| Commit message (Collapse) | Author | Age | Files | Lines |
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The unused SM83 opcode $ED now sets gb->poweroff, which breaks the headless
loop so the normal cart_free()->cart_save() path runs. Lets a guest OS shut the
emulator down cleanly (and flush its .sav) instead of relying on an external
timeout/SIGTERM, which could SIGKILL before the save. run_frame() also stops on
poweroff so exit is immediate.
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- --headless: no rendering/TUI; serial TX -> stdout, RX <- stdin (nonblocking)
- generalize serial: serial_out_fd/serial_in_fd on the GB; internal-clock
transfer now shifts in a real RX byte (from stdin) instead of always 0xFF
- paced to native speed by default, --uncapped for turbo; pipes/scripts cleanly
- README: document headless serial console
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The APU was a black hole: reads returned 0xFF, writes were dropped. That hangs
any game that fades music out by decrementing the NR50/rAUDVOL volume register
until it reads 0 (Pokemon's StopMusic spin-wait) - the write never stuck, the
read never hit 0, infinite loop. Store the 48 sound registers and return them
with the standard hardware read-back OR-masks (NR50 mask 0x00 = exact readback).
No synthesis, just correct register behavior.
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