; EmotionBubblesPointerTable indexes (see engine/overworld/emotion_bubbles.asm) const_def const EXCLAMATION_BUBBLE ; 0 const QUESTION_BUBBLE ; 1 const SMILE_BUBBLE ; 2 const SKULL_BUBBLE ; 3 const HEART_BUBBLE ; 4 const BOLT_BUBBLE ; 5 const ZZZ_BUBBLE ; 6 const FISH_BUBBLE ; 7 ; slot symbols DEF SLOTS7 EQU $0200 DEF SLOTSBAR EQU $0604 DEF SLOTSCHERRY EQU $0A08 DEF SLOTSFISH EQU $0E0C DEF SLOTSBIRD EQU $1210 DEF SLOTSMOUSE EQU $1614 ; StartSlotMachine dialogs DEF SLOTS_OUTOFORDER EQU $fd DEF SLOTS_OUTTOLUNCH EQU $fe DEF SLOTS_SOMEONESKEYS EQU $ff ; in game trades ; TradeMons indexes (see data/events/trades.asm) const_def const TRADE_FOR_GURIO const TRADE_FOR_MILES const TRADE_FOR_STINGER ; unused const TRADE_FOR_STICKY const TRADE_FOR_BART ; unused const TRADE_FOR_SPIKE const TRADE_FOR_MARTY ; unused const TRADE_FOR_BUFFY const TRADE_FOR_CEZANNE const TRADE_FOR_RICKY DEF NUM_NPC_TRADES EQU const_value ; in game trade dialog sets ; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm) const_def const TRADE_DIALOGSET_CASUAL const TRADE_DIALOGSET_EVOLUTION const TRADE_DIALOGSET_HAPPY DEF NUM_TRADE_DIALOGSETS EQU const_value ; OaksAideScript results DEF OAKS_AIDE_BAG_FULL EQU $00 DEF OAKS_AIDE_GOT_ITEM EQU $01 DEF OAKS_AIDE_NOT_ENOUGH_MONS EQU $80 DEF OAKS_AIDE_REFUSED EQU $ff