From 0c916aea3353ed1bf2750be403b0da9ea0b922d4 Mon Sep 17 00:00:00 2001 From: YamaArashi Date: Sat, 13 Sep 2014 00:50:56 -0700 Subject: Commented more sprite and map code --- scripts/ceruleancity2.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scripts/ceruleancity2.asm') diff --git a/scripts/ceruleancity2.asm b/scripts/ceruleancity2.asm index 57c9ea4a..e65ef2c5 100755 --- a/scripts/ceruleancity2.asm +++ b/scripts/ceruleancity2.asm @@ -2,7 +2,7 @@ Func_74872: ; 74872 (1d:4872) ; code similar to this appears in a lot of banks; this particular ; one is called after you beat the Rocket that gives you TM28 DIG. ; the screen then fades out, he disappears, and fades back in - call GBFadeIn1 + call GBFadeOutToBlack ld a, $07 ld [wcc4d], a predef ShowObject @@ -12,5 +12,5 @@ Func_74872: ; 74872 (1d:4872) ld a, $06 ld [wcc4d], a predef HideObject - call GBFadeOut1 + call GBFadeInFromBlack ret -- cgit v1.3.1-sl0p