From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/victoryroad3.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scripts/victoryroad3.asm') diff --git a/scripts/victoryroad3.asm b/scripts/victoryroad3.asm index 99926498..01269a3f 100755 --- a/scripts/victoryroad3.asm +++ b/scripts/victoryroad3.asm @@ -47,10 +47,10 @@ VictoryRoad3Script0: ; 449b7 (11:49b7) bit 6, [hl] set 6, [hl] jr nz, .asm_449fe - ld a, $7a + ld a, HS_VICTORY_ROAD_3_BOULDER ld [wcc4d], a predef HideObject - ld a, $60 + ld a, HS_VICTORY_ROAD_2_BOULDER ld [wcc4d], a predef_jump ShowObject -- cgit v1.3.1-sl0p