/// Uniformly operates SL0PPIJ*/ZELLIJ* environment variables /// /// sl0p fork: each variable has two spellings (see `crate::branding`). We set /// both so the ecosystem's "am I inside a multiplexer" checks keep working, and /// read ours first so a sl0ppij session is never confused by a stale ZELLIJ* /// left over from a nested stock zellij. use crate::branding; use anyhow::Result; use serde::{Deserialize, Serialize}; use std::{ collections::{BTreeMap, HashMap}, env::set_var, }; use std::fmt; pub const ZELLIJ_ENV_KEY: &str = branding::ENV_MARKER; pub const ZELLIJ_ENV_KEY_COMPAT: &str = branding::ENV_MARKER_COMPAT; pub fn get_zellij() -> Result { Ok(branding::env_var(ZELLIJ_ENV_KEY, ZELLIJ_ENV_KEY_COMPAT)?) } pub fn set_zellij(v: String) { branding::set_env_var(ZELLIJ_ENV_KEY, ZELLIJ_ENV_KEY_COMPAT, &v); } pub const SESSION_NAME_ENV_KEY: &str = branding::ENV_SESSION_NAME; pub const SESSION_NAME_ENV_KEY_COMPAT: &str = branding::ENV_SESSION_NAME_COMPAT; pub fn get_session_name() -> Result { Ok(branding::env_var( SESSION_NAME_ENV_KEY, SESSION_NAME_ENV_KEY_COMPAT, )?) } pub fn set_session_name(v: String) { branding::set_env_var(SESSION_NAME_ENV_KEY, SESSION_NAME_ENV_KEY_COMPAT, &v); } pub const SOCKET_DIR_ENV_KEY: &str = branding::ENV_SOCKET_DIR; pub const SOCKET_DIR_ENV_KEY_COMPAT: &str = branding::ENV_SOCKET_DIR_COMPAT; pub fn get_socket_dir() -> Result { Ok(branding::env_var( SOCKET_DIR_ENV_KEY, SOCKET_DIR_ENV_KEY_COMPAT, )?) } /// Manage ENVIRONMENT VARIABLES from the configuration and the layout files #[derive(Default, Clone, PartialEq, Serialize, Deserialize)] pub struct EnvironmentVariables { env: HashMap, } impl fmt::Debug for EnvironmentVariables { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { let mut stable_sorted = BTreeMap::new(); for (env_var_name, env_var_value) in self.env.iter() { stable_sorted.insert(env_var_name, env_var_value); } write!(f, "{:#?}", stable_sorted) } } impl EnvironmentVariables { /// Merges two structs, keys from `other` supersede keys from `self` pub fn merge(&self, other: Self) -> Self { let mut env = self.clone(); env.env.extend(other.env); env } pub fn from_data(data: HashMap) -> Self { EnvironmentVariables { env: data } } /// Set all the ENVIRONMENT VARIABLES, that are configured /// in the configuration and layout files pub fn set_vars(&self) { for (k, v) in &self.env { set_var(k, v); } } pub fn inner(&self) -> &HashMap { &self.env } }