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// A virtual switch + DHCP server, in the page.
//
// This is tools/gbhub from the gbos repo, minus the parts that need a kernel:
// it leases each Game Boy an address, routes IP packets between them, floods
// broadcasts, and answers pings to the gateway itself. What it deliberately
// cannot do is NAT to the real internet - that needs a TUN device, and a
// browser tab has no raw sockets. So this is a closed network: the Game Boys
// talk to each other and to the gateway, and nothing leaves the page.
//
// The wire is SLIP over the link port, exactly as the gbos kernel speaks it.
// Bytes that arrive *outside* a SLIP frame are not packets at all - they are
// console I/O, which is how typing into the link port reaches the shell.

const END = 0xC0, ESC = 0xDB, ESC_END = 0xDC, ESC_ESC = 0xDD;
export const GW = Uint8Array.from([10, 0, 0, 1]);
const BCAST = "255.255.255.255";

export const ipStr = (b, o = 0) => `${b[o]}.${b[o + 1]}.${b[o + 2]}.${b[o + 3]}`;

export function slipEncode(pkt) {
  const out = [END];
  for (const c of pkt) {
    if (c === END) out.push(ESC, ESC_END);
    else if (c === ESC) out.push(ESC, ESC_ESC);
    else out.push(c);
  }
  out.push(END);
  return Uint8Array.from(out);
}

// Feed bytes in, get {frames:[Uint8Array], text:"..."} out. One decoder per
// link, because the escape/in-frame state has to persist across chunks.
export class SlipDecoder {
  constructor() {
    this.buf = []; this.inFrame = false; this.esc = false;
    this.ansi = 0;   // 0 = text, 1 = saw ESC, 2 = inside a CSI sequence
  }
  feed(bytes) {
    const frames = [];
    let text = "";
    for (const c of bytes) {
      if (c === END) {
        if (this.inFrame && this.buf.length) { frames.push(Uint8Array.from(this.buf)); this.buf = []; this.inFrame = false; }
        else { this.buf = []; this.inFrame = true; this.esc = false; }
      } else if (this.inFrame) {
        if (this.esc) { this.buf.push(c === ESC_END ? END : c === ESC_ESC ? ESC : c); this.esc = false; }
        else if (c === ESC) this.esc = true;
        else this.buf.push(c);
      } else if (this.ansi === 1) {
        this.ansi = (c === 0x5B) ? 2 : 0;       // ESC [ ... starts CSI
      } else if (this.ansi === 2) {
        if (c >= 0x40 && c <= 0x7E) this.ansi = 0;   // final byte ends it
      } else if (c === 0x1B) {
        // The console is a colour terminal (irc(1) paints nicks and status
        // bars), and the LCD renders those sequences. This mirror is plain
        // text, so drop them rather than printing "[44m[37m" at the reader.
        this.ansi = 1;
      } else if (c === 10 || (c >= 32 && c < 127)) {
        text += String.fromCharCode(c);       // unframed = console output
      }
    }
    return { frames, text };
  }
}

// One's-complement checksum over a byte range (IP header, ICMP message).
function cksum(d, from = 0, to = d.length) {
  let s = 0;
  for (let i = from; i < to - 1; i += 2) s += (d[i] << 8) | d[i + 1];
  if ((to - from) % 2) s += d[to - 1] << 8;
  while (s >> 16) s = (s & 0xFFFF) + (s >> 16);
  return (~s) & 0xFFFF;
}

// DHCP message type out of the options block (starts at 240).
function dhcpType(d, off) {
  let p = off + 240;
  while (p < d.length && d[p] !== 255) {
    if (d[p] === 0) { p++; continue; }
    if (d[p] === 53) return d[p + 2];
    p += 2 + d[p + 1];
  }
  return 0;
}

// Build a BOOTP reply (OFFER=2 / ACK=5) wrapped in UDP+IP, like gbhub's _dreply.
function dhcpReply(req, off, mt, gbip) {
  const d = new Uint8Array(240 + 10);
  d[0] = 2; d[1] = 1; d[2] = 6;
  d.set(req.subarray(off + 4, off + 8), 4);          // xid
  d.set(gbip, 16);                                    // yiaddr
  d.set(GW, 20);                                      // siaddr
  d.set(req.subarray(off + 28, off + 44), 28);        // chaddr
  d.set([0x63, 0x82, 0x53, 0x63], 236);               // magic cookie
  d.set([53, 1, mt, 54, 4, GW[0], GW[1], GW[2], GW[3], 255], 240);

  const udp = new Uint8Array(8 + d.length);
  udp[0] = 0; udp[1] = 67; udp[2] = 0; udp[3] = 68;   // 67 -> 68
  const ul = udp.length;
  udp[4] = ul >> 8; udp[5] = ul & 0xFF;
  udp.set(d, 8);

  const ip = new Uint8Array(20 + udp.length);
  ip[0] = 0x45;
  const tot = ip.length;
  ip[2] = tot >> 8; ip[3] = tot & 0xFF;
  ip[8] = 64; ip[9] = 17;                             // TTL, UDP
  ip.set(GW, 12);
  ip.set([255, 255, 255, 255], 16);
  const ck = cksum(ip, 0, 20);
  ip[10] = ck >> 8; ip[11] = ck & 0xFF;
  ip.set(udp, 20);
  return ip;
}

