ViridianForest_Script: call EnableAutoTextBoxDrawing ld hl, ViridianForestTrainerHeaders ld de, ViridianForest_ScriptPointers ld a, [wViridianForestCurScript] call ExecuteCurMapScriptInTable ld [wViridianForestCurScript], a ret ViridianForest_ScriptPointers: def_script_pointers dw_const CheckFightingMapTrainers, SCRIPT_VIRIDIANFOREST_DEFAULT dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_VIRIDIANFOREST_START_BATTLE dw_const EndTrainerBattle, SCRIPT_VIRIDIANFOREST_END_BATTLE ViridianForest_TextPointers: def_text_pointers dw_const ViridianForestYoungster1Text, TEXT_VIRIDIANFOREST_YOUNGSTER1 dw_const ViridianForestYoungster2Text, TEXT_VIRIDIANFOREST_YOUNGSTER2 dw_const ViridianForestYoungster3Text, TEXT_VIRIDIANFOREST_YOUNGSTER3 dw_const ViridianForestYoungster4Text, TEXT_VIRIDIANFOREST_YOUNGSTER4 dw_const ViridianForestCooltrainerFText, TEXT_VIRIDIANFOREST_COOLTRAINER_F dw_const ViridianForestYoungster5Text, TEXT_VIRIDIANFOREST_YOUNGSTER5 dw_const PickUpItemText, TEXT_VIRIDIANFOREST_POTION1 dw_const PickUpItemText, TEXT_VIRIDIANFOREST_POTION2 dw_const PickUpItemText, TEXT_VIRIDIANFOREST_POKE_BALL dw_const ViridianForestYoungster6Text, TEXT_VIRIDIANFOREST_YOUNGSTER6 dw_const ViridianForestTrainerTips1Text, TEXT_VIRIDIANFOREST_TRAINER_TIPS1 dw_const ViridianForestUseAntidoteSignText, TEXT_VIRIDIANFOREST_USE_ANTIDOTE_SIGN dw_const ViridianForestTrainerTips2Text, TEXT_VIRIDIANFOREST_TRAINER_TIPS2 dw_const ViridianForestTrainerTips3Text, TEXT_VIRIDIANFOREST_TRAINER_TIPS3 dw_const ViridianForestTrainerTips4Text, TEXT_VIRIDIANFOREST_TRAINER_TIPS4 dw_const ViridianForestLeavingSignText, TEXT_VIRIDIANFOREST_LEAVING_SIGN ViridianForestTrainerHeaders: def_trainers 2 ViridianForestTrainerHeader0: trainer EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_0, 4, ViridianForestYoungster2BattleText, ViridianForestYoungster2EndBattleText, ViridianForestYoungster2AfterBattleText ViridianForestTrainerHeader1: trainer EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_1, 4, ViridianForestYoungster3BattleText, ViridianForestYoungster3EndBattleText, ViridianForestYoungster3AfterBattleText ViridianForestTrainerHeader2: trainer EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_2, 1, ViridianForestYoungster4BattleText, ViridianForestYoungster4EndBattleText, ViridianForestYoungster4AfterBattleText ViridianForestTrainerHeader3: trainer EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_3, 0, ViridianForestCooltrainerFBattleText, ViridianForestCooltrainerFEndBattleText, ViridianForestCooltrainerFAfterBattleText ViridianForestTrainerHeader4: trainer EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_4, 4, ViridianForestYoungster5BattleText, ViridianForestYoungster5EndBattleText, ViridianForestYoungster5AfterBattleText db -1 ; end ViridianForestYoungster1Text: text_far _ViridianForestYoungster1Text text_end ViridianForestYoungster2Text: text_asm ld hl, ViridianForestTrainerHeader0 jr ViridianForestTalkToTrainer ViridianForestYoungster3Text: text_asm ld hl, ViridianForestTrainerHeader1 jr ViridianForestTalkToTrainer ViridianForestYoungster4Text: text_asm ld hl, ViridianForestTrainerHeader2 jr ViridianForestTalkToTrainer ViridianForestCooltrainerFText: text_asm ld hl, ViridianForestTrainerHeader3 jr ViridianForestTalkToTrainer ViridianForestYoungster5Text: text_asm ld hl, ViridianForestTrainerHeader4 ViridianForestTalkToTrainer: call TalkToTrainer jp TextScriptEnd ViridianForestYoungster2BattleText: text_far _ViridianForestYoungster2BattleText text_end ViridianForestYoungster2EndBattleText: text_far _ViridianForestYoungster2EndBattleText text_end ViridianForestYoungster2AfterBattleText: text_far _ViridianForestYoungster2AfterBattleText text_end ViridianForestYoungster3BattleText: text_far _ViridianForestYoungster3BattleText text_end ViridianForestYoungster3EndBattleText: text_far _ViridianForestYoungster3EndBattleText text_end ViridianForestYoungster3AfterBattleText: text_far _ViridianForestYoungster3AfterBattleText text_end ViridianForestYoungster4BattleText: text_far _ViridianForestYoungster4BattleText text_end ViridianForestYoungster4EndBattleText: text_far _ViridianForestYoungster4EndBattleText text_end ViridianForestYoungster4AfterBattleText: text_far _ViridianForestYoungster4AfterBattleText text_end ViridianForestCooltrainerFBattleText: text_far _ViridianForestCooltrainerFBattleText text_end ViridianForestCooltrainerFEndBattleText: text_far _ViridianForestCooltrainerFEndBattleText text_end ViridianForestCooltrainerFAfterBattleText: text_far _ViridianForestCooltrainerFAfterBattleText text_end ViridianForestYoungster5BattleText: text_far _ViridianForestYoungster5BattleText text_end ViridianForestYoungster5EndBattleText: text_far _ViridianForestYoungster5EndBattleText text_end ViridianForestYoungster5AfterBattleText: text_far _ViridianForestYoungster5AfterBattleText text_end ViridianForestYoungster6Text: text_far _ViridianForestYoungster6Text text_end ViridianForestTrainerTips1Text: text_asm ld hl, ViridianForestPrintTrainerTips1Text jp ViridianForestSign_Common ViridianForestUseAntidoteSignText: text_asm ld hl, ViridianForestPrintUseAntidoteSignText jp ViridianForestSign_Common ViridianForestTrainerTips2Text: text_asm ld hl, ViridianForestPrintTrainerTips2Text jp ViridianForestSign_Common ViridianForestTrainerTips3Text: text_asm ld hl, ViridianForestPrintTrainerTips3Text jp ViridianForestSign_Common ViridianForestTrainerTips4Text: text_asm ld hl, ViridianForestPrintTrainerTips4Text jp ViridianForestSign_Common ViridianForestLeavingSignText: text_asm ld hl, ViridianForestPrintTrainerTips1Text ; supposed to be ViridianForestPrintLeavingSignText ViridianForestSign_Common: ld b, BANK(ViridianForestPrintTrainerTips1Text) call Bankswitch jp TextScriptEnd