From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/pokemontower2.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/pokemontower2.asm') diff --git a/scripts/pokemontower2.asm b/scripts/pokemontower2.asm index 3c9ec72d..dc9275f2 100755 --- a/scripts/pokemontower2.asm +++ b/scripts/pokemontower2.asm @@ -99,7 +99,7 @@ PokemonTower2Script2: ; 605bb (18:45bb) ld a, [wd730] bit 0, a ret nz - ld a, $38 + ld a, HS_POKEMONTOWER_2_RIVAL ld [wcc4d], a predef HideObject xor a -- cgit v1.3.1-sl0p