From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/pewtercity.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scripts/pewtercity.asm') diff --git a/scripts/pewtercity.asm b/scripts/pewtercity.asm index ba32454a..55369df9 100755 --- a/scripts/pewtercity.asm +++ b/scripts/pewtercity.asm @@ -85,7 +85,7 @@ PewterCityScript2: ; 192d3 (6:52d3) ld a, [wd730] bit 0, a ret nz - ld a, $3 + ld a, HS_MUSEUM_GUY ld [wcc4d], a predef HideObject ld a, $3 @@ -96,7 +96,7 @@ PewterCityScript3: ; 192e9 (6:52e9) ld a, $3 ld [wSpriteIndex], a call SetSpritePosition2 - ld a, $3 + ld a, HS_MUSEUM_GUY ld [wcc4d], a predef ShowObject xor a @@ -149,7 +149,7 @@ PewterCityScript5: ; 19359 (6:5359) ld a, [wd730] bit 0, a ret nz - ld a, $4 + ld a, HS_GYM_GUY ld [wcc4d], a predef HideObject ld a, $6 @@ -160,7 +160,7 @@ PewterCityScript6: ; 1936f (6:536f) ld a, $5 ld [wSpriteIndex], a call SetSpritePosition2 - ld a, $4 + ld a, HS_GYM_GUY ld [wcc4d], a predef ShowObject xor a -- cgit v1.3.1-sl0p