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<title>sl0pboy.git/core.3072453, branch master</title>
<subtitle>sl0pboy - a Game Boy Color emulator (companion to the gbos OS)</subtitle>
<id>https://git.sl0p.foo/sl0pboy.git/atom/core.3072453?h=master</id>
<link rel='self' href='https://git.sl0p.foo/sl0pboy.git/atom/core.3072453?h=master'/>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/sl0pboy.git/'/>
<updated>2026-07-15T21:44:28Z</updated>
<entry>
<title>serial: headless mode tying serial port to stdio for OS debugging</title>
<updated>2026-07-15T21:44:28Z</updated>
<author>
<name>gbc dev</name>
<email>gbc@localhost</email>
</author>
<published>2026-07-15T21:44:28Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/sl0pboy.git/commit/?id=24a015ff047d4b7bb955ba4bc61d5793d7492878'/>
<id>urn:sha1:24a015ff047d4b7bb955ba4bc61d5793d7492878</id>
<content type='text'>
- --headless: no rendering/TUI; serial TX -&gt; stdout, RX &lt;- stdin (nonblocking)
- generalize serial: serial_out_fd/serial_in_fd on the GB; internal-clock
  transfer now shifts in a real RX byte (from stdin) instead of always 0xFF
- paced to native speed by default, --uncapped for turbo; pipes/scripts cleanly
- README: document headless serial console
</content>
</entry>
<entry>
<title>tools: live debug HUD (gbhud.py) + 'gbctl hud'</title>
<updated>2026-07-14T23:32:57Z</updated>
<author>
<name>gbc dev</name>
<email>gbc@localhost</email>
</author>
<published>2026-07-14T23:32:57Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/sl0pboy.git/commit/?id=f36200458ef8d4c698c41c3543b51f3235a25d19'/>
<id>urn:sha1:f36200458ef8d4c698c41c3543b51f3235a25d19</id>
<content type='text'>
Reads WRAM over the control socket, resolves addresses from pokeyellow.sym, and
pretty-prints game state (location, player pos/facing, movement+collision debug,
player name/money/badges, party nicknames/levels/HP bars) refreshing ~5Hz.
'gbctl hud' spawns it in a tmux split bound to the live instance.
</content>
</entry>
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