| Commit message (Collapse) | Author | Age |
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`stack_list_layout "grid"` packs picker entries several per row, which turns
stack_list_max_rows from a count into a space budget: eight panes in a wide
terminal now fit on one row instead of spending three and hiding five.
The entry renderer already drew each entry as a single chunk at its own x/y,
sized by its geom and centring its own label, so a grid needed no rendering
changes at all -- only the loop assigning every entry the same x and the full
width. Column count is derived from the widest label rather than configured, so
it adapts to the titles; one column is the floor and reproduces the previous
full-width rows byte for byte.
The row -> member mapping now has a column axis, and it had already caused one
wrong-pane bug when two consumers disagreed. So the layout is computed once,
by one function, into explicit cells; the renderer, the reserved-row budget and
the mouse hit-test all read those same cells rather than each doing their own
arithmetic. Windowing is by row, so a grid scrolls a whole row at a time and
degrades to the old per-member window when there is one column.
Cells are separated by a two-column gap: without it the focused entry's "> "
marker sits flush against the previous cell and reads as belonging to it.
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A stack reserves one row per member plus a padding row, so a deep stack spends
most of the screen listing itself. `stack_list_max_rows` caps that; the list
windows around the focused member and reports the rest as "+N more".
The indicator goes in the padding row the list already reserves, so it costs
no extra row and never displaces a real entry. Entries keep their real rank
rather than renumbering from 1, otherwise the numbering stops meaning anything
once the window has scrolled. The window slides on ordinary focus movement,
which is also why this needs no new keybinding -- Action is a protobuf enum
and the prost assets cannot be regenerated here (no protoc).
A fixed cap rather than hover-to-expand on purpose: reserved_top_rows feeds
pane geometry, so growing the list on hover would resize the pane's PTY and
reflow whatever is running in it on every mouse move. A real expand/collapse
has to be an overlay that reserves nothing, which is a much larger change to
the render path.
reserved_top_rows and the renderer both go through stack_list_window(); if
they disagreed the list would draw into rows the geometry never reserved, i.e.
over the pane beneath it.
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Splitting a window into thirds is great until the window is 70 columns wide
and each pane gets 23. `responsive_min_cols` collapses the tab into the swap
layout named by `responsive_layout` when it gets narrower than that, and
restores the previously active layout when it grows back.
Selects a swap layout BY NAME rather than adding a size-aware
LayoutConstraint: that type crosses both the plugin protobuf API and the
client/server contract, and the committed prost assets cannot be regenerated
here (no protoc).
Restoring uses a 10-column hysteresis band. Without a dead band, dragging a
window edge that lands exactly on the threshold flips the layout on every
motion event, and every flip resizes every PTY in the tab.
"Did the user rearrange panes by hand" is judged from the damaged flag as
sampled BEFORE each resize, not the live one: resize_whole_tab's own
auto-layout pass sets that flag itself and clears it again only if it found a
layout that fits, so on a terminal too narrow for any of them it latches true
although nothing was rearranged. And once collapsed, restore stays reachable
regardless of the flag, so damage occurring while collapsed cannot strand the
tab in the narrow layout.
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`ui { pane_frames { hide_default_pane_names true } }`, default false.
A pane now shows no title at all until something actually names it: the user
renaming it (including by double-clicking the title row) or the running
program setting a title. Upstream always shows an auto-generated 'Pane #N'.
Implemented by tracking whether pane_title is still the constructor's
placeholder, NOT by matching the string: a program that legitimately titles
itself 'Pane #3' must not be mistaken for an unnamed pane. set_title clears
the flag, since something then chose that title.
current_title reads the option at render time rather than baking an empty
title in at construction, so it hot-reloads and turning the option back off
restores the placeholder on existing panes.
Display precedence is unchanged and now explicit in the code:
user-given name > title set by the running program > placeholder
render_terminal_title already fell back to an empty string rather than the
placeholder, so the terminal WINDOW title is unaffected.
Empty titles were already handled by the frame renderer
(render_title_left_side returns None for an empty title), including the
sl0p centred/right alignment path.
Baselines held: zellij-server 1436/30, zellij-utils 436/5.
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`ui { pane_frames { inactive_grayscale 0-100 } }`, default 0 (off).
