From 772fcc7588a4e1fbe146a02b429cf64282c81dcb Mon Sep 17 00:00:00 2001 From: Rangi Date: Mon, 6 Jul 2020 19:03:05 -0400 Subject: Specify the ldh instruction, don't turn ld into ldh --- scripts/PokemonTower7F.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'scripts/PokemonTower7F.asm') diff --git a/scripts/PokemonTower7F.asm b/scripts/PokemonTower7F.asm index 3f16ca92..f32e1a7c 100755 --- a/scripts/PokemonTower7F.asm +++ b/scripts/PokemonTower7F.asm @@ -31,7 +31,7 @@ PokemonTower7Script2: ld a, $f0 ld [wJoyIgnore], a ld a, [wSpriteIndex] - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a call DisplayTextID call PokemonTower7Script_60db6 ld a, $3 @@ -72,7 +72,7 @@ PokemonTower7Script4: ld a, SPRITE_FACING_UP ld [wSpritePlayerStateData1FacingDirection], a ld a, MR_FUJIS_HOUSE - ld [hWarpDestinationMap], a + ldh [hWarpDestinationMap], a ld a, $1 ld [wDestinationWarpID], a ld a, LAVENDER_TOWN @@ -107,7 +107,7 @@ PokemonTower7Script_60db6: ld d, [hl] ld e, a ld a, [wSpriteIndex] - ld [hSpriteIndex], a + ldh [hSpriteIndex], a jp MoveSprite .asm_60dde inc hl -- cgit v1.3.1-sl0p