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* tools: live debug HUD (gbhud.py) + 'gbctl hud'gbc dev2026-07-151-0/+0
Reads WRAM over the control socket, resolves addresses from pokeyellow.sym, and pretty-prints game state (location, player pos/facing, movement+collision debug, player name/money/badges, party nicknames/levels/HP bars) refreshing ~5Hz. 'gbctl hud' spawns it in a tmux split bound to the live instance.