CeladonMansion1F_Script: call EnableAutoTextBoxDrawing ret CeladonMansion1F_TextPointers: def_text_pointers dw_const CeladonMansion1FMeowthText, TEXT_CELADONMANSION1F_MEOWTH dw_const CeladonMansion1FGrannyText, TEXT_CELADONMANSION1F_GRANNY dw_const CeladonMansion1FClefairyText, TEXT_CELADONMANSION1F_CLEFAIRY dw_const CeladonMansion1FNidoranFText, TEXT_CELADONMANSION1F_NIDORANF dw_const CeladonMansion1FManagersSuiteSignText, TEXT_CELADONMANSION1F_MANAGERS_SUITE_SIGN CeladonMansion1FMeowthText: text_far _CeladonMansion1FMeowthText text_asm ld a, MEOWTH call PlayCry jp TextScriptEnd CeladonMansion1FGrannyText: text_asm farcall CeladonMansion1FPrintGrannyText ld a, [wPikachuHappiness] cp 251 jr c, .asm_485d9 ld c, 50 call DelayFrames ldpikacry e, PikachuCry23 callfar PlayPikachuSoundClip .asm_485d9 jp TextScriptEnd CeladonMansion1FClefairyText: text_far _CeladonMansion1FClefairyText text_asm ld a, CLEFAIRY call PlayCry jp TextScriptEnd CeladonMansion1FNidoranFText: text_far _CeladonMansion1FNidoranFText text_asm ld a, NIDORAN_F call PlayCry jp TextScriptEnd CeladonMansion1FManagersSuiteSignText: text_far _CeladonMansion1FManagersSuiteSignText text_end