Real colour transformation, not the SGR 'faint' attribute zellij already uses
for frames: faint is terminal-dependent, several terminals only apply it to
the 16 ANSI colours, and it does not remove colour. Each cell's colour is
resolved to RGB and blended toward its own Rec.709 luminance, so an unfocused
pane keeps its brightness but drains of colour.
Colour resolution covers the cases that actually occur: RgbCode directly,
ColorIndex via eightbit_to_rgb, and NamedColor by mapping to its 0-15 index.
Cells with NO explicit colour are deliberately left alone - they render in the
terminal default, which is already unsaturated, and rewriting them would mean
emitting an explicit colour for nearly every cell for no visible gain.
Two non-obvious pieces were needed to make it actually work:
- The output buffer only emits CHANGED cells, so an idle pane would keep its
old colours indefinitely after losing focus. Pane::refresh_for_focus_change
forces a full repaint, called from ActivePanes::insert (the single place
focus changes). It is a no-op when the feature is off, so it costs nothing
by default.
- Terminal panes render through the SHARED multi-client path. Focus is per
client, so once unfocused panes are desaturated two clients may need
different output for the same pane. Both tiled and floating panes now fall
back to per-client rendering when grayscale is enabled - the reason this is
opt-in.
Known limitation: sixel/kitty image chunks are not colour-transformed and stay
in colour.
Hot-reloads like the other sl0p options. Tests cover the transform: full
strength yields a true neutral grey, partial sits between original and grey,
indexed and named colours resolve rather than being skipped, luminance is
perceptual (green brighter than blue) not a flat average, already-grey is
unchanged, and non-colour codes are untouched.
Baselines held: zellij-server 1436/30, zellij-utils 436/5.
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`padding` now accepts:
padding 1 -> all four sides
padding 1 2 -> up/down = 1, left/right = 2
padding 1 2 3 4 -> up=1 down=2 left=3 right=4
NOTE the 4-value order is UP DOWN LEFT RIGHT as requested, deliberately NOT
CSS's clockwise top-right-bottom-left. Documented on PanePadding and at the
parser, since the similarity to CSS invites the wrong assumption.
3 or 5 values are rejected with a message naming the accepted forms, rather
than being silently reinterpreted. Negative values clamp to 0.
ASPECT: only the 1-value form is aspect-corrected (left/right multiplied by
gap_aspect) so `padding 1` looks square on a non-square cell grid. The 2- and
4-value forms are literal: specifying axes separately means the caller is
already controlling horizontal size, and silently doubling it would surprise.
Style now carries a PanePadding {top,bottom,left,right} instead of an x/y
pair, which also collapses the reconfigure plumbing back to a single field
rather than growing another parameter per side.
to_kdl always emits the explicit 4-value form: emitting the 1-value form
would re-apply gap_aspect on the next read and silently double the padding
on every config round-trip.
Baselines held: zellij-utils 435/5, zellij-server 1421/30.
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Two changes to how the gap is defined.
1. UNIFORM GAP. Previously every pane inset every side by `gap`, so two
neighbours each gave up a cell and the space between them was 2*gap while
the screen edge got only gap. Now a pane insets RIGHT and BOTTOM always,
and LEFT/TOP only where that edge is the viewport boundary. Two neighbours
contribute exactly one gap between them, and the outer screen edges get
the same gap. `gap 1` now means 1 everywhere.
The per-side offset is computed in tiled_panes, which is the layer that
knows the viewport, and pushed to panes via Pane::set_gap_offset before the
content-offset sweep. Floating panes keep a zero gap: they are positioned
explicitly by the user, so an inter-pane gap does not apply to them (they
still get padding).
2. ASPECT CORRECTION. Terminal cells are roughly twice as tall as they are
wide, so an equal number of rows and columns does not look like an equal
distance. `gap` and `padding` are now expressed in ROWS, and columns are
multiplied by `gap_aspect` (default 2, minimum 1). Style carries the
resolved pane_gap_x/y and pane_padding_x/y.
FrameConfig::Default is now hand-written rather than derived: gap_aspect must
default to 2 to match the KDL parser, otherwise a parsed config disagrees with
a default-constructed one and it surfaces as config round-trip diffs (this
broke can_define_ui_configuration_in_configfile and both
bare_config_from_default_assets_to_string tests).
Tests assert the actual invariants: stacked and side-by-side neighbours get
exactly one gap between them, screen edges get the same gap as between panes,
and inset_by refuses to collapse a pane too small to survive it.
