From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/ceruleancity2.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'scripts/ceruleancity2.asm') diff --git a/scripts/ceruleancity2.asm b/scripts/ceruleancity2.asm index e65ef2c5..72ee4a86 100755 --- a/scripts/ceruleancity2.asm +++ b/scripts/ceruleancity2.asm @@ -3,13 +3,13 @@ Func_74872: ; 74872 (1d:4872) ; one is called after you beat the Rocket that gives you TM28 DIG. ; the screen then fades out, he disappears, and fades back in call GBFadeOutToBlack - ld a, $07 + ld a, HS_CERULEAN_GUARD_1 ld [wcc4d], a predef ShowObject - ld a, $09 + ld a, HS_CERULEAN_GUARD_2 ld [wcc4d], a predef HideObject - ld a, $06 + ld a, HS_CERULEAN_ROCKET ld [wcc4d], a predef HideObject call GBFadeInFromBlack -- cgit v1.3.1-sl0p