IsPlayerOnDungeonWarp:: xor a ld [wWhichDungeonWarp], a ld a, [wStatusFlags3] bit BIT_ON_DUNGEON_WARP, a ret nz call ArePlayerCoordsInArray ret nc ld a, [wCoordIndex] ld [wWhichDungeonWarp], a ld hl, wStatusFlags3 set BIT_ON_DUNGEON_WARP, [hl] ld hl, wStatusFlags6 set BIT_DUNGEON_WARP, [hl] ret