/poliwagb.pic" +JynxPicFront:: INCBIN "pic/bmon/jynx.pic" +JynxPicBack:: INCBIN "pic/monback/jynxb.pic" +MoltresPicFront:: INCBIN "pic/bmon/moltres.pic" +MoltresPicBack:: INCBIN "pic/monback/moltresb.pic" + + +SECTION "Battle (bank A)", ROMX, BANK[$A] +INCLUDE "engine/battle/moveEffects/leech_seed_effect.asm" + + +SECTION "Pics 3", ROMX, BANK[PICS_3] + +ArticunoPicFront:: INCBIN "pic/bmon/articuno.pic" +ArticunoPicBack:: INCBIN "pic/monback/articunob.pic" +ZapdosPicFront:: INCBIN "pic/bmon/zapdos.pic" +ZapdosPicBack:: INCBIN "pic/monback/zapdosb.pic" +DittoPicFront:: INCBIN "pic/bmon/ditto.pic" +DittoPicBack:: INCBIN "pic/monback/dittob.pic" +MeowthPicFront:: INCBIN "pic/bmon/meowth.pic" +MeowthPicBack:: INCBIN "pic/monback/meowthb.pic" +KrabbyPicFront:: INCBIN "pic/bmon/krabby.pic" +KrabbyPicBack:: INCBIN "pic/monback/krabbyb.pic" +VulpixPicFront:: INCBIN "pic/bmon/vulpix.pic" +VulpixPicBack:: INCBIN "pic/monback/vulpixb.pic" +NinetalesPicFront:: INCBIN "pic/bmon/ninetales.pic" +NinetalesPicBack:: INCBIN "pic/monback/ninetalesb.pic" +PikachuPicFront:: INCBIN "pic/bmon/pikachu.pic" +PikachuPicBack:: INCBIN "pic/monback/pikachub.pic" +RaichuPicFront:: INCBIN "pic/bmon/raichu.pic" +RaichuPicBack:: INCBIN "pic/monback/raichub.pic" +DratiniPicFront:: INCBIN "pic/bmon/dratini.pic" +DratiniPicBack:: INCBIN "pic/monback/dratinib.pic" +DragonairPicFront:: INCBIN "pic/bmon/dragonair.pic" +DragonairPicBack:: INCBIN "pic/monback/dragonairb.pic" +KabutoPicFront:: INCBIN "pic/bmon/kabuto.pic" +KabutoPicBack:: INCBIN "pic/monback/kabutob.pic" +KabutopsPicFront:: INCBIN "pic/bmon/kabutops.pic" +KabutopsPicBack:: INCBIN "pic/monback/kabutopsb.pic" +HorseaPicFront:: INCBIN "pic/bmon/horsea.pic" +HorseaPicBack:: INCBIN "pic/monback/horseab.pic" +SeadraPicFront:: INCBIN "pic/bmon/seadra.pic" +SeadraPicBack:: INCBIN "pic/monback/seadrab.pic" +SandshrewPicFront:: INCBIN "pic/bmon/sandshrew.pic" +SandshrewPicBack:: INCBIN "pic/monback/sandshrewb.pic" +SandslashPicFront:: INCBIN "pic/bmon/sandslash.pic" +SandslashPicBack:: INCBIN "pic/monback/sandslashb.pic" +OmanytePicFront:: INCBIN "pic/bmon/omanyte.pic" +OmanytePicBack:: INCBIN "pic/monback/omanyteb.pic" +OmastarPicFront:: INCBIN "pic/bmon/omastar.pic" +OmastarPicBack:: INCBIN "pic/monback/omastarb.pic" +JigglypuffPicFront:: INCBIN "pic/bmon/jigglypuff.pic" +JigglypuffPicBack:: INCBIN "pic/monback/jigglypuffb.pic" +WigglytuffPicFront:: INCBIN "pic/bmon/wigglytuff.pic" +WigglytuffPicBack:: INCBIN "pic/monback/wigglytuffb.pic" +EeveePicFront:: INCBIN "pic/bmon/eevee.pic" +EeveePicBack:: INCBIN "pic/monback/eeveeb.pic" +FlareonPicFront:: INCBIN "pic/bmon/flareon.pic" +FlareonPicBack:: INCBIN "pic/monback/flareonb.pic" +JolteonPicFront:: INCBIN "pic/bmon/jolteon.pic" +JolteonPicBack:: INCBIN "pic/monback/jolteonb.pic" +VaporeonPicFront:: INCBIN "pic/bmon/vaporeon.pic" +VaporeonPicBack:: INCBIN "pic/monback/vaporeonb.pic" +MachopPicFront:: INCBIN "pic/bmon/machop.pic" +MachopPicBack:: INCBIN "pic/monback/machopb.pic" +ZubatPicFront:: INCBIN "pic/bmon/zubat.pic" +ZubatPicBack:: INCBIN "pic/monback/zubatb.pic" +EkansPicFront:: INCBIN "pic/bmon/ekans.pic" +EkansPicBack:: INCBIN "pic/monback/ekansb.pic" +ParasPicFront:: INCBIN "pic/bmon/paras.pic" +ParasPicBack:: INCBIN "pic/monback/parasb.pic" +PoliwhirlPicFront:: INCBIN "pic/bmon/poliwhirl.pic" +PoliwhirlPicBack:: INCBIN "pic/monback/poliwhirlb.pic" +PoliwrathPicFront:: INCBIN "pic/bmon/poliwrath.pic" +PoliwrathPicBack:: INCBIN "pic/monback/poliwrathb.pic" +WeedlePicFront:: INCBIN "pic/bmon/weedle.pic" +WeedlePicBack:: INCBIN "pic/monback/weedleb.pic" +KakunaPicFront:: INCBIN "pic/bmon/kakuna.pic" +KakunaPicBack:: INCBIN "pic/monback/kakunab.pic" +BeedrillPicFront:: INCBIN "pic/bmon/beedrill.pic" +BeedrillPicBack:: INCBIN "pic/monback/beedrillb.pic" + +FossilKabutopsPic:: INCBIN "pic/bmon/fossilkabutops.pic" + + +SECTION "Battle (bank B)", ROMX, BANK[$B] + +INCLUDE "engine/battle/display_effectiveness.asm" + +TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_info.2bpp" +BlankLeaderNames: INCBIN "gfx/blank_leader_names.2bpp" +CircleTile: INCBIN "gfx/circle_tile.2bpp" +BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp" + +INCLUDE "engine/items/tmhm.asm" +INCLUDE "engine/battle/scale_sprites.asm" +INCLUDE "engine/battle/moveEffects/pay_day_effect.asm" +INCLUDE "engine/game_corner_slots2.asm" + + +SECTION "Pics 4", ROMX, BANK[PICS_4] + +DodrioPicFront:: INCBIN "pic/bmon/dodrio.pic" +DodrioPicBack:: INCBIN "pic/monback/dodriob.pic" +PrimeapePicFront:: INCBIN "pic/bmon/primeape.pic" +PrimeapePicBack:: INCBIN "pic/monback/primeapeb.pic" +DugtrioPicFront:: INCBIN "pic/bmon/dugtrio.pic" +DugtrioPicBack:: INCBIN "pic/monback/dugtriob.pic" +VenomothPicFront:: INCBIN "pic/bmon/venomoth.pic" +VenomothPicBack:: INCBIN "pic/monback/venomothb.pic" +DewgongPicFront:: INCBIN "pic/bmon/dewgong.pic" +DewgongPicBack:: INCBIN "pic/monback/dewgongb.pic" +CaterpiePicFront:: INCBIN "pic/bmon/caterpie.pic" +CaterpiePicBack:: INCBIN "pic/monback/caterpieb.pic" +MetapodPicFront:: INCBIN "pic/bmon/metapod.pic" +MetapodPicBack:: INCBIN "pic/monback/metapodb.pic" +ButterfreePicFront:: INCBIN "pic/bmon/butterfree.pic" +ButterfreePicBack:: INCBIN "pic/monback/butterfreeb.pic" +MachampPicFront:: INCBIN "pic/bmon/machamp.pic" +MachampPicBack:: INCBIN "pic/monback/machampb.pic" +GolduckPicFront:: INCBIN "pic/bmon/golduck.pic" +GolduckPicBack:: INCBIN "pic/monback/golduckb.pic" +HypnoPicFront:: INCBIN "pic/bmon/hypno.pic" +HypnoPicBack:: INCBIN "pic/monback/hypnob.pic" +GolbatPicFront:: INCBIN "pic/bmon/golbat.pic" +GolbatPicBack:: INCBIN "pic/monback/golbatb.pic" +MewtwoPicFront:: INCBIN "pic/bmon/mewtwo.pic" +MewtwoPicBack:: INCBIN "pic/monback/mewtwob.pic" +SnorlaxPicFront:: INCBIN "pic/bmon/snorlax.pic" +SnorlaxPicBack:: INCBIN "pic/monback/snorlaxb.pic" +MagikarpPicFront:: INCBIN "pic/bmon/magikarp.pic" +MagikarpPicBack:: INCBIN "pic/monback/magikarpb.pic" +MukPicFront:: INCBIN "pic/bmon/muk.pic" +MukPicBack:: INCBIN "pic/monback/mukb.pic" +KinglerPicFront:: INCBIN "pic/bmon/kingler.pic" +KinglerPicBack:: INCBIN "pic/monback/kinglerb.pic" +CloysterPicFront:: INCBIN "pic/bmon/cloyster.pic" +CloysterPicBack:: INCBIN "pic/monback/cloysterb.pic" +ElectrodePicFront:: INCBIN "pic/bmon/electrode.pic" +ElectrodePicBack:: INCBIN "pic/monback/electrodeb.pic" +ClefablePicFront:: INCBIN "pic/bmon/clefable.pic" +ClefablePicBack:: INCBIN "pic/monback/clefableb.pic" +WeezingPicFront:: INCBIN "pic/bmon/weezing.pic" +WeezingPicBack:: INCBIN "pic/monback/weezingb.pic" +PersianPicFront:: INCBIN "pic/bmon/persian.pic" +PersianPicBack:: INCBIN "pic/monback/persianb.pic" +MarowakPicFront:: INCBIN "pic/bmon/marowak.pic" +MarowakPicBack:: INCBIN "pic/monback/marowakb.pic" +HaunterPicFront:: INCBIN "pic/bmon/haunter.pic" +HaunterPicBack:: INCBIN "pic/monback/haunterb.pic" +AbraPicFront:: INCBIN "pic/bmon/abra.pic" +AbraPicBack:: INCBIN "pic/monback/abrab.pic" +AlakazamPicFront:: INCBIN "pic/bmon/alakazam.pic" +AlakazamPicBack:: INCBIN "pic/monback/alakazamb.pic" +PidgeottoPicFront:: INCBIN "pic/bmon/pidgeotto.pic" +PidgeottoPicBack:: INCBIN "pic/monback/pidgeottob.pic" +PidgeotPicFront:: INCBIN "pic/bmon/pidgeot.pic" +PidgeotPicBack:: INCBIN "pic/monback/pidgeotb.pic" +StarmiePicFront:: INCBIN "pic/bmon/starmie.pic" +StarmiePicBack:: INCBIN "pic/monback/starmieb.pic" + +RedPicBack:: INCBIN "pic/trainer/redb.pic" +OldManPic:: INCBIN "pic/trainer/oldman.pic" + + +SECTION "Battle (bank C)", ROMX, BANK[$C] +INCLUDE "engine/battle/moveEffects/mist_effect.asm" +INCLUDE "engine/battle/moveEffects/one_hit_ko_effect.asm" + + +SECTION "Pics 5", ROMX, BANK[PICS_5] + +BulbasaurPicFront:: INCBIN "pic/bmon/bulbasaur.pic" +BulbasaurPicBack:: INCBIN "pic/monback/bulbasaurb.pic" +VenusaurPicFront:: INCBIN "pic/bmon/venusaur.pic" +VenusaurPicBack:: INCBIN "pic/monback/venusaurb.pic" +TentacruelPicFront:: INCBIN "pic/bmon/tentacruel.pic" +TentacruelPicBack:: INCBIN "pic/monback/tentacruelb.pic" +GoldeenPicFront:: INCBIN "pic/bmon/goldeen.pic" +GoldeenPicBack:: INCBIN "pic/monback/goldeenb.pic" +SeakingPicFront:: INCBIN "pic/bmon/seaking.pic" +SeakingPicBack:: INCBIN "pic/monback/seakingb.pic" +PonytaPicFront:: INCBIN "pic/bmon/ponyta.pic" +RapidashPicFront:: INCBIN "pic/bmon/rapidash.pic" +PonytaPicBack:: INCBIN "pic/monback/ponytab.pic" +RapidashPicBack:: INCBIN "pic/monback/rapidashb.pic" +RattataPicFront:: INCBIN "pic/bmon/rattata.pic" +RattataPicBack:: INCBIN "pic/monback/rattatab.pic" +RaticatePicFront:: INCBIN "pic/bmon/raticate.pic" +RaticatePicBack:: INCBIN "pic/monback/raticateb.pic" +NidorinoPicFront:: INCBIN "pic/bmon/nidorino.pic" +NidorinoPicBack:: INCBIN "pic/monback/nidorinob.pic" +NidorinaPicFront:: INCBIN "pic/bmon/nidorina.pic" +NidorinaPicBack:: INCBIN "pic/monback/nidorinab.pic" +GeodudePicFront:: INCBIN "pic/bmon/geodude.pic" +GeodudePicBack:: INCBIN "pic/monback/geodudeb.pic" +PorygonPicFront:: INCBIN "pic/bmon/porygon.pic" +PorygonPicBack:: INCBIN "pic/monback/porygonb.pic" +AerodactylPicFront:: INCBIN "pic/bmon/aerodactyl.pic" +AerodactylPicBack:: INCBIN "pic/monback/aerodactylb.pic" +MagnemitePicFront:: INCBIN "pic/bmon/magnemite.pic" +MagnemitePicBack:: INCBIN "pic/monback/magnemiteb.pic" +CharmanderPicFront:: INCBIN "pic/bmon/charmander.pic" +CharmanderPicBack:: INCBIN "pic/monback/charmanderb.pic" +SquirtlePicFront:: INCBIN "pic/bmon/squirtle.pic" +SquirtlePicBack:: INCBIN "pic/monback/squirtleb.pic" +CharmeleonPicFront:: INCBIN "pic/bmon/charmeleon.pic" +CharmeleonPicBack:: INCBIN "pic/monback/charmeleonb.pic" +WartortlePicFront:: INCBIN "pic/bmon/wartortle.pic" +WartortlePicBack:: INCBIN "pic/monback/wartortleb.pic" +CharizardPicFront:: INCBIN "pic/bmon/charizard.pic" +CharizardPicBack:: INCBIN "pic/monback/charizardb.pic" +FossilAerodactylPic:: INCBIN "pic/bmon/fossilaerodactyl.pic" +GhostPic:: INCBIN "pic/other/ghost.pic" +OddishPicFront:: INCBIN "pic/bmon/oddish.pic" +OddishPicBack:: INCBIN "pic/monback/oddishb.pic" +GloomPicFront:: INCBIN "pic/bmon/gloom.pic" +GloomPicBack:: INCBIN "pic/monback/gloomb.pic" +VileplumePicFront:: INCBIN "pic/bmon/vileplume.pic" +VileplumePicBack:: INCBIN "pic/monback/vileplumeb.pic" +BellsproutPicFront:: INCBIN "pic/bmon/bellsprout.pic" +BellsproutPicBack:: INCBIN "pic/monback/bellsproutb.pic" +WeepinbellPicFront:: INCBIN "pic/bmon/weepinbell.pic" +WeepinbellPicBack:: INCBIN "pic/monback/weepinbellb.pic" +VictreebelPicFront:: INCBIN "pic/bmon/victreebel.pic" +VictreebelPicBack:: INCBIN "pic/monback/victreebelb.pic" + + +SECTION "Battle (bank D)", ROMX, BANK[$D] + +INCLUDE "engine/titlescreen2.asm" +INCLUDE "engine/battle/link_battle_versus_text.asm" +INCLUDE "engine/slot_machine.asm" +INCLUDE "engine/overworld/pewter_guys.asm" +INCLUDE "engine/multiply_divide.asm" +INCLUDE "engine/game_corner_slots.asm" + + +SECTION "bankE",ROMX,BANK[$E] + +INCLUDE "data/moves.asm" +BaseStats: INCLUDE "data/base_stats.asm" +INCLUDE "data/cries.asm" +INCLUDE "engine/battle/unused_stats_functions.asm" +INCLUDE "engine/battle/scroll_draw_trainer_pic.asm" +INCLUDE "engine/battle/trainer_ai.asm" +INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm" + +TradingAnimationGraphics: + INCBIN "gfx/game_boy.norepeat.2bpp" + INCBIN "gfx/link_cable.2bpp" + +TradingAnimationGraphics2: +; Pokeball traveling through the link cable. + INCBIN "gfx/trade2.2bpp" + +INCLUDE "engine/evos_moves.asm" +INCLUDE "engine/battle/moveEffects/heal_effect.asm" +INCLUDE "engine/battle/moveEffects/transform_effect.asm" +INCLUDE "engine/battle/moveEffects/reflect_light_screen_effect.asm" + + +SECTION "bankF",ROMX,BANK[$F] + +INCLUDE "engine/battle/core.asm" + + +SECTION "bank10",ROMX,BANK[$10] + +INCLUDE "engine/menu/pokedex.asm" +INCLUDE "engine/trade.asm" +INCLUDE "engine/intro.asm" +INCLUDE "engine/trade2.asm" + + +SECTION "bank11",ROMX,BANK[$11] + +INCLUDE "data/mapHeaders/lavendertown.asm" +INCLUDE "data/mapObjects/lavendertown.asm" +LavenderTownBlocks: INCBIN "maps/lavendertown.blk" + +ViridianPokecenterBlocks: INCBIN "maps/viridianpokecenter.blk" + +SafariZoneRestHouse1Blocks: +SafariZoneRestHouse2Blocks: +SafariZoneRestHouse3Blocks: +SafariZoneRestHouse4Blocks: INCBIN "maps/safarizoneresthouse1.blk" + +INCLUDE "scripts/lavendertown.asm" + +INCLUDE "engine/pokedex_rating.asm" + +INCLUDE "data/mapHeaders/viridianpokecenter.asm" +INCLUDE "scripts/viridianpokecenter.asm" +INCLUDE "data/mapObjects/viridianpokecenter.asm" + +INCLUDE "data/mapHeaders/mansion1.asm" +INCLUDE "scripts/mansion1.asm" +INCLUDE "data/mapObjects/mansion1.asm" +Mansion1Blocks: INCBIN "maps/mansion1.blk" + +INCLUDE "data/mapHeaders/rocktunnel1.asm" +INCLUDE "scripts/rocktunnel1.asm" +INCLUDE "data/mapObjects/rocktunnel1.asm" +RockTunnel1Blocks: INCBIN "maps/rocktunnel1.blk" + +INCLUDE "data/mapHeaders/seafoamislands1.asm" +INCLUDE "scripts/seafoamislands1.asm" +INCLUDE "data/mapObjects/seafoamislands1.asm" +SeafoamIslands1Blocks: INCBIN "maps/seafoamislands1.blk" + +INCLUDE "data/mapHeaders/ssanne3.asm" +INCLUDE "scripts/ssanne3.asm" +INCLUDE "data/mapObjects/ssanne3.asm" +SSAnne3Blocks: INCBIN "maps/ssanne3.blk" + +INCLUDE "data/mapHeaders/victoryroad3.asm" +INCLUDE "scripts/victoryroad3.asm" +INCLUDE "data/mapObjects/victoryroad3.asm" +VictoryRoad3Blocks: INCBIN "maps/victoryroad3.blk" + +INCLUDE "data/mapHeaders/rockethideout1.asm" +INCLUDE "scripts/rockethideout1.asm" +INCLUDE "data/mapObjects/rockethideout1.asm" +RocketHideout1Blocks: INCBIN "maps/rockethideout1.blk" + +INCLUDE "data/mapHeaders/rockethideout2.asm" +INCLUDE "scripts/rockethideout2.asm" +INCLUDE "data/mapObjects/rockethideout2.asm" +RocketHideout2Blocks: INCBIN "maps/rockethideout2.blk" + +INCLUDE "data/mapHeaders/rockethideout3.asm" +INCLUDE "scripts/rockethideout3.asm" +INCLUDE "data/mapObjects/rockethideout3.asm" +RocketHideout3Blocks: INCBIN "maps/rockethideout3.blk" + +INCLUDE "data/mapHeaders/rockethideout4.asm" +INCLUDE "scripts/rockethideout4.asm" +INCLUDE "data/mapObjects/rockethideout4.asm" +RocketHideout4Blocks: INCBIN "maps/rockethideout4.blk" + +INCLUDE "data/mapHeaders/rockethideoutelevator.asm" +INCLUDE "scripts/rockethideoutelevator.asm" +INCLUDE "data/mapObjects/rockethideoutelevator.asm" +RocketHideoutElevatorBlocks: INCBIN "maps/rockethideoutelevator.blk" + +INCLUDE "data/mapHeaders/silphcoelevator.asm" +INCLUDE "scripts/silphcoelevator.asm" +INCLUDE "data/mapObjects/silphcoelevator.asm" +SilphCoElevatorBlocks: INCBIN "maps/silphcoelevator.blk" + +INCLUDE "data/mapHeaders/safarizoneeast.asm" +INCLUDE "scripts/safarizoneeast.asm" +INCLUDE "data/mapObjects/safarizoneeast.asm" +SafariZoneEastBlocks: INCBIN "maps/safarizoneeast.blk" + +INCLUDE "data/mapHeaders/safarizonenorth.asm" +INCLUDE "scripts/safarizonenorth.asm" +INCLUDE "data/mapObjects/safarizonenorth.asm" +SafariZoneNorthBlocks: INCBIN "maps/safarizonenorth.blk" + +INCLUDE "data/mapHeaders/safarizonecenter.asm" +INCLUDE "scripts/safarizonecenter.asm" +INCLUDE "data/mapObjects/safarizonecenter.asm" +SafariZoneCenterBlocks: INCBIN "maps/safarizonecenter.blk" + +INCLUDE "data/mapHeaders/safarizoneresthouse1.asm" +INCLUDE "scripts/safarizoneresthouse1.asm" +INCLUDE "data/mapObjects/safarizoneresthouse1.asm" + +INCLUDE "data/mapHeaders/safarizoneresthouse2.asm" +INCLUDE "scripts/safarizoneresthouse2.asm" +INCLUDE "data/mapObjects/safarizoneresthouse2.asm" + +INCLUDE "data/mapHeaders/safarizoneresthouse3.asm" +INCLUDE "scripts/safarizoneresthouse3.asm" +INCLUDE "data/mapObjects/safarizoneresthouse3.asm" + +INCLUDE "data/mapHeaders/safarizoneresthouse4.asm" +INCLUDE "scripts/safarizoneresthouse4.asm" +INCLUDE "data/mapObjects/safarizoneresthouse4.asm" + +INCLUDE "data/mapHeaders/unknowndungeon2.asm" +INCLUDE "scripts/unknowndungeon2.asm" +INCLUDE "data/mapObjects/unknowndungeon2.asm" +UnknownDungeon2Blocks: INCBIN "maps/unknowndungeon2.blk" + +INCLUDE "data/mapHeaders/unknowndungeon3.asm" +INCLUDE "scripts/unknowndungeon3.asm" +INCLUDE "data/mapObjects/unknowndungeon3.asm" +UnknownDungeon3Blocks: INCBIN "maps/unknowndungeon3.blk" + +INCLUDE "data/mapHeaders/rocktunnel2.asm" +INCLUDE "scripts/rocktunnel2.asm" +INCLUDE "data/mapObjects/rocktunnel2.asm" +RockTunnel2Blocks: INCBIN "maps/rocktunnel2.blk" + +INCLUDE "data/mapHeaders/seafoamislands2.asm" +INCLUDE "scripts/seafoamislands2.asm" +INCLUDE "data/mapObjects/seafoamislands2.asm" +SeafoamIslands2Blocks: INCBIN "maps/seafoamislands2.blk" + +INCLUDE "data/mapHeaders/seafoamislands3.asm" +INCLUDE "scripts/seafoamislands3.asm" +INCLUDE "data/mapObjects/seafoamislands3.asm" +SeafoamIslands3Blocks: INCBIN "maps/seafoamislands3.blk" + +INCLUDE "data/mapHeaders/seafoamislands4.asm" +INCLUDE "scripts/seafoamislands4.asm" +INCLUDE "data/mapObjects/seafoamislands4.asm" +SeafoamIslands4Blocks: INCBIN "maps/seafoamislands4.blk" + +INCLUDE "data/mapHeaders/seafoamislands5.asm" +INCLUDE "scripts/seafoamislands5.asm" +INCLUDE "data/mapObjects/seafoamislands5.asm" +SeafoamIslands5Blocks: INCBIN "maps/seafoamislands5.blk" + +INCLUDE "engine/overworld/hidden_objects.asm" + + +SECTION "bank12",ROMX,BANK[$12] + +INCLUDE "data/mapHeaders/route7.asm" +INCLUDE "data/mapObjects/route7.asm" +Route7Blocks: INCBIN "maps/route7.blk" + +CeladonPokecenterBlocks: +RockTunnelPokecenterBlocks: +MtMoonPokecenterBlocks: INCBIN "maps/mtmoonpokecenter.blk" + +Route18GateBlocks: +Route15GateBlocks: +Route11GateBlocks: INCBIN "maps/route11gate.blk" + +Route18GateUpstairsBlocks: +Route16GateUpstairsBlocks: +Route12GateUpstairsBlocks: +Route15GateUpstairsBlocks: +Route11GateUpstairsBlocks: INCBIN "maps/route11gateupstairs.blk" + +INCLUDE "engine/predefs12.asm" + +INCLUDE "scripts/route7.asm" + +INCLUDE "data/mapHeaders/redshouse1f.asm" +INCLUDE "scripts/redshouse1f.asm" +INCLUDE "data/mapObjects/redshouse1f.asm" +RedsHouse1FBlocks: INCBIN "maps/redshouse1f.blk" + +INCLUDE "data/mapHeaders/celadonmart3.asm" +INCLUDE "scripts/celadonmart3.asm" +INCLUDE "data/mapObjects/celadonmart3.asm" +CeladonMart3Blocks: INCBIN "maps/celadonmart3.blk" + +INCLUDE "data/mapHeaders/celadonmart4.asm" +INCLUDE "scripts/celadonmart4.asm" +INCLUDE "data/mapObjects/celadonmart4.asm" +CeladonMart4Blocks: INCBIN "maps/celadonmart4.blk" + +INCLUDE "data/mapHeaders/celadonmartroof.asm" +INCLUDE "scripts/celadonmartroof.asm" +INCLUDE "data/mapObjects/celadonmartroof.asm" +CeladonMartRoofBlocks: INCBIN "maps/celadonmartroof.blk" + +INCLUDE "data/mapHeaders/celadonmartelevator.asm" +INCLUDE "scripts/celadonmartelevator.asm" +INCLUDE "data/mapObjects/celadonmartelevator.asm" +CeladonMartElevatorBlocks: INCBIN "maps/celadonmartelevator.blk" + +INCLUDE "data/mapHeaders/celadonmansion1.asm" +INCLUDE "scripts/celadonmansion1.asm" +INCLUDE "data/mapObjects/celadonmansion1.asm" +CeladonMansion1Blocks: INCBIN "maps/celadonmansion1.blk" + +INCLUDE "data/mapHeaders/celadonmansion2.asm" +INCLUDE "scripts/celadonmansion2.asm" +INCLUDE "data/mapObjects/celadonmansion2.asm" +CeladonMansion2Blocks: INCBIN "maps/celadonmansion2.blk" + +INCLUDE "data/mapHeaders/celadonmansion3.asm" +INCLUDE "scripts/celadonmansion3.asm" +INCLUDE "data/mapObjects/celadonmansion3.asm" +CeladonMansion3Blocks: INCBIN "maps/celadonmansion3.blk" + +INCLUDE "data/mapHeaders/celadonmansion4.asm" +INCLUDE "scripts/celadonmansion4.asm" +INCLUDE "data/mapObjects/celadonmansion4.asm" +CeladonMansion4Blocks: INCBIN "maps/celadonmansion4.blk" + +INCLUDE "data/mapHeaders/celadonpokecenter.asm" +INCLUDE "scripts/celadonpokecenter.asm" +INCLUDE "data/mapObjects/celadonpokecenter.asm" + +INCLUDE "data/mapHeaders/celadongym.asm" +INCLUDE "scripts/celadongym.asm" +INCLUDE "data/mapObjects/celadongym.asm" +CeladonGymBlocks: INCBIN "maps/celadongym.blk" + +INCLUDE "data/mapHeaders/celadongamecorner.asm" +INCLUDE "scripts/celadongamecorner.asm" +INCLUDE "data/mapObjects/celadongamecorner.asm" +CeladonGameCornerBlocks: INCBIN "maps/celadongamecorner.blk" + +INCLUDE "data/mapHeaders/celadonmart5.asm" +INCLUDE "scripts/celadonmart5.asm" +INCLUDE "data/mapObjects/celadonmart5.asm" +CeladonMart5Blocks: INCBIN "maps/celadonmart5.blk" + +INCLUDE "data/mapHeaders/celadonprizeroom.asm" +INCLUDE "scripts/celadonprizeroom.asm" +INCLUDE "data/mapObjects/celadonprizeroom.asm" +CeladonPrizeRoomBlocks: INCBIN "maps/celadonprizeroom.blk" + +INCLUDE "data/mapHeaders/celadondiner.asm" +INCLUDE "scripts/celadondiner.asm" +INCLUDE "data/mapObjects/celadondiner.asm" +CeladonDinerBlocks: INCBIN "maps/celadondiner.blk" + +INCLUDE "data/mapHeaders/celadonhouse.asm" +INCLUDE "scripts/celadonhouse.asm" +INCLUDE "data/mapObjects/celadonhouse.asm" +CeladonHouseBlocks: INCBIN "maps/celadonhouse.blk" + +INCLUDE "data/mapHeaders/celadonhotel.asm" +INCLUDE "scripts/celadonhotel.asm" +INCLUDE "data/mapObjects/celadonhotel.asm" +CeladonHotelBlocks: INCBIN "maps/celadonhotel.blk" + +INCLUDE "data/mapHeaders/mtmoonpokecenter.asm" +INCLUDE "scripts/mtmoonpokecenter.asm" +INCLUDE "data/mapObjects/mtmoonpokecenter.asm" + +INCLUDE "data/mapHeaders/rocktunnelpokecenter.asm" +INCLUDE "scripts/rocktunnelpokecenter.asm" +INCLUDE "data/mapObjects/rocktunnelpokecenter.asm" + +INCLUDE "data/mapHeaders/route11gate.asm" +INCLUDE "scripts/route11gate.asm" +INCLUDE "data/mapObjects/route11gate.asm" + +INCLUDE "data/mapHeaders/route11gateupstairs.asm" +INCLUDE "scripts/route11gateupstairs.asm" +INCLUDE "data/mapObjects/route11gateupstairs.asm" + +INCLUDE "data/mapHeaders/route12gate.asm" +INCLUDE "scripts/route12gate.asm" +INCLUDE "data/mapObjects/route12gate.asm" +Route12GateBlocks: INCBIN "maps/route12gate.blk" + +INCLUDE "data/mapHeaders/route12gateupstairs.asm" +INCLUDE "scripts/route12gateupstairs.asm" +INCLUDE "data/mapObjects/route12gateupstairs.asm" + +INCLUDE "data/mapHeaders/route15gate.asm" +INCLUDE "scripts/route15gate.asm" +INCLUDE "data/mapObjects/route15gate.asm" + +INCLUDE "data/mapHeaders/route15gateupstairs.asm" +INCLUDE "scripts/route15gateupstairs.asm" +INCLUDE "data/mapObjects/route15gateupstairs.asm" + +INCLUDE "data/mapHeaders/route16gate.asm" +INCLUDE "scripts/route16gate.asm" +INCLUDE "data/mapObjects/route16gate.asm" +Route16GateBlocks: INCBIN "maps/route16gate.blk" + +INCLUDE "data/mapHeaders/route16gateupstairs.asm" +INCLUDE "scripts/route16gateupstairs.asm" +INCLUDE "data/mapObjects/route16gateupstairs.asm" + +INCLUDE "data/mapHeaders/route18gate.asm" +INCLUDE "scripts/route18gate.asm" +INCLUDE "data/mapObjects/route18gate.asm" + +INCLUDE "data/mapHeaders/route18gateupstairs.asm" +INCLUDE "scripts/route18gateupstairs.asm" +INCLUDE "data/mapObjects/route18gateupstairs.asm" + +INCLUDE "data/mapHeaders/mtmoon1.asm" +INCLUDE "scripts/mtmoon1.asm" +INCLUDE "data/mapObjects/mtmoon1.asm" +MtMoon1Blocks: INCBIN "maps/mtmoon1.blk" + +INCLUDE "data/mapHeaders/mtmoon3.asm" +INCLUDE "scripts/mtmoon3.asm" +INCLUDE "data/mapObjects/mtmoon3.asm" +MtMoon3Blocks: INCBIN "maps/mtmoon3.blk" + +INCLUDE "data/mapHeaders/safarizonewest.asm" +INCLUDE "scripts/safarizonewest.asm" +INCLUDE "data/mapObjects/safarizonewest.asm" +SafariZoneWestBlocks: INCBIN "maps/safarizonewest.blk" + +INCLUDE "data/mapHeaders/safarizonesecrethouse.asm" +INCLUDE "scripts/safarizonesecrethouse.asm" +INCLUDE "data/mapObjects/safarizonesecrethouse.asm" +SafariZoneSecretHouseBlocks: INCBIN "maps/safarizonesecrethouse.blk" + + +SECTION "bank13",ROMX,BANK[$13] + +TrainerPics:: +YoungsterPic:: INCBIN "pic/trainer/youngster.pic" +BugCatcherPic:: INCBIN "pic/trainer/bugcatcher.pic" +LassPic:: INCBIN "pic/trainer/lass.pic" +SailorPic:: INCBIN "pic/trainer/sailor.pic" +JrTrainerMPic:: INCBIN "pic/trainer/jr.trainerm.pic" +JrTrainerFPic:: INCBIN "pic/trainer/jr.trainerf.pic" +PokemaniacPic:: INCBIN "pic/trainer/pokemaniac.pic" +SuperNerdPic:: INCBIN "pic/trainer/supernerd.pic" +HikerPic:: INCBIN "pic/trainer/hiker.pic" +BikerPic:: INCBIN "pic/trainer/biker.pic" +BurglarPic:: INCBIN "pic/trainer/burglar.pic" +EngineerPic:: INCBIN "pic/trainer/engineer.pic" +FisherPic:: INCBIN "pic/trainer/fisher.pic" +SwimmerPic:: INCBIN "pic/trainer/swimmer.pic" +CueBallPic:: INCBIN "pic/trainer/cueball.pic" +GamblerPic:: INCBIN "pic/trainer/gambler.pic" +BeautyPic:: INCBIN "pic/trainer/beauty.pic" +PsychicPic:: INCBIN "pic/trainer/psychic.pic" +RockerPic:: INCBIN "pic/trainer/rocker.pic" +JugglerPic:: INCBIN "pic/trainer/juggler.pic" +TamerPic:: INCBIN "pic/trainer/tamer.pic" +BirdKeeperPic:: INCBIN "pic/trainer/birdkeeper.pic" +BlackbeltPic:: INCBIN "pic/trainer/blackbelt.pic" +Rival1Pic:: INCBIN "pic/trainer/rival1.pic" +ProfOakPic:: INCBIN "pic/trainer/prof.oak.pic" +ChiefPic:: +ScientistPic:: INCBIN "pic/trainer/scientist.pic" +GiovanniPic:: INCBIN "pic/trainer/giovanni.pic" +RocketPic:: INCBIN "pic/trainer/rocket.pic" +CooltrainerMPic:: INCBIN "pic/trainer/cooltrainerm.pic" +CooltrainerFPic:: INCBIN "pic/trainer/cooltrainerf.pic" +BrunoPic:: INCBIN "pic/trainer/bruno.pic" +BrockPic:: INCBIN "pic/trainer/brock.pic" +MistyPic:: INCBIN "pic/trainer/misty.pic" +LtSurgePic:: INCBIN "pic/trainer/lt.surge.pic" +ErikaPic:: INCBIN "pic/trainer/erika.pic" +KogaPic:: INCBIN "pic/trainer/koga.pic" +BlainePic:: INCBIN "pic/trainer/blaine.pic" +SabrinaPic:: INCBIN "pic/trainer/sabrina.pic" +GentlemanPic:: INCBIN "pic/trainer/gentleman.pic" +Rival2Pic:: INCBIN "pic/trainer/rival2.pic" +Rival3Pic:: INCBIN "pic/trainer/rival3.pic" +LoreleiPic:: INCBIN "pic/trainer/lorelei.pic" +ChannelerPic:: INCBIN "pic/trainer/channeler.pic" +AgathaPic:: INCBIN "pic/trainer/agatha.pic" +LancePic:: INCBIN "pic/trainer/lance.pic" + +INCLUDE "data/mapHeaders/battlecenterm.asm" +INCLUDE "scripts/battlecenterm.asm" +INCLUDE "data/mapObjects/battlecenterm.asm" +BattleCenterMBlocks: INCBIN "maps/battlecenterm.blk" + +INCLUDE "data/mapHeaders/tradecenterm.asm" +INCLUDE "scripts/tradecenterm.asm" +INCLUDE "data/mapObjects/tradecenterm.asm" +TradeCenterMBlocks: INCBIN "maps/tradecenterm.blk" + +INCLUDE "engine/give_pokemon.asm" + +INCLUDE "engine/predefs.asm" + + +SECTION "bank14",ROMX,BANK[$14] + +INCLUDE "data/mapHeaders/route22.asm" +INCLUDE "data/mapObjects/route22.asm" +Route22Blocks: INCBIN "maps/route22.blk" + +INCLUDE "data/mapHeaders/route20.asm" +INCLUDE "data/mapObjects/route20.asm" +Route20Blocks: INCBIN "maps/route20.blk" + +INCLUDE "data/mapHeaders/route23.asm" +INCLUDE "data/mapObjects/route23.asm" +Route23Blocks: INCBIN "maps/route23.blk" + +INCLUDE "data/mapHeaders/route24.asm" +INCLUDE "data/mapObjects/route24.asm" +Route24Blocks: INCBIN "maps/route24.blk" + +INCLUDE "data/mapHeaders/route25.asm" +INCLUDE "data/mapObjects/route25.asm" +Route25Blocks: INCBIN "maps/route25.blk" + +INCLUDE "data/mapHeaders/indigoplateau.asm" +INCLUDE "scripts/indigoplateau.asm" +INCLUDE "data/mapObjects/indigoplateau.asm" +IndigoPlateauBlocks: INCBIN "maps/indigoplateau.blk" + +INCLUDE "data/mapHeaders/saffroncity.asm" +INCLUDE "data/mapObjects/saffroncity.asm" +SaffronCityBlocks: INCBIN "maps/saffroncity.blk" +INCLUDE "scripts/saffroncity.asm" + +INCLUDE "scripts/route20.asm" +INCLUDE "scripts/route22.asm" +INCLUDE "scripts/route23.asm" +INCLUDE "scripts/route24.asm" +INCLUDE "scripts/route25.asm" + +INCLUDE "data/mapHeaders/victoryroad2.asm" +INCLUDE "scripts/victoryroad2.asm" +INCLUDE "data/mapObjects/victoryroad2.asm" +VictoryRoad2Blocks: INCBIN "maps/victoryroad2.blk" + +INCLUDE "data/mapHeaders/mtmoon2.asm" +INCLUDE "scripts/mtmoon2.asm" +INCLUDE "data/mapObjects/mtmoon2.asm" +MtMoon2Blocks: INCBIN "maps/mtmoon2.blk" + +INCLUDE "data/mapHeaders/silphco7.asm" +INCLUDE "scripts/silphco7.asm" +INCLUDE "data/mapObjects/silphco7.asm" +SilphCo7Blocks: INCBIN "maps/silphco7.blk" + +INCLUDE "data/mapHeaders/mansion2.asm" +INCLUDE "scripts/mansion2.asm" +INCLUDE "data/mapObjects/mansion2.asm" +Mansion2Blocks: INCBIN "maps/mansion2.blk" + +INCLUDE "data/mapHeaders/mansion3.asm" +INCLUDE "scripts/mansion3.asm" +INCLUDE "data/mapObjects/mansion3.asm" +Mansion3Blocks: INCBIN "maps/mansion3.blk" + +INCLUDE "data/mapHeaders/mansion4.asm" +INCLUDE "scripts/mansion4.asm" +INCLUDE "data/mapObjects/mansion4.asm" +Mansion4Blocks: INCBIN "maps/mansion4.blk" + +INCLUDE "engine/battle/init_battle_variables.asm" +INCLUDE "engine/battle/moveEffects/paralyze_effect.asm" + +INCLUDE "engine/overworld/card_key.asm" + +INCLUDE "engine/menu/prize_menu.asm" + +INCLUDE "engine/hidden_object_functions14.asm" + + +SECTION "bank15",ROMX,BANK[$15] + +INCLUDE "data/mapHeaders/route2.asm" +INCLUDE "data/mapObjects/route2.asm" +Route2Blocks: INCBIN "maps/route2.blk" + +INCLUDE "data/mapHeaders/route3.asm" +INCLUDE "data/mapObjects/route3.asm" +Route3Blocks: INCBIN "maps/route3.blk" + +INCLUDE "data/mapHeaders/route4.asm" +INCLUDE "data/mapObjects/route4.asm" +Route4Blocks: INCBIN "maps/route4.blk" + +INCLUDE "data/mapHeaders/route5.asm" +INCLUDE "data/mapObjects/route5.asm" +Route5Blocks: INCBIN "maps/route5.blk" + +INCLUDE "data/mapHeaders/route9.asm" +INCLUDE "data/mapObjects/route9.asm" +Route9Blocks: INCBIN "maps/route9.blk" + +INCLUDE "data/mapHeaders/route13.asm" +INCLUDE "data/mapObjects/route13.asm" +Route13Blocks: INCBIN "maps/route13.blk" + +INCLUDE "data/mapHeaders/route14.asm" +INCLUDE "data/mapObjects/route14.asm" +Route14Blocks: INCBIN "maps/route14.blk" + +INCLUDE "data/mapHeaders/route17.asm" +INCLUDE "data/mapObjects/route17.asm" +Route17Blocks: INCBIN "maps/route17.blk" + +INCLUDE "data/mapHeaders/route19.asm" +INCLUDE "data/mapObjects/route19.asm" +IF DEF(_OPTION_BEACH_HOUSE) +Route19Blocks: INCBIN "maps/route19-yellow.blk" +ELSE +Route19Blocks: INCBIN "maps/route19.blk" +ENDC + +INCLUDE "data/mapHeaders/route21.asm" +INCLUDE "data/mapObjects/route21.asm" +Route21Blocks: INCBIN "maps/route21.blk" + +VermilionHouse2Blocks: +Route12HouseBlocks: +DayCareMBlocks: INCBIN "maps/daycarem.blk" + +FuchsiaHouse3Blocks: INCBIN "maps/fuchsiahouse3.blk" + +INCLUDE "engine/battle/experience.asm" + +INCLUDE "scripts/route2.asm" +INCLUDE "scripts/route3.asm" +INCLUDE "scripts/route4.asm" +INCLUDE "scripts/route5.asm" +INCLUDE "scripts/route9.asm" +INCLUDE "scripts/route13.asm" +INCLUDE "scripts/route14.asm" +INCLUDE "scripts/route17.asm" +INCLUDE "scripts/route19.asm" +INCLUDE "scripts/route21.asm" + +INCLUDE "data/mapHeaders/vermilionhouse2.asm" +INCLUDE "scripts/vermilionhouse2.asm" +INCLUDE "data/mapObjects/vermilionhouse2.asm" + +INCLUDE "data/mapHeaders/celadonmart2.asm" +INCLUDE "scripts/celadonmart2.asm" +INCLUDE "data/mapObjects/celadonmart2.asm" +CeladonMart2Blocks: INCBIN "maps/celadonmart2.blk" + +INCLUDE "data/mapHeaders/fuchsiahouse3.asm" +INCLUDE "scripts/fuchsiahouse3.asm" +INCLUDE "data/mapObjects/fuchsiahouse3.asm" + +INCLUDE "data/mapHeaders/daycarem.asm" +INCLUDE "scripts/daycarem.asm" +INCLUDE "data/mapObjects/daycarem.asm" + +INCLUDE "data/mapHeaders/route12house.asm" +INCLUDE "scripts/route12house.asm" +INCLUDE "data/mapObjects/route12house.asm" + +INCLUDE "data/mapHeaders/silphco8.asm" +INCLUDE "scripts/silphco8.asm" +INCLUDE "data/mapObjects/silphco8.asm" +SilphCo8Blocks: INCBIN "maps/silphco8.blk" + +INCLUDE "engine/menu/diploma.asm" + +INCLUDE "engine/overworld/trainers.asm" + + +SECTION "bank16",ROMX,BANK[$16] + +INCLUDE "data/mapHeaders/route6.asm" +INCLUDE "data/mapObjects/route6.asm" +Route6Blocks: INCBIN "maps/route6.blk" + +INCLUDE "data/mapHeaders/route8.asm" +INCLUDE "data/mapObjects/route8.asm" +Route8Blocks: INCBIN "maps/route8.blk" + +INCLUDE "data/mapHeaders/route10.asm" +INCLUDE "data/mapObjects/route10.asm" +Route10Blocks: INCBIN "maps/route10.blk" + +INCLUDE "data/mapHeaders/route11.asm" +INCLUDE "data/mapObjects/route11.asm" +Route11Blocks: INCBIN "maps/route11.blk" + +INCLUDE "data/mapHeaders/route12.asm" +INCLUDE "data/mapObjects/route12.asm" +Route12Blocks: INCBIN "maps/route12.blk" + +INCLUDE "data/mapHeaders/route15.asm" +INCLUDE "data/mapObjects/route15.asm" +Route15Blocks: INCBIN "maps/route15.blk" + +INCLUDE "data/mapHeaders/route16.asm" +INCLUDE "data/mapObjects/route16.asm" +Route16Blocks: INCBIN "maps/route16.blk" + +INCLUDE "data/mapHeaders/route18.asm" +INCLUDE "data/mapObjects/route18.asm" +Route18Blocks: INCBIN "maps/route18.blk" + + INCBIN "maps/unusedblocks58d7d.blk" + +INCLUDE "engine/battle/common_text.asm" + +INCLUDE "engine/experience.asm" + +INCLUDE "engine/overworld/oaks_aide.asm" + +INCLUDE "scripts/route6.asm" +INCLUDE "scripts/route8.asm" +INCLUDE "scripts/route10.asm" +INCLUDE "scripts/route11.asm" +INCLUDE "scripts/route12.asm" +INCLUDE "scripts/route15.asm" +INCLUDE "scripts/route16.asm" +INCLUDE "scripts/route18.asm" + +INCLUDE "data/mapHeaders/fanclub.asm" +INCLUDE "scripts/fanclub.asm" +INCLUDE "data/mapObjects/fanclub.asm" +FanClubBlocks: + INCBIN "maps/fanclub.blk" + +INCLUDE "data/mapHeaders/silphco2.asm" +INCLUDE "scripts/silphco2.asm" +INCLUDE "data/mapObjects/silphco2.asm" +SilphCo2Blocks: + INCBIN "maps/silphco2.blk" + +INCLUDE "data/mapHeaders/silphco3.asm" +INCLUDE "scripts/silphco3.asm" +INCLUDE "data/mapObjects/silphco3.asm" +SilphCo3Blocks: + INCBIN "maps/silphco3.blk" + +INCLUDE "data/mapHeaders/silphco10.asm" +INCLUDE "scripts/silphco10.asm" +INCLUDE "data/mapObjects/silphco10.asm" +SilphCo10Blocks: + INCBIN "maps/silphco10.blk" + +INCLUDE "data/mapHeaders/lance.asm" +INCLUDE "scripts/lance.asm" +INCLUDE "data/mapObjects/lance.asm" +LanceBlocks: + INCBIN "maps/lance.blk" + +INCLUDE "data/mapHeaders/halloffameroom.asm" +INCLUDE "scripts/halloffameroom.asm" +INCLUDE "data/mapObjects/halloffameroom.asm" +HallofFameRoomBlocks: + INCBIN "maps/halloffameroom.blk" + +INCLUDE "engine/overworld/saffron_guards.asm" + + +SECTION "bank17",ROMX,BANK[$17] + +SaffronMartBlocks: +LavenderMartBlocks: +CeruleanMartBlocks: +VermilionMartBlocks: INCBIN "maps/vermilionmart.blk" + +CopycatsHouse2FBlocks: +RedsHouse2FBlocks: INCBIN "maps/redshouse2f.blk" + +Museum1FBlocks: INCBIN "maps/museum1f.blk" + +Museum2FBlocks: INCBIN "maps/museum2f.blk" + +SaffronPokecenterBlocks: +VermilionPokecenterBlocks: +LavenderPokecenterBlocks: +PewterPokecenterBlocks: INCBIN "maps/pewterpokecenter.blk" + +UndergroundPathEntranceRoute7Blocks: +UndergroundPathEntranceRoute7CopyBlocks: +UndergroundPathEntranceRoute6Blocks: +UndergroundPathEntranceRoute5Blocks: INCBIN "maps/undergroundpathentranceroute5.blk" + +Route2GateBlocks: +ViridianForestEntranceBlocks: +ViridianForestExitBlocks: INCBIN "maps/viridianforestexit.blk" + +INCLUDE "data/mapHeaders/redshouse2f.asm" +INCLUDE "scripts/redshouse2f.asm" +INCLUDE "data/mapObjects/redshouse2f.asm" + +INCLUDE "engine/predefs17.asm" + +INCLUDE "data/mapHeaders/museum1f.asm" +INCLUDE "scripts/museum1f.asm" +INCLUDE "data/mapObjects/museum1f.asm" + +INCLUDE "data/mapHeaders/museum2f.asm" +INCLUDE "scripts/museum2f.asm" +INCLUDE "data/mapObjects/museum2f.asm" + +INCLUDE "data/mapHeaders/pewtergym.asm" +INCLUDE "scripts/pewtergym.asm" +INCLUDE "data/mapObjects/pewtergym.asm" +PewterGymBlocks: INCBIN "maps/pewtergym.blk" + +INCLUDE "data/mapHeaders/pewterpokecenter.asm" +INCLUDE "scripts/pewterpokecenter.asm" +INCLUDE "data/mapObjects/pewterpokecenter.asm" + +INCLUDE "data/mapHeaders/ceruleanpokecenter.asm" +INCLUDE "scripts/ceruleanpokecenter.asm" +INCLUDE "data/mapObjects/ceruleanpokecenter.asm" +CeruleanPokecenterBlocks: INCBIN "maps/ceruleanpokecenter.blk" + +INCLUDE "data/mapHeaders/ceruleangym.asm" +INCLUDE "scripts/ceruleangym.asm" +INCLUDE "data/mapObjects/ceruleangym.asm" +CeruleanGymBlocks: INCBIN "maps/ceruleangym.blk" + +INCLUDE "data/mapHeaders/ceruleanmart.asm" +INCLUDE "scripts/ceruleanmart.asm" +INCLUDE "data/mapObjects/ceruleanmart.asm" + +INCLUDE "data/mapHeaders/lavenderpokecenter.asm" +INCLUDE "scripts/lavenderpokecenter.asm" +INCLUDE "data/mapObjects/lavenderpokecenter.asm" + +INCLUDE "data/mapHeaders/lavendermart.asm" +INCLUDE "scripts/lavendermart.asm" +INCLUDE "data/mapObjects/lavendermart.asm" + +INCLUDE "data/mapHeaders/vermilionpokecenter.asm" +INCLUDE "scripts/vermilionpokecenter.asm" +INCLUDE "data/mapObjects/vermilionpokecenter.asm" + +INCLUDE "data/mapHeaders/vermilionmart.asm" +INCLUDE "scripts/vermilionmart.asm" +INCLUDE "data/mapObjects/vermilionmart.asm" + +INCLUDE "data/mapHeaders/vermiliongym.asm" +INCLUDE "scripts/vermiliongym.asm" +INCLUDE "data/mapObjects/vermiliongym.asm" +VermilionGymBlocks: INCBIN "maps/vermiliongym.blk" + +INCLUDE "data/mapHeaders/copycatshouse2f.asm" +INCLUDE "scripts/copycatshouse2f.asm" +INCLUDE "data/mapObjects/copycatshouse2f.asm" + +INCLUDE "data/mapHeaders/fightingdojo.asm" +INCLUDE "scripts/fightingdojo.asm" +INCLUDE "data/mapObjects/fightingdojo.asm" +FightingDojoBlocks: INCBIN "maps/fightingdojo.blk" + +INCLUDE "data/mapHeaders/saffrongym.asm" +INCLUDE "scripts/saffrongym.asm" +INCLUDE "data/mapObjects/saffrongym.asm" +SaffronGymBlocks: INCBIN "maps/saffrongym.blk" + +INCLUDE "data/mapHeaders/saffronmart.asm" +INCLUDE "scripts/saffronmart.asm" +INCLUDE "data/mapObjects/saffronmart.asm" + +INCLUDE "data/mapHeaders/silphco1.asm" +INCLUDE "scripts/silphco1.asm" +INCLUDE "data/mapObjects/silphco1.asm" +SilphCo1Blocks: INCBIN "maps/silphco1.blk" + +INCLUDE "data/mapHeaders/saffronpokecenter.asm" +INCLUDE "scripts/saffronpokecenter.asm" +INCLUDE "data/mapObjects/saffronpokecenter.asm" + +INCLUDE "data/mapHeaders/viridianforestexit.asm" +INCLUDE "scripts/viridianforestexit.asm" +INCLUDE "data/mapObjects/viridianforestexit.asm" + +INCLUDE "data/mapHeaders/route2gate.asm" +INCLUDE "scripts/route2gate.asm" +INCLUDE "data/mapObjects/route2gate.asm" + +INCLUDE "data/mapHeaders/viridianforestentrance.asm" +INCLUDE "scripts/viridianforestentrance.asm" +INCLUDE "data/mapObjects/viridianforestentrance.asm" + +INCLUDE "data/mapHeaders/undergroundpathentranceroute5.asm" +INCLUDE "scripts/undergroundpathentranceroute5.asm" +INCLUDE "data/mapObjects/undergroundpathentranceroute5.asm" + +INCLUDE "data/mapHeaders/undergroundpathentranceroute6.asm" +INCLUDE "scripts/undergroundpathentranceroute6.asm" +INCLUDE "data/mapObjects/undergroundpathentranceroute6.asm" + +INCLUDE "data/mapHeaders/undergroundpathentranceroute7.asm" +INCLUDE "scripts/undergroundpathentranceroute7.asm" +INCLUDE "data/mapObjects/undergroundpathentranceroute7.asm" + +INCLUDE "data/mapHeaders/undergroundpathentranceroute7copy.asm" +INCLUDE "scripts/undergroundpathentranceroute7copy.asm" +INCLUDE "data/mapObjects/undergroundpathentranceroute7copy.asm" + +INCLUDE "data/mapHeaders/silphco9.asm" +INCLUDE "scripts/silphco9.asm" +INCLUDE "data/mapObjects/silphco9.asm" +SilphCo9Blocks: INCBIN "maps/silphco9.blk" + +INCLUDE "data/mapHeaders/victoryroad1.asm" +INCLUDE "scripts/victoryroad1.asm" +INCLUDE "data/mapObjects/victoryroad1.asm" +VictoryRoad1Blocks: INCBIN "maps/victoryroad1.blk" + +INCLUDE "engine/predefs17_2.asm" + +INCLUDE "engine/hidden_object_functions17.asm" + + +SECTION "bank18",ROMX,BANK[$18] + +ViridianForestBlocks: INCBIN "maps/viridianforest.blk" +UndergroundPathNSBlocks: INCBIN "maps/undergroundpathns.blk" +UndergroundPathWEBlocks: INCBIN "maps/undergroundpathwe.blk" + + INCBIN "maps/unusedblocks60258.blk" + +SSAnne10Blocks: +SSAnne9Blocks: INCBIN "maps/ssanne9.blk" + +INCLUDE "data/mapHeaders/pokemontower1.asm" +INCLUDE "scripts/pokemontower1.asm" +INCLUDE "data/mapObjects/pokemontower1.asm" +PokemonTower1Blocks: INCBIN "maps/pokemontower1.blk" + +INCLUDE "data/mapHeaders/pokemontower2.asm" +INCLUDE "scripts/pokemontower2.asm" +INCLUDE "data/mapObjects/pokemontower2.asm" +PokemonTower2Blocks: INCBIN "maps/pokemontower2.blk" + +INCLUDE "data/mapHeaders/pokemontower3.asm" +INCLUDE "scripts/pokemontower3.asm" +INCLUDE "data/mapObjects/pokemontower3.asm" +PokemonTower3Blocks: INCBIN "maps/pokemontower3.blk" + +INCLUDE "data/mapHeaders/pokemontower4.asm" +INCLUDE "scripts/pokemontower4.asm" +INCLUDE "data/mapObjects/pokemontower4.asm" +PokemonTower4Blocks: INCBIN "maps/pokemontower4.blk" + +INCLUDE "data/mapHeaders/pokemontower5.asm" +INCLUDE "scripts/pokemontower5.asm" +INCLUDE "data/mapObjects/pokemontower5.asm" +PokemonTower5Blocks: INCBIN "maps/pokemontower5.blk" + +INCLUDE "data/mapHeaders/pokemontower6.asm" +INCLUDE "scripts/pokemontower6.asm" +INCLUDE "data/mapObjects/pokemontower6.asm" +PokemonTower6Blocks: INCBIN "maps/pokemontower6.blk" + + INCBIN "maps/unusedblocks60cef.blk" + +INCLUDE "data/mapHeaders/pokemontower7.asm" +INCLUDE "scripts/pokemontower7.asm" +INCLUDE "data/mapObjects/pokemontower7.asm" +PokemonTower7Blocks: INCBIN "maps/pokemontower7.blk" + +INCLUDE "data/mapHeaders/celadonmart1.asm" +INCLUDE "scripts/celadonmart1.asm" +INCLUDE "data/mapObjects/celadonmart1.asm" +CeladonMart1Blocks: INCBIN "maps/celadonmart1.blk" + +INCLUDE "engine/overworld/cinnabar_lab.asm" + +INCLUDE "data/mapHeaders/viridianforest.asm" +INCLUDE "scripts/viridianforest.asm" +INCLUDE "data/mapObjects/viridianforest.asm" + +INCLUDE "data/mapHeaders/ssanne1.asm" +INCLUDE "scripts/ssanne1.asm" +INCLUDE "data/mapObjects/ssanne1.asm" +SSAnne1Blocks: INCBIN "maps/ssanne1.blk" + +INCLUDE "data/mapHeaders/ssanne2.asm" +INCLUDE "scripts/ssanne2.asm" +INCLUDE "data/mapObjects/ssanne2.asm" +SSAnne2Blocks: INCBIN "maps/ssanne2.blk" + +INCLUDE "data/mapHeaders/ssanne4.asm" +INCLUDE "scripts/ssanne4.asm" +INCLUDE "data/mapObjects/ssanne4.asm" +SSAnne4Blocks: INCBIN "maps/ssanne4.blk" + +INCLUDE "data/mapHeaders/ssanne5.asm" +INCLUDE "scripts/ssanne5.asm" +INCLUDE "data/mapObjects/ssanne5.asm" +SSAnne5Blocks: INCBIN "maps/ssanne5.blk" + +INCLUDE "data/mapHeaders/ssanne6.asm" +INCLUDE "scripts/ssanne6.asm" +INCLUDE "data/mapObjects/ssanne6.asm" +SSAnne6Blocks: INCBIN "maps/ssanne6.blk" + +INCLUDE "data/mapHeaders/ssanne7.asm" +INCLUDE "scripts/ssanne7.asm" +INCLUDE "data/mapObjects/ssanne7.asm" +SSAnne7Blocks: INCBIN "maps/ssanne7.blk" + +INCLUDE "data/mapHeaders/ssanne8.asm" +INCLUDE "scripts/ssanne8.asm" +INCLUDE "data/mapObjects/ssanne8.asm" +SSAnne8Blocks: INCBIN "maps/ssanne8.blk" + +INCLUDE "data/mapHeaders/ssanne9.asm" +INCLUDE "scripts/ssanne9.asm" +INCLUDE "data/mapObjects/ssanne9.asm" + +INCLUDE "data/mapHeaders/ssanne10.asm" +INCLUDE "scripts/ssanne10.asm" +INCLUDE "data/mapObjects/ssanne10.asm" + +INCLUDE "data/mapHeaders/undergroundpathns.asm" +INCLUDE "scripts/undergroundpathns.asm" +INCLUDE "data/mapObjects/undergroundpathns.asm" + +INCLUDE "data/mapHeaders/undergroundpathwe.asm" +INCLUDE "scripts/undergroundpathwe.asm" +INCLUDE "data/mapObjects/undergroundpathwe.asm" + +INCLUDE "data/mapHeaders/diglettscave.asm" +INCLUDE "scripts/diglettscave.asm" +INCLUDE "data/mapObjects/diglettscave.asm" +DiglettsCaveBlocks: INCBIN "maps/diglettscave.blk" + +INCLUDE "data/mapHeaders/silphco11.asm" +INCLUDE "scripts/silphco11.asm" +INCLUDE "data/mapObjects/silphco11.asm" +SilphCo11Blocks: INCBIN "maps/silphco11.blk" + +INCLUDE "engine/hidden_object_functions18.asm" + + +SECTION "bank19",ROMX,BANK[$19] + +Overworld_GFX: INCBIN "gfx/tilesets/overworld.t2.2bpp" +Overworld_Block: INCBIN "gfx/blocksets/overworld.bst" + +RedsHouse1_GFX: +RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.t7.2bpp" +RedsHouse1_Block: +RedsHouse2_Block: INCBIN "gfx/blocksets/reds_house.bst" + +House_GFX: INCBIN "gfx/tilesets/house.t2.2bpp" +House_Block: INCBIN "gfx/blocksets/house.bst" +Mansion_GFX: INCBIN "gfx/tilesets/mansion.t2.2bpp" +Mansion_Block: INCBIN "gfx/blocksets/mansion.bst" +ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.t2.2bpp" +ShipPort_Block: INCBIN "gfx/blocksets/ship_port.bst" +Interior_GFX: INCBIN "gfx/tilesets/interior.t1.2bpp" +Interior_Block: INCBIN "gfx/blocksets/interior.bst" +Plateau_GFX: INCBIN "gfx/tilesets/plateau.t10.2bpp" +Plateau_Block: INCBIN "gfx/blocksets/plateau.bst" + + +SECTION "bank1A",ROMX,BANK[$1A] + +INCLUDE "engine/battle/decrement_pp.asm" + +Version_GFX: +IF DEF(_RED) + INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles +ENDC +IF DEF(_BLUE) + INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles +ENDC + +Dojo_GFX: +Gym_GFX: INCBIN "gfx/tilesets/gym.2bpp" +Dojo_Block: +Gym_Block: INCBIN "gfx/blocksets/gym.bst" + +Mart_GFX: +Pokecenter_GFX: INCBIN "gfx/tilesets/pokecenter.2bpp" +Mart_Block: +Pokecenter_Block: INCBIN "gfx/blocksets/pokecenter.bst" + +ForestGate_GFX: +Museum_GFX: +Gate_GFX: INCBIN "gfx/tilesets/gate.t1.2bpp" +ForestGate_Block: +Museum_Block: +Gate_Block: INCBIN "gfx/blocksets/gate.bst" + +Forest_GFX: