CeladonMansion3F_Script: call EnableAutoTextBoxDrawing ret CeladonMansion3_PokedexCount: ld hl, wPokedexOwned ld b, wPokedexOwnedEnd - wPokedexOwned call CountSetBits ld a, [wNumSetBits] ret CeladonMansion3F_TextPointers: def_text_pointers dw_const CeladonMansion3FProgrammerText, TEXT_CELADONMANSION3F_PROGRAMMER dw_const CeladonMansion3FGraphicArtistText, TEXT_CELADONMANSION3F_GRAPHIC_ARTIST dw_const CeladonMansion3FWriterText, TEXT_CELADONMANSION3F_WRITER dw_const CeladonMansion3FGameDesignerText, TEXT_CELADONMANSION3F_GAME_DESIGNER dw_const CeladonMansion3FGameProgramPCText, TEXT_CELADONMANSION3F_GAME_PROGRAM_PC dw_const CeladonMansion3FPlayingGamePCText, TEXT_CELADONMANSION3F_PLAYING_GAME_PC dw_const CeladonMansion3FGameScriptPCText, TEXT_CELADONMANSION3F_GAME_SCRIPT_PC dw_const CeladonMansion3FDevRoomSignText, TEXT_CELADONMANSION3F_DEV_ROOM_SIGN CeladonMansion3FProgrammerText: text_asm call CeladonMansion3_PokedexCount cp NUM_POKEMON - 1 ; discount Mew ld hl, CeladonMansion3Text_486f5 jr nc, .print ld hl, CeladonMansion3Text_486f0 .print call PrintText jp TextScriptEnd CeladonMansion3Text_486f0: text_far _CeladonMansion3FProgrammerText text_end CeladonMansion3Text_486f5: text_far _CeladonMansion3FProgrammerText2 text_end CeladonMansion3FGraphicArtistText: text_asm call CeladonMansion3_PokedexCount cp NUM_POKEMON - 1 ; discount Mew jr nc, .completed ld hl, .Text1 jr .print .completed ld hl, .Text2 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .declined_print call SaveScreenTilesToBuffer2 xor a ld [wUpdateSpritesEnabled], a ld hl, wStatusFlags5 set BIT_NO_TEXT_DELAY, [hl] callfar PrintDiploma ld hl, wStatusFlags5 res BIT_NO_TEXT_DELAY, [hl] call GBPalWhiteOutWithDelay3 call ReloadTilesetTilePatterns call RestoreScreenTilesAndReloadTilePatterns call LoadScreenTilesFromBuffer2 call Delay3 call GBPalNormal ld hl, .Text5 ldh a, [hCanceledPrinting] and a jr nz, .print ld hl, .Text4 jr .print .declined_print ld hl, .Text3 .print call PrintText jp TextScriptEnd .Text1: text_far _CeladonMansion3FGraphicArtistText text_end .Text2: text_far _CeladonMansion3FGraphicArtistText2 text_end .Text3: text_far _CeladonMansion3FGraphicArtistText3 text_end .Text4: text_far _CeladonMansion3FGraphicArtistText4 text_end .Text5: text_far _CeladonMansion3FGraphicArtistText5 text_end CeladonMansion3FWriterText: text_asm call CeladonMansion3_PokedexCount cp NUM_POKEMON - 1 ; discount Mew ld hl, .Text2 jr nc, .print ld hl, .Text1 .print call PrintText jp TextScriptEnd .Text1: text_far _CeladonMansion3FWriterText text_end .Text2: text_far _CeladonMansion3FWriterText2 text_end CeladonMansion3FGameDesignerText: text_asm call CeladonMansion3_PokedexCount cp NUM_POKEMON - 1 ; discount Mew jr nc, .completed_dex ld hl, .Text jr .done .completed_dex ld hl, .CompletedDexText call PrintText call Delay3 xor a ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, .UnlockedDiplomaPrinting .done call PrintText jp TextScriptEnd .Text: text_far _CeladonMansion3FGameDesignerText text_end .CompletedDexText: text_far _CeladonMansion3FGameDesignerCompletedDexText text_promptbutton text_asm callfar DisplayDiploma ld a, TRUE ld [wDoNotWaitForButtonPressAfterDisplayingText], a jp TextScriptEnd .UnlockedDiplomaPrinting text_far _CeladonMansion3FGameDesignerCompletedDexText2 text_end CeladonMansion3FGameProgramPCText: text_asm farcall CeladonMansion3FPrintGameProgramPCText jp TextScriptEnd CeladonMansion3FPlayingGamePCText: text_asm farcall CeladonMansion3FPrintPlayingGamePCText jp TextScriptEnd CeladonMansion3FGameScriptPCText: text_asm farcall CeladonMansion3FPrintGameScriptPCText jp TextScriptEnd CeladonMansion3FDevRoomSignText: text_asm farcall CeladonMansion3FPrintDevRoomSignText jp TextScriptEnd