; Pseudo-OAM flags used by game logic const_def const BIT_END_OF_OAM_DATA ; 0 const BIT_SPRITE_UNDER_GRASS ; 1 ; Used in SpriteFacingAndAnimationTable (see data/sprites/facings.asm) DEF FACING_END EQU 1 << BIT_END_OF_OAM_DATA DEF UNDER_GRASS EQU 1 << BIT_SPRITE_UNDER_GRASS DEF OAM_HIGH_PALS EQU 1 << 2 ; palettes %100-%111 are OBP1