From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/route12.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/route12.asm') diff --git a/scripts/route12.asm b/scripts/route12.asm index a38f6b83..fdaf2a85 100755 --- a/scripts/route12.asm +++ b/scripts/route12.asm @@ -34,7 +34,7 @@ Route12Script0: ; 59619 (16:5619) ld [W_CUROPPONENT], a ; wd059 ld a, 30 ld [W_CURENEMYLVL], a ; W_CURENEMYLVL - ld a, $1d + ld a, HS_ROUTE_12_SNORLAX ld [wcc4d], a predef HideObject ld a, $3 -- cgit v1.3.1-sl0p