INCBIN "gfx/tilesets/forest.2bpp" +Forest_Block: INCBIN "gfx/blocksets/forest.bst" +Facility_GFX: INCBIN "gfx/tilesets/facility.2bpp" +Facility_Block: INCBIN "gfx/blocksets/facility.bst" + + +SECTION "bank1B",ROMX,BANK[$1B] + +Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp" +Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst" +Cavern_GFX: INCBIN "gfx/tilesets/cavern.t14.2bpp" +Cavern_Block: INCBIN "gfx/blocksets/cavern.bst" +Lobby_GFX: INCBIN "gfx/tilesets/lobby.t2.2bpp" +Lobby_Block: INCBIN "gfx/blocksets/lobby.bst" +Ship_GFX: INCBIN "gfx/tilesets/ship.t6.2bpp" +Ship_Block: INCBIN "gfx/blocksets/ship.bst" +Lab_GFX: INCBIN "gfx/tilesets/lab.t4.2bpp" +Lab_Block: INCBIN "gfx/blocksets/lab.bst" +Club_GFX: INCBIN "gfx/tilesets/club.t5.2bpp" +Club_Block: INCBIN "gfx/blocksets/club.bst" +Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp" +Underground_Block: INCBIN "gfx/blocksets/underground.bst" + + +SECTION "bank1C",ROMX,BANK[$1C] + +INCLUDE "engine/gamefreak.asm" +INCLUDE "engine/hall_of_fame.asm" +INCLUDE "engine/overworld/healing_machine.asm" +INCLUDE "engine/overworld/player_animations.asm" +INCLUDE "engine/battle/ghost_marowak_anim.asm" +INCLUDE "engine/battle/battle_transitions.asm" +INCLUDE "engine/town_map.asm" +INCLUDE "engine/mon_party_sprites.asm" +INCLUDE "engine/in_game_trades.asm" +INCLUDE "engine/palettes.asm" +INCLUDE "engine/save.asm" + + +SECTION "bank1D",ROMX,BANK[$1D] + +CopycatsHouse1FBlocks: INCBIN "maps/copycatshouse1f.blk" + +CinnabarMartBlocks: +PewterMartBlocks: INCBIN "maps/pewtermart.blk" + +FuchsiaHouse1Blocks: INCBIN "maps/fuchsiahouse1.blk" + +CinnabarPokecenterBlocks: +FuchsiaPokecenterBlocks: INCBIN "maps/fuchsiapokecenter.blk" + +CeruleanHouse2Blocks: INCBIN "maps/ceruleanhouse2.blk" + +INCLUDE "engine/HoF_room_pc.asm" + +INCLUDE "engine/status_ailments.asm" + +INCLUDE "engine/items/itemfinder.asm" + +INCLUDE "scripts/ceruleancity2.asm" + +INCLUDE "data/mapHeaders/viridiangym.asm" +INCLUDE "scripts/viridiangym.asm" +INCLUDE "data/mapObjects/viridiangym.asm" +ViridianGymBlocks: INCBIN "maps/viridiangym.blk" + +INCLUDE "data/mapHeaders/pewtermart.asm" +INCLUDE "scripts/pewtermart.asm" +INCLUDE "data/mapObjects/pewtermart.asm" + +INCLUDE "data/mapHeaders/unknowndungeon1.asm" +INCLUDE "scripts/unknowndungeon1.asm" +INCLUDE "data/mapObjects/unknowndungeon1.asm" +UnknownDungeon1Blocks: INCBIN "maps/unknowndungeon1.blk" + +INCLUDE "data/mapHeaders/ceruleanhouse2.asm" +INCLUDE "scripts/ceruleanhouse2.asm" +INCLUDE "data/mapObjects/ceruleanhouse2.asm" + +INCLUDE "engine/menu/vending_machine.asm" + +INCLUDE "data/mapHeaders/fuchsiahouse1.asm" +INCLUDE "scripts/fuchsiahouse1.asm" +INCLUDE "data/mapObjects/fuchsiahouse1.asm" + +INCLUDE "data/mapHeaders/fuchsiapokecenter.asm" +INCLUDE "scripts/fuchsiapokecenter.asm" +INCLUDE "data/mapObjects/fuchsiapokecenter.asm" + +INCLUDE "data/mapHeaders/fuchsiahouse2.asm" +INCLUDE "scripts/fuchsiahouse2.asm" +INCLUDE "data/mapObjects/fuchsiahouse2.asm" +FuchsiaHouse2Blocks: INCBIN "maps/fuchsiahouse2.blk" + +INCLUDE "data/mapHeaders/safarizoneentrance.asm" +INCLUDE "scripts/safarizoneentrance.asm" +INCLUDE "data/mapObjects/safarizoneentrance.asm" +SafariZoneEntranceBlocks: INCBIN "maps/safarizoneentrance.blk" + +INCLUDE "data/mapHeaders/fuchsiagym.asm" +INCLUDE "scripts/fuchsiagym.asm" +INCLUDE "data/mapObjects/fuchsiagym.asm" +FuchsiaGymBlocks: INCBIN "maps/fuchsiagym.blk" + +INCLUDE "data/mapHeaders/fuchsiameetingroom.asm" +INCLUDE "scripts/fuchsiameetingroom.asm" +INCLUDE "data/mapObjects/fuchsiameetingroom.asm" +FuchsiaMeetingRoomBlocks: INCBIN "maps/fuchsiameetingroom.blk" + +INCLUDE "data/mapHeaders/cinnabargym.asm" +INCLUDE "scripts/cinnabargym.asm" +INCLUDE "data/mapObjects/cinnabargym.asm" +CinnabarGymBlocks: INCBIN "maps/cinnabargym.blk" + +INCLUDE "data/mapHeaders/lab1.asm" +INCLUDE "scripts/lab1.asm" +INCLUDE "data/mapObjects/lab1.asm" +Lab1Blocks: INCBIN "maps/lab1.blk" + +INCLUDE "data/mapHeaders/lab2.asm" +INCLUDE "scripts/lab2.asm" +INCLUDE "data/mapObjects/lab2.asm" +Lab2Blocks: INCBIN "maps/lab2.blk" + +INCLUDE "data/mapHeaders/lab3.asm" +INCLUDE "scripts/lab3.asm" +INCLUDE "data/mapObjects/lab3.asm" +Lab3Blocks: INCBIN "maps/lab3.blk" + +INCLUDE "data/mapHeaders/lab4.asm" +INCLUDE "scripts/lab4.asm" +INCLUDE "data/mapObjects/lab4.asm" +Lab4Blocks: INCBIN "maps/lab4.blk" + +INCLUDE "data/mapHeaders/cinnabarpokecenter.asm" +INCLUDE "scripts/cinnabarpokecenter.asm" +INCLUDE "data/mapObjects/cinnabarpokecenter.asm" + +INCLUDE "data/mapHeaders/cinnabarmart.asm" +INCLUDE "scripts/cinnabarmart.asm" +INCLUDE "data/mapObjects/cinnabarmart.asm" + +INCLUDE "data/mapHeaders/copycatshouse1f.asm" +INCLUDE "scripts/copycatshouse1f.asm" +INCLUDE "data/mapObjects/copycatshouse1f.asm" + +INCLUDE "data/mapHeaders/gary.asm" +INCLUDE "scripts/gary.asm" +INCLUDE "data/mapObjects/gary.asm" +GaryBlocks: INCBIN "maps/gary.blk" + +INCLUDE "data/mapHeaders/lorelei.asm" +INCLUDE "scripts/lorelei.asm" +INCLUDE "data/mapObjects/lorelei.asm" +LoreleiBlocks: INCBIN "maps/lorelei.blk" + +INCLUDE "data/mapHeaders/bruno.asm" +INCLUDE "scripts/bruno.asm" +INCLUDE "data/mapObjects/bruno.asm" +BrunoBlocks: INCBIN "maps/bruno.blk" + +INCLUDE "data/mapHeaders/agatha.asm" +INCLUDE "scripts/agatha.asm" +INCLUDE "data/mapObjects/agatha.asm" +AgathaBlocks: INCBIN "maps/agatha.blk" + +INCLUDE "engine/menu/league_pc.asm" + +INCLUDE "engine/overworld/hidden_items.asm" + + +SECTION "bank1E",ROMX,BANK[$1E] + +INCLUDE "engine/battle/animations.asm" + +INCLUDE "engine/overworld/cut2.asm" + +INCLUDE "engine/overworld/ssanne.asm" + +RedFishingTilesFront: INCBIN "gfx/red_fishing_tile_front.2bpp" +RedFishingTilesBack: INCBIN "gfx/red_fishing_tile_back.2bpp" +RedFishingTilesSide: INCBIN "gfx/red_fishing_tile_side.2bpp" +RedFishingRodTiles: INCBIN "gfx/red_fishingrod_tiles.2bpp" + +INCLUDE "data/animations.asm" + +INCLUDE "engine/evolution.asm" + +INCLUDE "engine/overworld/elevator.asm" + +INCLUDE "engine/items/tm_prices.asm" + +SECTION "bank3c",ROMX,BANK[$3C] + +INCLUDE "yellow/bank3c/main.asm" + +SECTION "bank3d",ROMX,BANK[$3D] + +INCLUDE "yellow/bank3d/random.asm" + +SECTION "bank3e",ROMX,BANK[$3E] + +SECTION "bank3f",ROMX,BANK[$3F] + INCLUDE "yellow/bank3f/main.asm" \ No newline at end of file -- cgit v1.3.1-sl0p