BeachHouse_Object: db $a ; border block db 2 ; warps warp 2,7,0,-1 warp 3,7,0,-1 db 4 ; signs sign 3,0,3 sign 7,0,4 sign 11,0,5 sign 13,1,6 db 2 ; objects object SPRITE_FISHER, 2, 3, STAY, DOWN, 1 ; surfin' dude object $3d, 5, 3, WALK, $01, 2 ; pikachu ; warp-to warp_to 2,7, BEACH_HOUSE_WIDTH warp_to 3,7, BEACH_HOUSE_WIDTH