Baselines held: zellij-server 1421/30, zellij-utils 433/5.
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Adds `ui { pane_frames { gap N; padding N } }`, both defaulting to 0 so
stock configs are unaffected.
gap - cells each pane gives up on every side, leaving real empty
terminal between neighbouring panes (WM-style outer gaps).
Two adjacent panes therefore show 2*gap between them.
padding - cells between a pane's frame and its content; breathing room
inside the pane without moving the frame.
Design: the pane KEEPS its allocated PaneGeom. Only two things move:
1. the drawn frame, via Viewport::inset(gap), reusing the existing
frame_geom_override mechanism already used for stacked panes;
2. the content, via Offset::expanded_by(gap + padding) inside
set_content_offset.
Because the allocation is untouched, the kasuari resize solver and mouse
hit-testing need no changes at all, and a click landing in a gap still
resolves to the owning pane. Content position, size and cursor are all
derived from content_offset, so widening it in one place keeps every
consumer consistent.
Viewport::inset refuses to shrink a pane below a frame's minimum viable
extent (two borders + one content cell) rather than emitting a degenerate
or zero-sized frame. Negative KDL values clamp to 0 instead of wrapping.
Tests cover: inset identity/shrink/recentre, the containment invariant
(an inset frame never escapes its allocation), small-pane refusal, and
the key safety property that content inset by gap+border+padding lands
strictly inside the frame drawn at inset(gap).
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Adds `ui { pane_frames { title_alignment "left"|"center"|"right" } }`.
Full-frame panes previously hardcoded the title flush left, while frameless
panes (pane_frame_style "titles") already centered it via
compose_bracketed_title. This brings full frames up to parity and makes the
position configurable.
Implementation notes:
- The value rides on `Style`, which is already threaded to FrameParams, so no
new plumbing through Tab/PaneContentsAndUi was needed.
- It is deliberately NOT round-tripped over the plugin protobuf boundary:
plugins have no use for frame title alignment and adding a proto field
would force regenerating the committed prost assets in assets/prost/.
- Left keeps the original code path untouched, so default configs render
exactly as before.
- The geometry loop clamps the title start against the right-side indicators
and breaks on `>=` rather than `==`, so a mis-clamped segment cannot spin.
Tests: alignment ordering, frame width preservation across widths, and
narrow-pane safety (cols 1..24 must not panic or corrupt width).
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* Implement initial structs from spec
* kdl configuration unmarshalling
* typo text styling
* remove is_selected toggle
* incorporate new status bar ui into theming
* improve test coverage of config behavior
* tab bar correction
* correct also compact bar
* remove spacing between table columns
* refactor table styling
* use text_unselected.emphasis_1 for keygroup sep
* fix tab bar more text
* repair field flattening for theme
* remove extra styling KDL node
* update tests
* updated selected text conversion
* padding for header bar
* minor corrections for existing themes
* background handling
* compact bar corrections
* properly handle opaque method to activate background
* update newer plugins to use styling struct
* correct omission of selected state
* fix: bold typeface for text elements
* fix: fg -> white for list_unselected conversion
* fix: emphasis and opacity handling for nested_list
* correct stylings in the session-manager
* fix emphases translation for table component
* correct emphasis for run instructions
* correct frame_highlight translation for old themes
* provide missing implementation of frame_highlight
* fencepost emphasis color names
* Set a pseudo-None for frame_unselected in old theme conversion
* correct alternating bg for simplified-ui
* update snapshots
* fix inner text padding and errorneous snapshots
* suppress warning about deprecated usage of palette
* remove unused import
* feat(plugins): API to change floating pane coordinates (#3958)
* basic functionality through the cli
* added to plugin api
* add display area and viewport size to TabInfo
* fix tests and add new one
* some cleanups
* refactor: extract pane_id parsing logic
* style(fmt): rustfmt
* docs(changelog): floating pane coordinate chagne API
* fix(tiled-panes): opening panes from the cli (#3963)
* feat(plugins): add `PastedText` Event (#3962)
* working with text paste
* handle utf8 conversion error
* feat(plugins): add PastedText Event
* docs(changelog): plugins pasted text event
* black for table opaque background
* properly apply opacity to table
