From f0915e2b664f3c045cdea710aeced219396db8bb Mon Sep 17 00:00:00 2001 From: luckytyphlosion Date: Tue, 29 Dec 2015 14:53:57 -0500 Subject: More BankF documentation Also introduce bit direction constants and setpal macros --- wram.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'wram.asm') diff --git a/wram.asm b/wram.asm index 97e7f35a..89edd69e 100755 --- a/wram.asm +++ b/wram.asm @@ -1698,7 +1698,7 @@ wPlayerNumAttacksLeft:: W_PLAYERCONFUSEDCOUNTER:: ; d06b ds 1 -W_PLAYERTOXICCOUNTER:: ; d06c +wPlayerToxicCounter:: ; d06c ds 1 W_PLAYERDISABLEDMOVE:: ; d06d ; high nibble: which move is disabled (1-4) @@ -1714,7 +1714,7 @@ wEnemyNumAttacksLeft:: ; d06f W_ENEMYCONFUSEDCOUNTER:: ; d070 ds 1 -W_ENEMYTOXICCOUNTER:: ; d071 +wEnemyToxicCounter:: ; d071 ds 1 wEnemyDisabledMove:: ; d072 ; high nibble: which move is disabled (1-4) @@ -3017,7 +3017,7 @@ wd732:: ; d732 ; bit 6: map destination is [wLastBlackoutMap] (usually the last used pokemon center, but could be the player's house) ds 1 -W_FLAGS_D733:: ; d733 +wFlags_D733:: ; d733 ; bit 0: running a test battle ; bit 4: use variable [W_CURMAPSCRIPT] instead of the provided index for next frame's map script (used to start battle when talking to trainers) ; bit 7: used fly out of battle -- cgit v1.3.1-sl0p