From 0e49aef88ef94b9d3e80d89e4eb718e9425045df Mon Sep 17 00:00:00 2001 From: Rangi <35663410+Rangi42@users.noreply.github.com> Date: Wed, 7 Jan 2026 22:05:37 -0500 Subject: Use macros to enforce "hidden object" constraints, and rename them to "hidden events" (#559) --- ram/hram.asm | 2 +- ram/wram.asm | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'ram') diff --git a/ram/hram.asm b/ram/hram.asm index 9cfb5327..24260b80 100644 --- a/ram/hram.asm +++ b/ram/hram.asm @@ -370,7 +370,7 @@ hSpriteMapXCoord:: db NEXTU hItemAlreadyFound:: db ds 2 -hDidntFindAnyHiddenObject:: db +hDidntFindAnyHiddenEvent:: db NEXTU ds 1 diff --git a/ram/wram.asm b/ram/wram.asm index 5eefaf06..44775192 100644 --- a/ram/wram.asm +++ b/ram/wram.asm @@ -390,7 +390,7 @@ wSlotMachineSevenAndBarModeChance:: db ; ROM back to return to when the player is done with the slot machine wSlotMachineSavedROMBank:: db ds 166 -wLuckySlotHiddenObjectIndex:: db +wLuckySlotHiddenEventIndex:: db NEXTU ; values between 0-6. Shake screen horizontally, shake screen vertically, blink Pokemon... @@ -744,12 +744,12 @@ wTempCoins1:: dw wTempCoins2:: dw NEXTU -wHiddenObjectFunctionArgument:: db -wHiddenObjectFunctionRomBank:: db -wHiddenObjectIndex:: db -wHiddenObjectY:: db +wHiddenEventFunctionArgument:: db +wHiddenEventFunctionRomBank:: db +wHiddenEventIndex:: db +wHiddenEventY:: db wHiddenItemOrCoinsIndex:: -wHiddenObjectX:: db +wHiddenEventX:: db NEXTU wPlayerSpinInPlaceAnimFrameDelay:: db -- cgit v1.3.1-sl0p