* correct padding for explicit width ribbons
* feat(plugins): Allow opening panes near plugin (#3966)
* added command + terminal variants
* added editor variant
* style(fmt): rustfmt
* docs(changelog): plugin apis to open panes near plugin
* feat(plugins): send info about $EDITOR and $SHELL (#3971)
* feat(plugins): send info about $EDITOR and $SHELL
* fix(e2e): snapshot update
* docs(changelog): plugin editor and shell info
* fix(floating-panes): when changing coordinates, if a pane is not floating - make it floating (#3972)
* fix(panes): when changing floating pane coordinates, if the pane is not floating, float it
* style(fmt): rustfmt
* docs(changelog): floating pane coordinate fix
* fix(break-pane): strip logical position when inserting pane to new tab (#3973)
* docs(changelog): logical position fix
* Optional frame_unselected theme
* fixture with correct width to account for arrow padding
* update snapshot and rustfmt
---------
Co-authored-by: Aram Drevekenin <aram@poor.dev>
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* separate saved/runtime structure, kind of working
* serializing config
* work
* work
* save config through the configuration screen
* work
* startup wizard
* style(code): cleanups
* fix(session): reload config from disk when switching sessions
* style(fmt): rustfmt
* fix(config): propagate cli config options to screen
* style(fmt): rustfmt
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* feat(tab-bar): add option to hide prefix (#2172)
* feat(tab-bar): only hide session_name
* fix(snapshots): update snapshots with new config-var naming
---------
Co-authored-by: Marcel Baur <marcel@baur.gg>
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* chore(config): default kdl keybindings config
* tests
* work
* refactor(config): move stuff around
* work
* tab merge layout
* work
* work
* layouts working
* work
* layout tests
* work
* work
* feat(parsing): kdl layouts without config
* refactor(kdl): move stuff around
* work
* tests(layout): add cases and fix bugs
* work
* fix(kdl): various bugs
* chore(layouts): move all layouts to kdl
* feat(kdl): shared keybidns
* fix(layout): do not count fixed panes toward percentile
* fix(keybinds): missing keybinds and actions
* fix(config): adjust default tips
* refactor(config): move stuff around
* fix(tests): make e2e tests pass
* fix(kdl): add verbose parsing errors
* fix(kdl): focused tab
* fix(layout): corret default_tab_template behavior
* style(code): fix compile warnings
* feat(cli): send actions through the cli
* fix(cli): exit only when action is done
* fix(cli): open embedded pane from floating pane
* fix(cli): send actions to other sessions
* feat(cli): command alias
* feat(converter): convert old config
* feat(converter): convert old layout and theme files
* feat(kdl): pretty errors
* feat(client): convert old YAML files on startup
* fix: various bugs and styling issues
* fix: e2e tests
* fix(screen): propagate errors after merge
* style(clippy): lower clippy level
* fix(tests): own session_name variable
* style(fmt): rustfmt
* fix(cli): various action fixes
* style(fmt): rustfmt
* fix(themes): loading of theme files
* style(fmt): rustfmt
* fix(tests): theme fixtures
* fix(layouts): better errors on unknown nodes
* fix(kdl): clarify valid node terminator error
* fix(e2e): adjust close tab test
* fix(e2e): adjust close tab test again
* style(code): cleanup some comments
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* feat: add serde struct for theme file
* feat: update client to load the theme palette
* feat: merge themes in the setup phase
* chore: delete debug message in test
* feat: add theme_dir options
* fix: boxing large enum variant
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* zellij-tile: Move `data` to zellij-utils
The rationale behind this is that all components of zellij access the
data structures defined in this module, as they define some of the most
basic types in the application. However, so far zellij-tile is treated
like a separate crate from the rest of the program in that it is the
only one that doesn't have access to `zellij-utils`, which contains a
lot of other data structures used throughout zellij.
This poses issues as discussed in
https://github.com/zellij-org/zellij/pull/1242 and is one of the reasons
why the keybindings in the status bar default plugin can't be updated
dynamically. It is also the main reason for why the keybindings are
currently passed to the plugin as strings: The plugins only have access
to `zellij-tile`, but since this is a dependency of `zellij-utils`, it
can't import `zellij-utils` to access the keybindings.
Other weird side-effect are that in some places `server` and `client`
have to access the `zellij-tile` contents "through" `zellij-utils`, as
in `use zellij_utils::zellij_tile::prelude::*`.
