From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/museum1f.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/museum1f.asm') diff --git a/scripts/museum1f.asm b/scripts/museum1f.asm index a701e1a4..cbb3bb67 100755 --- a/scripts/museum1f.asm +++ b/scripts/museum1f.asm @@ -200,7 +200,7 @@ Museum1FText3: ; 5c256 (17:4256) jr nc, .BagFull ld hl, wd754 set 1, [hl] - ld a, $34 + ld a, HS_OLD_AMBER ld [wcc4d], a predef HideObject ld hl, ReceivedOldAmberText -- cgit v1.3.1-sl0p