SummerBeachHouse_Script: call EnableAutoTextBoxDrawing ret SummerBeachHouse_TextPointers: def_text_pointers dw_const SummerBeachHouseSurfinDudeText, TEXT_SUMMERBEACHHOUSE_SURFINDUDE dw_const SummerBeachHousePikachuText, TEXT_SUMMERBEACHHOUSE_PIKACHU dw_const SummerBeachHousePoster1Text, TEXT_SUMMERBEACHHOUSE_POSTER1 dw_const SummerBeachHousePoster2Text, TEXT_SUMMERBEACHHOUSE_POSTER2 dw_const SummerBeachHousePoster3Text, TEXT_SUMMERBEACHHOUSE_POSTER3 dw_const SummerBeachHousePrinterText, TEXT_SUMMERBEACHHOUSE_PRINTER SummerBeachHouseSurfinDudeText: text_asm ld a, [wPikachuSpawnStateFlags] vc_patch Bypass_need_Pikachu_with_Surf_for_minigame IF DEF (_YELLOW_VC) bit BIT_PIKACHU_SPAWN_STARTER, a ELSE bit BIT_PIKACHU_SPAWN_SURFING, a ENDC vc_patch_end jr nz, .next ld hl, .SurfinDudeText4 call PrintText jr .done .next ld hl, wPikachuMapScriptFlags bit BIT_PIKACHU_MAP_PAUSE_IGT, [hl] set BIT_PIKACHU_MAP_PAUSE_IGT, [hl] jr nz, .next2 ld hl, .SurfinDudeText1 jr .next3 .next2 ld hl, .SurfinDudeText3 .next3 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_f226b ld a, 1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a farcall SurfingPikachuMinigame ld hl, wPikachuMapScriptFlags set BIT_PIKACHU_MAP_SURF_SELECT, [hl] jr .done .asm_f226b ld hl, .SurfinDudeText2 call PrintText .done jp TextScriptEnd .SurfinDudeText1 text_far _SummerBeachHouseSurfinDudeText1 text_end .SurfinDudeText2 text_far _SummerBeachHouseSurfinDudeText2 text_end .SurfinDudeText3 text_far _SummerBeachHouseSurfinDudeText3 text_end .SurfinDudeText4 text_far _SummerBeachHouseSurfinDudeText4 text_end SummerBeachHousePikachuText: text_asm ld hl, .SummerBeachHousePikachuText call PrintText ld a, PIKACHU call PlayCry call WaitForSoundToFinish jp TextScriptEnd .SummerBeachHousePikachuText text_far _SummerBeachHousePikachuText text_end SummerBeachHousePoster1Text: text_asm ld hl, .SummerBeachHousePoster1Text2 ld a, [wPikachuSpawnStateFlags] bit BIT_PIKACHU_SPAWN_SURFING, a jr z, .next ld hl, .SummerBeachHousePoster1Text1 .next call PrintText jp TextScriptEnd .SummerBeachHousePoster1Text1 text_far _SummerBeachHousePoster1Text1 text_end .SummerBeachHousePoster1Text2 text_far _SummerBeachHousePoster1Text2 text_end SummerBeachHousePoster2Text: text_asm ld hl, .SummerBeachHousePoster2Text2 ld a, [wPikachuSpawnStateFlags] bit BIT_PIKACHU_SPAWN_SURFING, a jr z, .next ld hl, .SummerBeachHousePoster2Text1 .next call PrintText jp TextScriptEnd .SummerBeachHousePoster2Text1 text_far _SummerBeachHousePoster2Text1 text_end .SummerBeachHousePoster2Text2 text_far _SummerBeachHousePoster2Text2 text_end SummerBeachHousePoster3Text: text_asm ld hl, .SummerBeachHousePoster3Text2 ld a, [wPikachuSpawnStateFlags] bit BIT_PIKACHU_SPAWN_SURFING, a jr z, .next ld hl, .SummerBeachHousePoster3Text1 .next call PrintText jp TextScriptEnd .SummerBeachHousePoster3Text1 text_far _SummerBeachHousePoster3Text1 text_end .SummerBeachHousePoster3Text2 text_far _SummerBeachHousePoster3Text2 text_end SummerBeachHousePrinterText: text_asm ld a, 1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld a, [wPikachuSpawnStateFlags] vc_patch Bypass_need_Pikachu_with_Surf_for_high_score IF DEF(_YELLOW_VC) bit BIT_PIKACHU_SPAWN_STARTER, a ELSE bit BIT_PIKACHU_SPAWN_SURFING, a ENDC vc_patch_end jr z, .asm_f2369 ld hl, wPikachuMapScriptFlags bit BIT_PIKACHU_MAP_SURF_SELECT, [hl] jr z, .next2 ld a, 0 ld [wDoNotWaitForButtonPressAfterDisplayingText], a .next2 ld hl, .SummerBeachHousePrinterText2 call PrintText ld a, [wPikachuMapScriptFlags] bit BIT_PIKACHU_MAP_SURF_SELECT, a jr z, .asm_f236f ld a, 1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, .SummerBeachHousePrinterText3 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jp z, Func_f23d0 call SaveScreenTilesToBuffer2 ld hl, wStatusFlags5 set BIT_NO_TEXT_DELAY, [hl] xor a ld [wUpdateSpritesEnabled], a callfar Printer_PrepareSurfingMinigameHighScoreTileMap call WaitForTextScrollButtonPress ld hl, wStatusFlags5 res BIT_NO_TEXT_DELAY, [hl] call GBPalWhiteOutWithDelay3 call ReloadTilesetTilePatterns call RestoreScreenTilesAndReloadTilePatterns call LoadScreenTilesFromBuffer2 call Delay3 call GBPalNormal ld a, 1 ld [wUpdateSpritesEnabled], a jr .asm_f236f .asm_f2369 ld hl, .SummerBeachHousePrinterText1 call PrintText .asm_f236f jp TextScriptEnd .SummerBeachHousePrinterText1 text_far _SummerBeachHousePrinterText1 text_waitbutton text_end .SummerBeachHousePrinterText2 text_far _SummerBeachHousePrinterText2 text_waitbutton text_end .SummerBeachHousePrinterText3 text_far _SummerBeachHousePrinterText3 text_end .SummerBeachHousePrinterText4 text_far _SummerBeachHousePrinterText4 text_end