From 4c7ce815272c41c9cbfee8059f7f4d1418350e82 Mon Sep 17 00:00:00 2001 From: CreamElDudJafar Date: Sat, 17 Jan 2026 15:41:04 -0600 Subject: Document SFX event bug inside Rocket Hideout B1F (#566) --- scripts/RocketHideoutB1F.asm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'scripts') diff --git a/scripts/RocketHideoutB1F.asm b/scripts/RocketHideoutB1F.asm index 9354a0c7..fc107001 100644 --- a/scripts/RocketHideoutB1F.asm +++ b/scripts/RocketHideoutB1F.asm @@ -13,7 +13,7 @@ RocketHideoutB1FDoorCallbackScript: bit BIT_CUR_MAP_LOADED_1, [hl] res BIT_CUR_MAP_LOADED_1, [hl] ret z - CheckEvent EVENT_677 + CheckEvent EVENT_ENTERED_ROCKET_HIDEOUT jr nz, .door_open CheckEventReuseA EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_4 jr nz, .play_sound_door_open @@ -22,7 +22,8 @@ RocketHideoutB1FDoorCallbackScript: .play_sound_door_open ld a, SFX_GO_INSIDE call PlaySound - CheckEventHL EVENT_677 + ; BUG: should be SetEvent to avoid the SFX playing every time you enter the map + CheckEventHL EVENT_ENTERED_ROCKET_HIDEOUT .door_open ld a, $e ; Floor Block .set_door_block -- cgit v1.3.1-sl0p