From 96a58ce52ac4b8c4c8b2ecbf0f185d1ebda10a6e Mon Sep 17 00:00:00 2001 From: pikalaxalt Date: Mon, 6 Jun 2016 12:09:36 -0400 Subject: Split out pikachu engine functions; sprite state data macros --- scripts/beach_house.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scripts/beach_house.asm') diff --git a/scripts/beach_house.asm b/scripts/beach_house.asm index fb0d78f2..d43e0977 100644 --- a/scripts/beach_house.asm +++ b/scripts/beach_house.asm @@ -19,7 +19,7 @@ SurfinDudeText: call PrintText jr .done .next - ld hl, wPreventBlackout + ld hl, wd492 bit 0, [hl] set 0, [hl] jr nz, .next2 @@ -36,7 +36,7 @@ SurfinDudeText: ld a, 1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a callba SurfingPikachuMinigame - ld hl, wPreventBlackout + ld hl, wd492 set 1, [hl] jr .done .asm_f226b @@ -133,7 +133,7 @@ BeachHouseSign4Text: bit 6, a jr z, .asm_f2369 - ld hl, wPreventBlackout + ld hl, wd492 bit 1, [hl] jr z, .next2 ld a, 0 @@ -141,7 +141,7 @@ BeachHouseSign4Text: .next2 ld hl, .BeachHousePrinterText2 call PrintText - ld a, [wPreventBlackout] + ld a, [wd492] bit 1, a jr z, .asm_f236f -- cgit v1.3.1-sl0p