PokemonTower3Object: db $1 ; border block db $2 ; warps warp $3, $9, $0, POKEMONTOWER_2 warp $12, $9, $1, POKEMONTOWER_4 db $0 ; signs db $4 ; objects object SPRITE_MEDIUM, $c, $3, STAY, LEFT, $1, OPP_CHANNELER, $5 object SPRITE_MEDIUM, $9, $8, STAY, DOWN, $2, OPP_CHANNELER, $6 object SPRITE_MEDIUM, $a, $d, STAY, DOWN, $3, OPP_CHANNELER, $8 object SPRITE_BALL, $c, $1, STAY, NONE, $4, ESCAPE_ROPE ; warp-to warp_to $3, $9, POKEMONTOWER_3_WIDTH ; POKEMONTOWER_2 warp_to $12, $9, POKEMONTOWER_3_WIDTH ; POKEMONTOWER_4