# gbc — a Game Boy Color emulator in C, rendered to the terminal A from-scratch Game Boy / Game Boy Color emulator written in plain C11. It renders graphics directly to the terminal using 24-bit (truecolor) ANSI escape codes and the Unicode upper-half-block trick (`▀`): each character cell packs two vertical pixels (foreground = top pixel, background = bottom pixel), giving a 160×144 GB screen in 160×72 terminal cells. ## Build & run ```sh make ./build/gbc path/to/rom.gb # interactive ./build/gbc rom.gb --test 30 # headless: run 30s, log serial (test roms) ./build/gbc rom.gb --shot 60 out.ppm # run 60 frames, dump a PPM screenshot ``` Requires a truecolor-capable terminal (`COLORTERM=truecolor`) at least 160 columns wide. ## Controls | Key | Button | |----------------|---------| | arrows / WASD | D-pad | | `z` / `j` | A | | `x` / `k` | B | | enter | Start | | space | Select | | `q` / Ctrl-C | Quit | Since terminals don't report key-release, buttons are held for a few frames after each keypress (relying on the terminal's key-repeat for sustained holds). ## Architecture | File | Responsibility | |-------------|-----------------------------------------------------------| | `types.h` | fixed-width integer typedefs | | `cart.c` | ROM loading, header parsing, MBC1/2/3/5, battery saves | | `gb.c` | system bus / memory map, joypad, OAM-DMA, HDMA/GDMA, reset| | `cpu.c` | Sharp SM83 core (full opcode set, cycle-accurate accesses)| | `timer.c` | DIV/TIMA/TMA/TAC with falling-edge accuracy | | `ppu.c` | LCD controller, scanline renderer (BG/window/sprites), CGB| | `render.c` | terminal truecolor output + raw-mode keyboard input | | `main.c` | argument parsing, frame loop, timing, screenshot/test modes| ## Emulation status Passing: - **blargg `cpu_instrs`** — all 11 sub-tests - **blargg `instr_timing`** - **blargg `mem_timing`** — all 3 - **dmg-acid2** — PPU test renders correctly - **cgb-acid2** — CGB PPU test renders correctly Implemented: - Full SM83 CPU incl. HALT bug, EI delay, interrupt dispatch - Accurate timer edge behavior - PPU modes 0–3, STAT/LYC/VBlank interrupts, window line counter - CGB: double VRAM banks, BG/OBJ color palettes, tile attributes, master priority, WRAM banking, double-speed (KEY1), HDMA/GDMA - MBC1/2/3/5 with RAM banking and battery `.sav` files Not yet implemented: - APU (audio) — registers are stubbed - MBC3 RTC advancement - Sub-instruction PPU FIFO timing edge cases ## License For educational use. Test ROMs are downloaded separately and not included.