From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/seafoamislands1.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scripts/seafoamislands1.asm') diff --git a/scripts/seafoamislands1.asm b/scripts/seafoamislands1.asm index 1fe0852b..2e64c9d7 100755 --- a/scripts/seafoamislands1.asm +++ b/scripts/seafoamislands1.asm @@ -14,16 +14,16 @@ SeafoamIslands1Script: ; 447e9 (11:47e9) cp $1 jr nz, .asm_44819 ; 0x44809 $e set 6, [hl] - ld a, $d7 + ld a, HS_SEAFOAM_ISLANDS_1_BOULDER_1 ld [wd079], a - ld a, $d9 + ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_1 ld [wd07a], a jr .asm_44825 ; 0x44817 $c .asm_44819 set 7, [hl] - ld a, $d8 + ld a, HS_SEAFOAM_ISLANDS_1_BOULDER_2 ld [wd079], a - ld a, $da + ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_2 ld [wd07a], a .asm_44825 ld a, [wd079] -- cgit v1.3.1-sl0p