From 637f38b139c43c15eb1f4a67562a78389d4f42a7 Mon Sep 17 00:00:00 2001 From: Rangi Date: Fri, 28 Aug 2020 12:10:55 -0400 Subject: Use decimal, not hex, for sprite (object) coordinates in map scripts --- scripts/GameCorner.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scripts/GameCorner.asm') diff --git a/scripts/GameCorner.asm b/scripts/GameCorner.asm index c933fd63..94c35883 100755 --- a/scripts/GameCorner.asm +++ b/scripts/GameCorner.asm @@ -64,13 +64,13 @@ CeladonGameCornerScript1: call SetSpriteMovementBytesToFF ld de, MovementData_48c5a ld a, [wYCoord] - cp $6 + cp 6 jr nz, .asm_48c43 ld de, MovementData_48c63 jr .asm_48c4d .asm_48c43 ld a, [wXCoord] - cp $8 + cp 8 jr nz, .asm_48c4d ld de, MovementData_48c63 .asm_48c4d -- cgit v1.3.1-sl0p