RocketHideout4Object: db $2e ; border block db $3 ; warps warp $13, $a, $1, ROCKET_HIDEOUT_3 warp $18, $f, $0, ROCKET_HIDEOUT_ELEVATOR warp $19, $f, $1, ROCKET_HIDEOUT_ELEVATOR db $0 ; signs db $9 ; objects object SPRITE_GIOVANNI, $19, $3, STAY, DOWN, $1, OPP_GIOVANNI, $1 object SPRITE_ROCKET, $17, $c, STAY, DOWN, $2, OPP_ROCKET, $10 object SPRITE_ROCKET, $1a, $c, STAY, DOWN, $3, OPP_ROCKET, $11 object SPRITE_ROCKET, $b, $2, STAY, DOWN, $4, OPP_ROCKET, $12 object SPRITE_BALL, $a, $c, STAY, NONE, $5, HP_UP object SPRITE_BALL, $9, $4, STAY, NONE, $6, TM_02 object SPRITE_BALL, $c, $14, STAY, NONE, $7, IRON object SPRITE_BALL, $19, $2, STAY, NONE, $8, SILPH_SCOPE object SPRITE_BALL, $a, $2, STAY, NONE, $9, LIFT_KEY ; warp-to warp_to $13, $a, ROCKET_HIDEOUT_4_WIDTH ; ROCKET_HIDEOUT_3 warp_to $18, $f, ROCKET_HIDEOUT_4_WIDTH ; ROCKET_HIDEOUT_ELEVATOR warp_to $19, $f, ROCKET_HIDEOUT_4_WIDTH ; ROCKET_HIDEOUT_ELEVATOR