From d2be79adf1c366b28821817cefaab9066668b205 Mon Sep 17 00:00:00 2001 From: Rangi <35663410+Rangi42@users.noreply.github.com> Date: Sat, 24 Sep 2022 11:30:29 -0400 Subject: Add constants and table macros for the map sprite sets (#392) Fixes #391 --- ram/wram.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'ram') diff --git a/ram/wram.asm b/ram/wram.asm index 3becc82a..4923ebca 100644 --- a/ram/wram.asm +++ b/ram/wram.asm @@ -101,7 +101,7 @@ wSpriteStateData1:: ; - E ; - F wSpritePlayerStateData1:: spritestatedata1 wSpritePlayerStateData1 ; player is struct 0 -; wSprite02StateData1 - wSprite15StateData1 +; wSprite01StateData1 - wSprite15StateData1 FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS wSprite{02d:n}StateData1:: spritestatedata1 wSprite{02d:n}StateData1 ENDR @@ -127,7 +127,7 @@ wSpriteStateData2:: ; - E: sprite image base offset (in video ram, player always has value 1, used to compute sprite image index) ; - F wSpritePlayerStateData2:: spritestatedata2 wSpritePlayerStateData2 ; player is struct 0 -; wSprite02StateData2 - wSprite15StateData2 +; wSprite01StateData2 - wSprite15StateData2 FOR n, 1, NUM_SPRITESTATEDATA_STRUCTS wSprite{02d:n}StateData2:: spritestatedata2 wSprite{02d:n}StateData2 ENDR -- cgit v1.3.1-sl0p