From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/seafoamislands3.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scripts/seafoamislands3.asm') diff --git a/scripts/seafoamislands3.asm b/scripts/seafoamislands3.asm index ba34a2c3..fb7d05ba 100755 --- a/scripts/seafoamislands3.asm +++ b/scripts/seafoamislands3.asm @@ -12,16 +12,16 @@ SeafoamIslands3Script: ; 46451 (11:6451) cp $1 jr nz, .asm_4647c ; 0x4646c $e set 0, [hl] - ld a, $db + ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_1 ld [wd079], a - ld a, $df + ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_3 ld [wd07a], a jr .asm_46488 ; 0x4647a $c .asm_4647c set 1, [hl] - ld a, $dc + ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_2 ld [wd079], a - ld a, $e0 + ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_4 ld [wd07a], a .asm_46488 ld a, [wd079] -- cgit v1.3.1-sl0p