From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/silphco7.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/silphco7.asm') diff --git a/scripts/silphco7.asm b/scripts/silphco7.asm index 2fc3c51a..d4db9ebb 100755 --- a/scripts/silphco7.asm +++ b/scripts/silphco7.asm @@ -241,7 +241,7 @@ SilphCo7Script5: ; 51d25 (14:5d25) ld a, [wd730] bit 0, a ret nz - ld a, $a7 + ld a, HS_SILPH_CO_7F_5 ld [wcc4d], a predef HideObject call PlayDefaultMusic -- cgit v1.3.1-sl0p