From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/celadonmansion5.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/celadonmansion5.asm') diff --git a/scripts/celadonmansion5.asm b/scripts/celadonmansion5.asm index 66ef96d8..c18e36c6 100755 --- a/scripts/celadonmansion5.asm +++ b/scripts/celadonmansion5.asm @@ -14,7 +14,7 @@ CeladonMansion5Text2: ; 1dd46 (7:5d46) ld bc,(EEVEE << 8) | 25 call GivePokemon jr nc, .asm_24365 ; 0x1dd4d - ld a, $45 + ld a, HS_CELADON_MANSION_5_GIFT ld [wcc4d], a predef HideObject .asm_24365 ; 0x1dd59 -- cgit v1.3.1-sl0p