From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/blueshouse.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/blueshouse.asm') diff --git a/scripts/blueshouse.asm b/scripts/blueshouse.asm index 4f336ea9..ab05e286 100755 --- a/scripts/blueshouse.asm +++ b/scripts/blueshouse.asm @@ -42,7 +42,7 @@ BluesHouseText1: ; 19b5d (6:5b5d) ld bc,(TOWN_MAP << 8) | 1 call GiveItem jr nc, .BagFull - ld a,$29 + ld a,HS_TOWN_MAP ld [wcc4d],a predef HideObject ; hide table map object ld hl,GotMapText -- cgit v1.3.1-sl0p