From 96a58ce52ac4b8c4c8b2ecbf0f185d1ebda10a6e Mon Sep 17 00:00:00 2001 From: pikalaxalt Date: Mon, 6 Jun 2016 12:09:36 -0400 Subject: Split out pikachu engine functions; sprite state data macros --- scripts/viridiancity.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'scripts/viridiancity.asm') diff --git a/scripts/viridiancity.asm b/scripts/viridiancity.asm index c20285bc..319e0106 100755 --- a/scripts/viridiancity.asm +++ b/scripts/viridiancity.asm @@ -54,7 +54,7 @@ ViridianCityScript_1905b: ld a, D_DOWN ld [wSimulatedJoypadStatesEnd], a xor a - ld [wSpriteStateData1 + 9], a + ld [wPlayerFacingDirection], a ld [wJoyIgnore], a ld [hJoyHeld], a ld a, $6 @@ -161,7 +161,7 @@ ViridianCityScript_1914d: ld a, D_DOWN ld [wSimulatedJoypadStatesEnd], a xor a - ld [wSpriteStateData1 + 9], a + ld [wPlayerFacingDirection], a ld [wJoyIgnore], a ret @@ -180,7 +180,7 @@ ViridianCityScript_19162: ld [hSpriteFacingDirection], a call SetSpriteFacingDirectionAndDelay ld a, $8 - ld [wSpriteStateData1 + 9], a + ld [wPlayerFacingDirection], a ld a, $8 ld [hSpriteIndexOrTextID], a call DisplayTextID -- cgit v1.3.1-sl0p