From 95b1660e59283b6f76dca638985c76a7d81d026f Mon Sep 17 00:00:00 2001 From: YamaArashi Date: Mon, 13 Jul 2015 00:32:03 -0700 Subject: menu wram variable names --- wram.asm | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'wram.asm') diff --git a/wram.asm b/wram.asm index c5f06e53..a1b9f1d3 100755 --- a/wram.asm +++ b/wram.asm @@ -266,7 +266,12 @@ wListScrollOffset:: ; cc36 ; keeps track of what section of the list is on screen ds 1 -wcc37:: ds 1 ; menu related thing, used in pokedex and dialog boxes +wMenuWatchMovingOutOfBounds:: ; cc37 +; If non-zero, then when wrapping is disabled and the player tries to go past +; the top or bottom of the menu, return from HandleMenuInput. This is useful for +; menus that have too many items to display at once on the screen because it +; allows the caller to scroll the entire menu up or down when this happens. + ds 1 wTradeCenterPointerTableIndex:: ; cc38 ds 1 @@ -1409,7 +1414,9 @@ wItemListPointer:: ; d128 ; pointer to list of items terminated by $FF ds 2 -wd12a:: ds 1 ; Number of list entries for displaying a list +wListCount:: +; number of entries in a list + ds 1 wLinkState:: ; d12b ds 1 -- cgit v1.3.1-sl0p