From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/pokemontower7.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scripts/pokemontower7.asm') diff --git a/scripts/pokemontower7.asm b/scripts/pokemontower7.asm index cc736a08..5f0ed521 100755 --- a/scripts/pokemontower7.asm +++ b/scripts/pokemontower7.asm @@ -66,7 +66,7 @@ PokemonTower7Script3: ; 60d56 (18:4d56) PokemonTower7Script4: ; 60d86 (18:4d86) ld a, $ff ld [wJoyIgnore], a - ld a, $43 + ld a, HS_POKEMONTOWER_7_MR_FUJI ld [wcc4d], a predef HideObject ld a, $4 @@ -222,13 +222,13 @@ PokemonTower7Text4: ; 60e8a (18:4e8a) set 7, [hl] ld hl, wd769 set 7, [hl] - ld a, $44 + ld a, HS_LAVENDER_HOUSE_1_MR_FUJI ld [wcc4d], a predef ShowObject - ld a, $17 + ld a, HS_SAFFRON_CITY_E ld [wcc4d], a predef HideObject - ld a, $18 + ld a, HS_SAFFRON_CITY_F ld [wcc4d], a predef ShowObject ld a, $4 -- cgit v1.3.1-sl0p