| Commit message (Collapse) | Author | Age | Files | Lines |
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New INPUT section reads hJoyHeld (0xFFB4) and draws a d-pad cross + A/B circles
+ SEL/START pills; held buttons glow bright green, idle ones dim grey.
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A client that connects and closes before reading (e.g. the HUD's liveness
probe) made the greeting write() raise SIGPIPE, terminating the whole emulator
- this was behind much of the 'it keeps dying' this session. Also: gbhud now
re-resolves the live instance from the registry on every reconnect (skipping
stale sockets by test-connecting), so the HUD follows respawns, and its box
rendering is ANSI-width-correct.
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Reads WRAM over the control socket, resolves addresses from pokeyellow.sym, and
pretty-prints game state (location, player pos/facing, movement+collision debug,
player name/money/badges, party nicknames/levels/HP bars) refreshing ~5Hz.
'gbctl hud' spawns it in a tmux split bound to the live instance.
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The APU was a black hole: reads returned 0xFF, writes were dropped. That hangs
any game that fades music out by decrementing the NR50/rAUDVOL volume register
until it reads 0 (Pokemon's StopMusic spin-wait) - the write never stuck, the
read never hit 0, infinite loop. Store the 48 sound registers and return them
with the standard hardware read-back OR-masks (NR50 mask 0x00 = exact readback).
No synthesis, just correct register behavior.
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