| Commit message (Collapse) | Author | Age | Files | Lines |
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Emulation always runs at native rate (correct game speed); --frameskip N draws
only 1 of every N+1 frames so a slow terminal no longer bottlenecks the loop.
Adds --fps cap, --uncapped/--turbo, live [ ] and f keys, HUD readout, and an
exit summary of emulated-vs-drawn fps. Replaces the confusing --render-fps.
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Adds --fifo [path] opening a named pipe that accepts button commands from any
process. Supports momentary taps (a, start, name:N), deterministic hold/release
(+name / -name), and 'release'. Merges with keyboard input; held state carries
true key-up semantics the terminal can't provide. GBC_INPUT_DEBUG traces state.
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Only cells that changed since the previous frame are redrawn, using cursor
positioning to skip unchanged runs. Static screens write nothing after the
first frame (~108x reduction on acid2). SIGWINCH forces a full repaint.
Verified pixel-exact against the framebuffer (11520/11520 cells, 0 mismatch).
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