From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/celadongamecorner.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/celadongamecorner.asm') diff --git a/scripts/celadongamecorner.asm b/scripts/celadongamecorner.asm index e8d90a5a..3e7b994e 100755 --- a/scripts/celadongamecorner.asm +++ b/scripts/celadongamecorner.asm @@ -94,7 +94,7 @@ CeladonGameCornerScript2: ; 48c69 (12:4c69) ret nz xor a ld [wJoyIgnore], a - ld a, $46 + ld a, HS_GAME_CORNER_ROCKET ld [wcc4d], a predef HideObject ld hl, wd126 -- cgit v1.3.1-sl0p