By moving these central data structures to one common shared crate
(`zellij-utils`), `zellij-tile` will be enabled to import `zellij-utils`
like `screen` and `client` already do. This will, next to other things,
allow dropping a lot of `std::fmt::Fmt` impls needed to convert core
data structures into strings and as a consequence, a lot of string
parsing in the first place.
* utils: Integrate new `data` module, bump rust ver
Integrates the `data` module that was previously part of `zellij-tile`
to allow sharing the contained data structures between all components of
zellij.
This allows `zellij-tile` to use `utils` as a dependency. However, since
`tile` is build against the wasm target, it cannot include all of
`zellij-utils`, since a lot of dependencies there cannot compile with
`wasm` as target (Examples include: termwiz, log4rs, async-std). Thus we
make all the dependencies that cannot compile against `wasm` optional
and introduce a new feature `full` that will compile the crate with all
dependencies. Along with this, modify `lib.rs` to include most of the
data structures only when compiling against the `full` feature.
This makes the compiles of `zellij-tile` lighter, as it doesn't include
all of `utils`. As a side effect, due to the dependency notation for the
optional dependencies (See
https://doc.rust-lang.org/cargo/reference/features.html#optional-dependencies),
we bump the rust toolchain version to 1.60.0.
* tile: Import `data` from zellij-utils
Add `zellij-utils` as a dependency to `zellij-tile` and allow us access
to the `data` module defined there. Update the re-export in the
`prelude` such that from all of the plugins points of view *absolutely
nothing changes*.
* utils: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
* client: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.
* server: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
Also unify the imports for the `data` module members: We import all of
the through `data::` now, not through a mixture of `data::` and
`prelude::`.
Add the "full" feature flag to the `zellij-utils` dependency so it
includes all the components we need.
* tests: Fix `data` module dependency
Since the `data` module has been migrated from `zellij-tile` to
`zellij-utils`, we import it from `zellij-utils` directly now.
* utils: Remove "full" feature
in favor of conditional compilation using `target_family`. Replace the
rust 1.60 method of specifying optional dependencies based on features
and optionally include the dependencies only when not building for wasm
instead. (I.e. `cfg(not(target_family = "wasm"))`)
* cargo: Update module dependencies
since `client`, `server` and `tile` now all depend on `utils` only.
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* feat(theme): allow hex colors for themes
* feat(theme): allow hex strings to start with #
* fix: fix formatting issue
* fix: remove debug print statement
* fix: apply clippy suggestion for # code
Co-authored-by: ramonGonzEdu <rg2872079@gmail.com>
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* Remove gray from theme config and improve colors for dark themes
* improve theme usage
* Add new themes and minor fixes
* improve tokyo-night theme according to new changes
* Fix formatting
* change default black colour
* docs(CHANGELOG): #1274 improve themes
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* feat(ui): round frame corners
* Allow rounded_corners to be set without a palette
* Revert "Allow rounded_corners to be set without a palette"
This reverts commit 9271a4b5452f2e59e0ebd55136343f0fbfabaa13.
* fix(style): remove redundant code
* fix(style): clippy lints that somehow got missed
* feat(config): add ui config section
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fix #912
* Add `gray` to theme
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feature(layout): add layout config (#866)
* It is now possible to configure zellij through a layout:
The config file and the layout file will be merged, on conflicting
options the order is as follows:
1. config options `zellij options`
2. layout
3. config
Example:
```
---
template:
direction: Horizontal
parts:
- direction: Vertical
body: true
- direction: Vertical
borderless: true
split_size:
Fixed: 1
run:
plugin:
location: "zellij:tab-bar"
default_shell: fish
```
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* add option `theme` that allows for setting of a theme,
the default is `default`
* under `themes` the themes can be described as follows:
either:
```
themes:
default:
fg: [0,0,0]
bg: [0,0,0]
black: [0,0,0]
red: [0,0,0]
green: [0,0,0]
yellow: [0,0,0]
blue: [0,0,0]
magenta: [0,0,0]
cyan: [0,0,0]
white: [0,0,0]
orange: [0,0,0]
```
or
```
themes:
default:
fg: 0
bg: 0
black: 0
red: 0
green: 0
yellow: 0
blue: 0
magenta: 0
cyan: 0
white: 0
orange: 0
```
If the key is different from default, it needs to either be specified on
start with `options --theme [THEME]`, or in the configuration file under
theme: [THEME].
closes #390
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