From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- scripts/namerater.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'scripts/namerater.asm') diff --git a/scripts/namerater.asm b/scripts/namerater.asm index 31bb5fcb..ca357ad1 100755 --- a/scripts/namerater.asm +++ b/scripts/namerater.asm @@ -9,15 +9,15 @@ NameRaterScript_1da15: ; 1da15 (7:5a15) ret NameRaterScript_1da20: ; 1da20 (7:5a20) - ld hl, W_PARTYMON1OT + ld hl, wPartyMonOT ld bc, $000b ld a, [wWhichPokemon] call AddNTimes - ld de, W_PLAYERNAME + ld de, wPlayerName ld c, $b call .asm_1da47 jr c, .asm_1da52 ; 0x1da34 $1c - ld hl, W_PARTYMON1_OTID + ld hl, wPartyMon1OTID ld bc, $002c ld a, [wWhichPokemon] call AddNTimes -- cgit v1.3.1-sl0p