BluesHouseObject: db $0A ; border block db $2 ; warps warp $2, $7, $1, $FF warp $3, $7, $1, $FF db $0 ; signs db $3 ; objects object SPRITE_DAISY, $2, $3, STAY, RIGHT, $1 ; Daisy, sitting by map object SPRITE_DAISY, $6, $4, WALK, $1, $2, $0 ; Daisy, walking around object SPRITE_BOOK_MAP_DEX, $3, $3, STAY, NONE, $3, $0 ; map on table ; warp-to warp_to $2, $7, BLUES_HOUSE_WIDTH warp_to $3, $7, BLUES_HOUSE_WIDTH