#include "render.h" #include #include #include #include #include #include #define UPPER "\xe2\x96\x80" // ▀ U+2580 static struct termios orig_termios; static bool raw_active = false; void term_restore(void) { if (raw_active) { tcsetattr(STDIN_FILENO, TCSAFLUSH, &orig_termios); raw_active = false; } // show cursor, leave alt screen, reset colors printf("\x1b[0m\x1b[?25h\x1b[?1049l"); fflush(stdout); } void term_init(void) { tcgetattr(STDIN_FILENO, &orig_termios); struct termios raw = orig_termios; raw.c_lflag &= ~(ECHO | ICANON | ISIG); raw.c_iflag &= ~(IXON | ICRNL); raw.c_cc[VMIN] = 0; raw.c_cc[VTIME] = 0; tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw); raw_active = true; // enter alt screen, hide cursor, clear printf("\x1b[?1049h\x1b[?25l\x1b[2J\x1b[H"); fflush(stdout); atexit(term_restore); } // large reusable output buffer static char outbuf[SCREEN_W * (SCREEN_H/2) * 40 + 4096]; void render_frame(GB *gb) { PPU *p = &gb->ppu; char *o = outbuf; o += sprintf(o, "\x1b[H"); for (int y = 0; y < SCREEN_H; y += 2) { int pr = -1, pg = -1, pb = -1; // prev fg int PR = -1, PG = -1, PB = -1; // prev bg for (int x = 0; x < SCREEN_W; x++) { u8 *top = p->fb[y][x]; u8 *bot = p->fb[y+1][x]; if (top[0] != pr || top[1] != pg || top[2] != pb) { o += sprintf(o, "\x1b[38;2;%d;%d;%dm", top[0], top[1], top[2]); pr = top[0]; pg = top[1]; pb = top[2]; } if (bot[0] != PR || bot[1] != PG || bot[2] != PB) { o += sprintf(o, "\x1b[48;2;%d;%d;%dm", bot[0], bot[1], bot[2]); PR = bot[0]; PG = bot[1]; PB = bot[2]; } memcpy(o, UPPER, 3); o += 3; } memcpy(o, "\x1b[0m\r\n", 6); o += 6; } o += sprintf(o, "\x1b[0m\x1b[38;2;150;150;150m %.*s " "[wasd/arrows] z:A x:B space:sel enter:start q:quit\x1b[0m\r\n", 15, gb->cart.title); fwrite(outbuf, 1, o - outbuf, stdout); fflush(stdout); } // ---- input with decay-based "hold" emulation ---- static int hold[8]; // frames remaining for each BTN bit position #define HOLD_FRAMES 4 static void press(int bit) { for (int i = 0; i < 8; i++) if ((1 << i) == bit) hold[i] = HOLD_FRAMES; } bool input_poll(GB *gb) { unsigned char buf[64]; int n = read(STDIN_FILENO, buf, sizeof(buf)); bool quit = false; for (int i = 0; i < n; i++) { unsigned char ch = buf[i]; if (ch == 0x1b && i + 2 < n && buf[i+1] == '[') { switch (buf[i+2]) { case 'A': press(BTN_UP); break; case 'B': press(BTN_DOWN); break; case 'C': press(BTN_RIGHT); break; case 'D': press(BTN_LEFT); break; } i += 2; continue; } switch (ch) { case 'w': press(BTN_UP); break; case 's': press(BTN_DOWN); break; case 'a': press(BTN_LEFT); break; case 'd': press(BTN_RIGHT); break; case 'z': case 'j': press(BTN_A); break; case 'x': case 'k': press(BTN_B); break; case '\r': case '\n': press(BTN_START); break; case ' ': press(BTN_SELECT); break; case 'q': case 3: quit = true; break; } } // build button state from decay counters u8 b = 0; for (int i = 0; i < 8; i++) { if (hold[i] > 0) { hold[i]--; b |= (1 << i); } } gb->buttons = b; if (b) gb_request_interrupt(gb, INT_JOYPAD); return !quit; }