From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/seafoamislands4.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'scripts/seafoamislands4.asm') diff --git a/scripts/seafoamislands4.asm b/scripts/seafoamislands4.asm index a56382dd..7e519f86 100755 --- a/scripts/seafoamislands4.asm +++ b/scripts/seafoamislands4.asm @@ -12,16 +12,16 @@ SeafoamIslands4Script: ; 4658d (11:658d) cp $1 jr nz, .asm_465b8 ; 0x465a8 $e set 0, [hl] - ld a, $dd + ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_1 ld [wd079], a - ld a, $e1 + ld a, HS_SEAFOAM_ISLANDS_5_BOULDER_1 ld [wd07a], a jr .asm_465c4 ; 0x465b6 $c .asm_465b8 set 1, [hl] - ld a, $de + ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_2 ld [wd079], a - ld a, $e2 + ld a, HS_SEAFOAM_ISLANDS_5_BOULDER_2 ld [wd07a], a .asm_465c4 ld a, [wd079] -- cgit v1.3.1-sl0p