RocketHideout1Object: ; 0x44ce7 (size=98) db $2e ; border block db $5 ; warps db $2, $17, $0, ROCKET_HIDEOUT_2 db $2, $15, $2, GAME_CORNER db $13, $18, $0, ROCKET_HIDEOUT_ELEVATOR db $18, $15, $3, ROCKET_HIDEOUT_2 db $13, $19, $1, ROCKET_HIDEOUT_ELEVATOR db $0 ; signs db $7 ; objects object SPRITE_ROCKET, $1a, $8, FACE, RIGHT, $1, ROCKET + $C8, $8 object SPRITE_ROCKET, $c, $6, FACE, LEFT, $2, ROCKET + $C8, $9 object SPRITE_ROCKET, $12, $11, FACE, DOWN, $3, ROCKET + $C8, $a object SPRITE_ROCKET, $f, $19, FACE, LEFT, $4, ROCKET + $C8, $b object SPRITE_ROCKET, $1c, $12, FACE, RIGHT, $5, ROCKET + $C8, $c object SPRITE_BALL, $b, $e, FACE, STAY, $6, ESCAPE_ROPE object SPRITE_BALL, $9, $11, FACE, STAY, $7, HYPER_POTION ; warp-to EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $2, $17 ; ROCKET_HIDEOUT_2 EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $2, $15 ; GAME_CORNER EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $13, $18 ; ROCKET_HIDEOUT_ELEVATOR EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $18, $15 ; ROCKET_HIDEOUT_2 EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $13, $19 ; ROCKET_HIDEOUT_ELEVATOR