// Turn an ICMP echo request addressed to the gateway into a reply.
function icmpEchoReply(fr, ihl) {
  const r = fr.slice();
  r.set(fr.subarray(12, 16), 16);      // dst = old src
  r.set(GW, 12);                       // src = gateway
  r[10] = 0; r[11] = 0;
  const hck = cksum(r, 0, ihl);
  r[10] = hck >> 8; r[11] = hck & 0xFF;
  r[ihl] = 0;                          // type 8 (echo) -> 0 (reply)
  r[ihl + 2] = 0; r[ihl + 3] = 0;
  const ck = cksum(r, ihl, r.length);
  r[ihl + 2] = ck >> 8; r[ihl + 3] = ck & 0xFF;
  return r;
}

export class Hub {
  // onEvent({type, port, text, ...}) for the UI: "lease", "packet", "console".
  constructor({ onEvent = () => {} } = {}) {
    this.ports = new Map();       // id -> port
    this.byIp = new Map();        // "10.0.0.2" -> port
    this.pool = [];
    for (let o = 2; o < 40; o++) this.pool.push(o);
    this.onEvent = onEvent;
    this.packets = 0;
  }

  // A port is anything with .send(Uint8Array) - here, a Game Boy's link.
  attach(id, send) {
    const octet = this.pool.shift();
    if (octet === undefined) throw new Error("address pool exhausted");
    const port = {
      id, octet, send,
      ip: Uint8Array.from([10, 0, 0, octet]),
      dec: new SlipDecoder(),
      line: "",
      leased: false,
      rx: 0, tx: 0,
    };
    port.ipText = ipStr(port.ip);
    this.ports.set(id, port);
    this.byIp.set(port.ipText, port);
    return port;
  }

  detach(id) {
    const port = this.ports.get(id);
    if (!port) return;
    this.ports.delete(id);
    this.byIp.delete(port.ipText);
    // Give the address back, keeping the pool ordered so numbering stays tidy.
    this.pool.push(port.octet);
    this.pool.sort((a, b) => a - b);
  }

  // Bytes a Game Boy put on the wire.
  feed(id, bytes) {
    const port = this.ports.get(id);
    if (!port) return;
    const { frames, text } = port.dec.feed(bytes);
    for (const fr of frames) { port.tx++; this.#route(port, fr); }
    if (text) {
      port.line += text;
      let nl;
      while ((nl = port.line.indexOf("\n")) >= 0) {
        const line = port.line.slice(0, nl);
        port.line = port.line.slice(nl + 1);
        this.onEvent({ type: "console", port, text: line });
      }
    }
  }

  #deliver(port, fr) {
    port.rx++;
    port.send(slipEncode(fr));
  }

  #route(from, fr) {
    this.packets++;
    if (fr.length >= 28 && fr[9] === 17) {           // UDP
      const ihl = (fr[0] & 0x0F) * 4;
      const dport = (fr[ihl + 2] << 8) | fr[ihl + 3];
      if (dport === 67) {                            // DHCP: we are the server
        const off = ihl + 8;
        const mt = dhcpType(fr, off);
        if (mt === 1) {
          this.#deliver(from, dhcpReply(fr, off, 2, from.ip));       // OFFER
          return;
        }
        if (mt === 3) {
          this.#deliver(from, dhcpReply(fr, off, 5, from.ip));       // ACK
          if (!from.leased) {
            from.leased = true;
            this.onEvent({ type: "lease", port: from });
          }
          return;
        }
        return;
      }
    }
    if (fr.length < 20) return;
    const dst = ipStr(fr, 16);

    if (dst === BCAST) {
      for (const p of this.ports.values()) if (p !== from) this.#deliver(p, fr);
      this.onEvent({ type: "packet", port: from, dst, kind: "broadcast" });
      return;
    }
    if (dst === ipStr(GW)) {                         // to the gateway itself
      const ihl = (fr[0] & 0x0F) * 4;
      if (fr[9] === 1 && fr[ihl] === 8) {            // ICMP echo request
        this.#deliver(from, icmpEchoReply(fr, ihl));
        this.onEvent({ type: "packet", port: from, dst, kind: "ping-gw" });
      }
      return;
    }
    const to = this.byIp.get(dst);
    if (to) {
      this.#deliver(to, fr);
      this.onEvent({ type: "packet", port: from, dst, kind: "unicast" });
    } else {
      // No NAT: a browser tab can't put this on the real internet.
      this.onEvent({ type: "packet", port: from, dst, kind: "no-route" });
    }
  }
}