; reloads text box tile patterns, current map view, and tileset tile patterns ReloadMapData:: ldh a, [hLoadedROMBank] push af ld a, [wCurMap] call SwitchToMapRomBank call DisableLCD call LoadTextBoxTilePatterns call LoadCurrentMapView call LoadTilesetTilePatternData call EnableLCD pop af call BankswitchCommon ret ; reloads tileset tile patterns ReloadTilesetTilePatterns:: ldh a, [hLoadedROMBank] push af ld a, [wCurMap] call SwitchToMapRomBank call DisableLCD call LoadTilesetTilePatternData call EnableLCD pop af call BankswitchCommon ret ; shows the town map and lets the player choose a destination to fly to ChooseFlyDestination:: ld hl, wStatusFlags4 res BIT_NO_BATTLES, [hl] farjp LoadTownMap_Fly