From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/pewtergym.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scripts/pewtergym.asm') diff --git a/scripts/pewtergym.asm b/scripts/pewtergym.asm index 21d3fe74..9f9c7c3b 100755 --- a/scripts/pewtergym.asm +++ b/scripts/pewtergym.asm @@ -67,10 +67,10 @@ PewterGymScript_5c3df: ; 5c3df (17:43df) ld hl, wd72a set 0, [hl] - ld a, $4 + ld a, HS_GYM_GUY ld [wcc4d], a predef HideObject - ld a, $22 + ld a, HS_ROUTE_22_RIVAL_1 ld [wcc4d], a predef HideObject -- cgit v1.3.1-sl0p